About Us

A long time ago, when Ragnarok first appeared, people actively began to become interested and see what it was. The multiplayer game very quickly gained its audience around the world. By that time, the official servers in our country (Russia) couldn't withstand the load of 6-7 thousand people, and delays were from 3-5 seconds.

Soon there were modified projects and people were divided into two camps, someone remains on the official server, and someone on the new modifications. The starting point was the appearance of modified servers. On these projects we experience much more positive emotions, and most importantly a comfortable game. In addition to updating the official franchise every six months, placing a new kafra in the center of Prontera and new expensive consumables in the shop, the official project couldn't give anything...

Project development

At some point in our lives, we tried to create our own project, but the release never happened, the project was frozen... The most interesting fact is that the entire development team was in the same guild, and we simply enjoyed the game, without thinking about the fact that in the future we would have our own project. It's 2017, we have already grown from children into adult men. Adult life, family, business, etc...

Razgrom

In my entire life, Ragnarok has been and will remain my favorite project. Sometimes the thought occurred to me that we have not completed one thing that was once frozen. Without thinking twice, I wrote to the guys and now the old team is back together with new ideas!

Start project

The project starts with episode 16.1. It took a long time to close the huge holes in the project so that you could sleep peacefully and the attackers couldn't do anything.

What is our project today?

A project that has thrown off the shackles of ice and has been reborn in a new guise! A project in which we put our soul and energy! A project on which we spent a huge amount of time, sacrificing real-time relaxation, so that we can implement the latest ideas and make unique modifications!

Main goals

The main goal facing our team is to return to the players the emotions for which they played this game! Each player wants not only to play and enjoy PVP or PVE content, but also to show their individual skills to the entire gaming community. We will provide you with this opportunity thanks to the financial support of players in various events of our project.

What is our motivation?

Many would answer that financial gain, but this is not the most important thing for our team. Over many years of development, we have invested a lot of money and also provided financial rewards to our players. The main motivation for our project will be your presence at the project so that we understand that the target audience appreciates our work and believes in us. This is very important for us and gives us motivation for further development of the project.

It's time to say goodbye...

The general concept of the project will be classic with updates to KRO episodes. WTR DLS and customization don't affect the classic game mechanics, all equipments are used exclusively from the project's KRO. Unique PVP balance designed to ensure that players can fight comfortably while playing on the Renewal mechanics.

See you on the project, WTR team.


WTR team

[GM] Check

Web Designer

[GM] Razgrom

Game Designer

[GM] Smiggoro

Software Developer
Web Designer

BogHbIu

Idea's generator

Special Thanks

Katakuri (Designer)

Frost (Designer)

4144

rAthena Team

Dia (Divine-Pride)

Borf (BrowEdit)