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[GM] Razgrom

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  1. The server is closed, see you after the update.
  2. The update is scheduled for 26.04.21 after 22-00 server time.
  3. Greetings to all adventurers! It's been a long time since our last update. Finally, we have completed work on improving the 3 classes. They are now in line with the latest Korean server update. Next, there are already 4 classes, but the goal of our project is to stabilize the best possible balance in 3 classes before we go further. *Up to this point, we had our own balance so that the players could play in comfort while the technical work was going on. After this patch, older players will receive special shadow gear for one of their accounts. Newbies will be able to purchase it separately. What's new in this patch, let's start in order: 1) Empowered bosses - The green aura now grants 90% protection against incoming damage to bosses. Hunting bosses will become more competitive. 2) Due to the fact that the project is already one year old, tickets (+ 7) have been added to the Shop, which can be used in our special zone. 3) New shadow gear has been added to the Shop that will greatly affect your future. 4) A new test area where you can test the work of your skills and your stat build. There you can find monsters, for any size, race or element. In the first week after the patch, you can use the reset tool as much as you need! 5) Ex.Super Novice has been updated, now you can successfully take a profession and play on this class. An article on how to get a profession will be here. Global changes belong to the following classes: - The UI has been improved. - At the moment, the bonuses are being adjusted, which go separately from the characteristics, therefore, if you have not noticed a significant increase in damage, then this statistic item is adjusted. 1. Rune Knight 1.1. Dragon Breath / Dragon Breath - Water - Improves base level modifier. 1.2. Dragon Training - Improves the influence on Dragon Breath and Dragon Breath - Water. 1.3. Sonic Wave - Improves damage formula. - Reduces cooldown to 1.75 seconds, reduces delay after skill to 0.5 seconds. 1.4. Storm Blast - Improves damage formula. 1.5. Wind Cutter - Increases cooldown to 0.3 seconds based on level 5, reduces delay after skill to 0.5 seconds. - Reduces SP consumption to 35 based on level 5. 1.6.Ignition Break - Reduces area of effect from 11x11 cells to 9x9 cells, critical trigger chance is improved from the half of user's cri to user's cri. - Improves damage formula. 1.7 Also gold has been added, which can now be purchased for making runes. 2. Royal Guard 2.1. Reflect Damage - Changes the skill name to "Reflect Damage Reduction". - Changes the skill effect from reflect damage taken to reduce damage taken from melee reflect damage by (10 x skill level)%. 2.2. Shield Spell - Level-specific effect will be unified into only 1 effect, changes the skill effect as below. Level 1 : Recovers 3% of user's MaxHP every 3 seconds for 90 seconds. Level 2 : Recovers 3% of user's MaxSP every 5 seconds for 90 seconds. Level 3 : Atk + 150 and Matk + 150 for 90 seconds. 2.3. Banding - Changes the skill effect. - Can only be used when in party, increases user's Def depends on number of party member within 11x11 cells around around the user, Def + 15 + (3 x skill level) per 1 party member. 2.4. Hesperus Lit - Removes cast condition. - Improves damage formula. - When using under Inspiration state, increases damage. 2.5. Earth Drive - Removes target's defense reduction and attack speed reduction inflicting effect, removes shield destruction chance. - Improves damage formula, replaces shield weight and shield refine rate factors with skill level and user's Str and Vit factors. - Changes skill property from forced earth property to depend on weapon property instead. 2.6. Vanishing Point - Improves damage formula. 2.7. Cannon Spear - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies around the target. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5). - Increases SP consumption to 50 based on level 5, reduces cast range to 7 cells. - Has a chance to trigger critical. Critical chance is the half of user's Cri. 2.8. Moonslasher - Removes immobilize / sit inflicting effect, instead increases Overbrand damage for (2 x skill level) seconds. 