To obtain these equipment, you need three type of currencies.
They are dropped by the monsters on Bio Lab Level 2, Level 3 and Level 4.
Item | Description |
---|---|
Warrior`s Will | Item ID: 6469 ________________________ A collection of biological relics from various warriors. Used for combining biological materials in a testing lab ________________________ Type: Valuable Weight: 1 |
Blood Thirst | Item ID: 6470 ________________________ Reactionary forces causes the thirst for blood. Used for combining biological materials in a testing lab ________________________ Type: Valuable Weight: 1 |
Chills Of Death | Item ID: 6471 ________________________ The darkness of Nifflheim is lumped into this. Used for combining biological materials in a testing lab ________________________ Type: Valuable Weight: 1 |
Item | Description | Cost |
---|---|---|
Agent Katar [1] | Item ID: 1290 ________________________ The Katar used by an assassin who never lose targets in any situation used. He even used his luck to focus on the target. ________________________ Increases HIT by 1 for every 2 LUK. ________________________ Type: Katar Attack: 170 Weight: 120 Weapon Level: 3 ________________________ Requirement: Base Level 100 Guillotine Cross | 50x Warrior`s Will 100x Blood Thirst 10x Chills Of Death |
Guillotine Katar [1] | Item ID: 1291 ________________________ Long ago, a Guillotine Cross used this to kill his betrayer. ________________________ DEX +2 FLEE -30 ________________________ Increases physical damage inflicted on Demi-Human monsters by 50%. ________________________ Increases damage of Cross Impact by 30%. ________________________ Type: Katar Attack: 200 Weight: 150 Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 140 Guillotine Cross | 50x Warrior`s Will 100x Blood Thirst 85x Chills Of Death |
Ignus Steel [1] | Item ID: 1392 ________________________ A large axe made by a blacksmith from the fires of a volcano. ________________________ Random chance to inflict Burning status on target or wielder when dealing physical attack. ________________________ Indestructible in battle ________________________ Type: Two-Handed Axe Attack: 250 Weight: 190 Element: Fire Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 95 Transcendent Swordman and Merchant | 50x Warrior`s Will 100x Blood Thirst 35x Chills Of Death |
End Sectora [1] | Item ID: 1393 ________________________ An axe made of arctic ice. ________________________ Random chance to inflict Crystallization status on target or wielder when dealing physical attack. ________________________ Indestructible in battle ________________________ Type: Two-Handed Axe Attack: 250 Weight: 190 Element: Water Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 95 Transcendent Swordman and Merchant | 50x Warrior`s Will 100x Blood Thirst 35x Chills Of Death |
Cannon Spear [1] | Item ID: 1435 ________________________ A very sharp spear made from cranium. ________________________ MaxSP -100 ________________________ Increases damage of Cannon Spear by 10%. ________________________ For each Refine Level: Increases damage of Cannon Spear by 3%. ________________________ Type: One-Handed Spear Attack: 180 Weight: 160 Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 100 Royal Guard | 50x Warrior`s Will 100x Blood Thirst 40x Chills Of Death |
Gigantic Lance | Item ID: 1490 ________________________ The mini sized version of a spear from the Giants who were guardians in an Ancient temple. ________________________ ASPD -10 ________________________ When you unequip this weapon it will drain SP by 600. ________________________ Increases skill cooldown of Spiral Pierce by 20 seconds. ________________________ Base STR at least 120: ATK +300 ________________________ Type: Two-Handed Spear Attack: 20 Weight: 2000 Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 140 Rune Knight | 300x Warrior`s Will 300x Blood Thirst 400x Chills Of Death |
Cold Magic Book [2] | Item ID: 1584 ________________________ One of the 4 element magic books which have a High Socerer`s study. [Part. ice] ________________________ DEX +1 MATK +160 ________________________ Increases damage of Diamond Dust and Cold Bolt by (3*Refine Level)%. ________________________ Increases SP cost of Diamond Dust and Cold Bolt by 5*Refine Level. ________________________ Indestructible in battle ________________________ Type: Book Attack: 100 Weight: 100 Element: Water Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 100 Sorcerer | 50x Warrior`s Will 100x Blood Thirst 40x Chills Of Death |
Light of Recovery [1] | Item ID: 1659 ________________________ A staff used for healing skill. ________________________ MATK +160 ________________________ Increases Healing skills by (6*Refine Level)%. Increases SP cost of Heal, Coluceo Heal and Highness Heal based on Refine Level. ________________________ Indestructible in battle ________________________ Type: One-Handed Staff Attack: 30 Weight: 40 Element: Holy Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 110 Archbishop | 50x Warrior`s Will 100x Blood Thirst 35x Chills Of Death |
As-nail | Item ID: 13069 ________________________ Blue dagger that has opposite magic power in. ________________________ MATK +80 ________________________ Random chance to inflict Frozen status when dealing physical attack. Increases the chance with each Refine Level. ________________________ Type: Dagger Attack: 160 Weight: 50 Element: Wind Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 110 Transcendent Novice, Swordman, Merchant and Thief | 50x Warrior`s Will 100x Blood Thirst 35x Chills Of Death |
Scarlet-nail | Item ID: 13070 ________________________ Red dagger that has opposite magic power in. ________________________ MATK +80 ________________________ Random chance to inflict Stone Curse status when dealing physical attack. Increases the chance with each Refine Level. ________________________ Type: Dagger Attack: 160 Weight: 50 Element: Fire Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 110 Transcendent Novice, Swordman, Merchant and Thief | 50x Warrior`s Will 100x Blood Thirst 35x Chills Of Death |
Bloody Cross | Item ID: 16017 ________________________ A bloodly red cross mace with dark power. The red color looks creepy as if has absorbed blood. ________________________ When dealing melee physical attacks, Random chance to autocast Level 1 Hell Inferno. Increases the casting rate of the skill by the Refine Level. ________________________ Type: Mace Attack: 170 Weight: 150 Element: Shadow Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 100 Transcendent Acolyte | 50x Warrior`s Will 100x Blood Thirst 40x Chills Of Death |
Thief Crossbow [2] | Item ID: 18109 ________________________ A bow developed by thief guild, especially made to fire multiple arrows at a time. ________________________ Increases damage of Triangle Shot by (2*Refine Level)%. Increases SP cost of Triangle Shot based on Refine Level. ________________________ Type: Bow Attack: 150 Weight: 110 Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 100 Shadow Chaser | 50x Warrior`s Will 100x Blood Thirst 35x Chills Of Death |
Giant Crossbow [2] | Item ID: 18110 ________________________ A very sensitive bow to use and it is specialized on fusillade. ________________________ Increases damage of Arrow Storm by (Refine Level*5)%. ________________________ Increases SP cost of all skills by (Refine Level*5)%. ________________________ Base AGI at least 120: ASPD +1 ________________________ Type: Bow Attack: 160 Weight: 90 Weapon Level: 4 Enchantable: Yes ________________________ Requirement: Base Level 110 Ranger | 50x Warrior`s Will 100x Blood Thirst 35x Chills Of Death |
Creeper Bow [2] | Item ID: 18111 ________________________ A bow made with a strong stem from the devildom. By using spider web arrow, it ties enemies. ________________________ DEX +1 ________________________ When using physical attacks, it has a chance to autocast Level 1 Spider Web (Fiber Lock) with a certain rate. ________________________ Type: Bow Attack: 150 Weight: 150 Weapon Level: 3 Enchantable: Yes ________________________ Requirement: Base Level 120 Ranger, Minstrel and Wanderer | 50x Warrior`s Will 100x Blood Thirst 35x Chills Of Death |
Item | Description | Cost |
---|---|---|
