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  1. This equipment was introduced before episode 17.2 to make it easier for beginners to get started. You will be able to purchase equipment for episode tokens . The equipment is universal for all classes, but the type of armor is different. Therefore, you will see exclusively armor only for your class. It can also be refined immediately to +9 . You can also enchant equipment . Einbech -> /navi rebel_in 99/51 Item Description Price/ Imperial Breath MaxHP + 7%. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, MaxHP + 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by 10%. If the sum of refine rate of Imperial Breath Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: reduces delay after skill by additional 10%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by additional 15%. Class: Armor Defense: 120 Weight: 0 Required Level: 125 Usable Jobs: Rune Knight 10 Imperial Knight Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases critical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, increases critical damage by 5%, increases Ignition Break damage by 10%. If the sum of refine rate of Imperial Knight Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: ASPD + 1, increases critical damage by additional 5%, increases Ignition Break damage by additional 15%. Class: Armor Defense: 120 Weight: 0 Required Level: 125 Usable Jobs: Rune Knight 10 Imperial Spear Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, increases long ranged physical damage by 5%, increases Cannon Spear damage by 10%. If the sum of refine rate of Imperial Spear Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: ASPD + 1, increases long ranged physical damage by additional 5%, increases Cannon Spear damage by additional 15%. Class: Armor Defense: 120 Weight: 0 Required Level: 125 Usable Jobs: Royal Guard 10 Imperial Genesis Matk + 75. If refine rate is 7 or higher, increases holy property magical damage by 7%. If refine rate is 9 or higher, increases holy property magical damage by additional 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: Matk + 25, reduces delay after skill by 5%, increases Genesis Ray damage by 10%. If the sum of refine rate of Imperial Genesis Armor, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher: Matk + 25, reduces delay after skill by additional 10%, increases Genesis Ray damage by additional 15%. Class: Armor Defense: 120 Weight: 0 Required Level: 125 Usable Jobs: Royal Guard 10 Imperial Sharp Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, increases critical damage by 5%, increases Sharp Shooting damage by 10%. If the sum of refine rate of Imperial Sharp Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: reduces delay after skill by additional 10%, increases critical damage by additional 5%, increases Sharp Shooting damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Ranger 10 Imperial Aimed Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Aimed Bolt damage by 10%. If the sum of refine rate of Imperial Aimed Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: reduces delay after skill by additional 10%, Atk + 3%, increases Aimed Bolt damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Ranger 10 Imperial Severe Atk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Severe Rainstorm damage by 10%. If the sum of refine rate of Imperial Severe Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: increases long ranged physical damage by additional 5%, Atk + 3%, increases Severe Rainstorm damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Minstrel, Wanderer 10 Imperial Reverb Matk + 75. If refine rate is 7 or higher, increases neutral property magical damage by 7%. If refine rate is 9 or higher, increases neutral property magical damage by additional 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Reverberation damage by 10%. If the sum of refine rate of Imperial Reverb Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher: reduces variable casting time by additional 5%, Matk + 3%, increases Reverberation damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Minstrel, Wanderer 10 Imperial Adora Matk + 75. If refine rate is 7 or higher, increases holy property magical damage by 7%. If refine rate is 9 or higher, increases holy property magical damage by additional 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Adoramus damage by 10%. If the sum of refine rate of Imperial Adora Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher: reduces variable casting time by additional 5%, Matk + 3%, increases Adoramus damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Archbishop 10 Imperial Duple Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases critical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, Atk + 2%, increases Duple Light damage by 10%. If the sum of refine rate of Imperial Duple Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: ASPD + 1, Atk + 3%, increases Duple Light damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Archbishop 10 Imperial Tornado Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases physical damage against all size enemies by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, reduces delay after skill by 5%, increases Axe Tornado damage by 10%. If the sum of refine rate of Imperial Tornado Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: ASPD + 1, reduces delay after skill by additional 10%, increases Axe Tornado damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Mechanic 10 Imperial Vulcan Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, increases long ranged physical damage by 5%, increases Vulcan Arm damage by 10%. If the sum of refine rate of Imperial Vulcan Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: ASPD + 1, increases long ranged physical damage by additional 5%, increases Vulcan Arm damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Mechanic 10 Imperial Cart Cannon Atk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces variable casting time by 5%, Atk + 2%, increases Cart Cannon damage by 10%. If the sum of refine rate of Imperial Cart Cannon Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, reduces