Instance Information |
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Difficulty Level |
Old Glast Heim Challenge Mode has a selectable difficulty system where you can unlock stronger versions of the instance after completing an easier version of the instance.
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Higher difficulty levels will do the following:
Note:
Monster Sprite | Name | Level | HP | Race | Element | Size | Base Exp | Job Exp | Card |
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Phantom of Himmelmez | 195 | 2000m | Angel | Level 3 Holy | Medium | 54m | 38m |
Item ID: 27381 ________________________ Increases Holy and Neutral elemental magic damage by 100%. Increases damage taken from all elemental attacks by 30%. ________________________ Type: Card Compound on: Garment Weight: 1 |
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Phantom of Amdarais | 192 | 2000m | Demon | Level 3 Shadow | Large | 53m | 37m |
Item ID: 27383 ________________________ MaxHP +10% MaxSP +5% ________________________ When equipped with Amdarais Card: ATK +5% MATK +5% ________________________ When equipped with Realized Amdarais Card: ATK +10% MATK +10% ________________________ Type: Card Compound on: Shoes Weight: 1 |
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Mutating White Knight | 188 | 3m | Undead | Level 3 Shadow | Large | 2m | 2m |
Item ID: 27384 ________________________ MATK +15 Increases magical damage inflicted on Medium and Large size enemies by 20%. ________________________ When equipped with Mutating Khalitzburg Card Decreases damage from Medium and Large size enemies by additional 5%. ________________________ Type: Card Compound on: Weapon Weight: 1 |
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Prime Corruption Root | 190 | 37m | Demon | Level 3 Earth | Large | 27m | 19m |
Item ID: 27382 ________________________ ATK +30 MATK +30 ________________________ When equipped with Realized Corruption Root Card: Increases Fire and Neutral elemental magic damage by 30%. ________________________ Type: Card Compound on: Garment Weight: 1 |
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Mutating Khalitzburg | 185 | 3m | Undead | Level 3 Shadow | Medium | 2m | 2m |
Item ID: 27385 ________________________ MDEF +10 Decreases physical and magical damage from Medium and Large size enemies by 25%. ________________________ When equipped with Mutating White Knight Card: Increases damage inflicted on Medium and Large size enemies by additional 5%. ________________________ Type: Card Compound on: Shield Weight: 1 |
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Cursed Raydric | 182 | 3m | Demihuman | Level 2 Shadow | Medium | 2m | 2m |
Item ID: 27386 ________________________ Increases physical damage inflicted on Undead race enemies by 5%. ________________________ When equipped with Cursed Raydric Archer Card: Increases physical damage inflicted on Undead race enemies by 5%. ________________________ Type: Card Compound on: Accessory (Left) Weight: 1 |
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Cursed Raydric Archer | 186 | 3m | Demihuman | Level 2 Shadow | Medium | 2m | 2m |
Item ID: 27387 ________________________ Increases physical damage inflicted on Demon race enemies by 5%. ________________________ When equipped with Cursed Raydric Card: Increases physical damage inflicted on Demon race enemies by 5%. ________________________ Type: Card Compound on: Accessory (Right) Weight: 1 |
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Cursed Butler | 180 | 3m | Undead | Level 2 Undead | Medium | 2m | 2m |
Item ID: 27388 ________________________ Increases HP Recovery Rate by 30%. ________________________ When equipped with Zombie Card: MaxHP +15% ________________________ Type: Card Compound on: Accessory Weight: 1 |
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Cursed Servant | 184 | 3m | Undead | Level 2 Undead | Medium | 2m | 2m |
Item ID: 27388 ________________________ Increases HP Recovery Rate by 30%. ________________________ When equipped with Zombie Card: MaxHP +15% ________________________ Type: Card Compound on: Accessory Weight: 1 |
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Mutated Thorn | 185 | 50 | Formless | Level 3 Fire | Medium | 0 | 0 |
Overview
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Upon entering the instance, you start at the orange spot. You will see Oscar. The party leader must talk to the NPC to initiate the battle. All party members will be randomly split to the left side (blue box) and right (green box) of the map. Monsters will appear by trigger. You must clear 50 monsters in order to unlock the portal (yellow). If the other side is not cleared, the portal will lead you to the other side. You can have your support party members not move and they will be safe until you finish clearing your side. |
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After defeating one side of monsters, there is a chance a Prime Corruption Root will spawn in the center corridor and you must kill it within 30 seconds. If you fail to kill it on time, the Prime Corruption Root will kill all party members on screen (15x15) and then Oscar will purify it (defeat it for you). The amount of Prime Corruption Root spawned depends on the difficulty level. Two or more can spawn at difficulty level 4 while up to five can spawn at difficulty level 10. In order to have an opportunity in defeating the Prime Corruption Root, both sides must be cleared simultaneously so that the party can reach the center corridor in time. Alternatively, the party can entirely avoid the monster without any penalties other than less rewards from Oscar. |