2.9. Overbrand - Changes the skill logic. The skill becomes self cast, no longer require to cast on ground, removes knock-back inflicting effect. - Improves damage formula. If using after Moonslasher, increases damage. 2.10. Genesis Ray - Removes HP consumption, increases SP consumption to 120 based based on level 10. - Changes skill logic, the skill becomes self cast, no longer require to cast on ground. - Improves damage formula. - Reduces cooldown to 2 seconds. - When Inspiration is active, increases damage. 2.11. Inspiration - Increases duration to (30 + (30 x skill level)) seconds. - Removes EXP cost and buff dispelling on casting. - Removes self damage on each attack, changes to can be used with Banding and Prestige (However Banding and Prestige can't be used together). - Changes the skill formula: Hit + (12 x skill level), All Status + (6 x skill level), MaxHP + (4 x skill level)%, Atk + (40 x skill level), Matk + (40 x skill level). - Reduces cooldown to 180 seconds based on level 5. 3. Mechanic 3.1. Arm Cannon - Reduces fixed casting time to 0.1 seconds based on level 5. - Reduces variable casting time to 2 seconds based on level 5. - Reduces cooldown to 0.3 seconds based on level 5. - Improves damage formula, regardless of target size, improves base level modifier. - Cast range is 9 cells regardless of skill level. Area of effect : 3x3 cells (level 1~3) / 5x5 cells (level 4~5). 3.2. Knuckle Boost - Reduces variable casting time to 0.5 seconds based on level 5. - Increases SP consumption to 25 based on level 5. - Improves damage formula. - Improves base level modifier. 3.3. Axe Tornado - Removes bonus damage when equipping wind property weapon, removes damage penalty on outer area of effect. - Removes HP consumption, increases SP consumption to 45 based based on level 5. - Improves damage formula. 3.4. Power Swing - Improves damage formula, improves base level modifier, corrects the base level modifier to affects the entire skill damage, reduces the influence of user's Str and Dex factors in the skill formula by half. - Removes Axe Boomerang auto-casting. 3.5. Vulcan Arm - Improves damage formula. New damage formula, improves base level modifier. - Unifies cooldown to 0.1 seconds regardless of skill level, adds variable casting time by 0.2 seconds. - Increases SP consumption to 15 based on level 3, increases area of effect from 3x3 cells to 5x5 cells. 4. Genetic 4.1. Pharmacy (Prepare Potion) - "Homunculus Supplement" can be crafted with this skill, using Homunculus Supplement will increase intimacy of Homunculus. Requires Potion Creation Guide and learning Bioethics skill to craft Homunculus Supplement. Recipe : Seed of Life 1 ea + Yellow Herb 1 ea + Empty Bottle 1 ea. On our project 1 = 10 - Special Pharmacy - Adds new 3 buff potions and 3 recovery potions. Golden X Reduces damage taken from melee reflect damage by 100% for 30 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Yggdrasilberry 10 ea + Gold 5 ea. Red Herb Activator Increases melee physical damage and long ranged physical damage by 15% for 500 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Red Herb 45 ea + Yggdrasil Seed 5 ea. Blue Herb Activator Increases all property magical damage by 15% for 500 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Blue Herb 15 ea + Yggdrasil Seed 5 ea. Concentrated Red Syrup Potion Recovers about 675 HP Require Level : 120 Weight : 0.2 Recipe : Empty Test Tube 10 ea + Empty Potion Bottle 5 ea + Red Syrup 15 ea. Concentrated Blue Syrup Potion Recovers about 360 SP Require Level : 120 Weight : 0.2 Recipe : Empty Test Tube 10 ea + Empty Potion Bottle 5 ea + Blue Syrup 15 ea. Concentrated Golden Syrup Potion Recovers about 2750 HP Require Level : 180 Weight : 0.2 Recipe : Empty Test Tube 10 ea + Empty Potion Bottle 5 ea + White Syrup 10 ea + Yellow Syrup 10 ea. Edit: Red Syrup, Yellow Syrup, White Syrup and Blue Syrup sold in Black Marketeer8 (moremerch 67 15) 4.2. Potion Pitcher - Increases effectiveness when using on Homunculus by 3 times. 4.3. Cart Tornado - Improves damage formula. New damage formula. 4.4. Cart Cannon - Improves damage formula. New damage formula, doubles the influence of user's Int factor. 4.5. Blood Sucker - Reworks skill, consumes 5 ea of Blood Sucker Plant Seed to give a buff to 1 party member, target gains % chance to restore (skill level)% of damage as HP when dealing physical damage. Skill duration : ((-20) + (60 x skill level)) seconds. 