[GM] Razgrom Posted December 26, 2020 Share Posted December 26, 2020 Abyss Glast Heim A new floor has been introduced for adventurers, so be careful! 1) Monster Table: Sprite Monster Description Medium / Demi-Human / Dark 3 Medium / Demi-Human / Dark 3 Medium / Demon / Wa?te??r 3 Medium / Formless / Earth 3 Medium / Demi-Human / Undead 2 Medium / Demon / Wa?te??r 3 Medium / Demon / Fire 3 Medium / Demon / Wind 2 Large / Demon / Dark 3 (MVP) Large / Undead / Undead 3 (MVP) 2) New equipment has been introduced, it can be knocked out of a certain monster. Sprite Item Description Royal Knight's Broadsword [2] Atk + 20 per 2 refine rate. If refine rate is 7 or higher, increases critical damage by 10%. If refine rate is 9 or higher, weapon can't be destroyed. Class: Two-handed Sword Attack: 280 Weight: 400 Weapon Level: 4 Required Level: 175 Jobs: Swordsman third classes Royal Knight's Lance [2] Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases physical damage against all race monsters by 15%. Class: Two-handed Spear Attack: 205 Weight: 100 Weapon Level: 4 Required Level: 175 Jobs: Swordsman third classes Prisoner's Diary [2] MaxHP + 5%, MaxSP + 5%. Atk + 20 per 2 refine rat. If refine rate is 7 or higher, increases physical and magical damage against Undead and Demon race monsters by 10%. If refine rate is 9 or higher, increases physical and magical damage against Undead and Demon race monsters by additional 15%. If refine rate is 11 or higher, increases physical and magical damage against Undead and Shadow property monsters by 15%. Class: Book Attack: 210 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Sage classes, Priest classes, Star Gladiator classes Hellfire Staff [2] Can't be destroyed. Int + 5, Matk + 180. Matk + 15 per 2 refine rate. If refine rate is 7 or higher, increases Fir?e and Eart?h property magical damage by 5%. If refine rate is 9 or higher, increases Fir?e and Eart?h property magical damage by additional 10%. Class: Staff Attack: 110 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Mage classes, Acolyte classes, Soul Linker classes Icicle Staff [2] Can't be destroyed. Int + 5, Matk + 180. Matk + 15 per 2 refine rate. If refine rate is 7 or higher, increases Water and Holy property magical damage by 5%. If refine rate is 9 or higher, increases Water and Holy property magical damage by additional 10%. Class: One-handed Staff Attack: 110 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Mage classes, Acolyte classes, Soul Linker classes Blue Flame Cane [2] Can't be destroyed. Int + 7, Matk + 300. Matk + 1% per 2 refine rate. If refine rate is 7 or higher, increases Fir?e, Eart?h , Water and Holy property magical damage by 5%. If refine rate is 9 or higher, increases Fir?e, Eart?h , Water and Holy property magical damage by additional 10%. If refine rate is 11 or higher, reduces damage taken from all size enemies by 20%. If refine rate is 13 or higher, reduces delay after skill by 15%. Class: Two-handed Staff Attack: 110 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Mage classes, Acolyte classes, Soul Linker classes 3) New cards were introduced. Sprite Item Description Contaminated Raydric card Atk + 5%. When equipped with Raydric Card, reduces damage taken from Neutral property by 10%, Atk + 5%. Class: Card Compound on: Armor Weight: 1 Contaminated Raydric Archer Card Increases long ranged physical damage by 10%. When equipped with Powerful Archer Skeleton Card (The Room of Consciousness Instance), increases long ranged physical damage by additional 5%. Class: Card Compound on: Weapon Weight: 1 Frozen Gargoyle Card Def + 20. Reduces physical and magical damage taken from medium and large size monsters by 25%. Increases physical and magical damage taken from small size enemies by 5%. Class: Card Compound on: Shield Weight: 1 Contaminated Sting Card Def + 100. Def + 25 per 3 refine rate. When equipped with Sting Card, Def + 150, Mdef + 20. Class: Card Compound on: Armor Weight: 1 Prison Breaker Card Reduces damage taken from Poison, Earth , Wind , Shadow and Undead property by 30%. Increases damage taken from Holy, Ghost and Fire property by 100%. Class: Card Compound on: Garment Weight: 1 Ice Ghost Card Increases magical damage against Wa?te??r property enemies by 15%. When equipped with Curupira Card, increases magical damage against Wa?te??r property enemies by additional 8%. Class: Card Compound on: Weapon Weight: 1 Flame Ghost Card Increases magical damage against Fire property enemies by 15%. When equipped with Fruit Pom Spider Card, increases magical damage against Fire property enemies by additional 8%. Class: Card Compound on: Weapon Weight: 1 Contaminated Wanderer Card Increases physical damage against medium and large size monsters by 30%. Class: Card Compound on: Weapon Weight: 1 Contaminated Spider Queen Card Increases Wate?r and Earth property magical damage by 100%. Increases damage taken from all property by 30%. Class: Card Compound on: Garment Weight: 1 Contaminated Dark Lord Card ASPD + 1. When equipped with Dark Lord Card, increases Fire property magical damage by 15%, increases Meteor Storm damage by 15%. Class: Card Compound on: Accessory (Right) Weight: 1 4) In the process of hunting monsters, you can knock out a weapon with an enchantment: 5) Daily quests Level Requirement: 175 NPC: /navi glast_01 191/273 Quote Link to comment Share on other sites More sharing options...
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