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Once both sides has been cleared, the portal will lead to the center corridor where you will meet with Oscar who will lead you to battle against Phantom of Amdarais. |
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There is ~10% chance that instead of Phantom of Amdarais, players would battle against Phantom of Himmelmez. Some Skills & Mechanics may differ and you would have the opportunity to get her card. |
Mechanic | Difficulty Level | Description |
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Fighting Arena | Lv 1 or Higher | If the MVP moves away from the center fighting arena, Oscar will announce that the MVP must be brought back to the arena within 30 seconds or the battle will restart. |
Health Regeneration | Lv 1 or Higher | The MVP heals passively (300,000 * Difficulty Level) HP every 2 seconds. |
Random Party Teleport | Lv 1 or Higher | When the MVP receives a large amount of damage in a short amount of time, it will randomly teleport all party members within the Fighting Arena. The threshold value for this to occur will depend on difficulty level. |
Firewall (X Pattern) | Lv 1 or Higher | Spawns firewall in an incremental pattern that will push you very far away. |
Ground Drive (Ver. 1) | Lv 1 or Higher | Casts Heaven's Drive on the center of the MVP and spreads incrementally in a (+) pattern. |
Ground Drive (Ver. 2) | Lv 1 or Higher | Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern. |
Immune Property | Lv 1 or Higher | Casts Heaven's Drive on the center of the MVP, then around MVP in a square pattern, followed by a spread incrementally in a (+) pattern. |
Grand Darkness (Grid) | Lv 1 or Higher | When the MVP is below 90% HP, a grid of Mutated Thorn will appear on the map. After 10 seconds, all surviving Mutated Thorn will hide and cast Grand Darkness for 30 seconds. You can kill the Mutated Thorn so they do not cast Grand Darkness. |
Grand Darkness | Lv 1 or Higher | Phantom of Amdarais Exclusive Skill. The MVP will cast Shadow Property version of Grand Darkness that will follow him around. |
Grand Cross | Lv 1 or Higher | Phantom of Himmelmez Exclusive Skill. The MVP will cast Holy Property Grand Cross that will follow her around. |
Rain of Meteor | Lv 1 or Higher | Lands fire property meteor (magical damage) on the center of the MVP and spreads incrementally in either a (x) or (+) pattern. |
Demonic Hell Judgement | Lv 1 or Higher | A 1 second cast time skill with a 13x13 area of effect with a warning red tile on the floor. This skill deals physical damage (defense-piercing and dark property) and inflicts a random status effect. The damage is either melee or range depending on how close you are to the MVP. |
Ganbantein | Lv 1 or Higher | Instantly removes all ground spells in a 9x9 area on the center of the MVP. |
Shield Reflect | Lv 1 or Higher | A skill that reflects a portion of all melee physical damage back to the user. |
Change Undead | Lv 1 or Higher | Phantom of Amdarais Exclusive Skill. Changes the MVP elemental property from Shadow to Undead. |
Change Darkness | Lv 1 or Higher | Phantom of Himmelmez Exclusive Skill. Changes the MVP elemental property from Holy to Shadow. |
Spawn Mutating Khalitzburg | Lv 1 or Higher | When the MVP is below 70% HP, it will spawn Mutating Khalitzburg. |
Spawn Mutating White Knight | Lv 1 or Higher | When the MVP is below 50% HP, it will spawn Mutating White Knight. |
Spawn Cursed Raydric Archer | Lv 1 or Higher | When the MVP is below 30% HP, it will spawn Cursed Raydric Archer. |
Max Pain | Lv 3 or Higher | Occurs when the MVP is below 70% Health. This skill will change the MVP into a golden color that will keep track of all damage the MVP receives and returns the damage proportionally to all players on the screen. The best method is to stop damaging the MVP when the first Mutated Khalitzburg spawns and time the skill. Phantom Amdarais's Max Pain has a 10 second duration with a 30 second cooldown which gives players a 20 second window for damaging. |
Grim Reaper | Lv 3 or Higher | Reaper Yanku spawns as an NPC and will slowly walk to the MVP. When it reaches the MVP, the Health Regeneration mechanic reduces by 50,000 HP per 2 seconds while its attack will increase. This effect can stack. |
Gradual Gravity | Lv 9 or Higher | Casts a debuff that reduces your HP by a certain percentage of your max HP per second. This effect can kill you. The best counter to this is to constantly use potions. |
Circle Arena | Lv 9 or Higher | A blue circle effect will appear randomly in the Fighting Arena. Within 1 minute, players must lure the MVP inside of this circle. If not, the MVP will gain enrage and deal more damage. |
After defeating , a treasure chest NPC spawns in the middle. When you click on it, temporal items will drop on the floor. The amount of rewards scales with difficulty level.
