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Sky Fortress Instance(145+ Lvl, 3d cd)


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Quest Prerequisite(s): Invitation to Royal Banquet , The Room of Consciousness Instance

1. To gain access to the instance, you must have access to Invaded Prontera. Head to the bottom right corner of Invaded Prontera map and talk to Scientist Doyeon ( prt_q 249 79 ).

SkyFortless.jpg

!!! Be sure party members are prepared for this dungeon with Token Of Siegfried 7621.png . The MVP at the end of this dungeon is highly difficult.

 

2. This instance begins with a copy version of the MVP , Stefan.J.E.Wolf.

3. Speak to him and he will summon waves of Immortal Zombie Soldier on you to test you before access to the rest of the instance begins.

SkyFortless1.jpg

4. Speak to him after you have completed the waves of zombies to open a portal to the spiral staircase portion of this dungeon.

SkyFortless2.jpg

5. The staircase will be filled with trash monsters who have a chance of dropping Sky Fortress Keys 6960.png .

  • These keys are used to open the doors along the sides of the walls as you ascend the tower.
  • Note that there may be less keys dropped than there are doors in a single run.
  • Each side room will offer a room with mobs of monsters and a treasure chest at the end.
  • The chest has a chance to give you a reward or spawn a miniboss ( Immortal Cursed Knight  /  Immortal Wind Ghost ).

SkyFortless3.jpg

or ver 2. on top floor.

SkyFortless4.jpg

SkyFortless5.jpg

6. The top floor of this dungeon features the real MVP version of Stefan.J.E.Wolf.

  • While fighting him he spawns Immortal Zombie Soldiers and Immortal Cursed Zombies, moving him to one side of the room will make dealing with the monsters more manageable.
  • When the MVP reaches low HP, the skill set is much larger and the spell speed is accelerated.

SkyFortless6.jpg

7. Once you have defeated the MVP , a portal will open in the middle of the room and take you out to the scientist outside where you first entered.

 

Monsters:

Immortal Zombie Soldier

Sky Fortress Key Keeper

Immortal Zombie Assault

Immortal Cursed Zombie

Immortal Fortress Legion

Immortal Nightmare Shadow

Immortal Angry Shadow

Immortal Death Shadow

Immortal Cursed Knight

Immortal Wind Ghost

Stefan.J.E.Wolf (MVP)

 

 

Vicious Mind Weapons: are dropped from the monsters inside the Sky Fortress instance. Similar to Crimson Weapons, they gain a substantial amount of ATK/MATK with higher refines, up to +15+.

Weapons fall out of monsters already with enchantment.

 

 

Heroic Weapons:

13455.pngVicious Mind Saber [1]

21016.pngVicious Mind Two-Handed Sword [1]

1400.pngVicious Mind Spear [1]

1450.pngVicious Mind Lance [1]

28605.pngVicious Mind Book [1]

18121.pngVicious Mind Bow [1]

28706.pngVicious Mind Dagger [1]

13328.pngVicious Mind Huuma Shuriken [1]

28008.pngVicious Mind Katar [1]

1800.pngVicious Mind Knuckle [1]

16041.pngVicious Mind Mace [1]

13128.pngVicious Mind Revolver [1]

1600.pngVicious Mind Rod [1]

2026.pngVicious Mind Two-Handed Staff [1]

28107.pngVicious Mind Two-Handed Axe [1]

1900.pngVicious Mind Violin [1]

1996.pngVicious Mind Wire [1]

 

 

Vicious Mind Weapon Enchants:

Section Weapons Enchants ( which can be obtained randomly)
1

Vicious Mind Rod [1]1600.png

Vicious Mind Two-Handed Staff [1]2026.png

slot 1:

  • +1~20% magical damage against element
  • Increases heal amount of all heal skills by 1~20%
  • MATK + 1~10%

slot 2:

  • +1~20% magical damage against race
  • +1~20% magical damage against class Normal / MVP
  • Disregard 1~30% of the target's MDEF if the target belongs to race
  • Disregard 1~30% of the target's MDEF if the target belongs to class N / MVP

slot 3:

  • INT / DEX 1~10
  • MATK + 10~50
  • Reduced Variable Cast Time  -(1~20)%
  • Cast Delay  -(1~15)%
  • Skill SP Cost  -(1~10)%
2

Vicious Mind Revolver [1]13128.png

Vicious Mind Wire [1]1996.png

Vicious Mind Violin [1]1900.png

Vicious Mind Bow [1]18121.png

slot 1:

  • +1~20% physical damage against element
  • ATK + 1~10%
  • 'Indestructible' - Weapon cannot be damaged/broken by any means
  • 'Size will be ignored' - Ignores the size modifier when calculating damage

slot 2:

  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target's DEF if the target belongs to race
  • Disregard 1~30% of the target's DEF if the target belongs to class N / MVP

slot 3:

  • AGI / DEX / LUK 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • Increases damage of long ranged attacks by 1~20%
  • ASPD + 1~5
3

Vicious Mind Saber [1]13455.png

Vicious Mind Two-Handed Axe [1]28107.png

Vicious Mind Mace [1]16041.png

slot 1:

  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • 'Size will be ignored' - Ignores the size modifier when calculating damage

slot 2:

  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target's DEF if the target belongs to race
  • Disregard 1~30% of the target's DEF if the target belongs to class N / MVP

slot 3:

  • STR / AGI / DEX 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • Increases damage of long ranged attacks by 1~20%
  • ASPD + 1~5
4

Vicious Mind Dagger [1]28706.png

Vicious Mind Book [1]28605.png

Vicious Mind Huuma Shuriken [1]13328.png

slot 1:

  •  +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • 'Size will be ignored' - Ignores the size modifier when calculating damage

slot 2:

  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~20% of the target's DEF if the target belongs to race
  • Disregard 1~20% of the target's DEF if the target belongs to class N / MVP

slot 3:

  • STR / AGI / INT 1~10
  • MATK + 10~50
  • ATK + 10~50
  • Reduced Variable Cast Time  -(1~15)%
  • Cast Delay  -(1~10)%
  • ASPD +1~10%
  • ASPD + 1~5
5

Vicious Mind Two-Handed Sword [1]21016.png

Vicious Mind Spear [1]1400.png

Vicious Mind Lance [1]1450.png

Vicious Mind Katar [1]28008.png

Vicious Mind Knuckle [1]1800.png

slot 1:

  • +1~20% physical damage against element
  • ATK + 1~10%
  • Weapons element: Water / Earth / Wind / Fire / Darkness / Saint
  • 'Indestructible' - Weapon cannot be damaged/broken by any means
  • 'Size will be ignored' - Ignores the size modifier when calculating damage

slot 2:

  • +1~20% damage against monster race
  • +1~20% physical damage against class Normal / MVP
  • Disregard 1~30% of the target's DEF if the target belongs to race
  • Disregard 1~30% of the target's DEF if the target belongs to class N / MVP

slot 3:

  • STR / AGI / LUK 1~10
  • ATK + 10~50
  • Crit + 1~15
  • Crit damage +1~20%
  • ASPD +1~10%
  • ASPD + 1~5

 

 

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