
EXP Yield = Original_EXP x Level_Difference_Mod x [(1 + Equip_Mod + Card_Mod + MentalSensing_Mod) x (1 + VIP_Mod) + Manual_Mod x (1 + VIP_Mod)] x EXP_Tap_Mod x TKM_Blessing_Mod |
---|
[BaseDropRateMod] = floor[[BaseDropRate] * (100% + [VIP-DropRateBonus] + [GearDropRateBonus] + [ServerDropRateBonus] + [ItemDropRateBonus])] |
---|