Town Quests. Biolaboratory. Cursed Spirit.

Walkthrough


1. Before starting this quest, you may want to visit the Lighthalzen Mall, and pick up most of the items you need for the quest. lhz (200 161).


2. Enter the Biolabs by either completing Biolabs Entrance. Once you have access then you will need to find 1 pair of Handcuffs.


3. There are a few trigger spots that will start this quest for you. The following locations are areas that will trigger a dialog pop-up box if you are holding the Handcuffs:

Walk around this one point.

  • /navi lhz_dun01 147/106
  • /navi lhz_dun01 239/135
  • /navi lhz_dun01 66/213
  • /navi lhz_dun01 225/198
  • /navi lhz_dun02 244/229
  • /navi lhz_dun02 60/293
  • /navi lhz_dun02 267/278
  • /navi lhz_dun02 94/199
  • /navi lhz_dun03 244/51
  • /navi lhz_dun03 123/191
  • /navi lhz_dun03 74/140



4. Now, keeping the Handcuffs, continue past the guard to Lighthalzen`s slum area. You are looking now for the following locations (in any order): Check all point!

  • /navi lighthalzen 342/280
  • /navi lighthalzen 295/227
  • /navi lighthalzen 364/315





  • /navi lhz_in03 178/22



5. After check all point in step 4. Once you have ventured around Lighthalzen and have triggered the spirits, talk to the Elder.


6. It is directing you to the Rekenber headquarters. As you enter into this building you will walk forward and trigger another spirit /navi lhz_in01 112/149.


7. After triggering the spirit you will want to continue forward towards the Representative /navi lhz_in01 114/177.


8. Now head to your left into the Library and talk to the Representative /navi lhz_in01 25/247.


9. Clicking on the Rekenber Guidebook and reading what little information there is will help you understand the mission that was at hand.


10. There is another location to check out on the 2nd-floor /navi lhz_in01 273/229 and you will find another spirit. At this stage, if the dialogue pops up 2 times, then the attempt failed. We start all over again with a point 6 !!! Go to the wall to go without dialogue.


11. Talk to the Rekenber Guard /navi lhz_in01 33/226 and he will request your ID to be confirmed

You will need to wear a Grampa Beard and Geek Glasses, as you can tell from his own ID, before he will let you pass.


12. Go to the room opposite you /navi lhz_in01 206/129 a dialogue box will appear and you will be taken back in time.


13. Talk to Doctor. After the conversation you will be transported back to your own time.


14. Head to the room on the far right, talk to the Mad Scientist /navi lhz_in01 273/121, and offer him your help.

  • Ask to speak to him again, and he will give you a hint of what he needs. Round and Shiny? Must be a Glass Bead!



15. Bring back a Glass Bead to him again and politely ask him about his work.

  • He will give you some details about what he is working on and how he feels it will change the world.



16. Moving into the North room /navi lhz_in01 278/168 you will circle around a table in the middle of the room and find something on the floor.


17. Head back to the Elder /navi lighthalzen 346/263 and see if she can help by showing her the pendant.

  • The pendant looks to have a curse on it, something that she claims to be able to fix.



18. Return to her with 5x Holy Water and 1x Bouquet (from Prontera`s Flower Girl /navi prontera 113/42 as she has requested.

  • Once you return to her with the 5x Holy Water and the 1x Bouquet she will calm the curse and ask you to return the pendant to its rightful owner.



19. Head north in the slums district /navi lighthalzen 319/321 and you will come to a house with a Crippled Girl /navi lhz_in03 31/162 that looks to be in some serious discomfort.


20. Talk to Crippled Girl. After you have comforted her, you can head back out of their house and continue your quest to find out what more there is about this spirit.

  • If you tell her the brutal truth and get kicked out, simply keep retrying to enter the building and the door will eventually unlock.



21. The search for a true answer hasn`t stopped, and you figure that this spirit that continues to follow you has something to do with the Rekenber Corporation and you feel the need to continue there. Receive 450 000 Base / Job exp.


22. Talk to Secretary Slierre.

  • About the Laboratory
  • I`m a friend of his
  • W-Wait!
  • Wolfchev`s Test Subjects
  • His expirements are suspicious
  • Show Evidance
  • What`s Wolfchev up to?
  • Yes



23. Wait 1 min and talk again. Receive 1x Old Purple Box + 10x Speed Potion. Access to quest Dangerous Rumors.


24. Now that you have confirmed the unauthorized research, you rush back to the Mad Scientist /navi lhz_que01 94/2 to put a stop to his research but when you arrive you find that he has vanished and that all he left behind were his well documented research files. Step 14