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  1. Quest Prerequisite(s): Invitation to Royal Banquet , The Room of Consciousness Instance 1. To gain access to the instance, you must have access to Invaded Prontera. Head to the bottom right corner of Invaded Prontera map and talk to Scientist Doyeon ( prt_q 249 79 ). !!! Be sure party members are prepared for this dungeon with Token Of Siegfried . The MVP at the end of this dungeon is highly difficult. 2. This instance begins with a copy version of the MVP , Stefan.J.E.Wolf. 3. Speak to him and he will summon waves of Immortal Zombie Soldier on you to test you before access to the rest of the instance begins. 4. Speak to him after you have completed the waves of zombies to open a portal to the spiral staircase portion of this dungeon. 5. The staircase will be filled with trash monsters who have a chance of dropping Sky Fortress Keys . These keys are used to open the doors along the sides of the walls as you ascend the tower. Note that there may be less keys dropped than there are doors in a single run. Each side room will offer a room with mobs of monsters and a treasure chest at the end. The chest has a chance to give you a reward or spawn a miniboss ( Immortal Cursed Knight / Immortal Wind Ghost ). or ver 2. on top floor. 6. The top floor of this dungeon features the real MVP version of Stefan.J.E.Wolf. While fighting him he spawns Immortal Zombie Soldiers and Immortal Cursed Zombies, moving him to one side of the room will make dealing with the monsters more manageable. When the MVP reaches low HP, the skill set is much larger and the spell speed is accelerated. 7. Once you have defeated the MVP , a portal will open in the middle of the room and take you out to the scientist outside where you first entered. Monsters: Immortal Zombie Soldier Sky Fortress Key Keeper Immortal Zombie Assault Immortal Cursed Zombie Immortal Fortress Legion Immortal Nightmare Shadow Immortal Angry Shadow Immortal Death Shadow Immortal Cursed Knight Immortal Wind Ghost Stefan.J.E.Wolf (MVP) Vicious Mind Weapons: are dropped from the monsters inside the Sky Fortress instance. Similar to Crimson Weapons, they gain a substantial amount of ATK/MATK with higher refines, up to +15+. Weapons fall out of monsters already with enchantment. Heroic Weapons: Vicious Mind Saber [1] Vicious Mind Two-Handed Sword [1] Vicious Mind Spear [1] Vicious Mind Lance [1] Vicious Mind Book [1] Vicious Mind Bow [1] Vicious Mind Dagger [1] Vicious Mind Huuma Shuriken [1] Vicious Mind Katar [1] Vicious Mind Knuckle [1] Vicious Mind Mace [1] Vicious Mind Revolver [1] Vicious Mind Rod [1] Vicious Mind Two-Handed Staff [1] Vicious Mind Two-Handed Axe [1] Vicious Mind Violin [1] Vicious Mind Wire [1] Vicious Mind Weapon Enchants: Section Weapons Enchants ( which can be obtained randomly) 1 Vicious Mind Rod [1] Vicious Mind Two-Handed Staff [1] slot 1: +1~20% magical damage against element Increases heal amount of all heal skills by 1~20% MATK + 1~10% slot 2: +1~20% magical damage against race +1~20% magical damage against class Normal / MVP Disregard 1~30% of the target's MDEF if the target belongs to race Disregard 1~30% of the target's MDEF if the target belongs to class N / MVP slot 3: INT / DEX 1~10 MATK + 10~50 Reduced Variable Cast Time -(1~20)% Cast Delay -(1~15)% Skill SP Cost -(1~10)% 2 Vicious Mind Revolver [1] Vicious Mind Wire [1] Vicious Mind Violin [1] Vicious Mind Bow [1] slot 1: +1~20% physical damage against element ATK + 1~10% "Indestructible" - Weapon cannot be damaged/broken by any means "Size will be ignored" - Ignores the size modifier when calculating damage slot 2: +1~20% damage against monster race +1~20% physical damage against class Normal / MVP Disregard 1~30% of the target's DEF if the target belongs to race Disregard 1~30% of the target's DEF if the target belongs to class N / MVP slot 3: AGI / DEX / LUK 1~10 ATK + 10~50 Crit + 1~15 Crit damage +1~20% Increases damage of long ranged attacks by 1~20% ASPD + 1~5 3 Vicious Mind Saber [1] Vicious Mind Two-Handed Axe [1] Vicious Mind Mace [1] slot 1: +1~20% physical damage against element ATK + 1~10% Weapons element: Water / Earth / Wind / Fire / Darkness / Saint "Size will be ignored" - Ignores the size modifier when calculating damage slot 2: +1~20% damage against monster race +1~20% physical damage against class Normal / MVP Disregard 1~30% of the target's DEF if the target belongs to race Disregard 1~30% of the target's DEF if the target belongs to class N / MVP slot 3: STR / AGI / DEX 1~10 ATK + 10~50 Crit + 1~15 Crit damage +1~20% Increases damage of long ranged attacks by 1~20% ASPD + 1~5 4 Vicious Mind Dagger [1] Vicious Mind Book [1] Vicious Mind Huuma Shuriken [1] slot 1: +1~20% physical damage against element ATK + 1~10% Weapons element: Water / Earth / Wind / Fire / Darkness / Saint "Size will be ignored" - Ignores the size modifier when calculating damage slot 2: +1~20% damage against monster race +1~20% physical damage against class Normal / MVP Disregard 1~20% of the target's DEF if the target belongs to race Disregard 1~20% of the target's DEF if the target belongs to class N / MVP slot 3: STR / AGI / INT 1~10 MATK + 10~50 ATK + 10~50 Reduced Variable Cast Time -(1~15)% Cast Delay -(1~10)% ASPD +1~10% ASPD + 1~5 5 Vicious Mind Two-Handed Sword [1] Vicious Mind Spear [1] Vicious Mind Lance [1] Vicious Mind Katar [1] Vicious Mind Knuckle [1] slot 1: +1~20% physical damage against element ATK + 1~10% Weapons element: Water / Earth / Wind / Fire / Darkness / Saint "Indestructible" - Weapon cannot be damaged/broken by any means "Size will be ignored" - Ignores the size modifier when calculating damage slot 2: +1~20% damage against monster race +1~20% physical damage against class Normal / MVP Disregard 1~30% of the target's DEF if the target belongs to race Disregard 1~30% of the target's DEF if the target belongs to class N / MVP slot 3: STR / AGI / LUK 1~10 ATK + 10~50 Crit + 1~15 Crit damage +1~20% ASPD +1~10% ASPD + 1~5

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