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  1. 1.The entrance to the dungeons is on the 2rd floor from lev?el 180+. 2. ?Monsters Table. Sprite Monster Description 188 / Medium / Formless / Ghost 4 Poisonous Card Increases physical damage against Poison property enemies by 25%. When equipped with Anacondaq Card, increases physical damage against Poison property enemies by additional 15%. Class: Card Compound on: Weapon Weight: 1 188 / Medium / Formless / Poison 4 Toxious Card MaxHP + 10%, reduces damage taken from long ranged physical damage by 5%. When equipped with Noxious Card, additional MaxHP + 5%, reduces damage taken from long ranged physical damage by additional 10%. Class: Card Compound on: Armor Weight: 1 190 / Large / Formless / Neutra?l 4 Ore: Neo Mineral Card Def + 30 When equipped with Mineral Card: Additional Def+ 20. Def + 3 per refine rate of garment. Class: Card Compound on: Garment Weight: 1 190 / Large / Formless / Neutra?l 4 Ore: Neo Mineral Card 190 / Large / Formless / Neutra?l 4 Ore: Neo Mineral Card 190 / Large / Formless / Neutra?l 4 Ore: Neo Mineral Card 191 / Medium / Insect / Neutra?l 4 Ore: Jewelry Ant Card When dealing physical damage, has a chance to auto cast Psychic Wave level 1. When equipped with Ungoliant Card, increases neutral property magical damage by 30%. Class: Card Compound on: Accessory (Left) Weight: 1 192 / Large / Formless / Neutra?l 4 Ores: 188 / Small / Insect / Earth 4 Ore: White Porcellio Card Atk + 20 when equipped with Porcellio Card. Additional Atk + 10 Atk + 1 per refine rate of shoes. Class: Card Compound on: Shoes Weight: 1 190 / Large / Brute / Neutra?l 4 Abyssman Card MaxHP + 10%, increases Earth Grave damage by 10%. When equipped with Pitman Card, increases Earth Grave damage by additional 10% and 1% per refine rate of shoes. Class: Card Compound on: Shoes Weight: 1 197 /Small / Insect / Neutra?l 4 Ores: Jeweled Ungoliant Card ( MV?P ) Increases physical damage against Formless race and Pla?nt race monsters, Fir?e property and Wa?ter property enemies by 40%. Class: Card Compound on: Armor Weight: 1 3. New equipment has been intro?duced. Location: Town Einbech. - You can exchange 5 ores ( Redium + Rindium + Odium + Purdium + Whidium ) for one Dynite - In the shop you can buy accessories and resources for enchanting (not yet entered) Sprite Item Description Safety Pendant R [1] All Status + 5, increases attack speed (reduces delay after attack by 5%) When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by 15%. When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces physical damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: All Safety Pendant B [1] All Status + 5, variable casting time by 5%. When equipped with Safety Epaulet B, MaxHP + 10%, reduces variable casting time by additional 15%. When equipped with Safety Epaulet R, MaxHP + 10%, increases attack speed (reduces delay after attack by 15%) When equipped with Safety Epaulet R or Safety Epaulet B and Einbech weapons, reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces magical damage taken from all size enemies by 3%. Class: Accessory (Right) Defense: 10 Weight: 10 Required Level: 170 Jobs: All Safety Epaulet R [1] Atk + 5% Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: All Safety Epaulet B [1] Matk + 5% Class: Accessory (Left) Defense: 10 Weight: 10 Required Level: 170 Jobs: All - Well, you can try your luck by exchanging 50 x Dynite for one random weapon from the box. Sprite Item Description Safety Knuckle [2] Atk + 10%. Increases Knuckle Arrow damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 15%) If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Knuckle Attack: 210 Weight: 180 Weapon Level: 4 Required Level: 170 Jobs: Sura Safety Foxtail [2] Matk + 350, can't be destroyed. Atk + 7%, Matk + 7%. Increases Catnip Meteor and Picky Peck damage by 15%. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%. If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 300 Weight: 150 Weapon Level: 4 Required Level: 170 Jobs: Summoner (Doram) Grinder Huuma Shuriken [2] Atk + 15%, can't be destroyed. Increases Swirling Petal damage by 15%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 15%. If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%. Class: Huuma Shuriken Attack: 280 Weight: 180 Weapon Level: 4 Required Level: 170 Jobs: Ninja classes Rubber Hammer [2] Matk + 180, can't be destroyed. Matk + 7%. Increases heal effectiveness by 15%, increases Adoramus damage by 10%. If refine rate is 7 or higher, increases Holy property magical damage by 7%, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Mace Attack: 160 Weight: 190 Weapon Level: 4 Required Level: 170 Jobs: Archbishop Bolt Shooter [2] Atk + 10%. Increases Aimed Bolt damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Bow Attack: 210 Weight: 170 Weapon Level: 4 Required Level: 170 Jobs: Ranger Detecting Staff [2] Matk + 330, can't be destroyed. Matk + 10%. If refine rate is 7 or higher, Matk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Staff Attack: 180 Weight: 200 Weapon Level: 4 Required Level: 170 Jobs: Warlock Welding Wand [2] Matk + 200, can't be destroyed. Increases Neutra?l, Water and Fire property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Neutra?l, Water and Fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Staff Attack: 160 Weight: 120 Weapon Level: 4 Required Level: 170 Jobs: Mage classes, Soul Linker classes Safety Whip [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Whip Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Jobs: Wanderer Safety Lute [2] Increases long ranged physical damage by 10%. Increases Severe Rainstorm damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%. Class: Instrument Attack: 200 Weight: 140 Weapon Level: 4 Required Level: 170 Jobs: Minstrel Saw Axe [2] Atk + 10%, can't be destroyed. Increases Arm Cannon damage by 10%. If refine rate is 7 or higher, Atk + 60, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Two-handed Axe Attack: 350 Weight: 500 Weapon Level: 4 Required Level: 170 Jobs: Mechanic Safety Manual [2] Atk + 10%, Cri + 3. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Book Attack: 200 Weight: 70 Weapon Level: 4 Required Level: 170 Jobs: Star Emperor Metal Detector Mk47 [2] Atk + 10%. Increases Cross Impact damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 200 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Guillotine Cross Bolt Crusher [2] Atk + 10%. Increases Rolling Cutter damage by 10%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Katar Attack: 300 Weight: 200 Weapon Level: 4 Required Level: 170 Jobs: Guillotine Cross Jewel Detector Mk47 [2] Matk + 180. Matk + 10%. Increases Fire and Neutra?l property magical damage by 7%. If refine rate is 7 or higher, Matk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire and Neutra?l property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Dagger Attack: 190 Weight: 100 Weapon Level: 4 Required Level: 170 Jobs: Shadow Chaser Claw Sword [2] Atk + 15%, Cri + 5. If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage. If refine rate is 11 or higher, Cri + 7, reduces delay after skill by 20%. Class: Two-handed Sword Attack: 300 Weight: 350 Weapon Level: 4 Required Level: 170 Jobs: Rune Knight Blocking Spear [2] Atk + 10%. Increases Banishing Point damage by 10%. If refine rate is 7 or higher, Atk + 40, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Banishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 170 Jobs: Royal Guard Safety Saber [2] Atk + 10%. Increases Cart Cannon damage by 10%. If refine rate is 7 or higher, Atk + 40, reduces variable casting time by 10%. If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Sword Attack: 200 Weight: 250 Weapon Level: 4 Required Level: 170 Jobs: Genetic Bolt Revolver [2] Increases long ranged physical damage by 15%. Increases Fire Dance damage by 15%. If refine rate is 7 or higher, Atk + 60, increases attack speed (reduces delay after attack by 10%) If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage. If refine rate is 11 or higher, reduces delay after skill by 20%. Class: Pistol Attack: 200 Weight: 180 Weapon Level: 4 Required Level: 170 Jobs: Rebellion 4. Our special NPC for enchantment. *note* - If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process. Magical Modification Permit Physical Modification Permit 5. Daily quests Level Requirement: 180 NPC: /navi einbech 143/244
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