Illusion Equipements
Illusion Dungeon Enchantment
Weapons
Level 3 Weapons
Level 4 Weapons
Line Options
Physical Enchants |
Line Option 1 |
- ATK + 5 ÷ 50
- ATK + 1% ÷ 10%
- MHP + 100 ÷ 5000
- Physical Damage to Earth Property Monsters + 1% ÷ 20%
- Physical Damage to Fire Property Monsters + 1% ÷ 20%
- Physical Damage to Ghost Property Monsters + 1% ÷ 20%
- Physical Damage to Holy Property Monsters + 1% ÷ 20%
- Physical Damage to Neutral Property Monsters + 1% ÷ 20%
- Physical Damage to Poison Property Monsters + 1% ÷ 20%
- Physical Damage to Shadow Property Monsters + 1% ÷ 20%
- Physical Damage to Undead Property Monsters + 1% ÷ 20%
- Physical Damage to Water Property Monsters + 1% ÷ 20%
- Physical Damage to Wind Property Monsters + 1% ÷ 20%
- Reduces SP Consumption of Skill by 1% ÷ 15%
|
Line Option 2 |
- FLEE + 5 ÷ 50
- Critical Damage + 1% ÷ 10%
- Attack Speed + 1% ÷ 10%
- Ranged Physical Damage + 1% ÷ 10%
- Physical Damage to Angel Monsters + 1% ÷ 20%
- Physical Damage to Brute Monsters + 1% ÷ 20%
- Physical Damage to Demi-Human Monsters + 1% ÷ 20%
- Physical Damage to Demon Monsters + 1% ÷ 20%
- Physical Damage to Dragon Monsters + 1% ÷ 20%
- Physical Damage to Fish Monsters + 1% ÷ 20%
- Physical Damage to Formless Monsters + 1% ÷ 20%
- Physical Damage to Insect Monsters + 1% ÷ 20%
- Physical Damage to Plant Monsters + 1% ÷ 20%
- Physical Damage to Undead Monsters + 1% ÷ 20%
- After Cast Delay - 1% ÷ 10%
- Physical Damage to Large Monsters + 1% ÷ 10%
- Physical Damage to Medium Monsters + 1% ÷ 10%
- Physical Damage to Small Monsters + 1% ÷ 10%
|
Line Option 3 |
- Ignore Physical Defense of Angel Monsters + 5% ÷ 20%
- Ignore Physical Defense of Brute Monsters + 5% ÷ 20%
- Ignore Physical Defense of Demi-Human Monsters + 5% ÷ 20%
- Ignore Physical Defense of Demon Monsters + 5% ÷ 20%
- Ignore Physical Defense of Dragon Monsters + 5% ÷ 20%
- Ignore Physical Defense of Fish Monsters + 5% ÷ 20%
- Ignore Physical Defense of Formless Monsters + 5% ÷ 20%
- Ignore Physical Defense of Insect Monsters + 5% ÷ 20%
- Ignore Physical Defense of Plant Monsters + 5% ÷ 20%
- Ignore Physical Defense of Undead Monsters + 5% ÷ 20%
|
Line Option 4 |
- Ignore Physical Defense of Boss Monsters + 5% ÷ 15%
- Ignore Physical Defense of Normal Monsters + 5% ÷ 15%
- Physical Damage to Boss Monsters + 1% ÷ 15%
- Physical Damage to Normal Monsters + 1% ÷ 15%
|
Magical Enchants |
Line Option 1 |
- MATK + 5 ÷ 50
- MATK + 1% ÷ 10%
- MHP + 100 ÷ 5000
- Variable Cast Time - 1% ÷ 20%
- Magical Damage to Earth Property Monsters + 1% ÷ 20%
- Magical Damage to Fire Property Monsters + 1% ÷ 20%
- Magical Damage to Ghost Property Monsters + 1% ÷ 20%
- Magical Damage to Holy Property Monsters + 1% ÷ 20%
- Magical Damage to Neutral Property Monsters + 1% ÷ 20%
- Magical Damage to Poison Property Monsters + 1% ÷ 20%
- Magical Damage to Shadow Property Monsters + 1% ÷ 20%
- Magical Damage to Undead Property Monsters + 1% ÷ 20%
- Magical Damage to Water Property Monsters + 1% ÷ 20%
- Magical Damage to Wind Property Monsters + 1% ÷ 20%
- Reduces SP Consumption of Skill by 1% ÷ 15%
|
Line Option 2 |
- FLEE + 5 ÷ 50
- Heal Recovery + 10% ÷ 30%
- Reduces SP Consumption of Skills by 1% ÷ 15%
- Magical Damage to Angel Monsters + 1% ÷ 20%
- Magical Damage to Brute Monsters + 1% ÷ 20%
- Magical Damage to Demi-Human Monsters + 1% ÷ 20%
- Magical Damage to Demon Monsters + 1% ÷ 20%
- Magical Damage to Dragon Monsters + 1% ÷ 20%
- Magical Damage to Fish Monsters + 1% ÷ 20%
- Magical Damage to Formless Monsters + 1% ÷ 20%
- Magical Damage to Insect Monsters + 1% ÷ 20%
- Magical Damage to Plant Monsters + 1% ÷ 20%
- Magical Damage to Undead Monsters + 1% ÷ 20%
- After Cast Delay - 1% ÷ 10%
- Magical Damage to Large Monsters + 1% ÷ 10%
- Magical Damage to Medium Monsters + 1% ÷ 10%
- Magical Damage to Small Monsters + 1% ÷ 10%
|
Line Option 3 |
- Ignore Magical Defense of Angel Monsters + 5% ÷ 20%
- Ignore Magical Defense of Brute Monsters + 5% ÷ 20%
- Ignore Magical Defense of Demi-Human Monsters + 5% ÷ 20%
- Ignore Magical Defense of Demon Monsters + 5% ÷ 20%
- Ignore Magical Defense of Dragon Monsters + 5% ÷ 20%
- Ignore Magical Defense of Fish Monsters + 5% ÷ 20%
- Ignore Magical Defense of Formless Monsters + 5% ÷ 20%
- Ignore Magical Defense of Insect Monsters + 5% ÷ 20%
- Ignore Magical Defense of Plant Monsters + 5% ÷ 20%
- Ignore Magical Defense of Undead Monsters + 5% ÷ 20%
|
Line Option 4 |
- Ignore Magical Defense of Boss Monsters + 5% ÷ 15%
- Ignore Magical Defense of Normal Monsters + 5% ÷ 15%
- Magical Damage to Boss Monsters + 1% ÷ 15%
- Magical Damage to Normal Monsters + 1% ÷ 15%
|
Armors and Accessory
Reset
Catalyst |
Success Chance |
100,000z |
50% |
200,000z |
60% |
300,000z |
70% |
400,000z |
80% |
500,000z |
90% |
1,000,000z |
100% |
5x Illusion Stone |
100% |
Note:
- You must wear the equipment to reset.
- You must have the equipment fully enchanted in all sockets in order to reset.
- Always use Illusion Stones to reset since they are cheaper than all other options.
- Use the NPC with less than 100,000z because you can easily make a mistake to select the wrong option.
- Level 4 Weapons do not need to be resetted. Use another Lapine Upgrade item to overwrite enchants.
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