4.6. Spore Explosion - Removes primary damage (Main single target damage). Secondary damage (Splash damage) remains. New damage formula. - Adds the debuff that affected target will take more damage from long ranged physical damage by 10% (reduces to 5% on boss monsters) for 5 seconds. Homunculus 4.7. Homunculus - The experience required on level 1~99 is greatly reduced. - Increases bonus HP and SP gained from raising base level of basic homunculus. - Increases bonus HP and SP gained from evolving homunculus. - Increases bonus HP and SP gained from raising base level of homunculus S. - Increases bonus HP and SP gained from changing homunculus to homunculus S. (The HP and SP increasing effects only apply to new homunculi that are created after this update). 4.8. Call Homunculus - Consumes 1 Seed of Life to summon vaporized Homunculus. - Homuculus last for 1800 seconds. 4.9. Vaporize - Adds 20 seconds cooldown. 4.10. Homunculus Resurrection - Adds 20 seconds cooldown. 4.11. Homunculus Sera : Needle of Paralyze - Improves damage formula. 4.12. Homunculus Sera : Poison Mist - Replaces blind inflicting effect with "Mist Poison" effect - Mist Poison : Target's Flee is 0 for the duration. - Improves damage formula. New damage formula. Damage interval is unified to 1 second regardless of skill level. - Increases additional damage depend on homunculus's Dex. - Changes duration to (3 x skill level) seconds. - When recast the skill. The old one will be removed and the new one will be placed on casting area. 4.13. Homunculus Sera : Pain Killer - Increases duration to (300 + (30 x skill level)) seconds, removes attack speed penalty. - Can be cast on owner only. 4.14. Homunculus Dieter : Lava Slide - Reduces area of effect to 7x7 cells. removes attack count limit, removes Burning inflicting effect. - Improves damage formula. New damage formula, damage interval is reduces to 1 second. - Changes duration to (5 + skill level) seconds. - When recast the skill. The old one will be removed and the new one will be placed on casting area. 4.15. Homunculus Dieter : Pyroclastic - Increases bonus attack damage depend on skill level by 100 based on level 10, increases duration to (300 + (30 x skill level)) seconds. - removes Hammer Fall auto-casting. 4.16. Homunculus Eleanor : Midnight Frenzy - Improves damage formula. New damage formula, adds Def ignoring effect. 4.17. Homunculus Eira : Eraser Cutter - Improves damage formula. New damage formula, increases the influence of Int in skill damage formula. - Reduces casting time to 1.5 seconds. 4.18. Homunculus Eira : Xeno Slasher - Reduces casting time to 1.5 seconds. 4.19. Homunculus Bayeri : Stahl Horn - Removes knock-back inflicting effect. - Improves damage formula. - Increases the influence of Vit in skill damage formula. 4.20. Homunculus Bayeri : Stein Wand - Adds cooldown by 20 seconds based on level 5. - Additional effect : Cast "Rock Wall" on self and the owner. Last for (100 + (100 x skill level)) seconds. - Rock Wall : Increases Def by (100 x skill level) and Mdef by (30 x skill level). 4.21. Homunculus Bayeri : Heilige Stange - Reduces casting time to 1.5 seconds. - Improves damage formula. 5. Guillotine Cross 5.1. Enchant Deadly Poison - When reconnecting (moving to certain maps). The skill effect no longer be removed. 5.2. Soul Destroyer - Increases cooldown seconds to 0.25 seconds, reduces delay after skill from to 1 seconds regardless of skill level, reduces cast range to 4 cells. - Improves damage formula. 5.3. Rolling Cutter - Increase the spin counter duration from 5 seconds to 10 seconds. 5.4. Cross Ripper Slasher - Reduces cooldown to 0.2 seconds based on level 5, reduces delay after skill to 0.3 seconds. 5.5. Cross Impact - Reduces cooldown to 0.35 seconds based on level 5. - Improves damage formula. 5.6. Counter Slash - Removes knock-back inflicting effect. 5.7. Dark Claw - Increases duration from 10 seconds to 20 seconds, reduces effectiveness on boss monsters by half. 6. Shadow Chaser 6.1. Shadow Spell - Increases Matk by (5 x skill level) for the skill duration. 6.2. Triangle Shot - Improves damage formula. New damage formula, improves base level modifier. - Removes knock-back inflicting effect, removes variable casting time, adds cooldown by 2 seconds. - Reduces delay after skill to 0.35 seconds. 