Skills Database


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Found a total of 1635 record(s) across 82 page(s). Displaying result(s) 1141-1160.

Storm Slash (Skill ID#5213 / DK_STORMSLASH)
Max Level 5 Can select no Source
Skill form Active Skill type Melee Physical Skill Target 1 Character
Description Storm Slash
Max Level: 5
Requirement: Two-handed Defense Lv.10, Hack and Slash Lv.5
Skill Form: Active
Type: Melee Physical
Target: 1 Character
Recovery: 2 AP
Description: Two-handed sword / TH axe skill.
Repeatedly slash at a target, inflicting Melee Physical damage. Giant Growth (Turisus Runestone) creates a 60% chance of doubling the damage.
This skill additionally increases damage,
depending on your Base Level and POW.
Can inflict half of the total Critical Damage based on the caster`s Critical chance.
[Lv 1]: ATK 1050%, Hits: 1
[Lv 2]: ATK 1800%, Hits: 2
[Lv 3]: ATK 2550%, Hits: 3
[Lv 4]: ATK 3300%, Hits: 4
[Lv 5]: ATK 4050%, Hits: 5
Skill Requests
Dragon Knight Hack And Slasher (Skill ID#5208 / DK_HACKANDSLASHER) - Level 5
Dragon Knight Two-handed Defense (Skill ID#5207 / DK_TWOHANDDEF) - Level 10
Skill information
Level 1 2 3 4 5
Range 2 2 2 2 2
SP 35 40 45 50 55

Deadly Projection (Skill ID#5214 / AG_DEADLY_PROJECTION)
Max Level 5 Can select no Source
Skill form Active Skill type Magical / Debuff Skill Target 1 Character
Description Deadly Projection
Max Lv.: 5
Requirement: Mystery Illusion Lv.3
Skill Form: Active
Type: Magical / Debuff
Element: Undead
Target: 1 Character
Description: Corrupts the somatic cells of the
target. Nullifies magical immunity of the target for the skill duration and deals Undead property
magical damage to the target.
This skill additionally increases damage,
depending on your Base Level and SPL.
[Lv 1]: MATK 2800% / Debuff: 4 sec
[Lv 2]: MATK 5600% / Debuff: 5 sec
[Lv 3]: MATK 8400% / Debuff: 6 sec
[Lv 4]: MATK 11200% / Debuff: 7 sec
[Lv 5]: MATK 14000% / Debuff: 8 sec
Skill Requests
Arch Mage Mystery Illusion (Skill ID#5217 / AG_MYSTERY_ILLUSION) - Level 3
Skill information
Level 1 2 3 4 5
Range 9 9 9 9 9
SP 70 75 80 85 90
Variable Cast Time 4000 4000 4000 4000 4000
Fixed Cast Time 1500 1500 1500 1500 1500

Destructive Hurricane (Skill ID#5215 / AG_DESTRUCTIVE_HURRICANE)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Caster
Description Destructive Hurricane
Max Lv.: 5
Requirement: Tornado Storm Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Wind
Target: Caster
Description: Creates the powerful wind on the target area to deals Wind property magical damage to all targets within the skill range.
This skill additionally increases damage,
depending on your Base Level and SPL.
Climax mode changes its effect, depending on
its stage.


Climax (Stage 1):
Adds an additional hit which inflicts 12500%
Wind elemental magic damage.
Climax (Stage 2):
Adds an 2 cell knock-back effect
Climax (Stage 3):
Increases damage of Destructive Hurricane
by 150%

Climax (Stage 4):
Disables Destructive Hurricane damage, and
instead adds MATK +100 and Wind Magic
damage +30% to caster for 900 seconds.
Climax (Stage 5):
Increases AoE to 19x19 cells and decreases
Destructive Hurricane damage +20%.

