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  1. Quest Prerequisite(s): Invitation to Royal Banquet , The Room of Consciousness Instance 1. To gain access to the instance, you must have access to Invaded Prontera. Head to the bottom right corner of Invaded Prontera map and talk to Scientist Doyeon ( prt_q 249 79 ). !!! Be sure party members are prepared for this dungeon with Token Of Siegfried . The MVP at the end of this dungeon is highly difficult. 2. This instance begins with a copy version of the MVP, Stefan.J.E.Wolf. 3. Speak to him and he will summon waves of Immortal Zombie Soldier on you to test you before access to the rest of the instance begins. 4. Speak to him after you have completed the waves of zombies to open a portal to the spiral staircase portion of this dungeon. 5. The staircase will be filled with trash monsters who have a chance of dropping Sky Fortress Keys . These keys are used to open the doors along the sides of the walls as you ascend the tower. Note that there may be less keys dropped than there are doors in a single run. Each side room will offer a room with mobs of monsters and a treasure chest at the end. The chest has a chance to give you a reward or spawn a miniboss ( Immortal Cursed Knight / Immortal Wind Ghost ). or ver 2. on top floor. 6. The top floor of this dungeon features the real MVP version of Stefan.J.E.Wolf. While fighting him he spawns Immortal Zombie Soldiers and Immortal Cursed Zombies, moving him to one side of the room will make dealing with the monsters more manageable. When the MVP reaches low HP, the skill set is much larger and the spell speed is accelerated. 7. Once you have defeated the MVP, a portal will open in the middle of the room and take you out to the scientist outside where you first entered. Monsters: Immortal Zombie Soldier Sky Fortress Key Keeper Immortal Zombie Assault Immortal Cursed Zombie Immortal Fortress Legion Immortal Nightmare Shadow Immortal Angry Shadow Immortal Death Shadow Immortal Cursed Knight Immortal Wind Ghost Stefan.J.E.Wolf (MVP) Vicious Weapons are dropped from the monsters inside the Sky Fortress instance. Similar to Crimson Weapons, they gain a substantial amount of ATK/MATK with higher refines, up to +15. Heroic Weapons: Vicious Mind Saber [1] Vicious Mind Two-Handed Sword [1] Vicious Mind Spear [1] Vicious Mind Lance [1] Vicious Mind Book [1] Vicious Mind Bow [1] Vicious Mind Dagger [1] Vicious Mind Huuma Shuriken [1] Vicious Mind Katar [1] Vicious Mind Knuckle [1] Vicious Mind Mace [1] Vicious Mind Revolver [1] Vicious Mind Rod [1] Vicious Mind Two-Handed Staff [1] Vicious Mind Two-Handed Axe [1] Vicious Mind Violin [1] Vicious Mind Wire [1] Vicious Mind Weapon Enchants ( Equipped weapon only ): Weapons Type Slot 1 Slot 2 Slot 3 Vicious Mind Saber [1] Vicious Mind Two-Handed Sword [1] Vicious Mind Spear [1] Vicious Mind Lance [1] Vicious Mind Dagger [1] Vicious Mind Katar [1] Vicious Mind Knuckle [1] Vicious Mind Mace [1] Vicious Mind Two-Handed Axe [1] 1. Grants Weapon with Neutral, Earth, Fire, Water, Wind, Holy , Shadow 2. Physical damage against Neutral, Earth, Fire, Water, Wind, Poison, Holy, Shadow , Ghost, Undead monster by +1-20% 3.Nullify Weapon's damage size pentalty (more DMG) 4.Increases Healing Skills +20% 5.Indestructible 1.Physical damage against Neutral, Undead, Animal, Plant , Insect , Fish, Demon , Human , Angel, Dragon, Normal monster +1-20% 2.Ignores 1-30% physical defence of "race" monster. 2.1 Ingores 16-25% physical defence of normal enemies. 3. Physical damage against Boss 20% STR 1-10 AGI 1-10 VIT 1-10 INT 1-10 DEX 1-10 LUK 1-10 ATK 4-47 CRIT 10-19 Increases critical damage +1-20% increases attack speed 1-5% Reduces variable cast time 1-20% Reduces After cast delay 5-20% Decreases SP consumption 5% Vicious Mind Rod [1] Vicious Mind Two-Handed Staff [1] Vicious Mind Book [1] 1.Grants Weapon with Neutral, Earth, Fire, Water, Wind, Holy , Shadow 2.Magical damage against Neutral, Earth, Fire, Water, Wind, Poison, Holy, Shadow , Ghost, Undead monster by +1-20% 3.Nullify Weapon's damage size pentalty (more DMG) 4.Increases Healing Skills +20% 5.Indestructible 1. Magical damage against Neutral, Undead, Animal, Plant , Insect , Fish, Demon , Human , Angel, Dragon, Normal monster +1-20% 2.Ignores 1-30% magical defence of "race" monster. 2.1 Ingores 16-25% magical defence of normal enemies. 3. Magical damage against Boss 20% STR 1-10 AGI 1-10 VIT 1-10 INT 1-10 DEX 1-10 LUK 1-10 MATK 4-50 Reduces variable cast time 1-20% Reduces After cast delay 5-20% Decreases SP consumption 5% Vicious Mind Violin [1] Vicious Mind Wire [1] Vicious Mind Revolver [1] Vicious Mind Huuma Shuriken [1] Vicious Mind Bow [1] 1.Physical damage against Neutral, Earth, Fire, Water, Wind, Poison, Holy, Shadow , Ghost, Undead monster by +1-20% 2.Nullify Weapon's damage size pentalty (more DMG) 3.Increases Healing Skills +20% 4.Indestructible 1.Physical damage against Neutral, Undead, Animal, Plant , Insect , Fish, Demon , Human , Angel, Dragon, Normal monster +1-20% 2.Ignores 1-30% physical defence of "race" monster. 2.1 Ingores 16-25% physical defence of normal enemies. 3. Physical damage against Boss 20% STR 1-10 AGI 1-10 VIT 1-10 INT 1-10 DEX 1-10 LUK 1-10 ATK 4-47 MATK 4-50 CRIT 10-19 Increases critical damage +1-20% increases attack speed 1-5% Reduces variable cast time 1-20% Reduces After cast delay 5-20% Decreases SP consumption 5% increases ranged physical damage 13-20%

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