Monster Sprite | Name | Level | HP | Race | Element | Size | Base Exp | Job Exp | Card |
---|---|---|---|---|---|---|---|---|---|
Magic Seal | 140 | 10m | Formless | Level 1 Neutral | Large | 10 | 77k | ||
Evil Shadow | 138 | 112k | Demon | Level 2 Shadow | Large | 75k | 66k |
Item ID: 27264 ________________________ Decreases damage taken from Shadow and Undead elemental monsters by 30%. Increases damage taken from Holy and Fire elemental monsters by 30%. ________________________ When equipped with Evil Fanatic Card: Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 15%. ________________________ Type: Card Compound on: Shield Weight: 1 |
|
Evil Shadow | 141 | 128k | Demon | Level 2 Shadow | Medium | 82k | 86k |
Item ID: 27264 ________________________ Decreases damage taken from Shadow and Undead elemental monsters by 30%. Increases damage taken from Holy and Fire elemental monsters by 30%. ________________________ When equipped with Evil Fanatic Card: Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 15%. ________________________ Type: Card Compound on: Shield Weight: 1 |
|
Evil Shadow | 142 | 154k | Demon | Level 2 Shadow | Large | 89k | 75k |
Item ID: 27264 ________________________ Decreases damage taken from Shadow and Undead elemental monsters by 30%. Increases damage taken from Holy and Fire elemental monsters by 30%. ________________________ When equipped with Evil Fanatic Card: Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 15%. ________________________ Type: Card Compound on: Shield Weight: 1 |
|
Evil Fanatics | 151 | 9m | Demon | Level 3 Shadow | Large | 11m | 11m |
Item ID: 27265 ________________________ Increases physical and magical damage inflicted on Shadow and Undead elemental monsters by 30%. Decreases physical and magical damage inflicted on Holy and Fire elemental monsters by 30%. ________________________ When equipped with Evil Shadow Card: Decreases damage taken from Shadow and Undead elemental monsters by 15%. ________________________ Type: Card Compound on: Weapon Weight: 1 |
1. To start this quest, you have to use the Dimensional Device located on Rune Midgard Allied Forces Post within the New World. It will warp you into the Dimensional Gap. An evil lord is preparing to resurrect Satan Morroc! You and the Assassin`s Guild must race against time to stop him. In this instance you must defeat Evil Shadows and the Evil Believer alongside Loki. In exchange you may obtain Evil Slayer weaponry with various enchantments. You cannot reenter this instance if you happen to exit this instance before the instance done (e.g. disconnected, died then respawn). It is suggested to bring Token of Siegfried in case you die on the middle of the instance. All monsters in this instance are either Demon race and Shadow elemental. |
|
2. Talk to Historian Shep, then talk to Magic Scholar Artie in Dimensional Gap to start the quest. |
|
3. Once inside, the party leader should talk with Officer Heim until Healer Fama appears on the left side of the room. |
|
4. Talk to Healer Fama and you get a cure box 7641.png. Then you will see injured people on the left. Talk to injured soldier, the injured person will be healed. Repeat this process for other people (if you are in party, each member can do this so it will save more time). |
|
5. After all people already healed, four assassins will appear near Helar Fama. Talk to Lucille, then proceed to right, then talk to Dewey. You will be warped to a corridor. |
|
6. Defeat all the Evil Shadows that spawn in the passageway, then talk to Assassin Louie at the end to be warped to the next room. |
|
7. Talk to Lucile on the center, you will need to activate a machine. While you`re at it, mob of evil shadow will attack. Make sure to kill all of them. Once done, talk to Huey to move to next room. |
|
8. You will be on top of thanatos tower and you will see Thanatos is battling Satan Morocc. Talk to Lucile, and 5x magic seals will spawn at each edges. The magic seals will summon evil shadows and will slowly move to the center. Defeat all of them before they reach the center. Once one of them defeated, the "There are still magic seals to destroy" message will appear. Once all of them defeated, talk to Lucile and she will move you to the next room. |
