Rebellion (select)
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Basic Skill (Skill ID#1 / NV_BASIC) | |||||
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Max Level | 9 | Can select | no | Source | |
Skill form | Passive | Skill type | Skill Target | ||
Description | Basic Skill Max Level: 9 Skill Form: Passive Description: Enables the use of Basic Interface Skills. [Lv 1]: Enables Trading Allows the trading of items with other character. Right click on a character to initiate. [Lv 2]: Enables Emotions Alt+(0~9) and Ctrl+(1,-,=.) Alt+L opens additional Emotion icons. [Lv 3]: Enables Sitting Sitting doubles HP and SP regen speed. Press the Insert key or type /sit. [Lv 4]: Enables Chat Room Creation Alt+C to open a Chat Room or click the Chat button in the Basic Information Window. [Lv 5]: Join a Party Character can join a party. [Lv 6]: Enables Use of Kafra Storage Allows use of Kafra Storage. [Lv 7]: Organize a Party Create a party by typing /organize ``Party Name`` Set party options in the Party Window (Alt+Z). [Lv 9]: Enables Change to First Job Class Qualifies character for change from Novice to one of the First classes. |
Flip the Coin (Skill ID#500 / GS_GLITTERING) | |||||||||||||||||||||||
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Max Level | 5 | Can select | no | Source | |||||||||||||||||||
Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||||||||||||||||
Description | Coin Flip Max Level: 5 Skill Form: Active Type: Supportive Target: Caster Description: Consumes 1 Zeny to flip a Coin. If it lands showing heads, the caster will gain 1 Coin, but if it shows tails, the caster will lose 1 Coin. The caster can have a maximum of 10 Coins, and increasing this skill`s level raises the success rate of flipping a Coin that will show heads. Gunslinger Coins are displayed as glowing orbs around the caster. |
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Single Action (Skill ID#509 / GS_SINGLEACTION) | |||||||
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Max Level | 10 | Can select | no | Source | |||
Skill form | Passive | Skill type | Skill Target | ||||
Description | Single Action Max Level: 10 Skill Form: Passive Description: Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately. [Lv 1]: HIT +2, After attack delay -1% [Lv 2]: HIT +4, After attack delay -1% [Lv 3]: HIT +6, After attack delay -2% [Lv 4]: HIT +8, After attack delay -2% [Lv 5]: HIT +10, After attack delay -3% [Lv 6]: HIT +12, After attack delay -3% [Lv 7]: HIT +14, After attack delay -4% [Lv 8]: HIT +16, After attack delay -4% [Lv 9]: HIT +18, After attack delay -5% [Lv 10]: HIT +20, After attack delay -5% |
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First Aid (Skill ID#142 / NV_FIRSTAID) | |||||||||
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Max Level | 1 | Can select | no | Source | Quest | ||||
Skill form | Supportive | Skill type | Skill Target | Self | |||||
Description | First Aid Requirement: Finish Quest Skill Form: Supportive Target: Self Description: Uses 3 SP to restore 5 HP. |
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Cracker (Skill ID#508 / GS_CRACKER) | |||||||||
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Max Level | 1 | Can select | no | Source | |||||
Skill form | Active | Skill type | Debuff | Skill Target | 1 Character | ||||
Description | Cracker Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Debuff Target: 1 Character Description: Fires a bullet that will Stun an enemy. The closer the target is to the caster, the greater the chance of inflicting the Stun status. Consumes 1 Coin. |
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Magical Bullet (Skill ID#507 / GS_MAGICALBULLET) | |||||||||
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Max Level | 1 | Can select | no | Source | |||||
Skill form | Active | Skill type | Special Supportive | Skill Target | Self | ||||
Description | Magical Bullet Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Special Supportive Target: Self Description: Fills ammo with magic, adding magic damage to all normal attacks. The increase in damage doesn`t affect the skills. Damage equal to the caster`s ATK + MATK. Consumes 1 Coin. |
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Chain Action (Skill ID#511 / GS_CHAINACTION) | ||||||||||||||||
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Max Level | 10 | Can select | no | Source | ||||||||||||
Skill form | Passive | Skill type | Skill Target | |||||||||||||
Description | Chain Action Max Level: 10 Requirement: Single Action 1 Skill Form: Passive Description: Enables a chance of firing two shots in single attack while attacking enemies when equipped with Revolver class weapon. Raising this skill`s level increases the rate of firing double shots. Consumes 1 bullet. Requires Revolver class weapon. |
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Tracking (Skill ID#512 / GS_TRACKING) | ||||||||||||||||||||||||||||||||||||||
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Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||
Skill form | Active | Skill type | Physical Ranged | Skill Target | 1 Character | |||||||||||||||||||||||||||||||||
Description | Tracking Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Description: Carefully aims at a target to inflict devastating damage. Raising this skill`s level increases cast time and damage. Requires Revolver or Rifle class weapon. [Lv 1]: ATK 300%, 0.6 sec cast time [Lv 2]: ATK 400%, 0.7 sec cast time [Lv 3]: ATK 500%, 0.8 sec cast time [Lv 4]: ATK 600%, 0.9 sec cast time [Lv 5]: ATK 700%, 1.0 sec cast time [Lv 6]: ATK 800%, 1.1 sec cast time [Lv 7]: ATK 900%, 1.2 sec cast time [Lv 8]: ATK 1000%, 1.3 sec cast time [Lv 9]: ATK 1100%, 1.4 sec cast time [Lv 10]: ATK 1200%, 1.5 sec cast time |
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Dust (Skill ID#518 / GS_DUST) | ||||||||||||||||||||||||||||||||||||||
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Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||
Skill form | Active | Skill type | Special Physical Ranged | Skill Target | 1 Character | |||||||||||||||||||||||||||||||||
Description | Dust (Crowd Control Shot) Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Special Physical Ranged Target: 1 Character Description: Fires a close range shot that will push an enemy 5 cells backward. Requires Shotgun class weapon. [Lv 1]: ATK 150% [Lv 2]: ATK 200% [Lv 3]: ATK 250% [Lv 4]: ATK 300% [Lv 5]: ATK 350% [Lv 6]: ATK 400% [Lv 7]: ATK 450% [Lv 8]: ATK 500% [Lv 9]: ATK 550% [Lv 10]: ATK 600% |
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Spread Attack (Skill ID#520 / GS_SPREADATTACK) | ||||||||||||||||||||||||||||||||||||||
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Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||
Skill form | Active | Skill type | Physical Ranged | Skill Target | Enemy and enemies near it | |||||||||||||||||||||||||||||||||
Description | Spread Attack Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Physical Ranged Target: Enemy and enemies near it Description: Consumes 5 bullets to spread damage over a large area. Requires Shotgun or Grenade Launcher class weapon. [Lv 1]: ATK 230%, 3*3 cells [Lv 2]: ATK 260%, 3*3 cells [Lv 3]: ATK 290%, 3*3 cells [Lv 4]: ATK 320%, 5*5 cells [Lv 5]: ATK 350%, 5*5 cells [Lv 6]: ATK 380%, 5*5 cells [Lv 7]: ATK 410%, 7*7 cells [Lv 8]: ATK 440%, 7*7 cells [Lv 9]: ATK 470%, 7*7 cells [Lv 10]: ATK 500%, 9*9 cells |
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Play Dead (Skill ID#143 / NV_TRICKDEAD) | |||||||||
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Max Level | 1 | Can select | no | Source | Quest | ||||
Skill form | Supportive | Skill type | Skill Target | ||||||
Description | Play Dead Requirement: Finish Quest, Novice Only Skill Form: Supportive Description: Feign death to avoid the menace of nearby enemies. The Play Dead status is cancelled by casting this skill again. |
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Increasing Accuracy (Skill ID#506 / GS_INCREASING) | |||||||||
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Max Level | 1 | Can select | no | Source | |||||
Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||
Description | Increase Accuracy Max Level: 1 Requirement: Coin Flip 2 Skill Form: Active Type: Supportive Target: Caster Description: Adds +20 HIT, +4 DEX and +4 AGI for 1 minute duration. Consumes 4 Coins. |
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Fling (Skill ID#501 / GS_FLING) | |||||||||||
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Max Level | 1 | Can select | no | Source | |||||||
Skill form | Active | Skill type | Debuff | Skill Target | 1 Character | ||||||
Description | Fling Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Debuff Target: 1 Character Description: Spends coins to fling them at an enemy to inflict damage and reduce it`s DEF. Fling can consume up to 5 Coins in a single cast, and will reduce more of an enemy`s DEF if more Coins are spent. |
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Rapid Shower (Skill ID#515 / GS_RAPIDSHOWER) | |||||||||||||||||||||||||||
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Max Level | 10 | Can select | no | Source | |||||||||||||||||||||||
Skill form | Active | Skill type | Physical Ranged | Skill Target | 1 Character | ||||||||||||||||||||||
Description | Rapid Shower (Trigger Happy Shot) Max Level: 10 Requirement: Chain Action 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Description: Attacks an enemy with 5 rapid fire attack. Consumes 1 bullet. Requires Revolver class weapon. [Lv 1]: ATK 550% [Lv 2]: ATK 600% [Lv 3]: ATK 650% [Lv 4]: ATK 700% [Lv 5]: ATK 750% [Lv 6]: ATK 800% [Lv 7]: ATK 850% [Lv 8]: ATK 900% [Lv 9]: ATK 950% [Lv 10]: ATK 1000% |
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Piercing Shot (Skill ID#514 / GS_PIERCINGSHOT) | |||||||||||||||||||||||||||||
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Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
Skill form | Active | Skill type | Physical Ranged | Skill Target | 1 Character | ||||||||||||||||||||||||
Description | Piercing Shot (Wounding Shot) Max Level: 5 Requirement: Tracking 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Description: Inflicts Defense piercing damage that has a chance of causing the Bleeding effect on its target. Requires Revolver or Rifle class weapon. Deals more damage when using Rifle class weapon. [Lv 1]: ATK 220%(280%), Bleeding chance 3% [Lv 2]: ATK 240%(310%), Bleeding chance 6% [Lv 3]: ATK 260%(340%), Bleeding chance 9% [Lv 4]: ATK 280%(370%), Bleeding chance 12% [Lv 5]: ATK 300%(400%), Bleeding chance 15% |
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Full Buster (Skill ID#519 / GS_FULLBUSTER) | |||||||||||||||||||||||||||||||||||||||||||||||||
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Max Level | 10 | Can select | no | Source | |||||||||||||||||||||||||||||||||||||||||||||
Skill form | Active | Skill type | Physical Ranged | Skill Target | 1 Character | ||||||||||||||||||||||||||||||||||||||||||||
Description | Full Buster (Full Blast) Max Level: 10 Requirement: Dust 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Description: Inflicts devastating damage to an enemy by firing multiple bullets at once. This skill has a small chance of causing Blind status to the caster. Consumes 2 bullets. Requires Shotgun class weapon. [Lv 1]: ATK 400% [Lv 2]: ATK 500% [Lv 3]: ATK 600% [Lv 4]: ATK 700% [Lv 5]: ATK 800% [Lv 6]: ATK 900% [Lv 7]: ATK 1000% [Lv 8]: ATK 1100% [Lv 9]: ATK 1200% [Lv 10]: ATK 1300% |
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Ground Drift (Skill ID#521 / GS_GROUNDDRIFT) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skill form | Active | Skill type | Trap | Skill Target | Ground | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Description | Ground Drift (Gunslinger Mine) Max Level: 10 Requirement: Spread Attack 7 Skill Form: Active Type: Trap Target: Ground Description: Plants Bullet Spheres into the ground that will explode upon enemy approach. The explosion`s effect varies according to the type of bullet. Requires Grenade Launcher class weapon. [Lv 1]: ATK 220%, 3 sec. duration [Lv 2]: ATK 240%, 6 sec. duration [Lv 3]: ATK 260%, 9 sec. duration [Lv 4]: ATK 280%, 12 sec. duration [Lv 5]: ATK 300%, 15 sec. duration [Lv 6]: ATK 320%, 18 sec. duration [Lv 7]: ATK 340%, 21 sec. duration [Lv 8]: ATK 360%, 24 sec. duration [Lv 9]: ATK 380%, 27 sec. duration [Lv 10]: ATK 400%, 30 sec. duration |
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Madness Canceller (Skill ID#504 / GS_MADNESSCANCEL) | |||||||||||||
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Max Level | 1 | Can select | no | Source | |||||||||
Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||||||
Description | Madness Canceller (Last Stand) Max Level: 1 Requirement: Coin Flip 4, Coin Flip 4 Skill Form: Active Type: Supportive Target: Caster Description: Activates Madness Canceler in which the caster is immobilized, but adds 100 damage and 20% ASPD. Madness Canceler has 15 second duration and cannot be used with Adjustment, Platinum Alter and Heat Barrel skill. Consumes 1 Coin. |
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Triple Action (Skill ID#502 / GS_TRIPLEACTION) | |||||||||||||
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Max Level | 1 | Can select | no | Source | |||||||||
Skill form | Active | Skill type | Physical Ranged | Skill Target | 1 Character | ||||||||
Description | Triple Action Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Description: Shoots an enemy 3 times in one attack. Consumes 1 coin. |
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Desperado (Skill ID#516 / GS_DESPERADO) | |||||||||||||||||||||||||||||||||||||||||||||||||
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Max Level | 10 | Can select | no | Source | |||||||||||||||||||||||||||||||||||||||||||||
Skill form | Active | Skill type | Physical Ranged | Skill Target | Enemies around the caster | ||||||||||||||||||||||||||||||||||||||||||||
Description | Desperado Max Level: 10 Requirement: Rapid Shower 5 Skill Form: Active Type: Physical Ranged Target: Enemies around the caster Description: Consumes 10 bullets to perform a haphazard attack that may damage enemies within a 7 cell radius around the caster. Each cast has a maximum of 10 strikes. Requires Revolver class weapon. [Lv 1]: ATK 100% [Lv 2]: ATK 150% [Lv 3]: ATK 200% [Lv 4]: ATK 250% [Lv 5]: ATK 300% [Lv 6]: ATK 350% [Lv 7]: ATK 400% [Lv 8]: ATK 450% [Lv 9]: ATK 500% [Lv 10]: ATK 550% |
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Disarm (Skill ID#513 / GS_DISARM) | |||||||||||||||||||||||||||||
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Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
Skill form | Active | Skill type | Debuff | Skill Target | 1 Character | ||||||||||||||||||||||||
Description | Disarm Max Level: 5 Requirement: Tracking 7 Skill Form: Active Type: Debuff Target: 1 Character Description: Shoots target`s appendages to render it incapable of attacking. Skill level affects the success rate. When used on monster, this skill will reduce their Attack by 25%, but has no effect on Boss monsters. Disarm has a range of 9 cells. Requires Revolver or Rifle class weapon. |
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AdJustment (Skill ID#505 / GS_ADJUSTMENT) | |||||||||||||
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Max Level | 1 | Can select | no | Source | |||||||||
Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||||||
Description | Adjustment (Gunslinger`s Panic) Max Level: 1 Requirement: Coin Flip 4 Skill Form: Active Type: Supportive Target: Caster Description: Activates Adjustment status in which caster has +30 FLEE and receives 20% less damage from ranged physical attacks, but has -30 HIT. This skill has a 30 second duration and cannot be used together with the Madness Canceler skill. Consumes 2 Coins. |
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Gatling Fever (Skill ID#517 / GS_GATLINGFEVER) | |||||||||||||||||||||||||||||||||||||||||||||||||
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Max Level | 10 | Can select | no | Source | |||||||||||||||||||||||||||||||||||||||||||||
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Description | Gatling Fever Max Level: 10 Requirement: Rapid Shower 7, Desperado 5 Skill Form: Active Type: Supportive Target: Caster Description: Temporarily increases Attack Speed and Damage at the cost of reducing FLEE rate and Movement Speed. Gatling Fever status is canceled when this skill is recasted. Requires Gatling Gun class weapon. [Lv 1]: Damage +30, After attack delay -1%, Flee -5, 30 sec. duration [Lv 2]: Damage +40, After attack delay -2%, Flee -10, 45 sec. duration [Lv 3]: Damage +50, After attack delay -3%, Flee -15, 60 sec. duration [Lv 4]: Damage +60, After attack delay -4%, Flee -20, 75 sec. duration [Lv 5]: Damage +70, After attack delay -5%, Flee -25, 90 sec. duration [Lv 6]: Damage +80, After attack delay -6%, Flee -30, 105 sec. duration [Lv 7]: Damage +90, After attack delay -7%, Flee -35, 120 sec. duration [Lv 8]: Damage +100, After attack delay -8%, Flee -40, 135 sec. duration [Lv 9]: Damage +110, After attack delay -9%, Flee -45, 150 sec. duration [Lv 10]: Damage +120, After attack delay -10%, Flee -50, 165 sec. duration |
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Snake Eye (Skill ID#510 / GS_SNAKEEYE) | |||||||||||
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Max Level | 10 | Can select | no | Source | |||||||
Skill form | Passive | Skill type | Skill Target | ||||||||
Description | Snake Eyes Max Level: 10 Skill Form: Passive Description: Increases Attack Range and HIT when equipped with Gun class weapons. [Lv 1]: HIT and Range +1 [Lv 2]: HIT and Range +2 [Lv 3]: HIT and Range +3 [Lv 4]: HIT and Range +4 [Lv 5]: HIT and Range +5 [Lv 6]: HIT and Range +6 [Lv 7]: HIT and Range +7 [Lv 8]: HIT and Range +8 [Lv 9]: HIT and Range +9 [Lv 10]: HIT and Range +10 |
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Bulls Eye (Skill ID#503 / GS_BULLSEYE) | |||||||||||||
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Max Level | 1 | Can select | no | Source | |||||||||
Skill form | Active | Skill type | Physical Ranged | Skill Target | 1 Character | ||||||||
Description | Bull`s Eye Max Level: 1 Requirement: Coin Flip 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Description: Inflicts 500% ATK to Demihuman and Brute monsters. Bull`s Eye has a 0.1% chance to inflict Coma status on all enemies except Boss monsters. Consumes 1 Coin. |
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Rich`s Coin (Skill ID#2552 / RL_RICHS_COIN) | |||||||||||
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Max Level | 1 | Can select | no | Source | |||||||
Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||||
Description | Rich`s Coin (Fortune of the Rich) Max Level: 1 Requirement: Coin Flip 5 Skill Form: Active Type: Supportive Target: Caster Description: Consumes 100 Zeny to generate 10 Coins. Coin Flip will never consumes Coins upon failure once this skill is learned. |
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Flicker (Skill ID#2556 / RL_FLICKER) | |||||||||||
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Max Level | 1 | Can select | no | Source | |||||||
Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||||
Description | Flicker (Flashing Signal) Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Supportive Target: Caster Description: Activates and detonates caster`s Howling Mine and Bound Trap on screen. Consumes 1 Coin. |
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Shatter Storm (Skill ID#2557 / RL_S_STORM) | |||||||||||||||||||||||||||||||||||
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Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||||||||
Skill form | Offensive | Skill type | Physical Ranged | Skill Target | Enemy and enemies near it | ||||||||||||||||||||||||||||||
Description | Shattering Storm (Grinding Storm) Max Level: 5 Requirement: Disarm 1, Dust 1 Skill Form: Offensive Type: Physical Ranged Target: Enemy and enemies near it Description: Deals damage to the target and enemies within 5x5 cells, destroying their equipped Helmet. Caster`s DEX, skill level and target`s AGI affects the success rate of Helmet destruction. Indestructible or Chemical Protected equipments are not affected. Consumes 1 Bullet. Requires Shotgun class weapon. [Lv 1]: ATK 1900%, 5x5 AoE [Lv 2]: ATK 2100%, 5x5 AoE [Lv 3]: ATK 2300%, 5x5 AoE [Lv 4]: ATK 2500%, 5x5 AoE [Lv 5]: ATK 2700%, 7x7 AoE |
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Mass Spiral (Skill ID#2553 / RL_MASS_SPIRAL) | |||||||||||||||||||||||||||||
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Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
Skill form | Offensive | Skill type | Physical Ranged | Skill Target | 1 Character | ||||||||||||||||||||||||
Description | Mass Spiral (Absolute Penetration) Max Level: 5 Requirement: Piercing Shot 1 Skill Form: Offensive Type: Physical Ranged Target: 1 Character Description: Fires a piercing bullet that deal more damage depend on the target`s DEF. Inflicts Bleeding status on the target at a high chance. Consumes 1 Full Metal Jacket Bullet. Requires Rifle class weapon. [Lv 1]: ATK 200%, Bleeding chance 40% [Lv 2]: ATK 400%, Bleeding chance 50% [Lv 3]: ATK 600%, Bleeding chance 60% [Lv 4]: ATK 800%, Bleeding chance 70% [Lv 5]: ATK 1000%, Bleeding chance 80% |
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Fallen Angel (Skill ID#2564 / RL_FALLEN_ANGEL) | |||||||||||||||||
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Max Level | 5 | Can select | no | Source | |||||||||||||
Skill form | Active | Skill type | Supportive | Skill Target | Ground | ||||||||||||
Description | Fallen Angel (Nephilim) Max Level: 1 Requirement: Desperado 10 Skill Form: Active Type: Supportive Target: Ground Description: Moves to the targeted location and activate bonus atk desperado. Within 2 seconds of activation, increases Desperado damage by 100%. This skill fails automatically if there is an obstacle in your way. Consumes 1 Coin Requires Revolver class weapon. |
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Howling Mine (Skill ID#2562 / RL_H_MINE) | |||||||||||||||||||||||||||||
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Skill form | Offensive | Skill type | Physical Ranged | Skill Target | 1 Character | ||||||||||||||||||||||||
Description | Howling Mine (Destructive Cry) Max Level: 5 Requirement: Ground Drift 1 Skill Form: Offensive Type: Physical Ranged Target: 1 Character Description: Fires a sticking bomb at the target to deal damage. Can fire up to 5 Howling Mine. If the caster uses Flicker skill, Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in range. Howling Mine can only be detonated with Flicker. If the Howling Mine is not detonated within 50 seconds, it will fall off from the target. Consumes 1 Mine Projectile. Requires Grenade Launcher class weapon. [Lv 1]: ATK 400% + 800% Explosion Dmg [Lv 2]: ATK 600% + 1100% Explosion Dmg [Lv 3]: ATK 800% + 1400% Explosion Dmg [Lv 4]: ATK 1000% + 1700% Explosion Dmg [Lv 5]: ATK 1200% + 2000% Explosion Dmg |
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Fire Rain (Skill ID#2567 / RL_FIRE_RAIN) | |||||||||||||||||||||||||||||
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Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
Skill form | Offensive | Skill type | Special Physical Ranged | Skill Target | Ground | ||||||||||||||||||||||||
Description | Fire Rain (Fire Deluge) Max Level: 5 Requirement: Gatling Fever 1 Skill Form: Offensive Type: Special Physical Ranged Target: Ground Description: Fires bullets to 3x10 AoE in front of you. Fire Rain creates a chance of removing Ground based skills in its range. Consumes 10 Bullets. Requires Gatling Gun class weapon. [Lv 1]: ATK 3800%, 20% remove chance [Lv 2]: ATK 4100%, 25% remove chance [Lv 3]: ATK 4400%, 30% remove chance [Lv 4]: ATK 4700%, 35% remove chance [Lv 5]: ATK 5000%, 40% remove chance |
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Platinum Alter (Skill ID#2563 / RL_P_ALTER) | |||||||||||||||||||||||
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Max Level | 5 | Can select | no | Source | |||||||||||||||||||
Skill form | Buff | Skill type | Supportive | Skill Target | Caster | ||||||||||||||||||
Description | Platinum Alter Max Level: 5 Requirement: Rich`s Coin 1 Skill Form: Buff Type: Supportive Target: Caster Description: This skill can only be activated if Silver Bullets are equipped. When activated, it will consume all Coins to increase ATK. Skill level and total consumed Coins affects the ATK bonus. This skill also create a barrier that protect the user for certain amount of time and number of attacks. Holy Light will cancel this barrier. If the caster switches weapon or bullets during skill`s duration, this buff will end, but the barrier is maintained. This skill cannot be used with Madness Canceller and Heat Barrel. [Lv 1]: 5% MaxHP barrier, 4 attacks, 30 sec duration [Lv 2]: 10% MaxHP barrier, 5 attacks, 45 sec duration [Lv 3]: 15% MaxHP barrier, 6 attacks, 60 sec duration [Lv 4]: 20% MaxHP barrier, 7 attacks, 75 sec duration [Lv 5]: 25% MaxHP barrier, 8 attacks, 90 sec duration |
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Bind Trap (Skill ID#2555 / RL_B_TRAP) | |||||||||||||||||||||||||||||||||||
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Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||||||||
Skill form | Active | Skill type | Trap | Skill Target | Ground | ||||||||||||||||||||||||||||||
Description | Bound Trap (Dark Pit) Max Level: 5 Requirement: Flicker 1 Skill Form: Active Type: Trap Target: Ground Description: Lays down a movement impairing trap on the ground. All targets that enter the trap`s area of effect will have their Movement slowed significantly. Movement debuff duration is affected by the target`s STR. Using Flicker skill on targets affected by Bound Trap will remove the trap and deal an additional damage to the targets. Only 1 Trap can be active at a time. The damage is affected by caster`s DEX, target`s HP and skill level. Duration can`t be lower than 4 seconds. Consumes 1 Special Alloy Trap and 1 Coin. [Lv 1]: 3x3 AoE, Duration 10 seconds [Lv 2]: 5x5 AoE, Duration 11 seconds [Lv 3]: 5x5 AoE, Duration 12 seconds [Lv 4]: 7x7 AoE, Duration 13 seconds [Lv 5]: 7x7 AoE, Duration 14 seconds |
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Banishing Buster (Skill ID#2554 / RL_BANISHING_BUSTER) | |||||||||||||||||||||||||||||||||||||||||||||||||
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Skill form | Offensive | Skill type | Physical Ranged | Skill Target | 1 Character | ||||||||||||||||||||||||||||||||||||||||||||
Description | Banishing Buster (Exile) Max Level: 10 Requirement: Shatter Storm 1 Skill Form: Offensive Type: Physical Ranged Target: 1 Character Description: Inflicts damage on a target and removes a positive buffs of the target. The damage is also affected by the caster`s Base Level. Consumes 1 Bullet. Requires Shotgun class weapon. [Lv 1]: ATK 1200%, Debuff Chance: 55% [Lv 2]: ATK 1400%, Debuff Chance: 60% [Lv 3]: ATK 1600%, Debuff Chance: 65% [Lv 4]: ATK 1800%, Debuff Chance: 70% [Lv 5]: ATK 2000%, Debuff Chance: 75% [Lv 6]: ATK 2200%, Debuff Chance: 80% [Lv 7]: ATK 2400%, Debuff Chance: 85% [Lv 8]: ATK 2600%, Debuff Chance: 90% [Lv 9]: ATK 2800%, Debuff Chance: 95% [Lv 10]: ATK 3000%, Debuff Chance: 100% |
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Anti-Material Blast (Skill ID#2569 / RL_AM_BLAST) | |||||||||||||||||||||||||||||
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Description | Anti-Material Blast (Obliterator) Max Level: 5 Requirement: Mass Spiral 1 Skill Form: Offensive Type: Debuff Target: 1 Character Description: Deals damage to the target and reduces targeted player`s resistance effects. Skill level affect the success rate of reducing resistance effect of target. Consumes 1 Bullet. [Lv 1]: Duration 6 sec, 30% chance, Resistance -10% [Lv 2]: Duration 7 sec, 40% chance, Resistance -20% [Lv 3]: Duration 8 sec, 50% chance, Resistance -30% [Lv 4]: Duration 9 sec, 60% chance, Resistance -40% [Lv 5]: Duration 10 sec, 70% chance, Resistance -50% |
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Fire Dance (Skill ID#2561 / RL_FIREDANCE) | ||||||||||||||||||||||||||||||||||||||
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Skill form | Offensive | Skill type | Special Physical Ranged | Skill Target | Enemies around the caster | |||||||||||||||||||||||||||||||||
Description | Fire Dance (Dance of Massacre) Max Level: 10 Requirement: Desperado 1 Skill Form: Offensive Type: Special Physical Ranged Target: Enemies around the caster Description: Deals damage to all targets within 7x7 cells. Desperado skill`s level affect bonus damage and BaseLv. Consumes 3 bullets. Requires Revolver class weapon. [Lv 1]: ATK 300% [Lv 2]: ATK 400% [Lv 3]: ATK 500% [Lv 4]: ATK 600% [Lv 5]: ATK 700% [Lv 6]: ATK 800% [Lv 7]: ATK 900% [Lv 8]: ATK 1000% [Lv 9]: ATK 1100% [Lv 10]: ATK 1200% |
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Dragon Tail (Skill ID#2566 / RL_D_TAIL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Skill form | Active | Skill type | Physical Ranged | Skill Target | Enemy and enemies near it | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Description | Dragon Tail (Magic Beast Tail) Max Level: 10 Requirement: Crimson Marker 1, Howling Mine 3 Skill Form: Active Type: Physical Ranged Target: Enemy and enemies near it Description: Launches missiles at all targets in range. If a target is marked by Crimson Marker, the damage increases and is affected by the caster`s Base Level. Consumes 1 Dragon Tail Missile. Requires Grenade Launcher class weapon. [Lv 1]: ATK 700%, Marked Target: 1400% [Lv 2]: ATK 900%, Marked Target: 1800% [Lv 3]: ATK 1100%, Marked Target: 2200% [Lv 4]: ATK 1300%, Marked Target: 2600% [Lv 5]: ATK 1500%, Marked Target: 3000% [Lv 6]: ATK 1700%, Marked Target: 3400% [Lv 7]: ATK 1900%, Marked Target: 3800% [Lv 8]: ATK 2100%, Marked Target: 4200% [Lv 9]: ATK 2300%, Marked Target: 4600% [Lv 10]: ATK 2500%, Marked Target: 5000% |
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Round Trip (Skill ID#2565 / RL_R_TRIP) | ||||||||||||||||||||||||||||||||||||||
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Skill form | Offensive | Skill type | Special Physical Ranged | Skill Target | Enemies around the caster | |||||||||||||||||||||||||||||||||
Description | Round Trip (Circle Dance) Max Level: 10 Requirement: Fire Rain 1 Skill Form: Offensive Type: Special Physical Ranged Target: Enemies around the caster Description: Unleashes a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets back 3 cells. If the targets are knocked back into the wall, they will take additional damage. Consumes 5 Bullets. Requires Gatling Gun class weapon. [Lv 1]: ATK 700%, Range: 7x7 cells [Lv 2]: ATK 900%, Range: 7x7 cells [Lv 3]: ATK 1100%, Range: 7x7 cells [Lv 4]: ATK 1300%, Range: 9x9 cells [Lv 5]: ATK 1500%, Range: 9x9 cells [Lv 6]: ATK 1700%, Range: 9x9 cells [Lv 7]: ATK 1900%, Range: 11x11 cells [Lv 8]: ATK 2100%, Range: 11x11 cells [Lv 9]: ATK 2300%, Range: 11x11 cells [Lv 10]: ATK 2500%, Range: 13x13 cells |
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Heat Barrel (Skill ID#2568 / RL_HEAT_BARREL) | |||||||||||||||||||||||
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Max Level | 5 | Can select | no | Source | |||||||||||||||||||
Skill form | Buff | Skill type | Supportive | Skill Target | Caster | ||||||||||||||||||
Description | Heat Barrel (Acceleration Bullet) Max Level: 5 Requirement: Rich`s Coin 1 Skill Form: Buff Type: Supportive Target: Caster Description: Consumes all Coins to increase ASPD and ATK, reduce Fixed Casting Time at the cost of HIT. Skill`s level affects ASPD, ATK and Fixed Casting Time bonus and HIT reduction. If the caster switches equipment during the duration, the skill`s effect will dissapear. This skill can`t be used with Madness Canceller or Platinum Alter. Skill duration is 60 seconds [Lv 1]: ASPD +1, HIT -30 [Lv 2]: ASPD +2, HIT -35 [Lv 3]: ASPD +3, HIT -40 [Lv 4]: ASPD +4, HIT -45 [Lv 5]: ASPD +5, HIT -50 |
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Slug Shot (Skill ID#2570 / RL_SLUGSHOT) | |||||||||||||||||||||||||||||
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Description | Slug Shot (Fundamental Destruction) Max Level: 5 Requirement: Banishing Buster 3 Skill Form: Offensive / Debuff Type: Physical Ranged Target: 1 Character Description: Fires a special slug shot bullet at the target to deal damage. Heavier Bullet will increase the damage inflicted. Decreases HIT if you are more than 3 cells away from the target. Knock back targets by 6 cells. Consumes 1 Slug Bullet. Requires Shotgun class weapon. [Lv 1]: ATK 2000% vs Player, 1200% vs Monster, HIT -10%/cell [Lv 2]: ATK 4000% vs Player, 2400% vs Monster, HIT -9%/cell [Lv 3]: ATK 6000% vs Player, 3600% vs Monster, HIT -8%/cell [Lv 4]: ATK 8000% vs Player, 4800% vs Monster, HIT -7%/cell [Lv 5]: ATK 10000% vs Player, 6000% vs monster, HIT -6%/cell |
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Hammer of God (Skill ID#2571 / RL_HAMMER_OF_GOD) | |||||||||||||||||||||||||||||||||||||||||||||||||
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Skill form | Active | Skill type | Physical Ranged | Skill Target | Enemy and enemies near it | ||||||||||||||||||||||||||||||||||||||||||||
Description | Hammer of God (God`s Wrath) Max Level: 10 Requirement: Rich`s Coin 1, Anti-Material Blast 3 Skill Form: Active Type: Physical Ranged Target: Enemy and enemies near it Description: Summon a hammer of god to strike. If there is a target afflicted with Crimson Marker in the targeted area, Hammer of God drops on the target and deals damage to nearby targets. If there is no target afflicted with Crimson Marker in the targeted area, Hammer of God will drop on a random location within the area. The damage is also affected by the amount of Coins used and the caster`s Base Level. Consumes all Coins. Requires Rifle class weapon. [Lv 1]: ATK 100%, Range: 5x5 cells [Lv 2]: ATK 200%, Range: 5x5 cells [Lv 3]: ATK 300%, Range: 5x5 cells [Lv 4]: ATK 400%, Range: 5x5 cells [Lv 5]: ATK 500%, Range: 5x5 cells [Lv 6]: ATK 600%, Range: 7x7 cells [Lv 7]: ATK 700%, Range: 7x7 cells [Lv 8]: ATK 800%, Range: 7x7 cells [Lv 9]: ATK 900%, Range: 7x7 cells [Lv 10]: ATK 1000%, Range: 7x7 cells |
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Crimson Marker (Skill ID#2560 / RL_C_MARKER) | |||||||||||||
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Max Level | 1 | Can select | no | Source | |||||||||
Skill form | Active | Skill type | Debuff | Skill Target | 1 Character | ||||||||
Description | Crimson Marker (Blood Brand) Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Debuff Target: 1 Character Description: Marks a target with Crimson Death Mark, reducing it`s FLEE by 10 and allows the caster to track the target on the mini map. Only 3 Crimson Markers can be activate at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God damage. Lasts for 50 seconds. Consumes 1 Coin. |
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Quick Draw Shot (Skill ID#2559 / RL_QD_SHOT) | |||||||||||
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Max Level | 1 | Can select | no | Source | |||||||
Skill form | Active | Skill type | Physical Ranged | Skill Target | Caster | ||||||
Description | Quick Draw Shot (Tailwind Shot) Max Level: 1 Requirement: Chain Action 1 Skill Form: Active Type: Physical Ranged Target: Caster Description: This skill can only be cast after Chain Action is activated to deal additional damage to the target. Job Level affects the number of additional attacks. If there is a target afflicted with Crimson Marker within 21x21 cells, that target receives additional damage. |
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Eternal Chain (Skill ID#2558 / RL_E_CHAIN) | ||||||||||||||||||||||||||||||||||||||
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Skill form | Buff | Skill type | Supportive | Skill Target | Caster | |||||||||||||||||||||||||||||||||
Description | Eternal Chain (Infinite Chain) Max Level: 10 Requirement: Coin Flip 1, Chain Action 10 Skill Form: Buff Type: Supportive Target: Caster Description: Allows the caster to use Chain Action regardless of equipped gun for a duration. Chain Action`s effective level is determined by learned level of Eternal Chain. Consumes 1 coin. [LV 1]: Duration 45 seconds [LV 2]: Duration 60 seconds [LV 3]: Duration 75 seconds [LV 4]: Duration 90 seconds [LV 5]: Duration 105 seconds [LV 6]: Duration 120 seconds [LV 7]: Duration 135 seconds [LV 8]: Duration 150 seconds [LV 9]: Duration 165 seconds [LV 10]: Duration 180 seconds |
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