Town Quests. Biolaboratory. Wolfchev`s Laboratory.

Monsters

Monster Sprite Name Level HP Race Element Size Base Exp Job Exp Card
Lord Knight Seyren 160 5m Demon Level 4 Fire Medium 31m 20m Item ID: 4357
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MaxHP -50%
Enables the use of Level 1 Berserk.
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Type: Card
Compound on: Headgear
Weight: 1
Assassin Cross Eremes 160 5m Demon Level 4 Poison Medium 28m 18m Item ID: 4359
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Enables the use of Level 3 Cloaking.
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Type: Card
Compound on: Garment
Weight: 1
Whitesmith Howard 160 7m Demihuman Level 4 Earth Medium 24m 15m Item ID: 4361
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Adds a 10% chance of destroying an enemy`s weapon and a 7% chance of destroying its Armoreach time the wearer dealing physical attack.
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Type: Card
Compound on: Weapon
Weight: 1
High Priest Margaretha 160 5m Demihuman Level 4 Holy Medium 23m 14m Item ID: 4363
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Random chance to autocast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack.
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Type: Card
Compound on: Armor
Weight: 1
Sniper Cecil 160 5m Demihuman Level 4 Wind Medium 27m 17m Item ID: 4367
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Adds 5% chance of absorbing 20% of the physical damage inflicted on target by the wearer as HP.
Disables HP regen.
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Type: Card
Compound on: Weapon
Weight: 1
High Wizard Kathryne 160 5m Demihuman Level 3 Ghost Medium 22m 14m Item ID: 4365
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Pierces magical defense of Normal monsters by 100%.
Increases Variable Casting Time of all skills by 100%.
Disables SP regen.
Drains 2,000 SP when the compounded headgear is unequipped.
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Type: Card
Compound on: Headgear
Weight: 1
Paladin Randel 160 7m Demihuman Level 4 Holy Medium 37m 22m Item ID: 4565
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Random chance to autocast Level 10 Grand Cross when wearer receiving physical attack.
MaxHP +10%
Base INT at least 110:
MaxHP +10%
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Type: Card
Compound on: Armor
Weight: 1
Creator Flamel 160 5m Demihuman Level 4 Fire Medium 27m 15m Item ID: 4563
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Random chance to autocast Level 5 Acid Terror on attacker when wearer receiving physical attack.
Critical +20
Base STR at least 110:
Critical +20
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Type: Card
Compound on: Armor
Weight: 1
Professor Celia 160 4m Demihuman Level 3 Ghost Medium 26m 14m Item ID: 4561
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Random chance to autocast Level 5 Land Protector (Magnetic Earth) around the user when the user receives magical attack.
MATK +7%
Base DEX at least 110:
MATK +7%
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Type: Card
Compound on: Armor
Weight: 1
Champion Chen 160 5m Demon Level 4 Water Medium 26m 17m Item ID: 4562
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Random chance to autocast Level 5 Investigate (Occult Impact) on attacker when wearer receiving physical attack.
Increases physical attack by 7%
Base AGI at least 110:
Increases physical attack by 7%
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Type: Card
Compound on: Armor
Weight: 1
Stalker Gertie 160 5m Demon Level 4 Poison Medium 23m 15m Item ID: 4564
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Random chance to autocast Level 1 Full Strip (Divest All) on attacker when wearer receiving physical attack.
HIT +20
Base LUK at least 110:
HIT +20
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Type: Card
Compound on: Armor
Weight: 1
Clown Alphoccio 160 4m Demihuman Level 4 Wind Medium 22m 14m Item ID: 4560
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When compounded to with musical instrument:
Enables the use of Level 10 Poem of Bragi.
FLEE +20
Base VIT at least 110:
FLEE +20
________________________
Type: Card
Compound on: Armor
Weight: 1
Gypsy Trentini 160 4m Demihuman Level 4 Wind Medium 23m 15m Item ID: 4566
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Enables the use of Level 10 Fortune`s kiss (When you equipping whip or music instrumentral).
FLEE +20
Base VIT at least 110:
FLEE +20
________________________
Type: Card
Compound on: Armor
Weight: 1

Walkthrough


1. The party leader must speak to Wolfchev.


2. Use the Laboratory Entrance beside Wolfchev to enter.


3. Inside the labratory, a wave of strong Desert Wolves will spawn in the room and must be killed to advance.


4. Once the desert wolves are defeated, the party leader must inspect the Manual Sheet on the ground and turn the valve it mentions in the correct combination it tells the leader. After entering the correct combination, the door to the next room will open.


5. In the second room, a new wave of Desert Wolves will spawn around the room, along with a mob of Baby Desert Wolves from one of the pipes in the edges of the room.


6. In the third room, a mob of Desert Wolves and Baby Desert Wolves will spawn in the top center of the room. Once killed, the party may enter the final room.


7. In the fourth and final room, The instance`s boss is 1 of 13 Biolab s. Which will spawn is randomly chosen, and will spawn outside of it`s corresponding test tube.


8. After the is defeated, the party can speak to Wolfchev in the top center of the room to leave the instance.


Bonus! Players who have completed their 13 kill count quests from Dangerous Rumors will receive an item reward upon speaking to Wolfchev.