1. Inside Rebel Base, talk to Hogar ( /navi rebel_in 90/40 )
2. Robe enchants:
The Agenda Robe [1] or Consultation Robe [1] can be enchanted twice as well. Both enchants can be any of the Neeves listed below.
Enchanting the Robes costs 20 x and has no chance to break.
Resetting the enchantment costs 10 x and has no chance to break. You can only reset a fully enchanted robe.
Enchants
Slot 3,4
Neev of Might
Neev of Might Lv 1
Neev of Might Lv 2
Neev of Might Lv 3
Neev of Agile
Neev of Agile Lv 1
Neev of Agile Lv 2
Neev of Agile Lv 3
Neev of Vitality
Neev of Vilatily Lv 1
Neev of Vitality Lv 2
Neev of Vitality Lv 3
Neev of Intellect
Neev of Intellect Lv 1
Neev of Intellect Lv 2
Neev of Intellect Lv 3
Neev of Dexterity
Neev of Dexterity Lv 1
Neev of Dexterity Lv 2
Neev of Dexterity Lv 3
Neev of Luck
Neev of Luck Lv 1
Neev of Luck Lv 2
Neev of Luck Lv 3
3. Accessory enchants:
The Mercenary Ring Type A or Mercenary Ring Type B can be enchanted twice. Both enchants can be any stats varying from +1 to +2.
Enchanting the ring costs 5 x and has no chance to break.
Resetting the enchantment costs 10 x and has a 20% chance of destroying the item.