variable casting time by additional 5%, Atk + 3%, increases Cart Cannon damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Genetic 10 Imperial Cart Tornado Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases physical damage against all size enemies by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, Atk + 2%, increases Cart Tornado damage by 10%. If the sum of refine rate of Imperial Cart Tornado Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Cart Tornado damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Genetic 10 Imperial Rolling Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Rolling Cutter damage by 10%. If the sum of refine rate of Imperial Rolling Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Rolling Cutter damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Guillotine Cross 10 Imperial Assassin Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases critical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, increases critical damage by 5%, Atk + 2%. If the sum of refine rate of Imperial Assassin Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, ASPD + 1, increases critical damage by additional 5%, Atk + 3%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Guillotine Cross 10 Imperial Fatal Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases physical damage against all size enemies by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Fatal Menace damage by 10%. If the sum of refine rate of Imperial Fetal Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Fatal Menace damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Shadow Chaser 10 Imperial Stalker Matk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases fire property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: ASPD + 1, Matk + 2%, increases Meteor Storm damage by 25%. If the sum of refine rate of Imperial Stalker Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, ASPD + 1, Matk + 3%, increases Meteor Storm damage by additional 25%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Shadow Chaser 10 Imperial Picky Atk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Picky Peck damage by 10%. If the sum of refine rate of Imperial Picky Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Picky Peck damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Summoner (Doram) 10 Imperial Catnip Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases neutral property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Catnip Meteor damage by 10%. If the sum of refine rate of Imperial Catnip Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Catnip Meteor damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Summoner (Doram) 10 Imperial Trip Atk + 75. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Round Trip damage by 10%. If the sum of refine rate of Imperial Trip Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, increases long ranged physical damage by additional 5%, Atk + 3%, increases Round Trip damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Rebellion 10 Imperial Fire Rain Atk + 75. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, Atk + 2%, increases Fire Rain damage by 10%. If the sum of refine rate of Imperial Fire Rain Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Fire Rain damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Rebellion 10 Imperial Crimson Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases fire property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Crimson Rock damage by 10%. If the sum of refine rate of Imperial Crimson Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Crimson Rock damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Warlock 10 Imperial Frost Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases water property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Jack Frost damage by 10%. If the sum of refine rate of Imperial Frost Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Jack Frost damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Warlock 10 Imperial Psychic Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases neutral property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Psychic Wave damage by 10%. If the sum of refine rate of Imperial Psychic Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Psychic Wave damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Sorcerer 10 Imperial Dust Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases water property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Diamond Dust damage by 10%. If the sum of refine rate of Imperial Dust Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Diamond Dust damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Sorcerer 10 Imperial Sun Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, Atk + 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, Atk + 2%, increases Solar Burst damage by 10%. If the sum of refine rate of Imperial Sun Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Solar Burst damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Star Emperor 10 Imperial Moon Atk + 75. If refine rate is 7 or higher, increases physical damage against all size enemies by 7%. If refine rate is 9 or higher, Atk + 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: increases physical damage against all size enemies by 5%, Atk + 2%, increases Full Moon Kick damage by 10%. If the sum of refine rate of Imperial Moon Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, increases physical damage against all size enemies by additional 5%, Atk + 3%, increases Full Moon Kick damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Star Emperor 10 Imperial Ninja Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases all property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 10%. If the sum of refine rate of Imperial Ninja Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Kagerou, Oboro 10 Imperial Kunai Atk + 75. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Kunai Splash damage by 10%. If the sum of refine rate of Imperial Kunai Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, increases long ranged physical damage by additional 5%, Atk + 3%, increases Kunai Splash damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Kagerou, Oboro 10 Imperial Eswhoo Matk + 75. If refine rate is 7 or higher, increases shadow property magical damage by 7%. If refine rate is 9 or higher, increases shadow property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Eswhoo damage by 10%. If the sum of refine rate of Imperial Eswhoo Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Eswhoo damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Soul Reaper 10 Imperial Explosion Matk + 75. If refine rate is 7 or higher, increases shadow property magical damage by 7%. If refine rate is 9 or higher, increases shadow property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Curse Explosion damage by 10%. If the sum of refine rate of Imperial Explosion Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Curse Explosion damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Soul Reaper 10 Imperial Knuckle Atk + 75. If refine rate is 7 or higher, MaxSP + 15%. If refine rate is 9 or higher, increases physical damage against all size enemies by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Knuckle Arrow damage by 10%. If the sum of refine rate of Imperial Knuckle Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Knuckle Arrow damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Sura 10 Imperial Tiger MaxSP + 7%. If refine rate is 7 or higher, MaxHP + 4%. If refine rate is 9 or higher, MaxHP + 4%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: MaxHP + 5%, Atk + 2%, increases Tiger Cannon damage by 10%. If the sum of refine rate of Imperial Tiger Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, MaxHP + 5%, Atk + 3%, increases Tiger Cannon damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Sura 10 Imperial SN Suit Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, MaxHP + 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: MaxHP + 5%, Atk + 2%, increases critical damage by 5%. If the sum of refine rate of Imperial Super Novice Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, MaxHP + 5%, Atk + 3%, increases critical damage by additional 5%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Super Novice 10 Imperial SN Robe Matk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, MaxHP + 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: MaxHP + 5%, Matk + 2%, has a chance to auto-cast Psychic Wave level 1 when dealing normal melee physical damage. If the sum of refine rate of Imperial Super Novice Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, MaxHP + 5%, Matk + 3%, increases Psychic Wave damage by 7%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Super Novice 10 Imperial ATK Boots Atk + 15, Hit + 15. If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds. If refine rate is 9 or higher, increases long ranged physical damage by 7%. Class: Shoes Defense: 25 Weight: 0 Required Level: 125 Usable Jobs: All 10 Imperial MATK Boots Matk + 15, Flee + 15. If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds. If refine rate is 9 or higher, increases all property magical damage by 7%. Class: Shoes Defense: 25 Weight: 0 Required Level: 125 Usable Jobs: All 10 Imperial ATK Manteau Increases attack speed (reduces delay after attack by 5%). If refine rate is 7 or higher, reduces delay after skill by 5%. If refine rate is 9 or higher, increases physical damage against all size enemies by 7%. Class: Garment Defense: 25 Weight: 0 Required Level: 125 Usable Jobs: All 10 Imperial MATK Manteau Reduces variable casting time by 7%. If refine rate is 7 or higher, reduces delay after skill by 5%. If refine rate is 9 or higher, increases all property magical damage by 7%. Class: Garment Defense: 25 Weight: 0 Required Level: 125 Usable Jobs: All 10 Imperial ATK Ring Increases attack speed (reduces delay after attack by 5%). Reduces variable casting time by 7%. Increases critical damage by 7%. Class: Accessory (Right) Defense: 8 Weight: 0 Required Level: 125 Usable Jobs: All 10 Imperial MATK Ring Increases attack speed (reduces delay after attack by 5%). Reduces variable casting time by 7%. Increases magical damage against all property enemies by 7%. Class: Accessory (Right) Defense: 8 Weight: 0 Required Level: 125 Usable Jobs: All 10 Enchantment List: Item Slot 1 Price Imperial Physical Modification Permit (Armor) Fire element resistant +1~5% Water element resistant +1~5% Earth element resistant +1~5% Wind element resistant +1~5% All elemental resistant, expect neutral +1~5% Skill SP Cost -1~5% HP +1~5% SP +1~5% 5 Imperial Magical Modification Permit (Armor) Fire element resistant +1~5% Water element resistant +1~5% Earth element resistant +1~5% Wind element resistant +1~5% All elemental resistant, expect neutral +1~5% Skill SP Cost -1~5% HP +1~5% SP +1~5% 5 Imperial Physical Modification Permit (Garment) Increases Physical damage against neutral element monster +1~5% Increases Physical damage against fire element monster +1~5% Increases Physical damage against water element monster +1~5% Increases Physical damage against earth element monster +1~5% Increases Physical damage against wind element monster +1~5% Increases Physical damage against poison element monster +1~5% Increases Physical damage against shadow element monster +1~5% Increases Physical damage against holy element monster +1~5% Increases Physical damage against ghost element monster +1~5% Increases Physical damage against undead element monster +1~5% 5 Imperial Magical Modification Permit (Garment) Increases Magical damage against neutral element monster +1~5% Increases Magical damage against fire element monster +1~5% Increases Magical damage against water element monster +1~5% Increases Magical damage against earth element monster +1~5% Increases Magical damage against wind element monster +1~5% Increases Magical damage against poison element monster +1~5% Increases Magical damage against shadow element monster +1~5% Increases Magical damage against holy element monster +1~5% Increases Magical damage against ghost element monster +1~5% Increases Magical damage against undead element monster +1~5% 5
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