
Monster Sprite | Name | Level | HP | Race | Element | Size | Base Exp | Job Exp | Card |
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160 | 5m | Demon | Level 4 Fire | Medium | 31m | 20m |
Item ID: 4357 ________________________ MaxHP -50% Enables the use of Level 1 Berserk. ________________________ Type: Card Compound on: Headgear Weight: 1 |
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160 | 5m | Demon | Level 4 Poison | Medium | 28m | 18m |
Item ID: 4359 ________________________ Enables the use of Level 3 Cloaking. ________________________ Type: Card Compound on: Garment Weight: 1 |
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160 | 7m | Demihuman | Level 4 Earth | Medium | 24m | 15m |
Item ID: 4361 ________________________ Adds a 10% chance of destroying an enemy`s weapon and a 7% chance of destroying its Armoreach time the wearer dealing physical attack. ________________________ Type: Card Compound on: Weapon Weight: 1 |
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160 | 5m | Demihuman | Level 4 Holy | Medium | 23m | 14m |
Item ID: 4363 ________________________ 3% to autocast Level 5 ![]() ________________________ Type: Card Compound on: Armor Weight: 1 |
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160 | 5m | Demihuman | Level 4 Wind | Medium | 27m | 17m |
Item ID: 4367 ________________________ Adds 5% chance of absorbing 20% of the physical damage inflicted on target by the wearer as HP. Disables HP regen. ________________________ Type: Card Compound on: Weapon Weight: 1 |
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160 | 5m | Demihuman | Level 3 Ghost | Medium | 22m | 14m |
Item ID: 4365 ________________________ Pierces magical defense of Normal monsters by 100%. Increases Variable Casting Time of all skills by 100%. Disables SP regen. Drains 2,000 SP when the compounded headgear is unequipped. ________________________ Type: Card Compound on: Headgear Weight: 1 |
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160 | 7m | Demihuman | Level 4 Holy | Medium | 37m | 22m |
Item ID: 4565 ________________________ 10% to autocast Level 10 ![]() MaxHP +10% Base INT at least 110: MaxHP +10% ________________________ Type: Card Compound on: Armor Weight: 1 |
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160 | 5m | Demihuman | Level 4 Fire | Medium | 27m | 15m |
Item ID: 4563 ________________________ 10% to autocast Level 5 ![]() Critical +20 Base STR at least 110: Critical +20 ________________________ Type: Card Compound on: Armor Weight: 1 |
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160 | 4m | Demihuman | Level 3 Ghost | Medium | 26m | 14m |
Item ID: 4561 ________________________ 10% to autocast Level 5 ![]() MATK +7% Base DEX at least 110: MATK +7% ________________________ Type: Card Compound on: Armor Weight: 1 |
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160 | 5m | Demon | Level 4 Water | Medium | 26m | 17m |
Item ID: 4562 ________________________ 10% to autocast Level 5 ![]() ATK +7% Base AGI at least 110: ATK +7% ________________________ Type: Card Compound on: Armor Weight: 1 |
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160 | 5m | Demon | Level 4 Poison | Medium | 23m | 15m |
Item ID: 4564 ________________________ 10% to autocast Level 1 ![]() HIT +20 Base LUK at least 110: HIT +20 ________________________ Type: Card Compound on: Armor Weight: 1 |
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160 | 4m | Demihuman | Level 4 Wind | Medium | 22m | 14m |
Item ID: 4560 ________________________ When compounded to with musical instrument: Enables the use of Level 10 Poem of Bragi. FLEE +20 Base VIT at least 110: FLEE +20 ________________________ Type: Card Compound on: Armor Weight: 1 |
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160 | 4m | Demihuman | Level 4 Wind | Medium | 23m | 15m |
Item ID: 4566 ________________________ Enables the use of Level 10 Fortune`s kiss (When you equipping whip or music instrumentral). FLEE +20 Base VIT at least 110: FLEE +20 ________________________ Type: Card Compound on: Armor Weight: 1 |
1. The party leader must speak to Wolfchev. |
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2. Use the Laboratory Entrance beside Wolfchev to enter. |
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3. Inside the labratory, a wave of strong Desert Wolves will spawn in the room and must be killed to advance. |
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4. Once the desert wolves are defeated, the party leader must inspect the Manual Sheet on the ground and turn the valve it mentions in the correct combination it tells the leader. After entering the correct combination, the door to the next room will open. |
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5. In the second room, a new wave of Desert Wolves will spawn around the room, along with a mob of Baby Desert Wolves from one of the pipes in the edges of the room. |
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6. In the third room, a mob of Desert Wolves and Baby Desert Wolves will spawn in the top center of the room. Once killed, the party may enter the final room. |
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7. In the fourth and final room, The instance`s boss is 1 of 13 Biolab ![]() ![]() |
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8. After the ![]() |
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Bonus! Players who have completed their 13 kill count quests from Dangerous Rumors will receive an item reward upon speaking to Wolfchev. |