Monster Sprite | Name | Level | HP | Race | Element | Size | Base Exp | Job Exp | Card |
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Lord Knight Seyren | 160 | 5m | Demon | Level 4 Fire | Medium | 31m | 20m |
Item ID: 4357 ________________________ MaxHP -50% Enables the use of Level 1 Berserk. ________________________ Type: Card Compound on: Headgear Weight: 1 |
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Assassin Cross Eremes | 160 | 5m | Demon | Level 4 Poison | Medium | 28m | 18m |
Item ID: 4359 ________________________ Enables the use of Level 3 Cloaking. ________________________ Type: Card Compound on: Garment Weight: 1 |
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Whitesmith Howard | 160 | 7m | Demihuman | Level 4 Earth | Medium | 24m | 15m |
Item ID: 4361 ________________________ Adds a 10% chance of destroying an enemy`s weapon and a 7% chance of destroying its Armoreach time the wearer dealing physical attack. ________________________ Type: Card Compound on: Weapon Weight: 1 |
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High Priest Margaretha | 160 | 5m | Demihuman | Level 4 Holy | Medium | 23m | 14m |
Item ID: 4363 ________________________ Random chance to autocast Level 5 Assumptio on the wearer when wearer receiving physical or magical attack. ________________________ Type: Card Compound on: Armor Weight: 1 |
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Sniper Cecil | 160 | 5m | Demihuman | Level 4 Wind | Medium | 27m | 17m |
Item ID: 4367 ________________________ Adds 5% chance of absorbing 20% of the physical damage inflicted on target by the wearer as HP. Disables HP regen. ________________________ Type: Card Compound on: Weapon Weight: 1 |
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High Wizard Kathryne | 160 | 5m | Demihuman | Level 3 Ghost | Medium | 22m | 14m |
Item ID: 4365 ________________________ Pierces magical defense of Normal monsters by 100%. Increases Variable Casting Time of all skills by 100%. Disables SP regen. Drains 2,000 SP when the compounded headgear is unequipped. ________________________ Type: Card Compound on: Headgear Weight: 1 |
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Paladin Randel | 160 | 7m | Demihuman | Level 4 Holy | Medium | 37m | 22m |
Item ID: 4565 ________________________ Random chance to autocast Level 10 Grand Cross when wearer receiving physical attack. MaxHP +10% Base INT at least 110: MaxHP +10% ________________________ Type: Card Compound on: Armor Weight: 1 |
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Creator Flamel | 160 | 5m | Demihuman | Level 4 Fire | Medium | 27m | 15m |
Item ID: 4563 ________________________ Random chance to autocast Level 5 Acid Terror on attacker when wearer receiving physical attack. Critical +20 Base STR at least 110: Critical +20 ________________________ Type: Card Compound on: Armor Weight: 1 |
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Professor Celia | 160 | 4m | Demihuman | Level 3 Ghost | Medium | 26m | 14m |
Item ID: 4561 ________________________ Random chance to autocast Level 5 Land Protector (Magnetic Earth) around the user when the user receives magical attack. MATK +7% Base DEX at least 110: MATK +7% ________________________ Type: Card Compound on: Armor Weight: 1 |
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Champion Chen | 160 | 5m | Demon | Level 4 Water | Medium | 26m | 17m |
Item ID: 4562 ________________________ Random chance to autocast Level 5 Investigate (Occult Impact) on attacker when wearer receiving physical attack. Increases physical attack by 7% Base AGI at least 110: Increases physical attack by 7% ________________________ Type: Card Compound on: Armor Weight: 1 |
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Stalker Gertie | 160 | 5m | Demon | Level 4 Poison | Medium | 23m | 15m |
Item ID: 4564 ________________________ Random chance to autocast Level 1 Full Strip (Divest All) on attacker when wearer receiving physical attack. HIT +20 Base LUK at least 110: HIT +20 ________________________ Type: Card Compound on: Armor Weight: 1 |
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Clown Alphoccio | 160 | 4m | Demihuman | Level 4 Wind | Medium | 22m | 14m |
Item ID: 4560 ________________________ When compounded to with musical instrument: Enables the use of Level 10 Poem of Bragi. FLEE +20 Base VIT at least 110: FLEE +20 ________________________ Type: Card Compound on: Armor Weight: 1 |
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Gypsy Trentini | 160 | 4m | Demihuman | Level 4 Wind | Medium | 23m | 15m |
Item ID: 4566 ________________________ Enables the use of Level 10 Fortune`s kiss (When you equipping whip or music instrumentral). FLEE +20 Base VIT at least 110: FLEE +20 ________________________ Type: Card Compound on: Armor Weight: 1 |
1. The party leader must speak to Wolfchev. |
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2. Use the Laboratory Entrance beside Wolfchev to enter. |
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3. Inside the labratory, a wave of strong Desert Wolves will spawn in the room and must be killed to advance. |
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4. Once the desert wolves are defeated, the party leader must inspect the Manual Sheet on the ground and turn the valve it mentions in the correct combination it tells the leader. After entering the correct combination, the door to the next room will open. |
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5. In the second room, a new wave of Desert Wolves will spawn around the room, along with a mob of Baby Desert Wolves from one of the pipes in the edges of the room. |
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6. In the third room, a mob of Desert Wolves and Baby Desert Wolves will spawn in the top center of the room. Once killed, the party may enter the final room. |
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7. In the fourth and final room, The instance`s boss is 1 of 13 Biolab s. Which will spawn is randomly chosen, and will spawn outside of it`s corresponding test tube. |
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8. After the is defeated, the party can speak to Wolfchev in the top center of the room to leave the instance. |
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Bonus! Players who have completed their 13 kill count quests from Dangerous Rumors will receive an item reward upon speaking to Wolfchev. |