[Lv 1]: MATK 3450% / 7x7
[Lv 2]: MATK 6300% / 7x7
[Lv 3]: MATK 9150% / 9x9
[Lv 4]: MATK 12000% / 9x9
[Lv 5]: MATK 14850% / 11x11
Skill Requests
Arch Mage Tornado Storm (Skill ID#5227 / AG_TORNADO_STORM) - Level 3
Skill information
Level 1 2 3 4 5
SP 170 174 178 182 186
Variable Cast Time 4000 4000 4000 4000 4000
Fixed Cast Time 1500 1500 1500 1500 1500
Splash Area 3 3 4 4 5

Rain Of Crystal (Skill ID#5216 / AG_RAIN_OF_CRYSTAL)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Caster
Description Rain Of Crystal
Max Level: 5
Requirement: Frost Misty Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Water
Target: Caster
Description: Calls the rain of ice shard on the
target area to deals Water property magical
damage every 0.5 seconds to all targets within
the skill range for 4 seconds.
This skill additionally increases damage,
depending on your Base Level and SPL.
[Lv 1]: MATK 940% / 9x9
[Lv 2]: MATK 1700% / 9x9
[Lv 3]: MATK 2460% / 11x11
[Lv 4]: MATK 3220% / 11x11
[Lv 5]: MATK 3980% / 13x13
Skill Requests
Arch Mage Frosty Misty (Skill ID#2203 / WL_FROSTMISTY) - Level 3
Skill information
Level 1 2 3 4 5
SP 85 95 105 115 125
Variable Cast Time 3000 3000 3000 3000 3000
Fixed Cast Time 1500 1500 1500 1500 1500

Mystery Illusion (Skill ID#5217 / AG_MYSTERY_ILLUSION)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Ground
Description Mystery Illusion
Max Lv.: 5
Requirement: Hell Inferno Lv.3, Soul Vulcan
Strike Lv.3

Skill Form: Active
Type: Magical, AoE
Element: Shadow
Target: Ground
Recovery: 5 AP
Description: Casts the mystery magic on the
target area. Deals Shadow property magical
damage to the targets within skill range for the
skill duration.
This skill additionally increases damage,
depending on your Base Level and SPL.
[Lv 1]: MATK 950% / 9x9
[Lv 2]: MATK 1900% / 9x9
[Lv 3]: MATK 2850% / 11x11
[Lv 4]: MATK 3800% / 11x11
[Lv 5]: MATK 4750% / 13x13
Skill Requests
Arch Mage Soul Vulcan Strike (Skill ID#5220 / AG_SOUL_VC_STRIKE) - Level 3
Arch Mage Hell Inferno (Skill ID#2212 / WL_HELLINFERNO) - Level 3
Skill information
Level 1 2 3 4 5
Range 9 9 9 9 9
SP 78 86 94 102 110
Variable Cast Time 4000 4000 4000 4000 4000
Fixed Cast Time 1500 1500 1500 1500 1500

Violent Quake (Skill ID#5218 / AG_VIOLENT_QUAKE)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Ground
Description Violent Quake
Max Lv.: 5
Requirement: Stratum Tremor Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Earth
Target: Ground
Description: Causes an earthquake at the
targeted area and rocks are rising randomly
during the skill duration inflicting Earth property
magic damage to targets within 7x7 cells.
This skill additionally increases damage,
depending on your Base Level and SPL.
Climax mode changes its effect, depending on
its stage.


Climax (Stage 1):
Decreases damage by half, but summons
2 rocks at a time.

Climax (Stage 2):
Increases the rocks attack range to 9x9 cells
Climax (Stage 3):
Increases damage of Violent Quake by 200%
Climax (Stage 4):
Instead of summoning rocks, adds Earth
Resistance -100% to targets within range for
30 seconds.

Climax (Stage 5):
Effective range set to 7x7 cells

[Lv 1]: MATK 1400% / Number of Rocks: 4 / 7x7
[Lv 2]: MATK 2600% / Number of Rocks: 8 / 7x7
[Lv 3]: MATK 3800% / Number of Rocks: 12 / 9x9
[Lv 4]: MATK 5000% / Number of Rocks: 16 / 9x9
[Lv 5]: MATK 6200% / Number of Rocks: 20 / 9x9
Skill Requests
Arch Mage Strantum Tremor (Skill ID#5221 / AG_STRANTUM_TREMOR) - Level 3
Skill information
Level 1 2 3 4 5
Range 9 9 9 9 9
SP 110 114 118 122 126
Variable Cast Time 4000 4000 4000 4000 4000
Fixed Cast Time 1500 1500 1500 1500 1500
Splash Area 3 3 4 4 4

Violent Quake Attack (Skill ID#5219 / AG_VIOLENT_QUAKE_ATK)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Ground
Description Violent Quake
Max Lv.: 5
Requirement: Stratum Tremor Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Earth
Target: Ground
Description: Causes an earthquake at the
targeted area and rocks are rising randomly
during the skill duration inflicting Earth property
magic damage to targets within 7x7 cells.
This skill additionally increases damage,
depending on your Base Level and SPL.
Climax mode changes its effect, depending on
its stage.


Climax (Stage 1):
Decreases damage by half, but summons
2 rocks at a time.

Climax (Stage 2):
Increases the rocks attack range to 9x9 cells
Climax (Stage 3):
Increases damage of Violent Quake by 200%
Climax (Stage 4):
Instead of summoning rocks, adds Earth
Resistance -100% to targets within range for
30 seconds.

Climax (Stage 5):
Effective range set to 7x7 cells

[Lv 1]: MATK 1400% / Number of Rocks: 4 / 7x7
[Lv 2]: MATK 2600% / Number of Rocks: 8 / 7x7
[Lv 3]: MATK 3800% / Number of Rocks: 12 / 9x9
[Lv 4]: MATK 5000% / Number of Rocks: 16 / 9x9
[Lv 5]: MATK 6200% / Number of Rocks: 20 / 9x9
Skill information
Level 1 2 3 4 5
Range 9 9 9 9 9
SP 1 1 1 1 1

Soul Vulcan Strike (Skill ID#5220 / AG_SOUL_VC_STRIKE)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Enemy and enemies near it
Description Soul Vulcan Strike
Max Lv.: 5
Requirement: Soul Expansion Lv.5, Two-handed Staff Mastery Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Ghost
Target: Enemy and enemies near it
Description: Fires the powerful Soul Strike to the
target and surrounding enemies around the
target, dealing Ghost property magical damage.
This skill additionally increases damage,
depending on your Base Level and SPL.
[Lv 1]: MATK 300% / 3 hits / 3x3
[Lv 2]: MATK 600% / 4 hits / 5x5
[Lv 3]: MATK 900% / 5 hits / 7x7
[Lv 4]: MATK 1200% / 6 hits / 9x9
[Lv 5]: MATK 1500% / 7 hits / 11x11
Skill Requests
Arch Mage Two Hand Staff Mastery (Skill ID#5228 / AG_TWOHANDSTAFF) - Level 3
Arch Mage Soul Expansion (Skill ID#2202 / WL_SOULEXPANSION) - Level 5
Skill information
Level 1 2 3 4 5
Range 9 9 9 9 9
SP 90 95 100 105 110
Variable Cast Time 3000 3000 3000 3000 3000
Fixed Cast Time 1000 1000 1000 1000 1000
Splash Area 1 2 3 4 5

Strantum Tremor (Skill ID#5221 / AG_STRANTUM_TREMOR)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Ground
Description Stratum Tremor
Max Lv.: 5
Requirement: Sienna Execrate Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Earth
Target: Ground
Description: Shakes the ground to deals Earth
property magical damage every 0.4 seconds
to the targets within skill range for 4 seconds.
This skill additionally increases damage,
depending on your Base Level and SPL.
[Lv 1]: MATK 830% / 5x5
[Lv 2]: MATK 1560% / 5x5
[Lv 3]: MATK 2290% / 7x7
[Lv 4]: MATK 3020% / 7x7
[Lv 5]: MATK 3750% / 9x9
Skill Requests
Arch Mage Sienna Execrate (Skill ID#2207 / WL_SIENNAEXECRATE) - Level 3
Skill information
Level 1 2 3 4 5
Range 9 9 9 9 9
SP 74 79 84 89 94
Variable Cast Time 3000 3000 3000 3000 3000
Fixed Cast Time 1500 1500 1500 1500 1500

All Bloom (Skill ID#5222 / AG_ALL_BLOOM)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Ground
Description All Bloom
Max Lv.: 5
Requirement: Floral Flare Road Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Fire
Target: Ground
Description: Create the flower garden on the
ground, the fiery flower buds explode on the skill area randomly for the skill duration.
The flower bud explosion deals Fire property
magical damage to all targets 7x7 cells.
This skill additionally increases damage,
depending on your Base Level and SPL.
Climax mode changes its effect, depending on
its stage.


Climax (Stage 1):
Reduces flower buds spawning interval by half.
Climax (Stage 2):
Summons 2 flower buds at a time.
Climax (Stage 3):
Increases All Bloom damage by 300%.
Climax (Stage 4):
Instead of summoning flower buds, adds
Fire Resistance -100% to targets within range for 30 seconds.
Climax (Stage 5):
Additional Fire Magic damage at 85,000% of
MATK after all the flower buds explode.


[Lv 1]: MATK 1400% / Flower Buds: 4 / 7x7
[Lv 2]: MATK 2600% / Flower Buds: 8 / 7x7
[Lv 3]: MATK 3800% / Flower Buds: 12 / 9x9
[Lv 4]: MATK 5000% / Flower Buds: 16 / 9x9
[Lv 5]: MATK 6200% / Flower Buds: 20 / 9x9
Skill Requests
Arch Mage Floral Flare Road (Skill ID#5229 / AG_FLORAL_FLARE_ROAD) - Level 3
Skill information
Level 1 2 3 4 5
Range 9 9 9 9 9
SP 94 102 110 118 126
Variable Cast Time 4000 4000 4000 4000 4000
Fixed Cast Time 1500 1500 1500 1500 1500
Splash Area 3 3 4 4 4

All Bloom Attack (Skill ID#5223 / AG_ALL_BLOOM_ATK)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Ground
Description All Bloom
Max Lv.: 5
Requirement: Floral Flare Road Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Fire
Target: Ground
Description: Create the flower garden on the
ground, the fiery flower buds explode on the skill area randomly for the skill duration.
The flower bud explosion deals Fire property
magical damage to all targets 7x7 cells.
This skill additionally increases damage,
depending on your Base Level and SPL.
Climax mode changes its effect, depending on
its stage.


Climax (Stage 1):
Reduces flower buds spawning interval by half.
Climax (Stage 2):
Summons 2 flower buds at a time.
Climax (Stage 3):
Increases All Bloom damage by 300%.
Climax (Stage 4):
Instead of summoning flower buds, adds
Fire Resistance -100% to targets within range for 30 seconds.
Climax (Stage 5):
Additional Fire Magic damage at 85,000% of
MATK after all the flower buds explode.


[Lv 1]: MATK 1400% / Flower Buds: 4 / 7x7
[Lv 2]: MATK 2600% / Flower Buds: 8 / 7x7
[Lv 3]: MATK 3800% / Flower Buds: 12 / 9x9
[Lv 4]: MATK 5000% / Flower Buds: 16 / 9x9
[Lv 5]: MATK 6200% / Flower Buds: 20 / 9x9
Skill information
Level 1 2 3 4 5
Range 9 9 9 9 9
SP 1 1 1 1 1

All Bloom Attack 2 (Skill ID#5224 / AG_ALL_BLOOM_ATK2)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Ground
Description All Bloom
Max Lv.: 5
Requirement: Floral Flare Road Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Fire
Target: Ground
Description: Create the flower garden on the
ground, the fiery flower buds explode on the skill area randomly for the skill duration.
The flower bud explosion deals Fire property
magical damage to all targets 7x7 cells.
This skill additionally increases damage,
depending on your Base Level and SPL.
Climax mode changes its effect, depending on
its stage.


Climax (Stage 1):
Reduces flower buds spawning interval by half.
Climax (Stage 2):
Summons 2 flower buds at a time.
Climax (Stage 3):
Increases All Bloom damage by 300%.
Climax (Stage 4):
Instead of summoning flower buds, adds
Fire Resistance -100% to targets within range for 30 seconds.
Climax (Stage 5):
Additional Fire Magic damage at 85,000% of
MATK after all the flower buds explode.


[Lv 1]: MATK 1400% / Flower Buds: 4 / 7x7
[Lv 2]: MATK 2600% / Flower Buds: 8 / 7x7
[Lv 3]: MATK 3800% / Flower Buds: 12 / 9x9
[Lv 4]: MATK 5000% / Flower Buds: 16 / 9x9
[Lv 5]: MATK 6200% / Flower Buds: 20 / 9x9
Skill information
Level 1 2 3 4 5
Range 9 9 9 9 9
SP 1 1 1 1 1

Crystal Impact (Skill ID#5225 / AG_CRYSTAL_IMPACT)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Caster
Description Crystal Impact
Max Lv.: 5
Requirement: Rain of Crystal Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Water
Target: Caster
Description: Creates the powerful wave of ice
from the ground under the user feet to deals
Water property magical damage to all targets within the skill range.
Target attacked by the ice wave will take additional Water property magical damage after a while.
This skill additionally increases damage,
depending on your Base Level and SPL.
Climax mode changes its effect, depending on
its stage.


Climax (Stage 1):
Water Resistance +30%, DEF+300, MDEF+100 and Water Magic damage +30% for surrounding allies for 900 seconds.
Climax (Stage 2):
The ice wave attacks twice.
Climax (Stage 3):
Ice wave damage +50%
Climax (Stage 4):
Deceases the ice wave damage by half, but
increases its additional damage +150%.

Climax (Stage 5):
Increases AoE of ice wave to 15x15 cells, and its additional damage also covers additional 5x5
cells.


[Lv 1]: MATK 1550% / 9x9
[Lv 2]: MATK 2850% / 9x9
[Lv 3]: MATK 4150% / 11x11
[Lv 4]: MATK 5450% / 11x11
[Lv 5]: MATK 6750% / 13x13
Skill Requests
Arch Mage Rain Of Crystal (Skill ID#5216 / AG_RAIN_OF_CRYSTAL) - Level 3
Skill information
Level 1 2 3 4 5
SP 170 174 178 182 186
Variable Cast Time 4000 4000 4000 4000 4000
Fixed Cast Time 1500 1500 1500 1500 1500
Splash Area 4 4 5 5 6

Crystal Impact Attack (Skill ID#5226 / AG_CRYSTAL_IMPACT_ATK)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Caster
Description Crystal Impact
Max Lv.: 5
Requirement: Rain of Crystal Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Water
Target: Caster
Description: Creates the powerful wave of ice
from the ground under the user feet to deals
Water property magical damage to all targets within the skill range.
Target attacked by the ice wave will take additional Water property magical damage after a while.
This skill additionally increases damage,
depending on your Base Level and SPL.
Climax mode changes its effect, depending on
its stage.


Climax (Stage 1):
Water Resistance +30%, DEF+300, MDEF+100 and Water Magic damage +30% for surrounding allies for 900 seconds.
Climax (Stage 2):
The ice wave attacks twice.
Climax (Stage 3):
Ice wave damage +50%
Climax (Stage 4):
Deceases the ice wave damage by half, but
increases its additional damage +150%.

Climax (Stage 5):
Increases AoE of ice wave to 15x15 cells, and its additional damage also covers additional 5x5
cells.


[Lv 1]: MATK 1550% / 9x9
[Lv 2]: MATK 2850% / 9x9
[Lv 3]: MATK 4150% / 11x11
[Lv 4]: MATK 5450% / 11x11
[Lv 5]: MATK 6750% / 13x13
Skill information
Level 1 2 3 4 5
SP 1 1 1 1 1

Tornado Storm (Skill ID#5227 / AG_TORNADO_STORM)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Ground
Description Tornado Storm
Max Level: 5
Requirement: Chain Lightning Lv. 3
Skill Form: Active
Type: Magical, AoE
Element: Wind
Target: Ground
Description: Summons the tornado enhanced by lightning on the ground to deals Wind property
magical damage every 0.3 seconds to the target within skill range for 3 seconds.
This skill additionally increases damage,
depending on your Base Level and SPL.
[Lv 1]: MATK 860% / 5x5
[Lv 2]: MATK 1620% / 5x5
[Lv 3]: MATK 2380% / 7x7
[Lv 4]: MATK 3140% / 7x7
[Lv 5]: MATK 3900% / 9x9
Skill Requests
Arch Mage Chain Lightning (Skill ID#2214 / WL_CHAINLIGHTNING) - Level 3
Skill information
Level 1 2 3 4 5
Range 9 9 9 9 9
SP 78 82 86 90 94
Variable Cast Time 3000 3000 3000 3000 3000
Fixed Cast Time 1500 1500 1500 1500 1500

Two Hand Staff Mastery (Skill ID#5228 / AG_TWOHANDSTAFF)
Max Level 10 Can select no Source
Skill form Passive Skill type Skill Target
Description Two-handed Staff Mastery
Max Level: 10
Skill Form: Passive
Description: Increases S.MATK when equipped
with a Two-Handed Staff.
[Lv 1]: S.MATK + 2
[Lv 2]: S.MATK + 4
[Lv 3]: S.MATK + 6
[Lv 4]: S.MATK + 8
[Lv 5]: S.MATK + 10
[Lv 6]: S.MATK + 12
[Lv 7]: S.MATK + 14
[Lv 8]: S.MATK + 16
[Lv 9]: S.MATK + 18
[Lv10]: S.MATK + 20

Floral Flare Road (Skill ID#5229 / AG_FLORAL_FLARE_ROAD)
Max Level 5 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Ground
Description Floral Flare Road
Max Level: 5
Requirement: Crimson Rock Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Fire
Target: Ground
Description: Creates the burning petals in the
direction of user facing to deals Fire property
magical damage every 0.5 seconds to the target who enter the skill area for for 5 seconds.
This skill additionally increases damage,
depending on your Base Level and SPL.
[Lv 1]: MATK 790% / 3x3
[Lv 2]: MATK 1530% / 5x5
[Lv 3]: MATK 2270% / 7x7
[Lv 4]: MATK 3010% / 9x9
[Lv 5]: MATK 3750% / 11x11
Skill Requests
Arch Mage Crimson Rock (Skill ID#2211 / WL_CRIMSONROCK) - Level 3
Skill information
Level 1 2 3 4 5
Range 9 9 9 9 9
SP 70 76 82 88 94
Variable Cast Time 3000 3000 3000 3000 3000
Fixed Cast Time 1500 1500 1500 1500 1500

Astral Strike (Skill ID#5230 / AG_ASTRAL_STRIKE)
Max Level 10 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Ground
Description Astral Strike
Max Lv.: 10
Requirement: Comet Lv.5, Mystery Illusion Lv.3, and Deadly Projection Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Neutral
Target: Ground
Cost: 25 AP
Description: Drops a powerful meteorite on the
ground to inflict Neutral property magic damage
and additional damage over time for 6 seconds.
This skill deals additional damage against
Undead and Dragon race monsters.
This skill additionally increases damage,
depending on your Base Level and SPL.
[Lv 1]: MATK 2100% / 2500%(Undead, Dragon)
additional damage: MATK 650% / 5x5

[Lv 2]: MATK 3900% / 4600%(Undead, Dragon)
additional damage: MATK 1300% / 5x5

[Lv 3]: MATK 5700% / 6700%(Undead, Dragon)
additional damage: MATK 1950% / 5x5

[Lv 4]: MATK 7500% / 8800%(Undead, Dragon)
additional damage: MATK 2600% / 7x7

[Lv 5]: MATK 9300% / 10900%(Undead, Dragon)
additional damage: MATK 3250% / 7x7

[Lv 6]: MATK 11100% / 13000%(Undead, Dragon)
additional damage: MATK 3900% / 7x7

[Lv 7]: MATK 12900% / 15100%(Undead, Dragon)
additional damage: MATK 4550% / 9x9

[Lv 8]: MATK 14700% / 17200%(Undead, Dragon)
additional damage: MATK 5200% / 9x9

[Lv 9]: MATK 16500% / 19300%(Undead, Dragon)
additional damage: MATK 5850% / 9x9

[Lv 10]: MATK 18300%/21400%(Undead, Dragon)
additional damage: MATK 6500% / 11x11
Skill Requests
Arch Mage Deadly Projection (Skill ID#5214 / AG_DEADLY_PROJECTION) - Level 3
Arch Mage Comet (Skill ID#2213 / WL_COMET) - Level 5
Arch Mage Mystery Illusion (Skill ID#5217 / AG_MYSTERY_ILLUSION) - Level 3
Skill information
Level 1 2 3 4 5 6 7 8 9 10
Range 9 9 9 9 9 9 9 9 9 9
SP 130 130 130 130 130 130 130 130 130 130
Variable Cast Time 8000 8000 8000 8000 8000 8000 8000 8000 8000 8000
Fixed Cast Time 2000 2000 2000 2000 2000 2000 2000 2000 2000 2000
Splash Area 2 2 2 3 3 3 4 4 4 5

Astral Strike Attack (Skill ID#5231 / AG_ASTRAL_STRIKE_ATK)
Max Level 10 Can select no Source
Skill form Active Skill type Magical, AoE Skill Target Ground
Description Astral Strike
Max Lv.: 10
Requirement: Comet Lv.5, Mystery Illusion Lv.3, and Deadly Projection Lv.3
Skill Form: Active
Type: Magical, AoE
Element: Neutral
Target: Ground
Cost: 25 AP
Description: Drops a powerful meteorite on the
ground to inflict Neutral property magic damage
and additional damage over time for 6 seconds.
This skill deals additional damage against
Undead and Dragon race monsters.
This skill additionally increases damage,
depending on your Base Level and SPL.
[Lv 1]: MATK 2100% / 2500%(Undead, Dragon)
additional damage: MATK 650% / 5x5

[Lv 2]: MATK 3900% / 4600%(Undead, Dragon)
additional damage: MATK 1300% / 5x5

[Lv 3]: MATK 5700% / 6700%(Undead, Dragon)
additional damage: MATK 1950% / 5x5

[Lv 4]: MATK 7500% / 8800%(Undead, Dragon)
additional damage: MATK 2600% / 7x7

[Lv 5]: MATK 9300% / 10900%(Undead, Dragon)
additional damage: MATK 3250% / 7x7

[Lv 6]: MATK 11100% / 13000%(Undead, Dragon)
additional damage: MATK 3900% / 7x7

[Lv 7]: MATK 12900% / 15100%(Undead, Dragon)
additional damage: MATK 4550% / 9x9

[Lv 8]: MATK 14700% / 17200%(Undead, Dragon)
additional damage: MATK 5200% / 9x9

[Lv 9]: MATK 16500% / 19300%(Undead, Dragon)
additional damage: MATK 5850% / 9x9

[Lv 10]: MATK 18300%/21400%(Undead, Dragon)
additional damage: MATK 6500% / 11x11
Skill information
Level 1 2 3 4 5 6 7 8 9 10
Range 9 9 9 9 9 9 9 9 9 9
SP 1 1 1 1 1 1 1 1 1 1

Climax (Skill ID#5232 / AG_CLIMAX)
Max Level 5 Can select no Source
Skill form Active Skill type Supportive Skill Target Caster
Description Climax
Max Lv.: 5
Requirement: Tetra Vortex Lv. 5, Two-handed
Staff Mastery Lv.3

Skill Form: Active
Type: Supportive
Target: Caster
Cost: 125 AP
Description: Create special effects with certain
magic you use for 300 seconds.
Different effects are added, depending on the
skill level.

[Lv 1]: Add Climax Stage 1 (Yellow aura)
[Lv 2]: Add Climax Stage 2 (Green aura)
[Lv 3]: Add Climax Stage 3 (Blue aura)
[Lv 4]: Add Climax Stage 4 (Red aura)
[Lv 5]: Add Climax Stage 5 (Purple aura)
Skill Requests
Arch Mage Two Hand Staff Mastery (Skill ID#5228 / AG_TWOHANDSTAFF) - Level 3
Arch Mage Tetra Vortex (Skill ID#2217 / WL_TETRAVORTEX) - Level 5
Skill information
Level 1 2 3 4 5
SP 60 60 60 60 60
Fixed Cast Time 4000 4000 4000 4000 4000

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