6.3. Fatal Menace - Improves damage formula. New damage formula, damage is increased depend on user's Agi. 7. Warlock 7.1. Gravitational Field - Reduces damage display to (2 x skill level) hits, increases damage to (100 x skill level)%Matk per hit. 7.2. Mystical Amplification - Increases SP consumption to 80 based on level 10, reworks skill from one-time buff to continuous buff. Skill duration : 60 seconds on every level. - Reduces magical amplification bonus from (10 x skill level)% to (5 x skill level)%. 7.3. Soul Expansion - Improves damage formula. 7.4. Comet - Removes partner benefits. Removes Red Gemstone consumption. - Reduces SP consumption are reduced to 50+(20 x skill level). - Fixed casting time is 2 seconds regardless of skill level. - Reduces variable casting time are reduced to 6/7/8/9/10 seconds (level 1~5) - Reduces cooldown to 20 seconds. - Reduces delay after skill to 1.5 seconds. - Removes Burning inflicting effect. - Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%. - Reduces number of hit to 10 hits. - Reduces area of effect to 13x13 cells. - Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area. - Improves damage formula. 7.5. Tetra Vortex - Improves damage formula. 7.6. Freezing Spell - Increases mind slot per skill level from 4 to 8 (however the maximum number of memorized spell is 7 spells). 7.7 Reading Spell Book - Becomes passive skill. Enables player to use new type of spell books. The player can click on spell books to memorize skill directly. - Old type of spell books can't be used anymore. New type of spell books which are consumable type item are provided. - There are 10 spells available. Lord of Vermilion, Meteor Storm, Storm Gust, Drain Life, Jack Frost, Earth Strain, Crimson Rock, Chain Lightning, Comet, Tetra Vortex. 7.8 Release - Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only. 7.9 Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone - Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls) - Changes skill damage formula. 7.10 Earth Strain - Improves skill damage formula. - Reduces cooldown to 7 seconds. Reduces delay after skill to 0.5 seconds. - Removes equipment divesting effect. 7.11 Frost Misty - Becomes target skill. Deals damage on target enemy and nearby enemies. Can be cast on ground. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5) - Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players) - Changes damage from 7 split hits to (skill level) cumulative hits. 7.12 Jack Frost - Becomes target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5) - No longer deal more damage on target under Freezing status. - The skill will deal more damage on target under Frost status instead. - Improves skill damage formula. - Removes Frozen inflicting effect. - Adds 4 seconds cooldown. 7.13 Crimson Rock - Reduces delay after skill to 0.5 seconds. - Improves skill damage formula. - Removes Stun inflicting effect. 7.14 Hell Inferno - Becomes multi-target skill. Deals damage on target enemy and nearby enemies. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5) - Improves skill damage formula. - Shadow damage : Changes damage display to 3 split hits. - Removes Burning inflicting effect. - Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds - Increases SP consumption are increased to 58+(6 x skill level) 8. Sorcerer 8.1. Psychic Wave - When user equips staff or book, each hit will deal damage twice. 8.2. Diamond Dust - Improves damage formula, adjusts the influence of skill level, user's Int and Frost Weapon skill level. 8.3. Varetyr Spear - Improves damage formula, adjusts the influence of skill level, user's Int, Striking skill level and Lightning Loader skill level. 8.4. Earth Grave - Improves damage formula, adjusts the influence of skill level, user's Int and Seismic Weapon skill level. 8.5. Spell Fist - Removes limited attack count, each attack consumes 20 SP. Ends the skill effect if user has 0 SP. - Increases duration to (30 + (15 x skill level)) seconds, reduces base damage from 500% to 200%. 8.6. Killing Cloud - Removes Red Gemstone consumption, the skill duration is 5 seconds. New damage formula. - Replaces poison inflicting effect with new effect "Cloud Poison". Target will be inflicted by Cloud Poison for 5 seconds. - Cloud Poison : target will take more damage from poison property by (5 x skill level)%. 8.7. Poison Burst - Reworks skill. The skill deals daamge to the target and nearby enemies within 7x7 cells around the target. Deals more damage to the target affected by Cloud Poison. - Damage is increased depend on user's Int, improves base level modifier. 8.8. Striking - Can be used on party member, changes bonus Atk that depends on level of weapon to (20 x skill level). Removes bonus from Sage's endowment skills. - Removes critical chance bonus, adds new effect that will increase Perfect Hit by (20 + (10 x skill level). - Increases duration to 90 seconds. 9. Archbishop 9.1. Judex - Improves damage formula. 9.2. Adoramus - Improves damage formula. - If user consumes Ancilla, changes the skill property to Neutral for the Ancilla duration. 10. Sura 10.1. Rising Dragon - Increases duration to (100 + (20 x skill level) seconds. - Changes MaxHP/MaxSP bonus to (skill level)%, removes HP draining on skill duration and HP/SP recovery penalty. 10.2. Sky Blow - Improves damage formula. 10.3. Dragon Combo - Improves damage formula, increases cast range from 1 cell to 2 cells. 10.4. Fallen Empire - Removes immobilize inflicting effect, removes bonus damage from target's carrying weight (size for monsters). - Improves damage formula. - Increases cast range from 1 cell to 2 cells. 10.5. Tiger Cannon - Changes the skill logic. The skill becomes self cast, no longer require target. The skill will deal damage to the surrounding enemies. - Weapon property will apply to every damage that hit the enemies (Currently the skill deal pseudo-neutral property damage to main target then deal neutral property damage that has the same value as main damage to surrounding enemies). -Area of effect : 5x5 cells (level 1~5) / 7x7 cells (level 6~10) around the user. - Reduces cooldown to 3 seconds. 10.6. Flash Combo - Removes Sky Blow from the skills chain and reduces inaction time according to this change. - Reduces cooldown to 3 seconds based on level 5. 10.7. Rampage Blast - Reduces sphere consumption to 3. 10.8. Lightning Ride - Reduces sphere consumption from (skill level) to 2 - The number of hit still be the same as skill level. - Reduces variable casting time to 1 second, reduces cooldown to 0.5 seconds. - Damage formula : (40 x skill level))%Atk. When equipping knuckle, increases damage to (90 x skill level))%Atk. 10.9. Lion's Howl - Reduces SP consumption to 70, reduces sphere consumption to 3. - Reduces area of effect. Area of effect : 5x5 (level 1~2) / 7x7 (level 3~4) / 9x9 (level 5). Removes fear inflicting effect. - Improves damage formula, improves base level modifier. 11. Ranger 11.1. Focused Arrow Strike - Increases cast range to 11 cells. - Improves damage formula. - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies within 5x5 cells around the target, reduces SP consumption to 24. -The half of user's Cri chance is added to the skill base cri chance. 11.2. Aimed Bolt - Fixes number of hit to be 5 hits regardless of target's size, fixes arrow consumption to 3 ea. - When Fear Breeze is active, increases damage per hit. 11.3. Arrow Storm - Adds fixed casting time by 0.3 seconds, reduces variable casting time to 2 seconds. - Unifies cooldown to 3.2 seconds regardless of skill level, increases SP consumption to 60 based on level 10. - Reduces arrow consumption to 5, changes area of effect to 9x9 cells. - Improves damage formula. When Fear Breeze is active, increases damage. 11.4. No Limits - Removes fixed 1 Def and 1 Mdef penalty. - Increases duration 150 seconds. 12. Wanderer & Minstrel 12.1. Severe Rainstorm - Improves damage formula. More DPS ,when equipping musical instrument or whip. The skill deal 12 hits damage. - Reduces arrow consumption to 10. 12.2. Reverberation - Reduces arrow consumption to 5, reduces area of effect to 5x5 cells regardless of skill level. - Increases SP consumption to 80 based on level 5.
  4. Today at 10 pm server time, there will be active events.
  5. We continue to celebrate our anniversary. Have time to take part in the drawing! In our discord channel, in the topic of events! The main events will be held this weekend, so everyone has time.
  6. During the anniversary, a special box has been added where you will find +7~8 upgrade coupons for your gear and weapons. You can use the coupon in our special area. Information about the events and the lottery will also be announced in this topic.
  7. 01-00(ST) Server will be turned off, preparation for the Event Week.
  8. Greetings to all adventurers! 28.03.21 - - 04.04.21 For us, this is a very important date. During this year, the game had a huge number of updates. Thank you very much to players who play with us and help our project to become even better. We rested a little and are ready to continue to work on improving our project. In honor of this date the celebration begins!