|
When one Magic seal reach the center and being pushed back, the phase restarted. All 5 seals will be back with full HP (even the dead one will be revived). But the Magic seals that already destroyed still count as dead even tho they are alive and advancing. No need to kill the same Magic seals twice, just focus on destroying the Magic seals that have not been destroyed earlier. Magic Seals are formless race, neutral element and have 10m HP but when fought they only have 1-2m HP left. Magic Seals are not boss flagged, means it can be inflicted with status, polymorphed and pushed back. |
|
9. You will be inside a room. Kill all of evil shadows there, then talk to Young girl and a portal will appear. Go inside, then kill all of evil shadows again and a portal will appear again. Go inside, kill all of evil shadows again and move to next portal. |
|
10. You will arrive in a large room. Make your way to the center and talk to Loki. |
|
11. He will join your party as a Mercenary that will follow the party leader`s command. Use CTRL + R or Right click on Loki (status) to open the Mercenary Info window and see Loki`s skills. Put Loki`s skill Mind Blaster on your hotkeys and use it on the Evil Believer before you begin attacking it. Note 1. It might be best to put Loki in Standby Mode (CTRL + T) while you fight the Evil Believer. If you let Loki die at this stage, your party will fail the instance. Note 2. An Evil believer can enter a state of invulnerability. To counter this, use the skill Mind Blaster. |
|
12. After defeating Evil Believer, talk to Loki to receive your rewards. The Evil Slayer weapon you receive will be randomized, and their upgrade level 1-6 and enchants get better the faster you finish the instance. |
|
13. Talk to Historian Shep again to get Base exp 2 250 000 + 2 250 000 Job Exp and the cooldown timer will start. |
Item | Description |
---|---|
Evil Slayer Vanquisher Staff [1] | Item ID: 1671 ________________________ This staff was once used for vanquishing an evil slayer and his followers. ________________________ MATK +155 ________________________ Increases physical and magical attacks against Demon and Undead monsters by 10%. ________________________ Refine Level +9: MATK +5% Refine Level +12: MATK +7% ________________________ Type: One-Handed Staff Attack: 30 Weight: 80 Weapon Level: 3 ________________________ Requirement: Base Level 100 Novice, Mage, Acolyte and Soul Linker |
Evil Slayer Vanquisher Staff [1] | Item ID: 1671 ________________________ This staff was once used for vanquishing an evil slayer and his followers. ________________________ MATK +155 ________________________ Increases physical and magical attacks against Demon and Undead monsters by 10%. ________________________ Refine Level +9: MATK +5% Refine Level +12: MATK +7% ________________________ Type: One-Handed Staff Attack: 30 Weight: 80 Weapon Level: 3 ________________________ Requirement: Base Level 100 Novice, Mage, Acolyte and Soul Linker |
Evil Slayer Stabber Dagger [1] | Item ID: 13094 ________________________ This dagger was once used for vanquishing an evil slayer and his followers. ________________________ Increases physical damage inflicted on Demon and Undead monsters by 10%. ________________________ Refine Level +9: ATK +5% ________________________ Refine Level +12: ATK +7% ________________________ Type: Dagger Attack: 120 Weight: 90 Weapon Level: 3 ________________________ Requirement: Base Level 100 Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja |
Evil Slayer Stabber Dagger [1] | Item ID: 13094 ________________________ This dagger was once used for vanquishing an evil slayer and his followers. ________________________ Increases physical damage inflicted on Demon and Undead monsters by 10%. ________________________ Refine Level +9: ATK +5% ________________________ Refine Level +12: ATK +7% ________________________ Type: Dagger Attack: 120 Weight: 90 Weapon Level: 3 ________________________ Requirement: Base Level 100 Novice, Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja |
Evil Slayer Destroyer Hammer [1] | Item ID: 16027 ________________________ This hammer was once used for vanquishing an evil slayer and his followers. ________________________ Increases physical damage inflicted on Demon and Undead monsters by 10%. ________________________ Refine Level +9: ATK +5% ________________________ Refine Level +12: ATK +7% ________________________ Type: Mace Attack: 125 Weight: 135 Weapon Level: 3 ________________________ Requirement: Base Level 100 Novice, Swordman, Acolyte and Merchant |
Evil Slayer Destroyer Hammer [1] | Item ID: 16027 ________________________ This hammer was once used for vanquishing an evil slayer and his followers. ________________________ Increases physical damage inflicted on Demon and Undead monsters by 10%. ________________________ Refine Level +9: ATK +5% ________________________ Refine Level +12: ATK +7% ________________________ Type: Mace Attack: 125 Weight: 135 Weapon Level: 3 ________________________ Requirement: Base Level 100 Novice, Swordman, Acolyte and Merchant |
Evil Slayer Piercer Bow [1] | Item ID: 18120 ________________________ This bow was once used for vanquishing an evil and his followers. ________________________ Increases physical damage inflicted on Demon and Undead monsters by 10%. ________________________ Refine Level +9: ATK +5% Refine Level +12: ATK +7% ________________________ Type: Bow Attack: 115 Weight: 135 Weapon Level: 3 ________________________ Requirement: Base Level 100 Ranger, Minstrel, Wanderer and Shadow Chaser |
Evil Slayer Piercer Bow [1] | Item ID: 18120 ________________________ This bow was once used for vanquishing an evil and his followers. ________________________ Increases physical damage inflicted on Demon and Undead monsters by 10%. ________________________ Refine Level +9: ATK +5% Refine Level +12: ATK +7% ________________________ Type: Bow Attack: 115 Weight: 135 Weapon Level: 3 ________________________ Requirement: Base Level 100 Ranger, Minstrel, Wanderer and Shadow Chaser |
Evil Slayer Slaher Sword [1] | Item ID: 21010 ________________________ This Two-Handed Sword was once used for vanquishing an evil slayer and his followers. ________________________ Increases physical damage inflicted on Demon and Undead monsters by 10%. ________________________ Refine Level +9: ATK +5% ________________________ Refine Level +12: ATK +7% ________________________ Type: Two-Handed Sword Attack: 225 Weight: 200 Weapon Level: 3 ________________________ Requirement: Base Level 100 Rune Knight and Royal Guard |
Evil Slayer Slaher Sword [1] | Item ID: 21010 ________________________ This Two-Handed Sword was once used for vanquishing an evil slayer and his followers. ________________________ Increases physical damage inflicted on Demon and Undead monsters by 10%. ________________________ Refine Level +9: ATK +5% ________________________ Refine Level +12: ATK +7% ________________________ Type: Two-Handed Sword Attack: 225 Weight: 200 Weapon Level: 3 ________________________ Requirement: Base Level 100 Rune Knight and Royal Guard |
Evil Slayer Ripper Katar [1] | Item ID: 28001 ________________________ This katar was once used for vanquishing an evil slayer and his followers. ________________________ Increases physical damage inflicted on Demon and Undead monsters by 10%. ________________________ Refine Level +9: ATK +5% ________________________ Refine Level +12: ATK +7% ________________________ Type: Katar Attack: 120 Weight: 120 Weapon Level: 3 ________________________ Requirement: Base Level 100 Guillotine Cross |
Evil Slayer Ripper Katar [1] | Item ID: 28001 ________________________ This katar was once used for vanquishing an evil slayer and his followers. ________________________ Increases physical damage inflicted on Demon and Undead monsters by 10%. ________________________ Refine Level +9: ATK +5% ________________________ Refine Level +12: ATK +7% ________________________ Type: Katar Attack: 120 Weight: 120 Weapon Level: 3 ________________________ Requirement: Base Level 100 Guillotine Cross |