Giant Shield [1] | Item ID: 2160 ________________________ Made similar to a Giant`s shield that was an Ancient Temple guardian. ________________________ Decreases damage taken from Large size monsters by 5%. ________________________ Refine Level +9: Decreases damage taken from Large size monsters by 5%. ________________________ Type: Shield Defense: 130 Weight: 280 Enchantable: Yes ________________________ Requirement: Base Level 100 Rune Knight and Royal Guard | 100x Warrior`s Will 50x Blood Thirst 35x Chills Of Death |
Geffenia Tomb of Water [1] | Item ID: 2161 ________________________ One of Geffenia`s secret treasures. There are not many people who can use this shield`s magic. ________________________ INT +1 MDEF +2 ________________________ Base INT at least 120: MATK +10 MaxHP +800 ________________________ When equipped with Lacryma Stick: Decreases Variable Casting Time of Jack Frost, Frost Misty (Frosty Misty) and Storm Gust by (4*Shield Refine Level)%. ________________________ Type: Shield Defense: 30 Weight: 100 Enchantable: Yes ________________________ Requirement: Base Level 100 Warlock | 100x Warrior`s Will 50x Blood Thirst 22x Chills Of Death |
Bible of Promise(2nd Vol.) [1] | Item ID: 2162 ________________________ An ancient book of sacred songs handed down in the cathedral. ________________________ MDEF +5 ________________________ Enables the use of Level 2 Odin`s Power. ________________________ Increases Healing skills by 5%. ________________________ Type: Shield Defense: 20 Weight: 50 Enchantable: Yes ________________________ Requirement: Base Level 140 Archbishop | 100x Warrior`s Will 50x Blood Thirst 22x Chills Of Death |
Salvage Cape | Item ID: 2582 ________________________ This wide Manteau carries with it the meaning of Salvation. ________________________ Enables the use of Level 1 Cicada Skin Shed. Increases Cicada Skin Shed skill cooldown by 30 secs. ________________________ Increases SP cost of all skills by 100%. Drains SP by 1200 when this garment unequipped. ________________________ Type: Garment Defense: 1 Weight: 40 Enchantable: Yes ________________________ Requirement: Base Level 130 Warlock and Archbishop | 300x Warrior`s Will 300x Blood Thirst 400x Chills Of Death |
Assassin`s Glove [1] | Item ID: 2892 ________________________ A glove designed to defend and attack at the same time. ________________________ MaxSP +20 DEF +3 Critical +3 ________________________ When equipped with Krishna: ATK +50 FLEE -30 Increases damage of Sonic Blow by 50%. ________________________ When equipped with Cakram: MaxHP -10% Critical +4 Increases Critical Damage by 40%. ________________________ Type: Accessory Weight: 40 Enchantable: Yes ________________________ Requirement: Base Level 100 Guillotine Cross | 100x Warrior`s Will 50x Blood Thirst 35x Chills Of Death |
Green Surgical Gown [1] | Item ID: 15044 ________________________ A lab outfit from a student who went crazy while studying Homunculi for too long. ________________________ DEX +1 MaxSP +30 ________________________ When equipped with Scalpel: Random chance a defeated Demi-Human or Brute monsters will drop Immortal Heart or Alcohol. This rate increases depending on the Refine Level. ________________________ Type: Armor Defense: 66 Weight: 66 Enchantable: Yes ________________________ Requirement: Base Level 100 Genetic | 100x Warrior`s Will 50x Blood Thirst 35x Chills Of Death |
Ancient Gold Ornament [1] | Item ID: 18570 ________________________ A beautiful golden ornament created with ancient magic. It changes its power depending on the owner`s class. ________________________ Base Level at least 150: All Stats +2 ________________________ When equipped by Swordman, Merchant or Thief classes: Increases physical attack by 8%. ________________________ When equipped by Mage or Acolyte classes: Increases magical attack by 8%. Increases Healing skills by 7%. ________________________ When equipped by Archer classes: DEX +3 Increases ranged physical damage by 10%. ________________________ Type: Headgear Defense: 7 Position: Upper Weight: 40 Enchantable: Yes ________________________ Requirement: Base Level 100 3rd classes | 100x Warrior`s Will 50x Blood Thirst 30x Chills Of Death |