  9. Server Online! We are currently testing a new service, so in the near future, if there are serious delays, there will be another replacement. 04.03.21 - 09.03.21
  10. Technical work to improve productivity.
  11. The server is temporarily disabled, the issue of improving hosting is being resolved.
  12. Technical problems on the hosting, as soon as they are solved, we immediately turn on the server.
  13. Server will be turned off 22-00 (server time) for update!
  14. At this weekend: - release of our database, click - update event Resident evil - new event Bombring, click - hotfix temporal boots enchant ( new features ) - hotfix nightmare biolab enchant ( new features ) - hotfix some errors.
  15. Server will be turned off 00:30 (server time), tech work 10 min. - Update OCA / MCA - Fix some Errors
  16. 1.The entrance to the dungeons is on the 2rd floor from lev?el 180+. 2. ?Monsters Table. Sprite Monster Description 188 / Medium / Formless / Ghost 4 Poisonous Card Increases physical damage against Poison property enemies by 25%. When equipped with Anacondaq Card, increases physical damage against Poison property enemies by additional 15%. Class: Card Compound on: Weapon Weight: 1 188 / Medium / Formless / Poison 4 Toxious Card MaxHP + 10%, reduces damage taken from long ranged physical damage by 5%. When equipped with Noxious Card, additional MaxHP + 5%, reduces damage taken from long ranged physical damage by additional 10%. Class: Card Compound on: Armor Weight: 1 190 / Large / Formless / Neutra?l 4 Ore: Neo Mineral Card Def + 30 When equipped with Mineral Card: Additional Def+ 20. Def + 3 per refine rate of garment. Class: Card Compound on: Garment Weight: 1 190 / Large / Formless / Neutra?l 4 Ore: Neo Mineral Card 190 / Large / Formless / Neutra?l 4 Ore: Neo Mineral Card 190 / Large / Formless / Neutra?l 4 Ore: Neo Mineral Card 191 / Medium / Insect / Neutra?l 4 Ore: Jewelry Ant Card When dealing physical damage, has a chance to auto cast Psychic Wave level 1. When equipped with Ungoliant Card, increases neutral property magical damage by 30%. Class: Card Compound on: Accessory (Left) Weight: 1 192 / Large / Formless / Neutra?l 4 Ores: 188 / Small / Insect / Earth 4 Ore: White Porcellio Card Atk + 20 when equipped with Porcellio Card. Additional Atk + 10 Atk + 1 per refine rate of shoes. Class: Card Compound on: Shoes Weight: 1 190 / Large / Brute / Neutra?l 4 Abyssman Card MaxHP + 10%, increases Earth Grave damage by 10%. When equipped with Pitman Card, increases Earth Grave damage by additional 10% and 1% per refine rate of shoes. Class: Card Compound on: Shoes Weight: 1 197 /Small / Insect / Neutra?l 4 Ores: Jeweled Ungoliant Card ( MV?P ) Increases physical damage against Formless race and Pla?nt race monsters, Fir?e property and Wa?ter property enemies by 40%. Class: Card Compound on: Armor Weight: 1 3. New equipment has been intro?duced. Location: Town Einbech. - You can exchange 5 ores ( Redium + Rindium + Odium + Purdium + Whidium ) for one Dynite - In the shop you can buy accessories and resources for enchanting (not yet entered) Sprite Item Description Safety Pendant R [1] All Status + 5, increases attack speed (reduces delay after attack by 5%) When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by 15%. When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces physical damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: All Safety Pendant B [1] All Status + 5, variable casting time by 5%. When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by additional 15%. When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces magical damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: All Safety Epaulet R [1] Atk + 5% Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: All Safety Epaulet B [1] Matk + 5% Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: All - Well, you can try your luck by exchanging 50 x Dynite for one random weapon from the box. Sprite Item Description Safety Knuckle [2] Atk + 10%. Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%) If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Knuckle Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Jobs: Sura Safety Foxtail [2] Matk + 350, can't be destroyed. Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Summoner (Doram) Grinder Huuma Shuriken [2] Atk + 15%, can't be destroyed. Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Class: Huuma Shuriken Attack: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Jobs: Ninja classes Rubber Hammer [2] Matk + 180, can't be destroyed. Matk + 7%. Increases heal effectiveness by 15%, increases Adoramus damage by 10%. If refine rate is 7 or higher, increases Holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Mace Attack: 160 Weight: 190 Weapon Level: 4 Required Level: 170 Jobs: Archbishop Bolt Shooter [2] Atk + 10%. Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Jobs: Ranger Detecting Staff [2] Matk + 330, can't be destroyed. Matk + 10%. If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Staff Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Jobs: Warlock Welding Wand [2] Matk + 200, can't be destroyed. Increases Neutra?l, Water and Fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Neutra?l, Water and Fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Jobs: Mage classes, Soul Linker classes Safety Whip [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Jobs: Wanderer Safety Lute [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Jobs: Minstrel Saw Axe [2] Atk + 10%, can't be destroyed. Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Jobs: Mechanic Safety Manual [2] Atk + 10%, Cri + 3. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Jobs: Star Emperor Metal Detector Mk47 [2] Atk + 10%. Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Guillotine Cross Bolt Crusher [2] Atk + 10%. Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Jobs: Guillotine Cross Jewel Detector Mk47 [2] Matk + 180. Matk + 10%. Increases Fire and Neutra?l property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire and Neutra?l property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Shadow Chaser Claw Sword [2] Atk + 15%, Cri + 5. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Class: Two-handed Sword Attack: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Jobs: Rune Knight Blocking Spear [2] Atk + 10%. Increases Banishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Banishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Jobs: Royal Guard Safety Saber [2] Atk + 10%. Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Jobs: Genetic Bolt Revolver [2] Increases long ranged physical damage by 15%. Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Jobs: Rebellion 4. Our special NPC for enchantment. *note* - If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process. Magical Modification Permit Physical Modification Permit 5. Daily quests Level Requirement: 180 NPC: /navi einbech 143/244
  17. Now you can exchange your cards for special coins, which you can then exchange for Old Card Album or Mystical Card Album Location: WTR Shops / Vend Zone
  18. Server will be turned off 22-00 (Server time) for update. - Ein_dun03, click - Add new npc card exchanger, click - fix some errors. - fix temporal manto + geffen magic equipment enchant ( now you can re-enchant it )
  19. 1.The entrance to the dungeons is on the 3rd floor from level 180+. 2. Monsters Table. Note* - Also you have the opportunity to knock out Odin Relics with things. Sprite Monster Description 196 / Small / Angel / Holy 4 Angelgolt card Increases magical damage against Demon race monsters by 10%. When equipped with Skeggiold Card, increases magical damage against Demon race monsters by additional 3% per 2 refine rate of weapon. Class: Card Compound on: Weapon Weight: 1 196 / Small / Angel / Holy 4 Angelgolt card 197 / Small / Formless / Ghost 4 Spectrum Plasma Card When compounded on Staff or Two-handed Staff, increases Ghost property magical damage by 10%. If refine rate of weapon is 10 or higher, increases Ghost property magical damage by additional 10%. If refine rate of weapon is 14 or higher, increases Ghost property magical damage by additional 10%. Class: Card Compound on: Weapon Weight: 1 198 / Small / Formless / Holy 4 Arch Plasma card When compounded on Staff or Two-handed Staff, increases Wind property magical damage by 10%. If refine rate of weapon is 10 or higher, increases Wind property magical damage by additional 10%. If refine rate of weapon is 14 or higher, increases Wind property magical damage by additional 10%. Class: Card Compound on: Weapon Weight: 1 201 / Medium / Angel / Holy 4 Holy Frus Card When compounded on Staff or Two-handed Staff, increases Holy property magical damage by 10%. If refine rate of weapon is 10 or higher, increases Holy property magical damage by additional 10%. If refine rate of weapon is 14 or higher, increases Holy property magical damage by additional 10%. Class: Card Compound on: Weapon Weight: 1 202 / Medium / Angel / Holy 4 Holy Skogul Card Increases heal effectiveness by 5%. If refine rate of shoes is 7 or higher, increases heal effectiveness by additional 3%. If refine rate of shoes is 9 or higher, increases heal effectiveness by additional 2%. Class: Card Compound on: Shoes Weight: 1 207 / Medium / Angel / Fire 4 Reginleif Card (MVP) The armor can't be destroyed. Atk + 30%, MaxHP - 15%. When equipped with Randgris Card, additional Atk + 10%, MaxHP + 5%. Class: Card Compound on: Armor Weight: 1 207 / Medium / Angel / Water 4 Valkyrie Ingrid card (MVP) The armor can't be destroyed. MaxHP + 40%, Atk - 15%. Drains 1,000 HP every 4 seconds. Drains 10,000 HP when compounded armor is unequipped. When equipped with Randgris Card, additional MaxHP + 10%, Atk + 5%. Class: Card Compound on: Armor Weight: 1 3. New equipment has been introduced. Note* - This equipment can be obtained from Odin Relics . Sprite Item Description Str Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Atk + 3% per 2 refine rate. Str + 5 per 3 refine rate. Increases physical damage against Angel and Demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau , Str + 8, Def + 30, Mdef + 15. Reduces damage taken from Angel and Demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: All Agi Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Increases long ranged physical damage by 3% per 2 refine rate. Agi + 5 per 3 refine rate. Increases physical damage against Angel and Demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau , Agi + 8, Def + 30, Mdef + 15. Reduces damage taken from Angel and Demon race monsters by 15%. If the sum of refine of set is 27 or higher, Increases long ranged physical damage by 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: All Vit Soutane [1] MaxHP + 15%, MaxSP + 5%. Increases attack speed (reduces delay after attack by 7%) Reduces variable casting time by 7%. MaxHP + 2% per 2 refine rate. Vit + 5 per 3 refine rate. Increases physical and magical damage against Angel and Demon race monsters by 10% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau , Vit + 8, Def + 50, Mdef + 20. Reduces damage taken from Angel and Demon race monsters by 20%. If the sum of refine of set is 27 or higher, Atk + 4%, Matk + 4%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: All Int Soutane [1] MaxHP + 5%, MaxSP + 15%. Reduces variable casting time by 10%. Matk + 3% per 2 refine rate. Int + 5 per 3 refine rate. Increases magical damage against Angel and Demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau , Int + 8, Def + 30, Mdef + 15. Reduces damage taken from Angel and Demon race monsters by 15%. If the sum of refine of set is 27 or higher, Matk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: All Dex Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Reduces variable casting time by 10%. Atk + 1% and Matk + 1% per 2 refine rate. Dex + 5 per 3 refine rate. Increases physical and magical damage against Angel and Demon race monsters by 6% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau , Dex + 8, Def + 30, Mdef + 15. Reduces damage taken from Angel and Demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 7%, Matk + 7%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: All Luk Soutane [1] MaxHP + 10%, MaxSP + 10%. Increases attack speed (reduces delay after attack by 10%) Cri + 3 and increases critical damage by 4% per 2 refine rate. Luk + 5 per 3 refine rate. Increases physical damage against Angel and Demon race monsters by 8% per 4 refine rate. When equipped with Clergy's Boots and Clergy's Manteau , Luk + 8, Def + 30, Mdef + 15. Reduces damage taken from Angel and Demon race monsters by 15%. If the sum of refine of set is 27 or higher, Atk + 10%, reduces delay after skill by 20%, reduces fixed casting time by 20%. Class: Armor Defense: 100 Weight: 80 Required Level: 170 Jobs: All Clergy's Manteau [1] MaxSP + 5%, Mdef + 10. Reduces variable casting time by 10%. Increases magical damage against Angel and Demon race monsters by 1% per 2 refine rate. Reduces magical damage taken from Angel and Demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, reduces variable casting time by additional 10%. Class: Garment Defense: 40 Weight: 45 Required Level: 170 Jobs: All Clergy's Boots [1] MaxHP + 5%, Def + 30. Increases attack speed (reduces delay after attack by 10%) Increases physical damage against Angel and Demon race monsters by 1% per 2 refine rate. Reduces physical damage taken from Angel and Demon race monsters by 1% per 3 refine rate. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by additional 10%) Class: Shoes Defense: 35 Weight: 40 Required Level: 170 Jobs: All 4. The enchantment list: The NPC is located in Hugel, on the 2nd floor. Angel's Dream - this item falls out of the monsters. Silvervine Cat Fruit - The item can be obtained by going to events or buying it in the donat store both on the website and in the game. Enchantment occurs from right to left. Up to 3 chants per equipment are allowed. You can reset the enchantment only if you have all 3 chants on the equipment. 5. Daily quests Level Requirement: 180 NPC: /navi odin_tem01 108/152
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