Episode 16.1 Sky Fortress Instance(145+ Lvl, 3day cooldown)

Monsters

Monster Sprite Name Level Race HP Element Size Base Exp Job Exp Card
Immortal Cursed Knight 160 10m Formless Level 2 Shadow Large 480k 516k Item ID: 31024
________________________
ATK +10%
Random chance to autocast Level 5 Ignition Break when dealing physical attack.
________________________
Type: Card
Compound on: Weapon
Weight: 1
Immortal Wind Ghost 160 10m Demon Level 2 Wind Medium 480k 516k Item ID: 31025
________________________
MATK +10%
Random chance to autocast Level 5 Killing Cloud (Cloud Kill) when dealing magical attack.
________________________
Type: Card
Compound on: Weapon
Weight: 1
Immortal Zombie Soldier 160 406k Undead Level 1 Undead Medium 0 0
Immortal Fortress Legion 160 406k Demon Level 1 Undead Medium 155k 144k
Immortal Fortress Key Ke 160 424k Undead Level 2 Undead Medium 155k 144k
Immortal Zombie Assaulte 160 406k Undead Level 1 Undead Medium 155k 144k
Immortal Cursed Zombie 160 406k Undead Level 1 Undead Medium 155k 144k
Immortal Nightmare Shado 160 424k Demon Level 1 Shadow Large 141k 151k
Immortal Angry Shadow 160 389k Demon Level 1 Shadow Medium 141k 151k
Immortal Death Shadow 160 424k Demon Level 1 Shadow Medium 141k 151k

Equipment

Item Description Random Enchants

Spear of Vicious Mind
Item ID: 1400
________________________
This one handed spear imbued with Vicious Mind.
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Type: One-Handed Spear
Attack: 140
Weight: 140
Weapon Level: 4
________________________
Requirement:
Base Level 160
Swordman classes
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • "Indestructible" - Weapon cannot be damaged/broken by any means
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 1:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 1:
  • STR / AGI / LUK 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • ASPD +1~10%
  • ASPD + 1~5


Lance of Vicious Mind
Item ID: 1450
________________________
A lance imbued with Vicious Mind.
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Type: Two-Handed Spear
Attack: 225
Weight: 225
Weapon Level: 4
________________________
Requirement:
Base Level 160
Swordman classes
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • "Indestructible" - Weapon cannot be damaged/broken by any means
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 1:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 1:
  • STR / AGI / LUK 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • ASPD +1~10%
  • ASPD + 1~5


Rod of Vicious Mind
Item ID: 1600
________________________
A rod imbued with Vicious Mind.
________________________
INT +5
MATK +120
________________________
Increases MATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Indestructible in battle
________________________
Type: One-Handed Staff
Attack: 60
Weight: 60
Weapon Level: 4
________________________
Requirement:
Base Level 160
Novice, Mage, Acolyte and Soul Linker
slot 1:
  • +1~20% magical damage against element
  • Increases heal amount of all heal skills by 1~20%
  • MATK + 1~10%

slot 2:
  • +1~20% magical damage against race
  • +1~20% magical damage against class Normal / MVP
  • Disregard 1~30% of the target`s MDEF if the target belongs to race
  • Disregard 1~30% of the target`s MDEF if the target belongs to class N / MVP

slot 3:
  • INT / DEX 1~10
  • MATK + 10~50
  • Reduced Variable Cast Time -(1~20)%
  • Cast Delay -(1~15)%
  • Skill SP Cost -(1~10)%


Fist of Vicious Mind
Item ID: 1800
________________________
Fist imbued with Vicious Mind.
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Type: Knuckle
Attack: 150
Weight: 150
Weapon Level: 4
________________________
Requirement:
Base Level 160
Priest and Monk classes
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • "Indestructible" - Weapon cannot be damaged/broken by any means
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 1:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 1:
  • STR / AGI / LUK 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • ASPD +1~10%
  • ASPD + 1~5


Violin of Vicious Mind
Item ID: 1900
________________________
Violin imbued with Vicious Mind.
________________________
MATK +50
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Increases MATK by (Refinelv*Refinelv)/2.
(up to +15 Refine Level)
________________________
Type: Musical Instrument
Attack: 130
Weight: 130
Weapon Level: 4
________________________
Requirement:
Base Level 160
Bard classes
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • "Indestructible" - Weapon cannot be damaged/broken by any means
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 2:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 3:
  • AGI / DEX / LUK 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • Increases damage of long ranged attacks by 1~20%
  • ASPD + 1~5


Wire of Vicious Mind
Item ID: 1996
________________________
Wire imbued with Vicious Mind.
________________________
MATK +50
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Increases MATK by (Refinelv*Refinelv)/2.
(up to +15 Refine Level)
________________________
Type: Whip
Attack: 130
Weight: 130
Weapon Level: 4
________________________
Requirement:
Base Level 160
Dancer classes
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • "Indestructible" - Weapon cannot be damaged/broken by any means
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 2:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 3:
  • AGI / DEX / LUK 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • Increases damage of long ranged attacks by 1~20%
  • ASPD + 1~5


Staff of Vicious Mind
Item ID: 2026
________________________
Staff imbued with Vicious Mind.
________________________
INT +6
MATK +200
________________________
Increases MATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Indestructible in battle
________________________
Type: Two-Handed Staff
Attack: 100
Weight: 100
Weapon Level: 4
________________________
Requirement:
Base Level 160
Warlock and Sorcerer
slot 1:
  • +1~20% magical damage against element
  • Increases heal amount of all heal skills by 1~20%
  • MATK + 1~10%

slot 2:
  • +1~20% magical damage against race
  • +1~20% magical damage against class Normal / MVP
  • Disregard 1~30% of the target`s MDEF if the target belongs to race
  • Disregard 1~30% of the target`s MDEF if the target belongs to class N / MVP

slot 3:
  • INT / DEX 1~10
  • MATK + 10~50
  • Reduced Variable Cast Time -(1~20)%
  • Cast Delay -(1~15)%
  • Skill SP Cost -(1~10)%


Revolver of Vicious Mind
Item ID: 13128
________________________
Revolver imbued with Vicious Mind.
________________________
Increases ATK by (Refine*Refine)
(up to +15 Refine Level)
________________________
Type: Revolver
Attack: 150
Weight: 150
Weapon Level: 4
________________________
Requirement:
Base Level 160
Gunslinger
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • "Indestructible" - Weapon cannot be damaged/broken by any means
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 2:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 3:
  • AGI / DEX / LUK 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • Increases damage of long ranged attacks by 1~20%
  • ASPD + 1~5


Huuma Shuriken of Vicious Mind
Item ID: 13328
________________________
Huuma Shuriken imbued with Vicious Mind.
________________________
MATK +50
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Increases MATK by (Refinelv*Refinelv)/2.
(up to +15 Refine Level)
________________________
Indestructible in battle
________________________
Type: Huuma Shuriken
Attack: 150
Weight: 150
Weapon Level: 4
________________________
Requirement:
Base Level 160
Ninja
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 2:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~20% of the target`s DEF if the target belongs to race
  • Disregard 1~20% of the target`s DEF if the target belongs to class N / MVP

slot 3:
  • STR / AGI / INT 1~10
  • MATK + 10~50
  • ATK + 10~50
  • Reduced Variable Cast Time -(1~15)%
  • Cast Delay -(1~10)%
  • ASPD +1~10%
  • ASPD + 1~5


Saber of Vicious Mind
Item ID: 13455
________________________
Saber imbued with Vicious Mind.
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Type: One-Handed Sword
Attack: 135
Weight: 135
Weapon Level: 4
________________________
Requirement:
Base Level 160
Novice, Swordman, Merchant and Thief classes
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 2:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 1:
  • STR / AGI / DEX 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • Increases damage of long ranged attacks by 1~20%
  • ASPD + 1~5


Mace of Vicious Mind
Item ID: 16041
________________________
Mace imbued with Vicious Mind.
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Indestructible in battle
________________________
Type: Mace
Attack: 130
Weight: 130
Weapon Level: 4
________________________
Requirement:
Base Level 160
Novice, Swordman, Merchant and Acolyte
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 2:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 1:
  • STR / AGI / DEX 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • Increases damage of long ranged attacks by 1~20%
  • ASPD + 1~5


Bow of Vicious Mind
Item ID: 18121
________________________
Bow imbued with Vicious Mind.
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Type: Bow
Attack: 170
Weight: 170
Weapon Level: 4
________________________
Requirement:
Base Level 160
Ranger, Minstrel, Wanderer and Shadow Chaser
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • "Indestructible" - Weapon cannot be damaged/broken by any means
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 2:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 3:
  • AGI / DEX / LUK 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • Increases damage of long ranged attacks by 1~20%
  • ASPD + 1~5


Two-Handed Sword of Vicious Mind
Item ID: 21016
________________________
Two-Handed Sword imbued with Vicious Mind.
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Increases MATK by (Refinelv*Refinelv)/2.
(up to +15 Refine Level)
________________________
Type: Two-Handed Sword
Attack: 220
Weight: 220
Weapon Level: 4
________________________
Requirement:
Base Level 160
Rune Knight and Royal Guard
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • "Indestructible" - Weapon cannot be damaged/broken by any means
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 1:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 1:
  • STR / AGI / LUK 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • ASPD +1~10%
  • ASPD + 1~5


Katar of Vicious Mind
Item ID: 28008
________________________
Katar imbued with Vicious Mind.
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Type: Katar
Attack: 180
Weight: 180
Weapon Level: 4
________________________
Requirement:
Base Level 160
Guillotine Cross
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • "Indestructible" - Weapon cannot be damaged/broken by any means
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 1:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 1:
  • STR / AGI / LUK 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • ASPD +1~10%
  • ASPD + 1~5


Two Handed Axe of Vicious Mind
Item ID: 28107
________________________
Two Handed Axe imbued with Vicious Mind.
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Indestructible in battle
________________________
Type: Two-Handed Axe
Attack: 250
Weight: 250
Weapon Level: 4
________________________
Requirement:
Base Level 160
Swordman and Merchant
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 2:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target`s DEF if the target belongs to race
  • Disregard 1~30% of the target`s DEF if the target belongs to class N / MVP

slot 1:
  • STR / AGI / DEX 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • Increases damage of long ranged attacks by 1~20%
  • ASPD + 1~5


Book of Vicious Mind
Item ID: 28605
________________________
Book imbued with Vicious Mind.
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Increases MATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Indestructible in battle
________________________
Type: Book
Attack: 95
Weight: 95
Weapon Level: 4
________________________
Requirement:
Base Level 160
Archbishop and Sorcerer
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 2:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~20% of the target`s DEF if the target belongs to race
  • Disregard 1~20% of the target`s DEF if the target belongs to class N / MVP

slot 3:
  • STR / AGI / INT 1~10
  • MATK + 10~50
  • ATK + 10~50
  • Reduced Variable Cast Time -(1~15)%
  • Cast Delay -(1~10)%
  • ASPD +1~10%
  • ASPD + 1~5


Dagger of Vicious Mind
Item ID: 28706
________________________
Dagger imbued with Vicious Mind.
________________________
MATK +50
________________________
Increases ATK by (Refinelv*Refinelv).
(up to +15 Refine Level)
________________________
Increases MATK by (Refinelv*Refinelv)/2.
(up to +15 Refine Level)
________________________
Type: Dagger
Attack: 105
Weight: 105
Weapon Level: 4
________________________
Requirement:
Base Level 160
Novice, Swordman, Mage, Archer, Merchant, Thief, Ninja and Soul Linker
slot 1:
  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • "Size will be ignored" - Ignores the size modifier when calculating damage

slot 2:
  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~20% of the target`s DEF if the target belongs to race
  • Disregard 1~20% of the target`s DEF if the target belongs to class N / MVP

slot 3:
  • STR / AGI / INT 1~10
  • MATK + 10~50
  • ATK + 10~50
  • Reduced Variable Cast Time -(1~15)%
  • Cast Delay -(1~10)%
  • ASPD +1~10%
  • ASPD + 1~5



Walkthrough


1. To gain access to the instance, you must have access to Invaded Prontera. Head to the bottom right corner of Invaded Prontera map and talk to Scientist Doyeon /navi prt_q 249/79


!!! Be sure party members are prepared for this dungeon with Token Of Siegfried. The at the end of this dungeon is highly difficult.


2. This instance begins with a copy version of the , Stefan.J.E.Wolf.


3. Speak to him and he will summon waves of Immortal Zombie Soldier on you to test you before access to the rest of the instance begins.


4. Speak to him after you have completed the waves of zombies to open a portal to the spiral staircase portion of this dungeon.


5. The staircase will be filled with trash monsters who have a chance of dropping Sky Fortress Keys

  • These keys are used to open the doors along the sides of the walls as you ascend the tower.
  • Note that there may be less keys dropped than there are doors in a single run.
  • Each side room will offer a room with mobs of monsters and a treasure chest at the end.
  • The chest has a chance to give you a reward or spawn a miniboss (Immortal Cursed Knight / Immortal Wind Ghost).



or ver 2. on top floor.





The top floor of this dungeon features the real version of Stefan.J.E.Wolf.

  • While fighting him he spawns Immortal Zombie Soldiers and Immortal Cursed Zombies, moving him to one side of the room will make dealing with the monsters more manageable.
  • When the MVP reaches low HP, the skill set is much larger and the spell speed is accelerated.



7. Once you have defeated the , a portal will open in the middle of the room and take you out to the scientist outside where you first entered.