Jobs Database

Rebellion (select)

Basic Skill (Skill ID#1 / NV_BASIC)
Max Level 9 Can select no Source
Skill form Passive Skill type Skill Target
Description Max Level: 9
Skill Form: Passive
Description: Enables the use of Basic
Interface Skills.

[Lv 1]: Enables Trading
Allows the trading of items with other
character.
Right click on a character to initiate.
[Lv 2]: Enables Emotions
Alt+(0~9) and Ctrl+(1,-,=.)
Alt+L opens additional Emotion icons.

[Lv 3]: Enables Sitting
Sitting doubles HP and SP regen speed.
Press the Insert key or type /sit.
[Lv 4]: Enables Chat Room Creation
Alt+C to open a Chat Room or click the
Chat button in the Basic Information
Window.

[Lv 5]: Join a Party
Character can join a party.
[Lv 6]: Enables Use of Kafra Storage
Allows use of Kafra Storage.
[Lv 7]: Organize a Party
Create a party by typing
/organize ``Party Name``
Set party options in the Party Window (Alt+Z).

[Lv 9]: Enables Change to First Job Class
Qualifies character for change from
Novice to one of the First classes.

Other Notes
SP 0 0 0 0 0 0 0 0 0
Range 1 1 1 1 1 1 1 1 1

First Aid (Skill ID#142 / NV_FIRSTAID)
Max Level 1 Can select no Source Quest
Skill form Supportive Skill type Physical Melee Skill Target Self
Description Requirement: Finish Quest
Skill Form: Supportive
Target: Self
Description: Uses 3 SP to restore 5 HP.
Other Notes
SP 3
Range 1

Flip the Coin (Skill ID#500 / GS_GLITTERING)
Max Level 5 Can select no Source
Skill form Active Skill type Supportive Skill Target Caster
Description Max Level: 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Consumes 1 Zeny to flip a
Coin. If it lands showing heads, the
caster will gain 1 Coin, but if it
shows tails, the caster will lose 1
Coin. The caster can have a maximum
of 10 Coins, and increasing this
skill`s level raises the success rate
of flipping a Coin that will show
heads. Gunslinger Coins are displayed
as glowing orbs around the caster.

Other Notes
SP 2 2 2 2 2
Range 1 1 1 1 1

Fling (Skill ID#501 / GS_FLING)
Max Level 1 Can select no Source
Skill form Active Skill type Debuff Skill Target 1 Character
Description Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Spends coins to fling them
at an enemy to inflict damage and
reduce it`s DEF. Fling can consume up
to 5 Coins in a single cast, and will
reduce more of an enemy`s DEF if
more Coins are spent.
Requirements Flip the Coin Lv 1;
Other Notes
SP 10
Range 9

Triple Action (Skill ID#502 / GS_TRIPLEACTION)
Max Level 1 Can select no Source
Skill form Active Skill type Physical Ranged Skill Target 1 Character
Description Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Shoots an enemy 3 times in
one attack.
Consumes 1 coin.
Requirements Flip the Coin Lv 1;
Other Notes
SP 20
Range 9

Bulls Eye (Skill ID#503 / GS_BULLSEYE)
Max Level 1 Can select no Source
Skill form Active Skill type Physical Ranged Skill Target 1 Character
Description Max Level: 1
Requirement: Coin Flip 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Inflicts 500% ATK to
Demihuman and Brute monsters. Bull`s
Eye has a 0.1% chance to inflict Coma
status on all enemies except Boss
monsters.
Consumes 1 Coin.
Requirements Flip the Coin Lv 5;
Other Notes
SP 30
Range 9

Madness Canceler (Skill ID#504 / GS_MADNESSCANCEL)
Max Level 1 Can select no Source
Skill form Active Skill type Supportive Skill Target Caster
Description Max Level: 1
Requirement: Coin Flip 4,
Coin Flip 4

Skill Form: Active
Type: Supportive
Target: Caster
Description: Activates Madness Canceler
in which the caster is immobilized,
but adds 100 damage and 20% ASPD.
Madness Canceler has 15 second
duration and cannot be used with
Adjustment, Platinum Alter and
Heat Barrel skill.
Consumes 1 Coin.
Requirements Flip the Coin Lv 4;
Other Notes
SP 30
Range 1

Adjustment (Skill ID#505 / GS_ADJUSTMENT)
Max Level 1 Can select no Source
Skill form Active Skill type Supportive Skill Target Caster
Description Max Level: 1
Requirement: Coin Flip 4
Skill Form: Active
Type: Supportive
Target: Caster
Description: Activates Adjustment status
in which caster has +30 FLEE and
receives 20% less damage from ranged
physical attacks, but has -30 HIT. This
skill has a 30 second duration and
cannot be used together with the
Madness Canceler skill.
Consumes 2 Coins.
Requirements Flip the Coin Lv 4;
Other Notes
SP 15
Range 1

Increasing Accuracy (Skill ID#506 / GS_INCREASING)
Max Level 1 Can select no Source
Skill form Active Skill type Supportive Skill Target Caster
Description Max Level: 1
Requirement: Coin Flip 2
Skill Form: Active
Type: Supportive
Target: Caster
Description: Adds +20 HIT, +4 DEX and
+4 AGI for 1 minute duration.
Consumes 4 Coins.
Requirements Flip the Coin Lv 2;
Other Notes
SP 30
Range 1

Magical Bullet (Skill ID#507 / GS_MAGICALBULLET)
Max Level 1 Can select no Source
Skill form Active Skill type Special Supportive Skill Target Self
Description Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Special Supportive
Target: Self
Description: Fills ammo with magic,
adding magic damage to all normal
attacks. The increase in damage doesn`t affect
the skills. Damage equal to the caster`s
ATK + MATK.
Consumes 1 Coin.
Requirements Flip the Coin Lv 1;
Other Notes
SP 7
Range 1

Cracker (Skill ID#508 / GS_CRACKER)
Max Level 1 Can select no Source
Skill form Active Skill type Debuff Skill Target 1 Character
Description Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Fires a bullet that will
Stun an enemy. The closer the target is
to the caster, the greater the chance
of inflicting the Stun status.
Consumes 1 Coin.
Requirements Flip the Coin Lv 1;
Other Notes
SP 10
Range 9

Single Action (Skill ID#509 / GS_SINGLEACTION)
Max Level 10 Can select no Source
Skill form Passive Skill type Debuff Skill Target 1 Character
Description Max Level: 10
Skill Form: Passive
Description: Essential Gunslinger skill
that enables Gunslinger to fire their
weapon more quickly and accurately.

[Lv 1]: HIT +2, After attack delay -1%
[Lv 2]: HIT +4, After attack delay -1%
[Lv 3]: HIT +6, After attack delay -2%
[Lv 4]: HIT +8, After attack delay -2%
[Lv 5]: HIT +10, After attack delay -3%
[Lv 6]: HIT +12, After attack delay -3%
[Lv 7]: HIT +14, After attack delay -4%
[Lv 8]: HIT +16, After attack delay -4%
[Lv 9]: HIT +18, After attack delay -5%
[Lv 10]: HIT +20, After attack delay -5%
Other Notes
SP 0 0 0 0 0 0 0 0 0 0
Range 1 1 1 1 1 1 1 1 1 1

Snake Eye (Skill ID#510 / GS_SNAKEEYE)
Max Level 10 Can select no Source
Skill form Passive Skill type Debuff Skill Target 1 Character
Description Max Level: 10
Skill Form: Passive
Description: Increases Attack Range and
HIT when equipped with Gun class
weapons.

[Lv 1]: HIT and Range +1
[Lv 2]: HIT and Range +2
[Lv 3]: HIT and Range +3
[Lv 4]: HIT and Range +4
[Lv 5]: HIT and Range +5
[Lv 6]: HIT and Range +6
[Lv 7]: HIT and Range +7
[Lv 8]: HIT and Range +8
[Lv 9]: HIT and Range +9
[Lv 10]: HIT and Range +10
Other Notes
SP 0 0 0 0 0 0 0 0 0 0
Range 1 1 1 1 1 1 1 1 1 1

Chain Action (Skill ID#511 / GS_CHAINACTION)
Max Level 10 Can select no Source
Skill form Passive Skill type Debuff Skill Target 1 Character
Description Max Level: 10
Requirement: Single Action 1
Skill Form: Passive
Description: Enables a chance of firing
two shots in single attack while
attacking enemies when equipped with
Revolver class weapon. Raising this
skill`s level increases the rate of
firing double shots.
Consumes 1 bullet.
Requires Revolver class weapon.
Requirements Single Action Lv 1;
Other Notes
SP 0 0 0 0 0 0 0 0 0 0
Range 1 1 1 1 1 1 1 1 1 1

Tracking (Skill ID#512 / GS_TRACKING)
Max Level 10 Can select no Source
Skill form Active Skill type Physical Ranged Skill Target 1 Character
Description Max Level: 10
Requirement: Single Action 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Carefully aims at a target
to inflict devastating damage. Raising
this skill`s level increases cast time
and damage.
Requires Revolver or Rifle class weapon.
[Lv 1]: ATK 300%, 0.6 sec cast time
[Lv 2]: ATK 400%, 0.7 sec cast time
[Lv 3]: ATK 500%, 0.8 sec cast time
[Lv 4]: ATK 600%, 0.9 sec cast time
[Lv 5]: ATK 700%, 1.0 sec cast time
[Lv 6]: ATK 800%, 1.1 sec cast time
[Lv 7]: ATK 900%, 1.2 sec cast time
[Lv 8]: ATK 1000%, 1.3 sec cast time
[Lv 9]: ATK 1100%, 1.4 sec cast time
[Lv 10]: ATK 1200%, 1.5 sec cast time
Requirements Single Action Lv 5;
Other Notes
SP 15 20 25 30 35 40 45 50 55 60
Range 9 9 9 9 9 9 9 9 9 9

Disarm (Skill ID#513 / GS_DISARM)
Max Level 5 Can select yes Source
Skill form Active Skill type Debuff Skill Target 1 Character
Description Max Level: 5
Requirement: Tracking 7
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Shoots target`s appendages
to render it incapable of attacking.
Skill level affects the success rate.
When used on monster, this skill will
reduce their Attack by 25%, but has no
effect on Boss monsters. Disarm has a
range of 9 cells.
Requires Revolver or Rifle class weapon.
Requirements Tracking Lv 7;
Other Notes
SP 15 20 25 30 35
Range 9 9 9 9 9

Piercing Shot (Skill ID#514 / GS_PIERCINGSHOT)
Max Level 5 Can select yes Source
Skill form Active Skill type Physical Ranged Skill Target 1 Character
Description Max Level: 5
Requirement: Tracking 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Inflicts Defense piercing
damage that has a chance of causing
the Bleeding effect on its target.
Requires Revolver or Rifle class weapon.
Deals more damage when using Rifle
class weapon.

[Lv 1]: ATK 220%(280%), Bleeding chance 3%
[Lv 2]: ATK 240%(310%), Bleeding chance 6%
[Lv 3]: ATK 260%(340%), Bleeding chance 9%
[Lv 4]: ATK 280%(370%), Bleeding chance 12%
[Lv 5]: ATK 300%(400%), Bleeding chance 15%
Requirements Tracking Lv 5;
Other Notes
SP 11 12 13 14 15
Range 9 9 9 9 9

Rapid Shower (Skill ID#515 / GS_RAPIDSHOWER)
Max Level 10 Can select no Source
Skill form Active Skill type Physical Ranged Skill Target 1 Character
Description Max Level: 10
Requirement: Chain Action 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Attacks an enemy with 5
rapid fire attack.
Consumes 1 bullet.
Requires Revolver class weapon.
[Lv 1]: ATK 550%
[Lv 2]: ATK 600%
[Lv 3]: ATK 650%
[Lv 4]: ATK 700%
[Lv 5]: ATK 750%
[Lv 6]: ATK 800%
[Lv 7]: ATK 850%
[Lv 8]: ATK 900%
[Lv 9]: ATK 950%
[Lv 10]: ATK 1000%
Requirements Chain Action Lv 3;
Other Notes
SP 22 24 26 28 30 32 34 36 38 40
Range 9 9 9 9 9 9 9 9 9 9

Desperado (Skill ID#516 / GS_DESPERADO)
Max Level 10 Can select no Source
Skill form Active Skill type Physical Ranged Skill Target Enemies around the caster
Description Max Level: 10
Requirement: Rapid Shower 5
Skill Form: Active
Type: Physical Ranged
Target: Enemies around the caster
Description: Consumes 10 bullets to
perform a haphazard attack that may
damage enemies within a 7 cell radius
around the caster. Each cast has a
maximum of 10 strikes.
Requires Revolver class weapon.
[Lv 1]: ATK 100%
[Lv 2]: ATK 150%
[Lv 3]: ATK 200%
[Lv 4]: ATK 250%
[Lv 5]: ATK 300%
[Lv 6]: ATK 350%
[Lv 7]: ATK 400%
[Lv 8]: ATK 450%
[Lv 9]: ATK 500%
[Lv 10]: ATK 550%
Requirements Rapid Shower Lv 5;
Other Notes
SP 32 34 36 38 40 42 44 46 48 50
Range 1 1 1 1 1 1 1 1 1 1

Gatling Fever (Skill ID#517 / GS_GATLINGFEVER)
Max Level 10 Can select no Source
Skill form Active Skill type Supportive Skill Target Caster
Description Max Level: 10
Requirement: Rapid Shower 7,
Desperado 5

Skill Form: Active
Type: Supportive
Target: Caster
Description: Temporarily increases
Attack Speed and Damage at the cost of
reducing FLEE rate and Movement Speed.
Gatling Fever status is canceled when
this skill is recasted.
Requires Gatling Gun class weapon.
[Lv 1]: Damage +30, After attack delay -1%, Flee -5, 30 sec. duration
[Lv 2]: Damage +40, After attack delay -2%, Flee -10, 45 sec. duration
[Lv 3]: Damage +50, After attack delay -3%, Flee -15, 60 sec. duration
[Lv 4]: Damage +60, After attack delay -4%, Flee -20, 75 sec. duration
[Lv 5]: Damage +70, After attack delay -5%, Flee -25, 90 sec. duration
[Lv 6]: Damage +80, After attack delay -6%, Flee -30, 105 sec. duration
[Lv 7]: Damage +90, After attack delay -7%, Flee -35, 120 sec. duration
[Lv 8]: Damage +100, After attack delay -8%, Flee -40, 135 sec. duration
[Lv 9]: Damage +110, After attack delay -9%, Flee -45, 150 sec. duration
[Lv 10]: Damage +120, After attack delay -10%, Flee -50, 165 sec. duration
Requirements Rapid Shower Lv 7; Desperado Lv 5;
Other Notes
SP 30 32 34 36 38 40 42 44 46 48
Range 1 1 1 1 1 1 1 1 1 1

Dust (Skill ID#518 / GS_DUST)
Max Level 10 Can select no Source
Skill form Active Skill type Special Physical Ranged Skill Target 1 Character
Description Max Level: 10
Requirement: Single Action 5
Skill Form: Active
Type: Special Physical Ranged
Target: 1 Character
Description: Fires a close range shot
that will push an enemy 5 cells
backward.
Requires Shotgun class weapon.
[Lv 1]: ATK 150%
[Lv 2]: ATK 200%
[Lv 3]: ATK 250%
[Lv 4]: ATK 300%
[Lv 5]: ATK 350%
[Lv 6]: ATK 400%
[Lv 7]: ATK 450%
[Lv 8]: ATK 500%
[Lv 9]: ATK 550%
[Lv 10]: ATK 600%
Requirements Single Action Lv 5;
Other Notes
SP 3 6 9 12 15 18 21 24 27 30
Range 2 2 2 2 2 2 2 2 2 2

Full Buster (Skill ID#519 / GS_FULLBUSTER)
Max Level 10 Can select no Source
Skill form Active Skill type Physical Ranged Skill Target 1 Character
Description Max Level: 10
Requirement: Dust 3
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Description: Inflicts devastating damage
to an enemy by firing multiple bullets
at once. This skill has a small chance
of causing Blind status to the caster.
Consumes 2 bullets.
Requires Shotgun class weapon.
[Lv 1]: ATK 400%
[Lv 2]: ATK 500%
[Lv 3]: ATK 600%
[Lv 4]: ATK 700%
[Lv 5]: ATK 800%
[Lv 6]: ATK 900%
[Lv 7]: ATK 1000%
[Lv 8]: ATK 1100%
[Lv 9]: ATK 1200%
[Lv 10]: ATK 1300%
Requirements Dust Lv 3;
Other Notes
SP 20 25 30 35 40 45 50 55 60 65
Range 9 9 9 9 9 9 9 9 9 9

Spread Attack (Skill ID#520 / GS_SPREADATTACK)
Max Level 10 Can select no Source
Skill form Active Skill type Physical Ranged Skill Target Enemy and enemies near it
Description Max Level: 10
Requirement: Single Action 5
Skill Form: Active
Type: Physical Ranged
Target: Enemy and enemies near it
Description: Consumes 5 bullets to
spread damage over a large area.
Requires Shotgun or Grenade Launcher
class weapon.

[Lv 1]: ATK 230%, 3*3 cells
[Lv 2]: ATK 260%, 3*3 cells
[Lv 3]: ATK 290%, 3*3 cells
[Lv 4]: ATK 320%, 5*5 cells
[Lv 5]: ATK 350%, 5*5 cells
[Lv 6]: ATK 380%, 5*5 cells
[Lv 7]: ATK 410%, 7*7 cells
[Lv 8]: ATK 440%, 7*7 cells
[Lv 9]: ATK 470%, 7*7 cells
[Lv 10]: ATK 500%, 9*9 cells
Requirements Single Action Lv 5;
Other Notes
SP 13 16 19 22 25 28 31 34 37 40
Range 9 9 9 9 9 9 9 9 9 9

Ground Drift (Skill ID#521 / GS_GROUNDDRIFT)
Max Level 10 Can select no Source
Skill form Active Skill type Trap Skill Target Ground
Description Max Level: 10
Requirement: Spread Attack 7
Skill Form: Active
Type: Trap
Target: Ground
Description: Plants Bullet Spheres into
the ground that will explode upon enemy
approach. The explosion`s effect varies
according to the type of bullet.
Requires Grenade Launcher class weapon.
[Lv 1]: ATK 220%, 3 sec. duration
[Lv 2]: ATK 240%, 6 sec. duration
[Lv 3]: ATK 260%, 9 sec. duration
[Lv 4]: ATK 280%, 12 sec. duration
[Lv 5]: ATK 300%, 15 sec. duration
[Lv 6]: ATK 320%, 18 sec. duration
[Lv 7]: ATK 340%, 21 sec. duration
[Lv 8]: ATK 360%, 24 sec. duration
[Lv 9]: ATK 380%, 27 sec. duration
[Lv 10]: ATK 400%, 30 sec. duration
Requirements Spread Attack Lv 7;
Other Notes
SP 3 6 9 12 15 18 21 24 27 30
Range 9 9 9 9 9 9 9 9 9 9

Call Baby (Skill ID#410 / WE_CALLBABY)
Max Level 1 Can select no Source
Skill form Supportive Skill type Crafting Skill Target Caster
Description Skill Form: Supportive
Description: Parent summons adopted
child to a spot adjacent to the
parent`s current location.

Other Notes
SP 1
Range 1

Rich`s Coin (Skill ID#2552 / RL_RICHS_COIN)
Max Level 1 Can select no Source
Skill form Active Skill type Supportive Skill Target Caster
Description Max Level: 1
Requirement: Coin Flip 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Consumes 100 Zeny to
generate 10 Coins. Coin Flip will never
consumes Coins upon failure once
this skill is learned.

Requirements Flip the Coin Lv 5;
Other Notes
SP 10
Range 0

Mass Spiral (Skill ID#2553 / RL_MASS_SPIRAL)
Max Level 5 Can select yes Source
Skill form Offensive Skill type Physical Ranged Skill Target 1 Character
Description Max Level: 5
Requirement: Piercing Shot 1
Skill Form: Offensive
Type: Physical Ranged
Target: 1 Character
Description: Fires a piercing bullet
that deal more damage depend on the
target`s DEF. Inflicts Bleeding status
on the target at a high chance.
Consumes 1 Full Metal Jacket Bullet.
Requires Rifle class weapon.
[Lv 1]: ATK 200%, Bleeding chance 40%
[Lv 2]: ATK 400%, Bleeding chance 50%
[Lv 3]: ATK 600%, Bleeding chance 60%
[Lv 4]: ATK 800%, Bleeding chance 70%
[Lv 5]: ATK 1000%, Bleeding chance 80%
Requirements Piercing Shot Lv 1;
Other Notes
SP 40 44 48 52 56
Range 15 15 15 15 15

Banishing Buster (Skill ID#2554 / RL_BANISHING_BUSTER)
Max Level 10 Can select no Source
Skill form Offensive Skill type Physical Ranged Skill Target 1 Character
Description Max Level: 10
Requirement: Shatter Storm 1
Skill Form: Offensive
Type: Physical Ranged
Target: 1 Character
Description: Inflicts damage on a target
and removes a positive buffs of the target.
The damage is also affected by the
caster`s Base Level.
Consumes 1 Bullet.
Requires Shotgun class weapon.
[Lv 1]: ATK 1200%, Debuff Chance: 55%
[Lv 2]: ATK 1400%, Debuff Chance: 60%
[Lv 3]: ATK 1600%, Debuff Chance: 65%
[Lv 4]: ATK 1800%, Debuff Chance: 70%
[Lv 5]: ATK 2000%, Debuff Chance: 75%
[Lv 6]: ATK 2200%, Debuff Chance: 80%
[Lv 7]: ATK 2400%, Debuff Chance: 85%
[Lv 8]: ATK 2600%, Debuff Chance: 90%
[Lv 9]: ATK 2800%, Debuff Chance: 95%
[Lv 10]: ATK 3000%, Debuff Chance: 100%
Requirements Shatter Storm Lv 1;
Other Notes
SP 55 57 59 61 63 65 67 69 71 73
Range 9 9 9 9 9 9 9 9 9 9

Bind Trap (Skill ID#2555 / RL_B_TRAP)
Max Level 5 Can select yes Source
Skill form Active Skill type Trap Skill Target Ground
Description Max Level: 5
Requirement: Flicker 1
Skill Form: Active
Type: Trap
Target: Ground
Description: Lays down a movement
impairing trap on the ground. All
targets that enter the trap`s area of
effect will have their Movement slowed
significantly. Movement debuff
duration is affected by the target`s
STR. Using Flicker skill on targets
affected by Bound Trap will remove the
trap and deal an additional damage to
the targets. Only 1 Trap can be active
at a time. The damage is affected by
caster`s DEX, target`s HP and skill
level. Duration can`t be lower than 4 seconds.
Consumes 1 Special Alloy Trap and 1 Coin.
[Lv 1]: 3x3 AoE, Duration 10 seconds
[Lv 2]: 5x5 AoE, Duration 11 seconds
[Lv 3]: 5x5 AoE, Duration 12 seconds
[Lv 4]: 7x7 AoE, Duration 13 seconds
[Lv 5]: 7x7 AoE, Duration 14 seconds
Requirements Flicker Lv 1;
Other Notes
SP 30 32 34 36 38
Range 0 0 0 0 0

Flicker (Skill ID#2556 / RL_FLICKER)
Max Level 1 Can select no Source
Skill form Active Skill type Supportive Skill Target Caster
Description Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Supportive
Target: Caster
Description: Activates and detonates
caster`s Howling Mine and Bound
Trap on screen.
Consumes 1 Coin.
Requirements Flip the Coin Lv 1;
Other Notes
SP 2
Range 0

Shatter Storm (Skill ID#2557 / RL_S_STORM)
Max Level 5 Can select yes Source
Skill form Offensive Skill type Physical Ranged Skill Target Enemy and enemies near it
Description Max Level: 5
Requirement: Disarm 1, Dust 1
Skill Form: Offensive
Type: Physical Ranged
Target: Enemy and enemies near it
Description: Deals damage to the target
and enemies within 5x5 cells,
destroying their equipped Helmet.
Caster`s DEX, skill level and target`s
AGI affects the success rate of Helmet
destruction. Indestructible or Chemical
Protected equipments are not affected.
Consumes 1 Bullet.
Requires Shotgun class weapon.
[Lv 1]: ATK 1900%, 5x5 AoE
[Lv 2]: ATK 2100%, 5x5 AoE
[Lv 3]: ATK 2300%, 5x5 AoE
[Lv 4]: ATK 2500%, 5x5 AoE
[Lv 5]: ATK 2700%, 7x7 AoE
Requirements Disarm Lv 1; Dust Lv 1;
Other Notes
SP 50 55 60 65 70
Range 9 9 9 9 9

Eternal Chain (Skill ID#2558 / RL_E_CHAIN)
Max Level 10 Can select no Source
Skill form Buff Skill type Supportive Skill Target Caster
Description Max Level: 10
Requirement: Coin Flip 1, Chain Action 10
Skill Form: Buff
Type: Supportive
Target: Caster
Description: Allows the caster to use
Chain Action regardless of equipped gun
for a duration. Chain Action`s
effective level is determined by
learned level of Eternal Chain.
Consumes 1 coin.
[LV 1]: Duration 45 seconds
[LV 2]: Duration 60 seconds
[LV 3]: Duration 75 seconds
[LV 4]: Duration 90 seconds
[LV 5]: Duration 105 seconds
[LV 6]: Duration 120 seconds
[LV 7]: Duration 135 seconds
[LV 8]: Duration 150 seconds
[LV 9]: Duration 165 seconds
[LV 10]: Duration 180 seconds
Requirements Flip the Coin Lv 1; Chain Action Lv 10;
Other Notes
SP 45 45 45 45 45 45 45 45 45 45
Range 0 0 0 0 0 0 0 0 0 0

Quick Draw Shot (Skill ID#2559 / RL_QD_SHOT)
Max Level 1 Can select no Source
Skill form Active Skill type Physical Ranged Skill Target Caster
Description Max Level: 1
Requirement: Chain Action 1
Skill Form: Active
Type: Physical Ranged
Target: Caster
Description: This skill can only be cast
after Chain Action is activated to deal
additional damage to the target. Job
Level affects the number of additional
attacks. If there is a target afflicted
with Crimson Marker within 21x21 cells,
that target receives additional damage.

Requirements Chain Action Lv 1;
Other Notes
SP 5
Range 0

Crimson Marker (Skill ID#2560 / RL_C_MARKER)
Max Level 1 Can select no Source
Skill form Active Skill type Debuff Skill Target 1 Character
Description Max Level: 1
Requirement: Coin Flip 1
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Marks a target with Crimson
Death Mark, reducing it`s FLEE by 10 and
allows the caster to track the target
on the mini map. Only 3 Crimson Markers
can be activate at a time. Boosts Quick
Draw Shot, Dragon Tail and Hammer of
God damage. Lasts for 50 seconds.
Consumes 1 Coin.
Requirements Flip the Coin Lv 1;
Other Notes
SP 10
Range 11

Fire Dance (Skill ID#2561 / RL_FIREDANCE)
Max Level 10 Can select no Source
Skill form Offensive Skill type Special Physical Ranged Skill Target Enemies around the caster
Description Max Level: 10
Requirement: Desperado 1
Skill Form: Offensive
Type: Special Physical Ranged
Target: Enemies around the caster
Description: Deals damage to all targets
within 7x7 cells. Desperado skill`s
level affect bonus damage and BaseLv.
Consumes 3 bullets.
Requires Revolver class weapon.
[Lv 1]: ATK 300%
[Lv 2]: ATK 400%
[Lv 3]: ATK 500%
[Lv 4]: ATK 600%
[Lv 5]: ATK 700%
[Lv 6]: ATK 800%
[Lv 7]: ATK 900%
[Lv 8]: ATK 1000%
[Lv 9]: ATK 1100%
[Lv 10]: ATK 1200%
Requirements Desperado Lv 1;
Other Notes
SP 13 16 19 22 25 28 31 34 37 40
Range 0 0 0 0 0 0 0 0 0 0

Howling Mine (Skill ID#2562 / RL_H_MINE)
Max Level 5 Can select yes Source
Skill form Offensive Skill type Physical Ranged Skill Target 1 Character
Description Max Level: 5
Requirement: Ground Drift 1
Skill Form: Offensive
Type: Physical Ranged
Target: 1 Character
Description: Fires a sticking bomb at
the target to deal damage. Can fire up
to 5 Howling Mine. If the caster uses
Flicker skill, Howling Mine will
detonate on the target, dealing fire
damage to the target and all enemies in
range. Howling Mine can only be
detonated with Flicker. If the Howling
Mine is not detonated within 50 seconds,
it will fall off from the target.
Consumes 1 Mine Projectile.
Requires Grenade Launcher class weapon.
[Lv 1]: ATK 400% + 800% Explosion Dmg
[Lv 2]: ATK 600% + 1100% Explosion Dmg
[Lv 3]: ATK 800% + 1400% Explosion Dmg
[Lv 4]: ATK 1000% + 1700% Explosion Dmg
[Lv 5]: ATK 1200% + 2000% Explosion Dmg
Requirements Ground Drift Lv 1;
Other Notes
SP 45 50 55 60 65
Range 7 8 9 10 11

Platinum Alter (Skill ID#2563 / RL_P_ALTER)
Max Level 5 Can select yes Source
Skill form Buff Skill type Supportive Skill Target Caster
Description Max Level: 5
Requirement: Rich`s Coin 1
Skill Form: Buff
Type: Supportive
Target: Caster
Description: This skill can only be
activated if Silver Bullets are equipped.
When activated, it will consume all
Coins to increase ATK. Skill level and
total consumed Coins affects the ATK
bonus. This skill also create a barrier
that protect the user for certain
amount of time and number of attacks.
Holy Light will cancel this barrier. If
the caster switches weapon or bullets
during skill`s duration, this buff will
end, but the barrier is maintained.
This skill cannot be used with Madness
Canceller and Heat Barrel.
[Lv 1]: 5% MaxHP barrier, 4 attacks, 30 sec duration
[Lv 2]: 10% MaxHP barrier, 5 attacks, 45 sec duration
[Lv 3]: 15% MaxHP barrier, 6 attacks, 60 sec duration
[Lv 4]: 20% MaxHP barrier, 7 attacks, 75 sec duration
[Lv 5]: 25% MaxHP barrier, 8 attacks, 90 sec duration
Requirements Rich`s Coin Lv 1;
Other Notes
SP 20 24 28 32 36
Range 0 0 0 0 0

Fallen Angel (Skill ID#2564 / RL_FALLEN_ANGEL)
Max Level 1 Can select no Source
Skill form Active Skill type Supportive Skill Target Ground
Description Max Level: 1
Requirement: Desperado 10
Skill Form: Active
Type: Supportive
Target: Ground
Description: Moves to the targeted
location and activate bonus atk desperado.
Within 2 seconds of activation, increases
Desperado damage by 100%. This skill
fails automatically if there is an
obstacle in your way.
Consumes 1 Coin
Requires Revolver class weapon.
Requirements Desperado Lv 10;
Other Notes
SP 10
Range 9

Round Trip (Skill ID#2565 / RL_R_TRIP)
Max Level 10 Can select no Source
Skill form Offensive Skill type Special Physical Ranged Skill Target Enemies around the caster
Description Max Level: 10
Requirement: Fire Rain 1
Skill Form: Offensive
Type: Special Physical Ranged
Target: Enemies around the caster
Description: Unleashes a barrage of
gunfire at all targets in range,
dealing damage and knocking the
affected targets back 3 cells. If the
targets are knocked back into the wall,
they will take additional damage.
Consumes 5 Bullets.
Requires Gatling Gun class weapon.
[Lv 1]: ATK 700%, Range: 7x7 cells
[Lv 2]: ATK 900%, Range: 7x7 cells
[Lv 3]: ATK 1100%, Range: 7x7 cells
[Lv 4]: ATK 1300%, Range: 9x9 cells
[Lv 5]: ATK 1500%, Range: 9x9 cells
[Lv 6]: ATK 1700%, Range: 9x9 cells
[Lv 7]: ATK 1900%, Range: 11x11 cells
[Lv 8]: ATK 2100%, Range: 11x11 cells
[Lv 9]: ATK 2300%, Range: 11x11 cells
[Lv 10]: ATK 2500%, Range: 13x13 cells
Requirements Fire Rain Lv 1;
Other Notes
SP 43 46 49 52 55 58 61 64 67 70
Range 0 0 0 0 0 0 0 0 0 0

Dragon Tail (Skill ID#2566 / RL_D_TAIL)
Max Level 10 Can select no Source
Skill form Active Skill type Physical Ranged Skill Target 5000%
Description Max Level: 10
Requirement: Crimson Marker 1, Howling Mine 3
Skill Form: Active
Type: Physical Ranged
Target: Enemy and enemies near it
Description: Launches missiles at all
targets in range. If a target is marked
by Crimson Marker, the damage increases
and is affected by the caster`s Base Level.
Consumes 1 Dragon Tail Missile.
Requires Grenade Launcher class weapon.
[Lv 1]: ATK 700%, Marked Target: 1400%
[Lv 2]: ATK 900%, Marked Target: 1800%
[Lv 3]: ATK 1100%, Marked Target: 2200%
[Lv 4]: ATK 1300%, Marked Target: 2600%
[Lv 5]: ATK 1500%, Marked Target: 3000%
[Lv 6]: ATK 1700%, Marked Target: 3400%
[Lv 7]: ATK 1900%, Marked Target: 3800%
[Lv 8]: ATK 2100%, Marked Target: 4200%
[Lv 9]: ATK 2300%, Marked Target: 4600%
[Lv 10]: ATK 2500%, Marked Target: 5000%
Requirements Howling Mine Lv 3; Crimson Marker Lv 1;
Other Notes
SP 55 60 65 70 75 80 85 90 95 100
Range 11 11 11 11 11 11 11 11 11 11

Fire Rain (Skill ID#2567 / RL_FIRE_RAIN)
Max Level 5 Can select yes Source
Skill form Offensive Skill type Special Physical Ranged Skill Target Ground
Description Max Level: 5
Requirement: Gatling Fever 1
Skill Form: Offensive
Type: Special Physical Ranged
Target: Ground
Description: Fires bullets to 3x10 AoE
in front of you. Fire Rain creates a
chance of removing Ground based skills
in its range.
Consumes 10 Bullets.
Requires Gatling Gun class weapon.
[Lv 1]: ATK 3800%, 20% remove chance
[Lv 2]: ATK 4100%, 25% remove chance
[Lv 3]: ATK 4400%, 30% remove chance
[Lv 4]: ATK 4700%, 35% remove chance
[Lv 5]: ATK 5000%, 40% remove chance
Requirements Gatling Fever Lv 1;
Other Notes
SP 70 70 70 70 70
Range 3 3 3 3 3

Heat Barrel (Skill ID#2568 / RL_HEAT_BARREL)
Max Level 5 Can select yes Source
Skill form Buff Skill type Supportive Skill Target Caster
Description Max Level: 5
Requirement: Rich`s Coin 1
Skill Form: Buff
Type: Supportive
Target: Caster
Description: Consumes all Coins to
increase ASPD and ATK, reduce Fixed
Casting Time at the cost of HIT. Skill`s
level affects ASPD, ATK and Fixed Casting
Time bonus and HIT reduction. If the
caster switches equipment during the
duration, the skill`s effect will
dissapear. This skill can`t be used
with Madness Canceller or Platinum
Alter. Skill duration is 60 seconds
[Lv 1]: ASPD +1, HIT -30
[Lv 2]: ASPD +2, HIT -35
[Lv 3]: ASPD +3, HIT -40
[Lv 4]: ASPD +4, HIT -45
[Lv 5]: ASPD +5, HIT -50
Requirements Rich`s Coin Lv 1;
Other Notes
SP 30 30 30 30 30
Range 0 0 0 0 0

Anti-Material Blast (Skill ID#2569 / RL_AM_BLAST)
Max Level 5 Can select yes Source
Skill form Offensive Skill type Debuff Skill Target 1 Character
Description Max Level: 5
Requirement: Mass Spiral 1
Skill Form: Offensive
Type: Debuff
Target: 1 Character
Description: Deals damage to the target
and reduces targeted player`s
resistance effects. Skill level affect
the success rate of reducing resistance
effect of target.
Consumes 1 Bullet.
[Lv 1]: Duration 6 sec, 30% chance, Resistance -10%
[Lv 2]: Duration 7 sec, 40% chance, Resistance -20%
[Lv 3]: Duration 8 sec, 50% chance, Resistance -30%
[Lv 4]: Duration 9 sec, 60% chance, Resistance -40%
[Lv 5]: Duration 10 sec, 70% chance, Resistance -50%
Requirements Mass Spiral Lv 1;
Other Notes
SP 80 84 88 92 96
Range 15 15 15 15 15

Slug Shot (Skill ID#2570 / RL_SLUGSHOT)
Max Level 5 Can select yes Source
Skill form Offensive / Debuff Skill type Physical Ranged Skill Target 1 Character
Description Max Level: 5
Requirement: Banishing Buster 3
Skill Form: Offensive / Debuff
Type: Physical Ranged
Target: 1 Character
Description: Fires a special slug shot
bullet at the target to deal damage.
Heavier Bullet will increase the damage
inflicted. Decreases HIT if you are
more than 3 cells away from the target.
Knock back targets by 6 cells.
Consumes 1 Slug Bullet.
Requires Shotgun class weapon.
[Lv 1]: ATK 2000% vs Player, 1200% vs Monster, HIT -10%/cell
[Lv 2]: ATK 4000% vs Player, 2400% vs Monster, HIT -9%/cell
[Lv 3]: ATK 6000% vs Player, 3600% vs Monster, HIT -8%/cell
[Lv 4]: ATK 8000% vs Player, 4800% vs Monster, HIT -7%/cell
[Lv 5]: ATK 10000% vs Player, 6000% vs monster, HIT -6%/cell
Requirements Banishing Buster Lv 3;
Other Notes
SP 80 84 88 92 96
Range 9 9 9 9 9

Hammer of God (Skill ID#2571 / RL_HAMMER_OF_GOD)
Max Level 10 Can select no Source
Skill form Active Skill type Physical Ranged Skill Target Enemy and enemies near it
Description Max Level: 10
Requirement: Rich`s Coin 1, Anti-Material Blast 3
Skill Form: Active
Type: Physical Ranged
Target: Enemy and enemies near it
Description: Summon a hammer of god to
strike. If there is a target afflicted with
Crimson Marker in the targeted area,
Hammer of God drops on the target and
deals damage to nearby targets.
If there is no target afflicted with
Crimson Marker in the targeted area,
Hammer of God will drop on a random
location within the area. The damage is also
affected by the amount of Coins used and
the caster`s Base Level.
Consumes all Coins.
Requires Rifle class weapon.
[Lv 1]: ATK 100%, Range: 5x5 cells
[Lv 2]: ATK 200%, Range: 5x5 cells
[Lv 3]: ATK 300%, Range: 5x5 cells
[Lv 4]: ATK 400%, Range: 5x5 cells
[Lv 5]: ATK 500%, Range: 5x5 cells
[Lv 6]: ATK 600%, Range: 7x7 cells
[Lv 7]: ATK 700%, Range: 7x7 cells
[Lv 8]: ATK 800%, Range: 7x7 cells
[Lv 9]: ATK 900%, Range: 7x7 cells
[Lv 10]: ATK 1000%, Range: 7x7 cells
Requirements Rich`s Coin Lv 1; Anti-Material Blast Lv 3;
Other Notes
SP 37 39 41 43 45 47 49 51 53 55
Range 11 11 11 11 11 11 11 11 11 11