
Instance Information |
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Difficulty Level |
Old Glast Heim Challenge Mode has a selectable difficulty system where you can unlock stronger versions of the instance after completing an easier version of the instance.
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Higher difficulty levels will do the following:
Note:
Monster Sprite | Name | Level | HP | Race | Element | Size | Base Exp | Job Exp | Card |
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195 | 2000m | Angel | Level 3 Holy | Medium | 54m | 38m |
Item ID: 27381 ________________________ Increases Holy and Neutral elemental magic damage by 100%. Increases damage taken from all elemental attacks by 30%. ________________________ Type: Card Compound on: Garment Weight: 1 |
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192 | 2000m | Demon | Level 3 Shadow | Large | 53m | 37m |
Item ID: 27383 ________________________ MaxHP +10% MaxSP +5% ________________________ When equipped with ![]() ATK +5% MATK +5% ________________________ When equipped with ![]() ATK +10% MATK +10% ________________________ Type: Card Compound on: Shoes Weight: 1 |
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Mutating White Knight![]() |
188 | 3m | Undead | Level 3 Shadow | Large | 2m | 2m |
Item ID: 27384 ________________________ MATK +15 Increases magical damage inflicted on Medium and Large size enemies by 20%. ________________________ When equipped with ![]() Decreases damage from Medium and Large size enemies by additional 5%. ________________________ Type: Card Compound on: Weapon Weight: 1 |
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Prime Corruption Root![]() |
190 | 37m | Demon | Level 3 Earth | Large | 27m | 19m |
Item ID: 27382 ________________________ ATK +30 MATK +30 ________________________ When equipped with ![]() Increases Fire and Neutral elemental magic damage by 30%. ________________________ Type: Card Compound on: Garment Weight: 1 |
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Mutating Khalitzburg![]() |
185 | 3m | Undead | Level 3 Shadow | Medium | 2m | 2m |
Item ID: 27385 ________________________ MDEF +10 Decreases physical and magical damage from Medium and Large size enemies by 25%. ________________________ When equipped with ![]() Increases damage inflicted on Medium and Large size enemies by additional 5%. ________________________ Type: Card Compound on: Shield Weight: 1 |
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Cursed Raydric![]() |
182 | 3m | Demihuman | Level 2 Shadow | Medium | 2m | 2m |
Item ID: 27386 ________________________ Increases physical damage inflicted on Undead race enemies by 5%. ________________________ When equipped with ![]() Increases physical damage inflicted on Undead race enemies by 5%. ________________________ Type: Card Compound on: Accessory (Left) Weight: 1 |
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Cursed Raydric Archer![]() |
186 | 3m | Demihuman | Level 2 Shadow | Medium | 2m | 2m |
Item ID: 27387 ________________________ Increases physical damage inflicted on Demon race enemies by 5%. ________________________ When equipped with ![]() Increases physical damage inflicted on Demon race enemies by 5%. ________________________ Type: Card Compound on: Accessory (Right) Weight: 1 |
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Cursed Butler![]() |
180 | 3m | Undead | Level 2 Undead | Medium | 2m | 2m |
Item ID: 27388 ________________________ Increases HP Recovery Rate by 30%. ________________________ When equipped with ![]() MaxHP +15% ________________________ Type: Card Compound on: Accessory Weight: 1 |
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Cursed Servant![]() |
184 | 3m | Undead | Level 2 Undead | Medium | 2m | 2m |
Item ID: 27388 ________________________ Increases HP Recovery Rate by 30%. ________________________ When equipped with ![]() MaxHP +15% ________________________ Type: Card Compound on: Accessory Weight: 1 |
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Mutated Thorn![]() |
185 | 50 | Formless | Level 3 Fire | Medium | 0 | 0 |
Overview
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Upon entering the instance, you start at the orange spot. You will see Oscar. The party leader must talk to the NPC to initiate the battle. All party members will be randomly split to the left side (blue box) and right (green box) of the map. Monsters will appear by trigger. You must clear 50 monsters in order to unlock the portal (yellow). If the other side is not cleared, the portal will lead you to the other side. You can have your support party members not move and they will be safe until you finish clearing your side. |
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After defeating one side of monsters, there is a chance a Prime Corruption Root ![]() ![]() ![]() ![]() |
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Once both sides has been cleared, the portal will lead to the center corridor where you will meet with Oscar who will lead you to battle against Phantom of Amdarais ![]() |
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There is ~10% chance that instead of Phantom of Amdarais ![]() ![]() |
Mechanic | Difficulty Level | Description |
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Fighting Arena | Lv 1 or Higher | If the MVP moves away from the center fighting arena, Oscar will announce that the MVP must be brought back to the arena within 30 seconds or the battle will restart. |
Health Regeneration | Lv 1 or Higher | The MVP heals passively (300,000 * Difficulty Level) HP every 2 seconds. |
Random Party Teleport | Lv 1 or Higher | When the MVP receives a large amount of damage in a short amount of time, it will randomly teleport all party members within the Fighting Arena. The threshold value for this to occur will depend on difficulty level. |
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Lv 1 or Higher | Spawns firewall in an incremental pattern that will push you very far away. |
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Lv 1 or Higher | Casts Heaven's Drive on the center of the MVP and spreads incrementally in a (+) pattern. |
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Lv 1 or Higher | Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern. |
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Lv 1 or Higher | Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern. |
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Lv 1 or Higher | When the MVP is below 90% HP, a grid of Mutated Thorn![]() ![]() ![]() ![]() ![]() |
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Lv 1 or Higher | Phantom of Amdarais![]() ![]() |
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Lv 1 or Higher | Phantom of Himmelmez![]() |
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Lv 1 or Higher | Lands fire property meteor (magical damage) on the center of the MVP and spreads incrementally in either a (x) or (+) pattern. |
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Lv 1 or Higher | A 1 second cast time skill with a 13x13 area of effect with a warning red tile on the floor. This skill deals physical damage (defense-piercing and dark property) and inflicts a random status effect. The damage is either melee or range depending on how close you are to the MVP. |
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Lv 1 or Higher | Instantly removes all ground spells in a 9x9 area on the center of the MVP. |
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Lv 1 or Higher | A skill that reflects a portion of all melee physical damage back to the user. |
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Lv 1 or Higher | Phantom of Amdarais![]() |
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Lv 1 or Higher | Phantom of Himmelmez![]() |
Spawn Mutating Khalitzburg![]() |
Lv 1 or Higher | When the MVP is below 70% HP, it will spawn Mutating Khalitzburg![]() |
Spawn Mutating White Knight![]() |
Lv 1 or Higher | When the MVP is below 50% HP, it will spawn Mutating White Knight![]() |
Spawn Cursed Raydric Archer![]() |
Lv 1 or Higher | When the MVP is below 30% HP, it will spawn Cursed Raydric Archer![]() |
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Lv 3 or Higher | Occurs when the MVP is below 70% Health. This skill will change the MVP into a golden color that will keep track of all damage the MVP receives and returns the damage proportionally to all players on the screen. The best method is to stop damaging the MVP when the first Mutated Khalitzburg spawns and time the skill. Phantom Amdarais's Max Pain has a 10 second duration with a 30 second cooldown which gives players a 20 second window for damaging. |
Grim Reaper | Lv 3 or Higher | Reaper Yanku spawns as an NPC and will slowly walk to the MVP. When it reaches the MVP, the Health Regeneration mechanic reduces by 50,000 HP per 2 seconds while its attack will increase. This effect can stack. |
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Lv 9 or Higher | Casts a debuff that reduces your HP by a certain percentage of your max HP per second. This effect can kill you. The best counter to this is to constantly use potions. |
Circle Arena | Lv 9 or Higher | A blue circle effect will appear randomly in the Fighting Arena. Within 1 minute, players must lure the MVP inside of this circle. If not, the MVP will gain enrage and deal more damage. |
After defeating , a treasure chest NPC spawns in the middle. When you click on it, temporal items will drop on the floor. The amount of rewards scales with difficulty level.
Reward Item | Difficulty Level | |||||||||
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Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | |
![]() | 1 ÷ 5 | 1 ÷ 6 | 2 ÷ 7 | 2 ÷ 8 | 3 ÷ 9 | 3 ÷ 10 | 4 ÷ 10 | 4 ÷ 10 | 5 ÷ 10 | 5 ÷ 10 |
![]() | 0 ÷ 0 | 0 ÷ 0 | 1 ÷ 3 | 1 ÷ 4 | 1 ÷ 4 | 1 ÷ 5 | 2 ÷ 5 | 2 ÷ 6 | 2 ÷ 6 | 2 ÷ 7 |
![]() | 0 ÷ 0 | 0 ÷ 0 | 0 ÷ 0 | 0 ÷ 0 | 1 ÷ 3 | 3 ÷ 7 | 5 ÷ 11 | 8 ÷ 16 | 11 ÷ 22 | 14 ÷ 28 |
![]() | 1 ÷ 15 | 1 ÷ 20 | 1 ÷ 25 | 1 ÷ 30 | 2 ÷ 30 | 2 ÷ 30 | 3 ÷ 30 | 3 ÷ 30 | 4 ÷ 30 | 4 ÷ 30 |
In addition, each party member will receive Sealed Circlet of Time from Oscar. The quantity received depends on the party's performance.
The NPC will give 1x Sealed Circlet of Time for each of the following tasks:
Regarding general monster drops:
You can exchange your rewards for items and weapons.
Item | Exchange | NPC | Location |
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Temporal Circlet Headgear | 5x ![]() | ![]() HUGINN2001 | |
Sealed Conversion Reward | 1x ![]() | ||
![]() | 50x ![]() | ||
![]() | 70x ![]() | ||
Royal / Guardian Weapons (random) | 2x ![]() 20x ![]() | ![]() MUNINN2003 | |
Royal / Guardian Weapons (selectable) | 20x ![]() |
When you exchange 1 Sealed Temporal Circlet, you can be rewarded with up to 4 conversions:
Item | Reward chance | Conversions |
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![]() | 92% |
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![]() | 7.65% |
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![]() | 0.35% |
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Item | Description | |
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![]() Temporal Circlet (Rune Knight) |
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![]() Temporal Circlet (Royal Guard) |
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![]() Temporal Circlet (Mechanic) |
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![]() Temporal Circlet (Genetic) |
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![]() Temporal Circlet (Guillotine Cross) |
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![]() Temporal Circlet (Shadow Chaser) |
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![]() Temporal Circlet (Archbishop) |
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![]() Temporal Circlet (Sura) |
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![]() Temporal Circlet (Warlock) |
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![]() Temporal Circlet (Sorcerer) |
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![]() Temporal Circlet (Ranger) |
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![]() Temporal Circlet (Wanderer & Minstrel) |
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![]() Temporal Circlet (Star Emperor) |
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![]() Temporal Circlet (Soul Reaper) |
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![]() Temporal Circlet (Rebellion) |
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![]() Temporal Circlet (Oboro) |
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![]() Temporal Circlet (Kagerou) |
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![]() Temporal Circlet (Super Novice) |
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![]() Temporal Circlet (Summoner) |
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![]() OSC0005 | Talk to NPC OSC0005 to enchant your Temporal Circlet. |
Probability percentages are approximated, extrapolated and rounded based on large sample size of user gathered trials. |
First Enchant | Second Enchant (Normal) | Second Enchant (Special) | Third Enchant | |
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Slot Location | 4th | 3th | 2nd | |
Material | 10x ![]() | 20x ![]() | 2x ![]() | 2x ![]() |
Possible Enchants | ![]() |
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If you receive Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence or Acute on the third enchant, it can be leveled in a similar fashion to Bio5 Headgears.
Level 1 -> Level 2 | 4 |
Level 2 -> Level 3 | 6 |
Level 3 -> Level 4 | 8 |
Level 4 -> Level 5 | 10 |
Level 5 -> Level 6 | 12 |
Level 6 -> Level 7 | 16 |
Level 7 -> Level 8 | 20 |
Level 8 -> Level 9 | 28 |
Level 9 -> Level 10 | 40 |
Note:
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You can reset the headgear (all enchants at once, not selectable) with two options: