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Found 1 result

  1. 1. Inside Rebel Base, talk to Hogar ( /navi rebel_in 90/40 ) 2. Robe enchants: The Agenda Robe [1] or Consultation Robe [1] can be enchanted twice as well. Both enchants can be any of the Neeves listed below. Enchanting the Robes costs 20 x and has no chance to break. Resetting the enchantment costs 10 x and has no chance to break. You can only reset a fully enchanted robe. Enchants Slot 3,4 Neev of Might Neev of Might Lv 1 Neev of Might Lv 2 Neev of Might Lv 3 Neev of Agile Neev of Agile Lv 1 Neev of Agile Lv 2 Neev of Agile Lv 3 Neev of Vitality Neev of Vilatily Lv 1 Neev of Vitality Lv 2 Neev of Vitality Lv 3 Neev of Intellect Neev of Intellect Lv 1 Neev of Intellect Lv 2 Neev of Intellect Lv 3 Neev of Dexterity Neev of Dexterity Lv 1 Neev of Dexterity Lv 2 Neev of Dexterity Lv 3 Neev of Luck Neev of Luck Lv 1 Neev of Luck Lv 2 Neev of Luck Lv 3 3. Accessory enchants: The Mercenary Ring Type A or Mercenary Ring Type B can be enchanted twice. Both enchants can be any stats varying from +1 to +2. Enchanting the ring costs 5 x and has no chance to break. Resetting the enchantment costs 10 x and has a 20% chance of destroying the item.
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