Additional Instances. Old Glast Heim Challenge Mode. 170+

Old Glast Heim Challenge Mode Main Information

Instance Information
  • Level Required: 170
  • Party Count: 1+
  • Location: /navi glast_01 143/288
  • Cooldown: 3 Days
Difficulty Level Old Glast Heim Challenge Mode has a selectable difficulty system where you can unlock stronger versions of the instance after completing an easier version of the instance.

Difficulty LevelNumber of ClearsPhantom Amdarais HP
Lv 1You start at Lv 1600,000,000
Lv 25 times750,000,000
Lv 311 times900,000,000
Lv 418 times1,050,000,000
Lv 526 times1,200,000,000
Lv 635 times1,350,000,000
Lv 745 times1,500,000,000
Lv 860 times1,650,000,000
Lv 980 times1,800,000,000
Lv 10100 times2,000,000,000

Higher difficulty levels will do the following:

  • Scale all monsters damage by (Damage * Difficulty Level)
  • Scale Boss HP by (450,000,000 + [150,000,000 * Difficulty Level]) except for level 10.
  • Scale Mutated Thorn HP by (5 + [Difficulty Level * 4])
  • Increases Boss's Health Regeneration mechanic by (300,000 * Difficulty Level) HP per 2 seconds.
  • More Skills & Mechanics during Boss fight
  • Increases rewards

Note:

  • The number of clears progression is character bound.
  • Difficulty Level does not matter for number of clears. Players can complete 100 times on Difficulty Level 1 to unlock Difficulty Level 10.

Monsters

Monster Sprite Name Level HP Race Element Size Base Exp Job Exp Card
Phantom of Himmelmez 195 2000m Angel Level 3 Holy Medium 54m 38m Item ID: 27381
________________________
Increases Holy and Neutral elemental magic damage by 100%.
Increases damage taken from all elemental attacks by 30%.
________________________
Type: Card
Compound on: Garment
Weight: 1
Phantom of Amdarais 192 2000m Demon Level 3 Shadow Large 53m 37m Item ID: 27383
________________________
MaxHP +10%
MaxSP +5%
________________________
When equipped with Amdarais Card:
ATK +5%
MATK +5%
________________________
When equipped with Realized Amdarais Card:
ATK +10%
MATK +10%
________________________
Type: Card
Compound on: Shoes
Weight: 1
Mutating White Knight 188 3m Undead Level 3 Shadow Large 2m 2m Item ID: 27384
________________________
MATK +15
Increases magical damage inflicted on Medium and Large size enemies by 20%.
________________________
When equipped with Mutating Khalitzburg Card
Decreases damage from Medium and Large size enemies by additional 5%.
________________________
Type: Card
Compound on: Weapon
Weight: 1
Prime Corruption Root 190 37m Demon Level 3 Earth Large 27m 19m Item ID: 27382
________________________
ATK +30
MATK +30
________________________
When equipped with Realized Corruption Root Card:
Increases Fire and Neutral elemental magic damage by 30%.
________________________
Type: Card
Compound on: Garment
Weight: 1
Mutating Khalitzburg 185 3m Undead Level 3 Shadow Medium 2m 2m Item ID: 27385
________________________
MDEF +10
Decreases physical and magical damage from Medium and Large size enemies by 25%.
________________________
When equipped with Mutating White Knight Card:
Increases damage inflicted on Medium and Large size enemies by additional 5%.
________________________
Type: Card
Compound on: Shield
Weight: 1
Cursed Raydric 182 3m Demihuman Level 2 Shadow Medium 2m 2m Item ID: 27386
________________________
Increases physical damage inflicted on Undead race enemies by 5%.
________________________
When equipped with Cursed Raydric Archer Card:
Increases physical damage inflicted on Undead race enemies by 5%.
________________________
Type: Card
Compound on: Accessory (Left)
Weight: 1
Cursed Raydric Archer 186 3m Demihuman Level 2 Shadow Medium 2m 2m Item ID: 27387
________________________
Increases physical damage inflicted on Demon race enemies by 5%.
________________________
When equipped with Cursed Raydric Card:
Increases physical damage inflicted on Demon race enemies by 5%.
________________________
Type: Card
Compound on: Accessory (Right)
Weight: 1
Cursed Butler 180 3m Undead Level 2 Undead Medium 2m 2m Item ID: 27388
________________________
Increases HP Recovery Rate by 30%.
________________________
When equipped with Zombie Card:
MaxHP +15%
________________________
Type: Card
Compound on: Accessory
Weight: 1
Cursed Servant 184 3m Undead Level 2 Undead Medium 2m 2m Item ID: 27388
________________________
Increases HP Recovery Rate by 30%.
________________________
When equipped with Zombie Card:
MaxHP +15%
________________________
Type: Card
Compound on: Accessory
Weight: 1
Mutated Thorn 185 50 Formless Level 3 Fire Medium 0 0

Walkthrough


Overview
  • ORANGE: Start Point
  • BLUE: Left side (50 mobs)
  • GREEN: Right side (50 mobs)
  • YELLOW: Start Position / Portal Location
  • PURPLE: MVP Summoning Location
  • RED: MVP Fighting Arena. Refer to Skills & Mechanics.



Upon entering the instance, you start at the orange spot. You will see Oscar. The party leader must talk to the NPC to initiate the battle. All party members will be randomly split to the left side (blue box) and right (green box) of the map. Monsters will appear by trigger. You must clear 50 monsters in order to unlock the portal (yellow). If the other side is not cleared, the portal will lead you to the other side. You can have your support party members not move and they will be safe until you finish clearing your side.


After defeating one side of monsters, there is a chance a Prime Corruption Root will spawn in the center corridor and you must kill it within 30 seconds. If you fail to kill it on time, the Prime Corruption Root will kill all party members on screen (15x15) and then Oscar will purify it (defeat it for you). The amount of Prime Corruption Root spawned depends on the difficulty level. Two or more can spawn at difficulty level 4 while up to five can spawn at difficulty level 10. In order to have an opportunity in defeating the Prime Corruption Root, both sides must be cleared simultaneously so that the party can reach the center corridor in time. Alternatively, the party can entirely avoid the monster without any penalties other than less rewards from Oscar.


Once both sides has been cleared, the portal will lead to the center corridor where you will meet with Oscar who will lead you to battle against Phantom of Amdarais.


There is ~10% chance that instead of Phantom of Amdarais, players would battle against Phantom of Himmelmez. Some Skills & Mechanics may differ and you would have the opportunity to get her card.

Skills & Mechanics

MechanicDifficulty LevelDescription
Fighting Arena Lv 1 or Higher If the MVP moves away from the center fighting arena, Oscar will announce that the MVP must be brought back to the arena within 30 seconds or the battle will restart.
Health Regeneration Lv 1 or Higher The MVP heals passively (300,000 * Difficulty Level) HP every 2 seconds.
Random Party Teleport Lv 1 or Higher When the MVP receives a large amount of damage in a short amount of time, it will randomly teleport all party members within the Fighting Arena. The threshold value for this to occur will depend on difficulty level.
Firewall (X Pattern) Lv 1 or Higher Spawns firewall in an incremental pattern that will push you very far away.
Ground Drive (Ver. 1) Lv 1 or Higher Casts Heaven's Drive on the center of the MVP and spreads incrementally in a (+) pattern.
Ground Drive (Ver. 2) Lv 1 or Higher Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern.
Immune Property Lv 1 or Higher Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern.
Grand Darkness (Grid) Lv 1 or Higher When the MVP is below 90% HP, a grid of Mutated Thorn will appear on the map. After 10 seconds, all surviving Mutated Thorn will hide and cast Grand Darkness for 30 seconds. You can kill the Mutated Thorn so they do not cast Grand Darkness.
Grand Darkness Lv 1 or Higher Phantom of Amdarais Exclusive Skill. The MVP will cast Shadow Property version of Grand Darkness that will follow him around.
Grand Cross Lv 1 or Higher Phantom of Himmelmez Exclusive Skill. The MVP will cast Holy Property Grand Cross that will follow her around.
Rain of Meteor Lv 1 or Higher Lands fire property meteor (magical damage) on the center of the MVP and spreads incrementally in either a (x) or (+) pattern.
Demonic Hell Judgement Lv 1 or Higher A 1 second cast time skill with a 13x13 area of effect with a warning red tile on the floor. This skill deals physical damage (defense-piercing and dark property) and inflicts a random status effect. The damage is either melee or range depending on how close you are to the MVP.
Ganbantein Lv 1 or Higher Instantly removes all ground spells in a 9x9 area on the center of the MVP.
Shield Reflect Lv 1 or Higher A skill that reflects a portion of all melee physical damage back to the user.
Change Undead Lv 1 or Higher Phantom of Amdarais Exclusive Skill. Changes the MVP elemental property from Shadow to Undead.
Change Darkness Lv 1 or Higher Phantom of Himmelmez Exclusive Skill. Changes the MVP elemental property from Holy to Shadow.
Spawn Mutating Khalitzburg Lv 1 or Higher When the MVP is below 70% HP, it will spawn Mutating Khalitzburg.
Spawn Mutating White Knight Lv 1 or Higher When the MVP is below 50% HP, it will spawn Mutating White Knight.
Spawn Cursed Raydric Archer Lv 1 or Higher When the MVP is below 30% HP, it will spawn Cursed Raydric Archer.
Max Pain Lv 3 or Higher Occurs when the MVP is below 70% Health. This skill will change the MVP into a golden color that will keep track of all damage the MVP receives and returns the damage proportionally to all players on the screen.
The best method is to stop damaging the MVP when the first Mutated Khalitzburg spawns and time the skill. Phantom Amdarais's Max Pain has a 10 second duration with a 30 second cooldown which gives players a 20 second window for damaging.
Grim Reaper Lv 3 or Higher Reaper Yanku spawns as an NPC and will slowly walk to the MVP. When it reaches the MVP, the Health Regeneration mechanic reduces by 50,000 HP per 2 seconds while its attack will increase. This effect can stack.
Gradual Gravity Lv 9 or Higher Casts a debuff that reduces your HP by a certain percentage of your max HP per second. This effect can kill you. The best counter to this is to constantly use potions.
Circle Arena Lv 9 or Higher A blue circle effect will appear randomly in the Fighting Arena. Within 1 minute, players must lure the MVP inside of this circle. If not, the MVP will gain enrage and deal more damage.

Rewards

After defeating , a treasure chest NPC spawns in the middle. When you click on it, temporal items will drop on the floor. The amount of rewards scales with difficulty level.

Reward ItemDifficulty Level
Lv. 1Lv. 2Lv. 3Lv. 4Lv. 5Lv. 6Lv. 7Lv. 8Lv. 9Lv. 10
Sealed Circlet of Time1 ÷ 51 ÷ 62 ÷ 72 ÷ 83 ÷ 93 ÷ 104 ÷ 104 ÷ 105 ÷ 105 ÷ 10
Temporal Gemstone0 ÷ 00 ÷ 01 ÷ 31 ÷ 41 ÷ 41 ÷ 52 ÷ 52 ÷ 62 ÷ 62 ÷ 7
Temporal Spell0 ÷ 00 ÷ 00 ÷ 00 ÷ 01 ÷ 33 ÷ 75 ÷ 118 ÷ 1611 ÷ 2214 ÷ 28
Temporal Fragment1 ÷ 151 ÷ 201 ÷ 251 ÷ 302 ÷ 302 ÷ 303 ÷ 303 ÷ 304 ÷ 304 ÷ 30

In addition, each party member will receive Sealed Circlet of Time from Oscar. The quantity received depends on the party's performance.

The NPC will give 1x Sealed Circlet of Time for each of the following tasks:

  • Defeat the
  • Defeat all Prime Corruption Root before Oscar purifies them.
  • Defeat the without it Enraging and without any restarts.

Regarding general monster drops:



Item Exchange

You can exchange your rewards for items and weapons.

ItemExchangeNPCLocation
Temporal Circlet Headgear5x Sealed Circlet of Time
HUGINN2001
/navi glast_01 141/291
Sealed Conversion Reward1x Sealed Circlet of Time
Mutating White Knight Card50x Temporal Spell
Mutating Khalitzburg Card70x Temporal Spell
Royal / Guardian Weapons
(random)
2x Temporal Gemstone
20x Temporal Fragment

MUNINN2003
/navi glast_01 139/291
Royal / Guardian Weapons
(selectable)
20x Temporal Spell


Sealed Conversion

When you exchange 1 Sealed Temporal Circlet, you can be rewarded with up to 4 conversions:

ItemReward chanceConversions
Temporal Fragment92%
  • 4x - 85.7%
  • 8x - 12.3%
  • 12x - 1.6%
  • 16x - 0.4%
Temporal Gemstone7.65%
  • 1x - 76.7%
  • 2x - 17.8%
  • 3x - 4.5%
  • 4x - 1%
Temporal Spell0.35%
  • 1x - 57.1%
  • 2x - 20%
  • 3x - 20%
  • 4x - 2.9%

Royal & Guardian Weapons (Cost 10x Temporal Spell)

ItemDescription

Guardian Knight Axe
Item description

Guardian Knight Claymore
Item description

Guardian Knight Axe
Item description

Royal Knuckle
Item description

Royal Magician Staff
Item description

Royal Huuma Shuriken
Item description

Royal Knight Bow
Item description

Royal Knight Archer Bow
Item description

Guardian Knight Claymore
Item description

Royal Cleric Staff
Item description

Royal Magician Wand
Item description

Royal Foxtail
Item description

Royal Whip
Item description

Guardian Knight Battle Axe
Item description

Royal Sage Book
Item description

Royal Gladius (R)
Item description

Royal Gladius (L)
Item description

Royal Magician Dagger
Item description

Royal Chello
Item description

Royal Revolver
Item description

Guardian Knight Jewel Sword
Item description

Royal Pillar
Item description

Royal Syringe
Item description

Royal Alchemy Staff
Item description

Temporal Circlet (Cost 10x Sealed Circlet of Time)

ItemDescription

Temporal Circlet (Rune Knight)
Item description

Temporal Circlet (Royal Guard)
Item description

Temporal Circlet (Mechanic)
Item description

Temporal Circlet (Genetic)
Item description

Temporal Circlet (Guillotine Cross)
Item description

Temporal Circlet (Shadow Chaser)
Item description

Temporal Circlet (Archbishop)
Item description

Temporal Circlet (Sura)
Item description

Temporal Circlet (Warlock)
Item description

Temporal Circlet (Sorcerer)
Item description

Temporal Circlet (Ranger)
Item description

Temporal Circlet (Wanderer & Minstrel)
Item description

Temporal Circlet (Star Emperor)
Item description

Temporal Circlet (Soul Reaper)
Item description

Temporal Circlet (Rebellion)
Item description

Temporal Circlet (Oboro)
Item description

Temporal Circlet (Kagerou)
Item description

Temporal Circlet (Super Novice)
Item description

Temporal Circlet (Summoner)
Item description

Temporal Circlet (Rune Knight)
Item description

Temporal Circlet (Royal Guard)
Item description

Temporal Circlet (Mechanic)
Item description

Temporal Circlet (Genetic)
Item description

Temporal Circlet (Guillotine Cross)
Item description

Temporal Circlet (Shadow Chaser)
Item description

Temporal Circlet (Archbishop)
Item description

Temporal Circlet (Sura)
Item description

Temporal Circlet (Warlock)
Item description

Temporal Circlet (Sorcerer)
Item description

Temporal Circlet (Ranger)
Item description

Temporal Circlet (Wanderer & Minstrel)
Item description

Temporal Circlet (Star Emperor)
Item description

Temporal Circlet (Soul Reaper)
Item description

Temporal Circlet (Rebellion)
Item description

Temporal Circlet (Oboro)
Item description

Temporal Circlet (Kagerou)
Item description

Temporal Circlet (Super Novice)
Item description

Temporal Circlet (Summoner)
Item description


Temporal Circlet Enchantment


OSC0005
/navi glast_01 137/291
Talk to NPC OSC0005 to enchant your Temporal Circlet.
Probability percentages are approximated, extrapolated and rounded based on large sample size of user gathered trials.
First EnchantSecond Enchant (Normal)Second Enchant (Special)Third Enchant
Slot Location4th3th2nd
Material10x Temporal Fragment20x Temporal Fragment2x Temporal Gemstone2x Temporal Spell
Possible Enchants INT+1 INT+1 Temporal Jewel (STR) Lv 1 Sharp1
INT+2 INT+2 Temporal Jewel (STR) Lv 2 Sharp2
INT+3 INT+3 Temporal Jewel (STR) Lv 3 Sharp3
INT+4 INT+4 Temporal Jewel (AGI) Lv 1 Sharp4
STR+1 STR+1 Temporal Jewel (AGI) Lv 2 Spell10
STR+2 STR+2 Temporal Jewel (AGI) Lv 3 Expert Archer2
STR+3 STR+3 Temporal Jewel (VIT) Lv 1 Expert Archer3
STR+4 STR+4 Temporal Jewel (VIT) Lv 2 Expert Archer4
VIT+1 VIT+1 Temporal Jewel (VIT) Lv 3 DelayafterAttack1Lv
VIT+2 VIT+2 Temporal Jewel (INT) Lv 1 DelayafterAttack2Lv
VIT+3 VIT+3 Temporal Jewel (INT) Lv 2 DelayafterAttack3Lv
VIT+4 VIT+4 Temporal Jewel (INT) Lv 3 Attack Delay 4
LUK+1 LUK+1 Temporal Jewel (DEX) Lv 1 Spell1
LUK+2 LUK+2 Temporal Jewel (DEX) Lv 2 Spell2
LUK+3 LUK+3 Temporal Jewel (DEX) Lv 3 Spell3
LUK+4 LUK+4 Temporal Jewel (LUK) Lv 1 Spell4
- Temporal Jewel (STR) Lv 1 Temporal Jewel (LUK) Lv 2 Unyeilding Lv. 1
- Temporal Jewel (STR) Lv 2 Temporal Jewel (LUK) Lv 3 Mettle Lv. 1
- Temporal Jewel (STR) Lv 3 - Affection Lv. 1
- Temporal Jewel (AGI) Lv 1 - Adamantine Lv. 1
- Temporal Jewel (AGI) Lv 2 - Master Archer Lv. 1
- Temporal Jewel (AGI) Lv 3 - Magic Essence Lv. 1
- Temporal Jewel (VIT) Lv 1 - Acute Lv. 1
- Temporal Jewel (VIT) Lv 2 - -
- Temporal Jewel (VIT) Lv 3 - -
- Temporal Jewel (INT) Lv 1 - -
- Temporal Jewel (INT) Lv 2 - -
- Temporal Jewel (INT) Lv 3 - -
- Temporal Jewel (DEX) Lv 1 - -
- Temporal Jewel (DEX) Lv 2 - -
- Temporal Jewel (DEX) Lv 3 - -
- Temporal Jewel (LUK) Lv 1 - -
- Temporal Jewel (LUK) Lv 2 - -
- Temporal Jewel (LUK) Lv 3 - -

If you receive Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence or Acute on the third enchant, it can be leveled in a similar fashion to Bio5 Headgears.

Level 1 -> Level 24
Level 2 -> Level 36
Level 3 -> Level 48
Level 4 -> Level 510
Level 5 -> Level 612
Level 6 -> Level 716
Level 7 -> Level 820
Level 8 -> Level 928
Level 9 -> Level 1040

Note:

  • Every level upgrade attempt has a chance of failure.
  • If you fail on level 2 or higher, the enchant level will be downgraded by 1 level.
  • If you fail on level 1, you will only lose material and the enchant will remain Lv1.
  • No item destruction on failure.


Enchantment Reset

You can reset the headgear (all enchants at once, not selectable) with two options: