Hit rate: The accuracy rating, which is calculated as 175 + BaseLv + DEX + LUK / 3 + Bonus The chance to land a hit is calculated as [AttackerHit - DefenderFlee]%. Note: The chance cannot be below 5% (Except in WoE). |
Flee rate: The dodge rating. It is shown as A + B in the Status Window, where A is calculated as 100 + BaseLv + AGI + LUK / 5 + Bonus and B represents the Perfect Dodge, which is a direct percentage of dodging any regular hit, including Critical Hits. The chance to dodge a hit is calculated as [100 - (AttackerHit - DefenderFlee)]%. When dealing with monsters, the chance is calculated as [95 + PlayerFlee - FleeRequiredFor100%]%.
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Perfect Dodge allows the player to dodge a physical attack by a chance in percentage corresponding to the second value from the Flee rate. The LUK stat affects the Perfect Dodge value of a character directly.
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Critical Hit Rate: The Critical Hit rating, which increases damage by 40%. Offensive skills do not take CRIT into account except for a few exceptions like Focused Arrow Strike. Critical Hit also ignores Flee rate but not Perfect Dodge nor DEF. Critical Hit Rate is doubled when wielding a Katar type weapon (not shown on Status Window). Critical Hit rate is reduced based on the enemy's Critical Hit Shield.
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