Reward Item | Difficulty Level | |||||||||
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Lv. 1 | Lv. 2 | Lv. 3 | Lv. 4 | Lv. 5 | Lv. 6 | Lv. 7 | Lv. 8 | Lv. 9 | Lv. 10 | |
Sealed Circlet of Time | 1 ÷ 5 | 1 ÷ 6 | 2 ÷ 7 | 2 ÷ 8 | 3 ÷ 9 | 3 ÷ 10 | 4 ÷ 10 | 4 ÷ 10 | 5 ÷ 10 | 5 ÷ 10 |
Temporal Gemstone | 0 ÷ 0 | 0 ÷ 0 | 1 ÷ 3 | 1 ÷ 4 | 1 ÷ 4 | 1 ÷ 5 | 2 ÷ 5 | 2 ÷ 6 | 2 ÷ 6 | 2 ÷ 7 |
Temporal Spell | 0 ÷ 0 | 0 ÷ 0 | 0 ÷ 0 | 0 ÷ 0 | 1 ÷ 3 | 3 ÷ 7 | 5 ÷ 11 | 8 ÷ 16 | 11 ÷ 22 | 14 ÷ 28 |
Temporal Fragment | 1 ÷ 15 | 1 ÷ 20 | 1 ÷ 25 | 1 ÷ 30 | 2 ÷ 30 | 2 ÷ 30 | 3 ÷ 30 | 3 ÷ 30 | 4 ÷ 30 | 4 ÷ 30 |
In addition, each party member will receive Sealed Circlet of Time from Oscar. The quantity received depends on the party's performance.
The NPC will give 1x Sealed Circlet of Time for each of the following tasks:
Regarding general monster drops:
You can exchange your rewards for items and weapons.
Item | Exchange | NPC | Location |
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Temporal Circlet Headgear | 5x Sealed Circlet of Time | HUGINN2001 | |
Sealed Conversion Reward | 1x Sealed Circlet of Time | ||
Mutating White Knight Card | 50x Temporal Spell | ||
Mutating Khalitzburg Card | 70x Temporal Spell | ||
Royal / Guardian Weapons (random) | 2x Temporal Gemstone 20x Temporal Fragment | MUNINN2003 | |
Royal / Guardian Weapons (selectable) | 20x Temporal Spell |
When you exchange 1 Sealed Temporal Circlet, you can be rewarded with up to 4 conversions:
Item | Reward chance | Conversions |
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Temporal Fragment | 92% |
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Temporal Gemstone | 7.65% |
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Temporal Spell | 0.35% |
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Item | Description | |
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Temporal Circlet (Rune Knight) |
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Temporal Circlet (Royal Guard) |
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Temporal Circlet (Mechanic) |
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Temporal Circlet (Genetic) |
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Temporal Circlet (Guillotine Cross) |
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Temporal Circlet (Shadow Chaser) |
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Temporal Circlet (Archbishop) |
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Temporal Circlet (Sura) |
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Temporal Circlet (Warlock) |
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Temporal Circlet (Sorcerer) |
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Temporal Circlet (Ranger) |
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Temporal Circlet (Wanderer & Minstrel) |
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Temporal Circlet (Star Emperor) |
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Temporal Circlet (Soul Reaper) |
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Temporal Circlet (Rebellion) |
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Temporal Circlet (Oboro) |
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Temporal Circlet (Kagerou) |
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Temporal Circlet (Super Novice) |
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Temporal Circlet (Summoner) |
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Temporal Circlet (Rune Knight) |
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Temporal Circlet (Royal Guard) |
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Temporal Circlet (Mechanic) |
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Temporal Circlet (Genetic) |
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Temporal Circlet (Guillotine Cross) |
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Temporal Circlet (Shadow Chaser) |
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Temporal Circlet (Archbishop) |
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Temporal Circlet (Sura) |
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Temporal Circlet (Warlock) |
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Temporal Circlet (Sorcerer) |
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Temporal Circlet (Ranger) |
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Temporal Circlet (Wanderer & Minstrel) |
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Temporal Circlet (Star Emperor) |
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Temporal Circlet (Soul Reaper) |
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Temporal Circlet (Rebellion) |
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Temporal Circlet (Oboro) |
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Temporal Circlet (Kagerou) |
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Temporal Circlet (Super Novice) |
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Temporal Circlet (Summoner) |
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OSC0005 | Talk to NPC OSC0005 to enchant your Temporal Circlet. |
Probability percentages are approximated, extrapolated and rounded based on large sample size of user gathered trials. |
First Enchant | Second Enchant (Normal) | Second Enchant (Special) | Third Enchant | |
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Slot Location | 4th | 3th | 2nd | |
Material | 10x Temporal Fragment | 20x Temporal Fragment | 2x Temporal Gemstone | 2x Temporal Spell |
Possible Enchants | INT+1 | INT+1 | Temporal Jewel (STR) Lv 1 | Sharp1 |
INT+2 | INT+2 | Temporal Jewel (STR) Lv 2 | Sharp2 | |
INT+3 | INT+3 | Temporal Jewel (STR) Lv 3 | Sharp3 | |
INT+4 | INT+4 | Temporal Jewel (AGI) Lv 1 | Sharp4 | |
STR+1 | STR+1 | Temporal Jewel (AGI) Lv 2 | Spell10 | |
STR+2 | STR+2 | Temporal Jewel (AGI) Lv 3 | Expert Archer2 | |
STR+3 | STR+3 | Temporal Jewel (VIT) Lv 1 | Expert Archer3 | |
STR+4 | STR+4 | Temporal Jewel (VIT) Lv 2 | Expert Archer4 | |
VIT+1 | VIT+1 | Temporal Jewel (VIT) Lv 3 | DelayafterAttack1Lv | |
VIT+2 | VIT+2 | Temporal Jewel (INT) Lv 1 | DelayafterAttack2Lv | |
VIT+3 | VIT+3 | Temporal Jewel (INT) Lv 2 | DelayafterAttack3Lv | |
VIT+4 | VIT+4 | Temporal Jewel (INT) Lv 3 | Attack Delay 4 | |
LUK+1 | LUK+1 | Temporal Jewel (DEX) Lv 1 | Spell1 | |
LUK+2 | LUK+2 | Temporal Jewel (DEX) Lv 2 | Spell2 | |
LUK+3 | LUK+3 | Temporal Jewel (DEX) Lv 3 | Spell3 | |
LUK+4 | LUK+4 | Temporal Jewel (LUK) Lv 1 | Spell4 | |
- | Temporal Jewel (STR) Lv 1 | Temporal Jewel (LUK) Lv 2 | Unyeilding Lv. 1 | |
- | Temporal Jewel (STR) Lv 2 | Temporal Jewel (LUK) Lv 3 | Mettle Lv. 1 | |
- | Temporal Jewel (STR) Lv 3 | - | Affection Lv. 1 | |
- | Temporal Jewel (AGI) Lv 1 | - | Adamantine Lv. 1 | |
- | Temporal Jewel (AGI) Lv 2 | - | Master Archer Lv. 1 | |
- | Temporal Jewel (AGI) Lv 3 | - | Magic Essence Lv. 1 | |
- | Temporal Jewel (VIT) Lv 1 | - | Acute Lv. 1 | |
- | Temporal Jewel (VIT) Lv 2 | - | - | |
- | Temporal Jewel (VIT) Lv 3 | - | - | |
- | Temporal Jewel (INT) Lv 1 | - | - | |
- | Temporal Jewel (INT) Lv 2 | - | - | |
- | Temporal Jewel (INT) Lv 3 | - | - | |
- | Temporal Jewel (DEX) Lv 1 | - | - | |
- | Temporal Jewel (DEX) Lv 2 | - | - | |
- | Temporal Jewel (DEX) Lv 3 | - | - | |
- | Temporal Jewel (LUK) Lv 1 | - | - | |
- | Temporal Jewel (LUK) Lv 2 | - | - | |
- | Temporal Jewel (LUK) Lv 3 | - | - |
If you receive Unyielding, Mettle, Affection, Adamantine, Master Archer, Magic Essence or Acute on the third enchant, it can be leveled in a similar fashion to Bio5 Headgears.
Level 1 -> Level 2 | 4 |
Level 2 -> Level 3 | 6 |
Level 3 -> Level 4 | 8 |
Level 4 -> Level 5 | 10 |
Level 5 -> Level 6 | 12 |
Level 6 -> Level 7 | 16 |
Level 7 -> Level 8 | 20 |
Level 8 -> Level 9 | 28 |
Level 9 -> Level 10 | 40 |
Note:
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You can reset the headgear (all enchants at once, not selectable) with two options: