Basic Skill (Skill ID#1 / NV_BASIC)
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| Max Level | 9 | Can select | no | Source | |
| Skill form | Passive | Skill type | Skill Target | ||
| Description | Basic Skill Max Level: 9 Skill Form: Passive Description: Enables the use of Basic Interface Skills. _ [Lv 1]: Enables Trading You can trade Item and Zeny with other Player. Right click on a player to initiate. _ [Lv 2]: Enables Emotions Alt+(0~9) and Ctrl+(1,-,=.) Alt+L will open Emoticon Window. _ [Lv 3]: Enables Sitting Doubles HP and SP regen speed. Press the Insert key or type /sit. _ [Lv 4]: Enables Chat Room Creation Alt+C to open a Chat Room. _ [Lv 5]: Joins a Party Character can join a party. _ [Lv 6]: Enables Use of Kafra Storage Talk to Kafra Staff to open Storage. _ [Lv 7]: Organize a Party Creates a party Type /organize Party Name Set party options in the Party Window (Alt+Z). _ [Lv 9]: Enables Change to First Job Class Qualifies character for change from Novice to one of the First or Expanded classes. |
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Flip the Coin (Skill ID#500 / GS_GLITTERING)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||
| Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||||||||||||||||
| Description | Coin Flip Max Level: 5 Skill Form: Active Type: Supportive Target: Caster Description: Consumes 1 Zeny to flip a Coin. If it lands showing heads, the caster will gain 1 Coin, but if it shows tails, the caster will lose 1 Coin. The caster can have a maximum of 10 Coins, and increasing this skill`s level raises the success rate of flipping a Coin that will show heads. Gunslinger Coins are displayed as glowing orbs around the caster. |
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Single Action (Skill ID#509 / GS_SINGLEACTION)
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| Max Level | 10 | Can select | no | Source | |
| Skill form | Passive | Skill type | Skill Target | ||
| Description | Single Action Max Level: 10 Skill Form: Passive Description: Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately. [Lv 1]: HIT +2, After attack delay -1% [Lv 2]: HIT +4, After attack delay -1% [Lv 3]: HIT +6, After attack delay -2% [Lv 4]: HIT +8, After attack delay -2% [Lv 5]: HIT +10, After attack delay -3% [Lv 6]: HIT +12, After attack delay -3% [Lv 7]: HIT +14, After attack delay -4% [Lv 8]: HIT +16, After attack delay -4% [Lv 9]: HIT +18, After attack delay -5% [Lv 10]: HIT +20, After attack delay -5% |
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First Aid (Skill ID#142 / NV_FIRSTAID)
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| Max Level | 1 | Can select | no | Source | Quest | ||||
| Skill form | Active | Skill type | Recovery | Skill Target | Caster | ||||
| Description | First Aid Requirement: Finish Quest Skill Form: Active Type: Recovery Target: Caster Description: Uses 3 SP to restore 5 HP. |
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Cracker (Skill ID#508 / GS_CRACKER)
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| Max Level | 1 | Can select | no | Source | |||||
| Skill form | Active | Skill type | Debuff | Skill Target | 1 Character | ||||
| Description | Cracker Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Debuff Target: 1 Character Description: Fires a bullet that will Stun an enemy. The closer the target is to the caster, the greater the chance of inflicting the Stun status. Consumes 1 Coin. |
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Magical Bullet (Skill ID#507 / GS_MAGICALBULLET)
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| Max Level | 1 | Can select | no | Source | |||||
| Skill form | Active | Skill type | Special Supportive | Skill Target | Caster | ||||
| Description | Magical Bullet Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Special Supportive Target: Caster Description: Fills ammo with magic, adding magic damage to all normal attacks. The increase in damage doesn`t affect the skills. Damage equal to the caster`s ATK + MATK. Consumes 1 Coin. |
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Chain Action (Skill ID#511 / GS_CHAINACTION)
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| Max Level | 10 | Can select | no | Source | ||||||||||||
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| Description | Chain Action Max Level: 10 Requirement: Single Action 1 Skill Form: Passive Description: Enables a chance of firing two shots in single attack while attacking enemies when equipped with Revolver class weapon. Raising this skill`s level increases the rate of firing double shots. Consumes 1 bullet. Requires Revolver class weapon. [Lv 1]: 5% chance [Lv 2]: 10% chance [Lv 3]: 15% chance [Lv 4]: 20% chance [Lv 5]: 25% chance [Lv 6]: 30% chance [Lv 7]: 35% chance [Lv 8]: 40% chance [Lv 9]: 45% chance [Lv 10]: 50% chance |
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Tracking (Skill ID#512 / GS_TRACKING)
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| Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | |||||||||||||||||||||||||||||||||
| Description | Tracking Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Ranged Physical Target: 1 Character Description: Carefully aims at a target to inflict devastating damage. Raising this skill`s level increases cast time and damage. Requires Revolver or Rifle class weapon. [Lv 1]: ATK 300%, 0.6 sec cast time [Lv 2]: ATK 400%, 0.7 sec cast time [Lv 3]: ATK 500%, 0.8 sec cast time [Lv 4]: ATK 600%, 0.9 sec cast time [Lv 5]: ATK 700%, 1.0 sec cast time [Lv 6]: ATK 800%, 1.1 sec cast time [Lv 7]: ATK 900%, 1.2 sec cast time [Lv 8]: ATK 1000%, 1.3 sec cast time [Lv 9]: ATK 1100%, 1.4 sec cast time [Lv 10]: ATK 1200%, 1.5 sec cast time |
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Dust (Skill ID#518 / GS_DUST)
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| Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Special Ranged Physical | Skill Target | 1 Character | |||||||||||||||||||||||||||||||||
| Description | Dust (Crowd Control Shot) Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Special Ranged Physical Target: 1 Character Description: Fires a close range shot that will push an enemy 5 cells backward. Requires Shotgun class weapon. [Lv 1]: ATK 150% [Lv 2]: ATK 200% [Lv 3]: ATK 250% [Lv 4]: ATK 300% [Lv 5]: ATK 350% [Lv 6]: ATK 400% [Lv 7]: ATK 450% [Lv 8]: ATK 500% [Lv 9]: ATK 550% [Lv 10]: ATK 600% |
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Spread Attack (Skill ID#520 / GS_SPREADATTACK)
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| Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Enemy and enemies near it | |||||||||||||||||||||||||||||||||
| Description | Spread Attack Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Ranged Physical / AoE Target: Enemy and enemies near it Description: Consumes 5 bullets to spread damage over a large area. Requires Shotgun or Grenade Launcher class weapon. [Lv 1]: ATK 230% / 3x3 [Lv 2]: ATK 260% / 3x3 [Lv 3]: ATK 290% / 3x3 [Lv 4]: ATK 320% / 5x5 [Lv 5]: ATK 350% / 5x5 [Lv 6]: ATK 380% / 5x5 [Lv 7]: ATK 410% / 7x7 [Lv 8]: ATK 440% / 7x7 [Lv 9]: ATK 470% / 7x7 [Lv 10]: ATK 500% / 9x9 |
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Play Dead (Skill ID#143 / NV_TRICKDEAD)
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| Max Level | 1 | Can select | no | Source | Quest | ||||
| Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||
| Description | Play Dead Requirement: Finish Quest, Novice Only Skill Form: Active Type: Supportive Target: Caster Description: Feigns death to avoid the menace of nearby enemies. The Play Dead status is canceled by casting this skill again. |
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Increasing Accuracy (Skill ID#506 / GS_INCREASING)
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| Max Level | 1 | Can select | no | Source | |||||
| Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||
| Description | Increase Accuracy Max Level: 1 Requirement: Coin Flip 2 Skill Form: Active Type: Supportive Target: Caster Description: Adds +20 HIT, +4 DEX and +4 AGI for 1 minute duration. Consumes 4 Coins. |
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Fling (Skill ID#501 / GS_FLING)
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| Max Level | 1 | Can select | no | Source | |||||||
| Skill form | Active | Skill type | Debuff | Skill Target | 1 Character | ||||||
| Description | Fling Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Debuff Target: 1 Character Description: Spends coins to fling them at an enemy to inflict damage and reduce it`s DEF. Fling can consume up to 5 Coins in a single cast, and will reduce more of an enemy`s DEF if more Coins are spent. |
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Rapid Shower (Skill ID#515 / GS_RAPIDSHOWER)
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| Max Level | 10 | Can select | no | Source | |||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||||||||||||||||||||
| Description | Rapid Shower (Trigger Happy Shot) Max Level: 10 Requirement: Chain Action 3 Skill Form: Active Type: Ranged Physical Target: 1 Character Description: Attacks an enemy with 5 rapid fire attack. Consumes 1 bullet. Requires Revolver class weapon. [Lv 1]: ATK 550% [Lv 2]: ATK 600% [Lv 3]: ATK 650% [Lv 4]: ATK 700% [Lv 5]: ATK 750% [Lv 6]: ATK 800% [Lv 7]: ATK 850% [Lv 8]: ATK 900% [Lv 9]: ATK 950% [Lv 10]: ATK 1000% |
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Piercing Shot (Skill ID#514 / GS_PIERCINGSHOT)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||||||||||||||||||||||
| Description | Piercing Shot (Wounding Shot) Max Level: 5 Requirement: Tracking 5 Skill Form: Active Type: Ranged Physical Target: 1 Character Description: Inflicts Defense piercing damage that has a chance of causing the Bleeding status on its target. Requires Revolver or Rifle class weapon. Deals more damage when using Rifle class weapon. [Lv 1]: ATK 220%(280%), Bleeding chance 3% [Lv 2]: ATK 240%(310%), Bleeding chance 6% [Lv 3]: ATK 260%(340%), Bleeding chance 9% [Lv 4]: ATK 280%(370%), Bleeding chance 12% [Lv 5]: ATK 300%(400%), Bleeding chance 15% |
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Full Buster (Skill ID#519 / GS_FULLBUSTER)
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| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||||||||||||||||||||||||||||||||||||||||||
| Description | Full Buster (Full Blast) Max Level: 10 Requirement: Dust 3 Skill Form: Active Type: Ranged Physical Target: 1 Character Description: Inflicts devastating damage to an enemy by firing multiple bullets at once. This skill has a small chance of causing Blind status to the caster. Consumes 2 bullets. Requires Shotgun class weapon. [Lv 1]: ATK 400% [Lv 2]: ATK 500% [Lv 3]: ATK 600% [Lv 4]: ATK 700% [Lv 5]: ATK 800% [Lv 6]: ATK 900% [Lv 7]: ATK 1000% [Lv 8]: ATK 1100% [Lv 9]: ATK 1200% [Lv 10]: ATK 1300% |
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Ground Drift (Skill ID#521 / GS_GROUNDDRIFT)
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| Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Trap | Skill Target | Ground | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description | Ground Drift (Gunslinger Mine) Max Level: 10 Requirement: Spread Attack 7 Skill Form: Active Type: Trap Target: Ground Description: Plants Bullet Spheres into the ground that will explode upon enemy approach. The explosion`s effect varies according to the type of bullet. Requires Grenade Launcher class weapon. [Lv 1]: ATK 220%, 3 sec. duration [Lv 2]: ATK 240%, 6 sec. duration [Lv 3]: ATK 260%, 9 sec. duration [Lv 4]: ATK 280%, 12 sec. duration [Lv 5]: ATK 300%, 15 sec. duration [Lv 6]: ATK 320%, 18 sec. duration [Lv 7]: ATK 340%, 21 sec. duration [Lv 8]: ATK 360%, 24 sec. duration [Lv 9]: ATK 380%, 27 sec. duration [Lv 10]: ATK 400%, 30 sec. duration |
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Madness Canceller (Skill ID#504 / GS_MADNESSCANCEL)
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| Max Level | 1 | Can select | no | Source | |||||||||
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| Description | Madness Canceller (Last Stand) Max Level: 1 Requirement: Coin Flip 4, Coin Flip 4 Skill Form: Active Type: Supportive Target: Caster Description: Activates Madness Canceler in which the caster is immobilized, but adds 100 damage and 20% ASPD. Madness Canceler has 15 second duration and cannot be used with Adjustment, Platinum Alter and Heat Barrel skill. Consumes 1 Coin. |
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Triple Action (Skill ID#502 / GS_TRIPLEACTION)
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| Max Level | 1 | Can select | no | Source | |||||
| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||
| Description | Triple Action Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Ranged Physical Target: 1 Character Description: Shoots an enemy 3 times in one attack. Consumes 1 coin. |
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Desperado (Skill ID#516 / GS_DESPERADO)
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| Max Level | 10 | Can select | no | Source | |||||||||||||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Enemies around the caster | ||||||||||||||||||||||||||||||||||||||||||||
| Description | Desperado Max Level: 10 Requirement: Rapid Shower 5 Skill Form: Active Type: Ranged Physical / AoE Target: Enemies around the caster Description: Consumes 10 bullets to perform a haphazard attack that may damage enemies within a 7 cell radius around the caster. Each cast has a maximum of 10 strikes. Requires Revolver class weapon. [Lv 1]: ATK 100% [Lv 2]: ATK 150% [Lv 3]: ATK 200% [Lv 4]: ATK 250% [Lv 5]: ATK 300% [Lv 6]: ATK 350% [Lv 7]: ATK 400% [Lv 8]: ATK 450% [Lv 9]: ATK 500% [Lv 10]: ATK 550% |
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Disarm (Skill ID#513 / GS_DISARM)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
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| Description | Disarm Max Level: 5 Requirement: Tracking 7 Skill Form: Active Type: Debuff Target: 1 Character Description: Shoots target`s appendages to render it incapable of attacking. Skill level affects the success rate. When used on monster, this skill will reduce their Attack by 25%, but has no effect on Boss monsters. Disarm has a range of 9 cells. Requires Revolver or Rifle class weapon. |
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Adjustment (Skill ID#505 / GS_ADJUSTMENT)
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| Description | Adjustment (Gunslinger`s Panic) Max Level: 1 Requirement: Coin Flip 4 Skill Form: Active Type: Supportive Target: Caster Description: Activates Adjustment status in which caster has +30 FLEE and receives 20% less damage from ranged physical attacks, but has -30 HIT. This skill has a 30 second duration and cannot be used together with the Madness Canceler skill. Consumes 2 Coins. |
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Gatling Fever (Skill ID#517 / GS_GATLINGFEVER)
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| Max Level | 10 | Can select | no | Source | |||||||||||||||||||||||||||||||||||||||||||||
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| Description | Gatling Fever Max Level: 10 Requirement: Rapid Shower 7, Desperado 5 Skill Form: Active Type: Supportive Target: Caster Description: Temporarily increases Attack Speed and Damage at the cost of reducing FLEE rate and Movement Speed. Gatling Fever status is canceled when this skill is recasted. Requires Gatling Gun class weapon. [Lv 1]: Damage +30, After attack delay -1% FLEE -5, 30 sec. duration [Lv 2]: Damage +40, After attack delay -2% FLEE -10, 45 sec. duration [Lv 3]: Damage +50, After attack delay -3% FLEE -15, 60 sec. duration [Lv 4]: Damage +60, After attack delay -4% FLEE -20, 75 sec. duration [Lv 5]: Damage +70, After attack delay -5% FLEE -25, 90 sec. duration [Lv 6]: Damage +80, After attack delay -6% FLEE -30, 105 sec. duration [Lv 7]: Damage +90, After attack delay -7% FLEE -35, 120 sec. duration [Lv 8]: Damage +100, After attack delay -8% FLEE -40, 135 sec. duration [Lv 9]: Damage +110, After attack delay -9% FLEE -45, 150 sec. duration [Lv 10]: Damage +120, After attack delay -10% FLEE -50, 165 sec. duration |
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Snake Eye (Skill ID#510 / GS_SNAKEEYE)
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| Max Level | 10 | Can select | no | Source | |
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| Description | Snake Eyes Max Level: 10 Skill Form: Passive Description: Increases Attack Range and HIT when equipped with Gun class weapons. [Lv 1]: HIT and Range +1 [Lv 2]: HIT and Range +2 [Lv 3]: HIT and Range +3 [Lv 4]: HIT and Range +4 [Lv 5]: HIT and Range +5 [Lv 6]: HIT and Range +6 [Lv 7]: HIT and Range +7 [Lv 8]: HIT and Range +8 [Lv 9]: HIT and Range +9 [Lv 10]: HIT and Range +10 |
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Bulls Eye (Skill ID#503 / GS_BULLSEYE)
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| Max Level | 1 | Can select | no | Source | |||||||||
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| Description | Bull`s Eye Max Level: 1 Requirement: Coin Flip 5 Skill Form: Active Type: Ranged Physical Target: 1 Character Description: Inflicts 500% ATK to Demihuman and Brute monsters. Bull`s Eye has a 0.1% chance to inflict Coma status on all enemies except Boss monsters. Consumes 1 Coin. |
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Rich`s Coin (Skill ID#2552 / RL_RICHS_COIN)
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| Max Level | 1 | Can select | no | Source | |||||||
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| Description | Rich`s Coin (Fortune of the Rich) Max Level: 1 Requirement: Coin Flip 5 Skill Form: Active Type: Supportive Target: Caster Description: Consumes 100 Zeny to generate 10 Coins. Coin Flip will never consumes Coins upon failure once this skill is learned. |
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Flicker (Skill ID#2556 / RL_FLICKER)
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| Description | Flicker (Flashing Signal) Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Supportive Target: Caster Description: Activates and detonates caster`s Howling Mine and Bound Trap on screen. Consumes 1 Coin. |
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Shatter Storm (Skill ID#2557 / RL_S_STORM)
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| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Enemy and enemies near it | ||||||||||||||||||||||||||||||
| Description | Shattering Storm (Grinding Storm) Max Level: 5 Requirement: Disarm 1, Dust 1 Skill Form: Active Type: Ranged Physical / AoE Target: Enemy and enemies near it Description: Deals damage to the target and enemies within 5x5 cells, destroying their equipped Helmet. Caster`s DEX, skill level and target`s AGI affects the success rate of Helmet destruction. Indestructible or Chemical Protected equipments are not affected. Consumes 1 Bullet. Requires Shotgun class weapon. [Lv 1]: ATK 1900% / 5x5 [Lv 2]: ATK 2100% / 5x5 [Lv 3]: ATK 2300% / 5x5 [Lv 4]: ATK 2500% / 5x5 [Lv 5]: ATK 2700% / 7x7 |
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Mass Spiral (Skill ID#2553 / RL_MASS_SPIRAL)
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| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||||||||||||||||||||||
| Description | Mass Spiral (Absolute Penetration) Max Level: 5 Requirement: Piercing Shot 1 Skill Form: Active Type: Ranged Physical Target: 1 Character Description: Fires a piercing bullet that deal more damage depend on the target`s DEF. Inflicts Bleeding status on the target at a high chance. Consumes 1 Full Metal Jacket Bullet. Requires Rifle class weapon. [Lv 1]: ATK 200% / Bleeding chance 40% [Lv 2]: ATK 400% / Bleeding chance 50% [Lv 3]: ATK 600% / Bleeding chance 60% [Lv 4]: ATK 800% / Bleeding chance 70% [Lv 5]: ATK 1000% / Bleeding chance 80% |
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Fallen Angel (Skill ID#2564 / RL_FALLEN_ANGEL)
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| Skill form | Active | Skill type | Supportive | Skill Target | Ground | ||||||||||||
| Description | Fallen Angel (Nephilim) Max Level: 1 Requirement: Desperado 10 Skill Form: Active Type: Supportive Target: Ground Description: Moves to the targeted location and activate bonus atk desperado. Within 2 seconds of activation, increases Desperado damage by 100%. This skill fails automatically if there is an obstacle in your way. Consumes 1 Coin Requires Revolver class weapon. |
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Howling Mine (Skill ID#2562 / RL_H_MINE)
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| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||||||||||||||||||||||
| Description | Howling Mine (Destructive Cry) Max Level: 5 Requirement: Ground Drift 1 Skill Form: Active Type: Ranged Physical Target: 1 Character Description: Fires a sticking bomb at the target to deal damage. Can fire up to 5 Howling Mine. If the caster uses Flicker skill, Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in range. Howling Mine can only be detonated with Flicker. If the Howling Mine is not detonated within 50 seconds, it will fall off from the target. Consumes 1 Mine Projectile. Requires Grenade Launcher class weapon. [Lv 1]: ATK 400% + 800% Explosion Dmg [Lv 2]: ATK 600% + 1100% Explosion Dmg [Lv 3]: ATK 800% + 1400% Explosion Dmg [Lv 4]: ATK 1000% + 1700% Explosion Dmg [Lv 5]: ATK 1200% + 2000% Explosion Dmg |
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Fire Rain (Skill ID#2567 / RL_FIRE_RAIN)
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| Skill form | Offensive | Skill type | Special Ranged Physical | Skill Target | Ground | ||||||||||||||||||||||||
| Description | Fire Rain (Fire Deluge) Max Level: 5 Requirement: Gatling Fever 1 Skill Form: Offensive Type: Special Ranged Physical Target: Ground Description: Fires bullets to 3x10 AoE in front of you. Fire Rain creates a chance of removing Ground based skills in its range. Consumes 10 Bullets. Requires Gatling Gun class weapon. [Lv 1]: ATK 3800%, 20% remove chance [Lv 2]: ATK 4100%, 25% remove chance [Lv 3]: ATK 4400%, 30% remove chance [Lv 4]: ATK 4700%, 35% remove chance [Lv 5]: ATK 5000%, 40% remove chance |
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Platinum Alter (Skill ID#2563 / RL_P_ALTER)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||
| Skill form | Buff | Skill type | Supportive | Skill Target | Caster | ||||||||||||||||||
| Description | Platinum Alter Max Level: 5 Requirement: Rich`s Coin 1 Skill Form: Buff Type: Supportive Target: Caster Description: This skill can only be activated if Silver Bullets are equipped. When activated, it will consume all Coins to increase ATK. Skill level and total consumed Coins affects the ATK bonus. This skill also create a barrier that protect the user for certain amount of time and number of attacks. Holy Light will cancel this barrier. If the caster switches weapon or bullets during skill`s duration, this buff will end, but the barrier is maintained. This skill cannot be used with Madness Canceller and Heat Barrel. [Lv 1]: 5% MaxHP barrier, 4 attacks, 30 sec duration [Lv 2]: 10% MaxHP barrier, 5 attacks, 45 sec duration [Lv 3]: 15% MaxHP barrier, 6 attacks, 60 sec duration [Lv 4]: 20% MaxHP barrier, 7 attacks, 75 sec duration [Lv 5]: 25% MaxHP barrier, 8 attacks, 90 sec duration |
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Bind Trap (Skill ID#2555 / RL_B_TRAP)
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| Skill form | Active | Skill type | Trap | Skill Target | Ground | ||||||||||||||||||||||||||||||
| Description | Bound Trap (Dark Pit) Max Level: 5 Requirement: Flicker 1 Skill Form: Active Type: Trap Target: Ground Description: Lays down a movement impairing trap on the ground. All targets that enter the trap`s area of effect will have their Movement slowed significantly. Movement debuff duration is affected by the target`s STR. Using Flicker skill on targets affected by Bound Trap will remove the trap and deal an additional damage to the targets. Only 1 Trap can be active at a time. The damage is affected by caster`s DEX, target`s HP and skill level. Duration can`t be lower than 4 seconds. Consumes 1 Special Alloy Trap and 1 Coin. [Lv 1]: 3x3 AoE, Duration 10 seconds [Lv 2]: 5x5 AoE, Duration 11 seconds [Lv 3]: 5x5 AoE, Duration 12 seconds [Lv 4]: 7x7 AoE, Duration 13 seconds [Lv 5]: 7x7 AoE, Duration 14 seconds |
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Banishing Buster (Skill ID#2554 / RL_BANISHING_BUSTER)
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| Max Level | 10 | Can select | no | Source | |||||||||||||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||||||||||||||||||||||||||||||||||||||||||
| Description | Banishing Buster (Exile) Max Level: 10 Requirement: Shatter Storm 1 Skill Form: Active Type: Ranged Physical Target: 1 Character Description: Inflicts damage on a target and removes a positive buffs of the target. The damage is also affected by the caster`s Base Level. Consumes 1 Bullet. Requires Shotgun class weapon. [Lv 1]: ATK 1600%, Debuff Chance: 55% [Lv 2]: ATK 1700%, Debuff Chance: 60% [Lv 3]: ATK 1800%, Debuff Chance: 65% [Lv 4]: ATK 1900%, Debuff Chance: 70% [Lv 5]: ATK 2000%, Debuff Chance: 75% [Lv 6]: ATK 2100%, Debuff Chance: 80% [Lv 7]: ATK 2200%, Debuff Chance: 85% [Lv 8]: ATK 2300%, Debuff Chance: 90% [Lv 9]: ATK 2400%, Debuff Chance: 95% [Lv 10]: ATK 2500%, Debuff Chance: 100% |
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Anti-Material Blast (Skill ID#2569 / RL_AM_BLAST)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
| Skill form | Offensive | Skill type | Debuff | Skill Target | 1 Character | ||||||||||||||||||||||||
| Description | Anti-Material Blast (Obliterator) Max Level: 5 Requirement: Mass Spiral 1 Skill Form: Offensive Type: Debuff Target: 1 Character Description: Deals damage to the target and reduces targeted player`s resistance effects. Skill level affect the success rate of reducing resistance effect of target. Consumes 1 Bullet. [Lv 1]: Duration 6 sec, 30% chance, Resistance -10% [Lv 2]: Duration 7 sec, 40% chance, Resistance -20% [Lv 3]: Duration 8 sec, 50% chance, Resistance -30% [Lv 4]: Duration 9 sec, 60% chance, Resistance -40% [Lv 5]: Duration 10 sec, 70% chance, Resistance -50% |
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Fire Dance (Skill ID#2561 / RL_FIREDANCE)
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| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Enemies around the caster | |||||||||||||||||||||||||||||||||
| Description | Fire Dance (Dance of Massacre) Max Level: 10 Requirement: Desperado 1 Skill Form: Active Type: Ranged Physical / AoE Target: Enemies around the caster Description: Deals damage to all targets within 7x7 cells. Desperado skill`s level affect bonus damage and BaseLv. Consumes 3 bullets. Requires Revolver class weapon. [Lv 1]: ATK 300% [Lv 2]: ATK 400% [Lv 3]: ATK 500% [Lv 4]: ATK 600% [Lv 5]: ATK 700% [Lv 6]: ATK 800% [Lv 7]: ATK 900% [Lv 8]: ATK 1000% [Lv 9]: ATK 1100% [Lv 10]: ATK 1200% |
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Dragon Tail (Skill ID#2566 / RL_D_TAIL)
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| Skill form | Active | Skill type | Ranged Physical | Skill Target | Enemy and enemies near it | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description | Dragon Tail (Magic Beast Tail) Max Level: 10 Requirement: Crimson Mark 1, Howling Mine 3 Skill Form: Active Type: Ranged Physical Target: Enemy and enemies near it Description: Launches missiles at all targets in range. If a target is marked by Crimson Mark, the damage increases and is affected by the caster`s Base Level. Consumes 1 Dragon Tail Missile. Requires Grenade Launcher class weapon. [Lv 1]: ATK 700%, Marked Target: 1400% [Lv 2]: ATK 900%, Marked Target: 1800% [Lv 3]: ATK 1100%, Marked Target: 2200% [Lv 4]: ATK 1300%, Marked Target: 2600% [Lv 5]: ATK 1500%, Marked Target: 3000% [Lv 6]: ATK 1700%, Marked Target: 3400% [Lv 7]: ATK 1900%, Marked Target: 3800% [Lv 8]: ATK 2100%, Marked Target: 4200% [Lv 9]: ATK 2300%, Marked Target: 4600% [Lv 10]: ATK 2500%, Marked Target: 5000% |
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Round Trip (Skill ID#2565 / RL_R_TRIP)
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| Skill form | Active | Skill type | Special Ranged Physical | Skill Target | Enemies around the caster | |||||||||||||||||||||||||||||||||
| Description | Round Trip (Circle Dance) Max Level: 10 Requirement: Fire Rain 1 Skill Form: Active Type: Special Ranged Physical Target: Enemies around the caster Description: Unleashes a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets back 3 cells. If the targets are knocked back into the wall, they will take additional damage. Consumes 5 Bullets. Requires Gatling Gun class weapon. [Lv 1]: ATK 700%, Range: 7x7 cells [Lv 2]: ATK 900%, Range: 7x7 cells [Lv 3]: ATK 1100%, Range: 7x7 cells [Lv 4]: ATK 1300%, Range: 9x9 cells [Lv 5]: ATK 1500%, Range: 9x9 cells [Lv 6]: ATK 1700%, Range: 9x9 cells [Lv 7]: ATK 1900%, Range: 11x11 cells [Lv 8]: ATK 2100%, Range: 11x11 cells [Lv 9]: ATK 2300%, Range: 11x11 cells [Lv 10]: ATK 2500%, Range: 13x13 cells |
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Heat Barrel (Skill ID#2568 / RL_HEAT_BARREL)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||
| Skill form | Buff | Skill type | Supportive | Skill Target | Caster | ||||||||||||||||||
| Description | Heat Barrel (Acceleration Bullet) Max Level: 5 Requirement: Rich`s Coin 1 Skill Form: Buff Type: Supportive Target: Caster Description: Consumes all Coins to increase ASPD and ATK, reduce Fixed Casting Time at the cost of HIT. Skill`s level affects ASPD, ATK and Fixed Casting Time bonus and HIT reduction. If the caster switches equipment during the duration, the skill`s effect will dissapear. This skill can`t be used with Madness Canceller or Platinum Alter. Skill duration is 60 seconds [Lv 1]: ASPD +1, HIT -30 [Lv 2]: ASPD +2, HIT -35 [Lv 3]: ASPD +3, HIT -40 [Lv 4]: ASPD +4, HIT -45 [Lv 5]: ASPD +5, HIT -50 |
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Slug Shot (Skill ID#2570 / RL_SLUGSHOT)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||||||||||||||||||||||
| Description | Slug Shot (Fundamental Destruction) Max Level: 5 Requirement: Banishing Buster 3 Skill Form: Active Type: Ranged Physical Target: 1 Character Description: Fires a special slug shot bullet at the target to deal damage. Heavier Bullet will increase the damage inflicted. Decreases HIT if you are more than 3 cells away from the target. Knock back targets by 6 cells. Consumes 1 Slug Bullet. Requires Shotgun class weapon. [Lv 1]: ATK 2000% vs Player 1200% vs Monster, HIT -10%/cell [Lv 2]: ATK 4000% vs Player 2400% vs Monster, HIT -9%/cell [Lv 3]: ATK 6000% vs Player 3600% vs Monster, HIT -8%/cell [Lv 4]: ATK 8000% vs Player 4800% vs Monster, HIT -7%/cell [Lv 5]: ATK 10000% vs Player 6000% vs monster, HIT -6%/cell |
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Hammer of God (Skill ID#2571 / RL_HAMMER_OF_GOD)
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| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Enemy and enemies near it | ||||||||||||||||||||||||||||||||||||||||||||
| Description | Hammer of God (God`s Wrath) Max Level: 10 Requirement: Rich`s Coin 1, Anti-Material Blast 3 Skill Form: Active Type: Ranged Physical / AoE Target: Enemy and enemies near it Description: Summon a hammer of god to strike. If there is a target afflicted with Crimson Mark in the targeted area, Hammer of God drops on the target and deals damage to nearby targets. If there is no target afflicted with Crimson Mark in the targeted area, Hammer of God will drop on a random location within the area. The damage is also affected by the amount of Coins used and the caster`s Base Level. Consumes all Coins. Requires Rifle class weapon. [Lv 1]: ATK 100% / 5x5 [Lv 2]: ATK 200% / 5x5 [Lv 3]: ATK 300% / 5x5 [Lv 4]: ATK 400% / 5x5 [Lv 5]: ATK 500% / 5x5 [Lv 6]: ATK 600% / 7x7 [Lv 7]: ATK 700% / 7x7 [Lv 8]: ATK 800% / 7x7 [Lv 9]: ATK 900% / 7x7 [Lv 10]: ATK 1000% / 7x7 |
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Crimson Marker (Skill ID#2560 / RL_C_MARKER)
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| Max Level | 1 | Can select | no | Source | |||||
| Skill form | Active | Skill type | Debuff | Skill Target | 1 Character | ||||
| Description | Crimson Mark (Blood Brand) Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Debuff Target: 1 Character Description: Marks a target with Crimson Death Mark, reducing it`s FLEE by 10 and allows the caster to track the target on the mini map. Only 3 Crimson Marks can be activate at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God damage. Lasts for 50 seconds. Consumes 1 Coin. |
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Quick Draw Shot (Skill ID#2559 / RL_QD_SHOT)
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| Max Level | 1 | Can select | no | Source | |||||||
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| Description | Quick Draw Shot (Tailwind Shot) Max Level: 1 Requirement: Chain Action 1 Skill Form: Active Type: Ranged Physical Target: Caster Description: This skill can only be cast after Chain Action is activated to deal additional damage to the target. Job Lv affects the number of additional attacks. If there is a target afflicted with Crimson Mark within 21x21 cells, that target receives additional damage. |
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Eternal Chain (Skill ID#2558 / RL_E_CHAIN)
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| Skill form | Buff | Skill type | Supportive | Skill Target | Caster | |||||||||||||||||||||||||||||||||
| Description | Eternal Chain (Infinite Chain) Max Level: 10 Requirement: Coin Flip 1, Chain Action 10 Skill Form: Buff Type: Supportive Target: Caster Description: Allows the caster to use Chain Action regardless of equipped gun for a duration. Chain Action`s effective level is determined by learned level of Eternal Chain. Consumes 1 coin. [LV 1]: Duration 45 seconds [LV 2]: Duration 60 seconds [LV 3]: Duration 75 seconds [LV 4]: Duration 90 seconds [LV 5]: Duration 105 seconds [LV 6]: Duration 120 seconds [LV 7]: Duration 135 seconds [LV 8]: Duration 150 seconds [LV 9]: Duration 165 seconds [LV 10]: Duration 180 seconds |
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P.F.I (Skill ID#5401 / NW_P_F_I)
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| Max Level | 10 | Can select | no | Source | |
| Skill form | Passive | Skill type | Skill Target | ||
| Description | P.F.I Max Lv.: 10 Skill Form: Passive Description: Increases P.ATK, when a Gun class weapon is equipped. [Lv 1]: P.ATK +3 [Lv 2]: P.ATK +4 [Lv 3]: P.ATK +5 [Lv 4]: P.ATK +6 [Lv 5]: P.ATK +7 [Lv 6]: P.ATK +8 [Lv 7]: P.ATK +9 [Lv 8]: P.ATK +10 [Lv 9]: P.ATK +11 [Lv10]: P.ATK +12 |
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Grenade Mastery (Skill ID#5402 / NW_GRENADE_MASTERY)
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| Max Level | 10 | Can select | no | Source | |
| Skill form | Passive | Skill type | Skill Target | ||
| Description | Grenade Mastery Max Lv.: 10 Skill Form: Passive Description: By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased. [Lv 1]: CON +1 [Lv 2]: CON +2 [Lv 3]: CON +3 [Lv 4]: CON +4 [Lv 5]: CON +5 [Lv 6]: CON +6 [Lv 7]: CON +7 [Lv 8]: CON +8 [Lv 9]: CON +9 [Lv10]: CON +10 |
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Intensive Aim (Skill ID#5403 / NW_INTENSIVE_AIM)
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| Max Level | 1 | Can select | no | Source | |||||
| Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||
| Description | Intensive Aim Max Lv.: 1 Requirement: P.F.I Lv.1 Skill Form: Active Type: Supportive Target: Caster Description: Switches to Intensive Aim state. Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds. The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset. Increases ATK, HIT and CRIT while your are in Intensive Aim state. [Lv 1]: ATK +150 / HIT+250 / CRIT +30 |
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Hidden Card (Skill ID#5414 / NW_HIDDEN_CARD)
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| Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||||||||||||||||||||||||||||||||||||||||||
| Description | Hidden Card Max Lv.: 10 Requirement: P.F.I Lv.5, Intensive Aim Lv.1 Skill Form: Active Type: Supportive Target: Caster Cost: 150 AP Description: Takes an elixir that maximizes Night Watch`s shooting ability. It increases long range physical damage and P.ATK for 300 seconds. [Lv 1]: Long Range Damage +10% / P.ATK +3 [Lv 2]: Long Range Damage +20% / P.ATK +6 [Lv 3]: Long Range Damage +30% / P.ATK +9 [Lv 4]: Long Range Damage +40% / P.ATK +12 [Lv 5]: Long Range Damage +50% / P.ATK +15 [Lv 6]: Long Range Damage +60% / P.ATK +18 [Lv 7]: Long Range Damage +70% / P.ATK +21 [Lv 8]: Long Range Damage +80% / P.ATK +24 [Lv 9]: Long Range Damage +90% / P.ATK +27 [Lv10]: Long Range Damage +100% / P.ATK +30 |
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Basic Grenade (Skill ID#5410 / NW_BASIC_GRENADE)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Ground | ||||||||||||||||||||||||
| Description | Basic Grenade Max Lv.: 5 Requirement: Grenade Mastery Lv.3 Skill Form: Active Type: Ranged Physical / AoE Target: Ground Recovery: 2 AP Description: Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range. Damage additionally increases according to the caster`s BaseLv, CON and Grenade Mastery(GM) skill level. Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. [Lv 1]: ATK 3600+(GM Lv x50)% / 3x3 [Lv 2]: ATK 5700+(GM Lv x50)% / 3x3 [Lv 3]: ATK 7800+(GM Lv x50)% / 3x3 [Lv 4]: ATK 9900+(GM Lv x50)% / 5x5 [Lv 5]: ATK 12000+(GM Lv x50)% / 5x5 |
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Grenade Fragment (Skill ID#5404 / NW_GRENADE_FRAGMENT)
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| Max Level | 7 | Can select | no | Source | |||||||||||||||||
| Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||||||||||||||
| Description | Grenade Fragment Max Lv.: 7 Requirement: Grenade Mastery Lv.1 Skill Form: Active Type: Supportive Target: Caster Description: Applies elemental powder on the surface of a Throwing Grenade, endowing elemental damage to it for 300 sec. When using skill Lv 7, the status is canceled. [Lv 1]: Endows water property [Lv 2]: Endows wind property [Lv 3]: Endows earth property [Lv 4]: Endows fire property [Lv 5]: Endows shadow property [Lv 6]: Endows holy property [Lv 7]: Removes Status |
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The Vigilante at Night (Skill ID#5405 / NW_THE_VIGILANTE_AT_NIGHT)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Enemies around the caster | ||||||||||||||||||||||||
| Description | The Vigilante at Night Max Lv.: 5 Requirement: P.F.I Lv.3, Intensive Aim Lv.1 Skill Form: Active Type: Ranged Physical / AoE Target: Enemies around the caster Recovery: 2 AP Description: Gatling Gun / Shotgun exclusive skill. Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster. If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times. If a Shotgun is equipped, attacks 4 times. If you have an Aiming Count(AC) active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according to the caster`s BaseLv and CON. Consumes 10 Bullets. [Lv 1]: ATK(Gatling Gun) 300+(AC x100)% / 9x9 ATK(Shotgun) 1500+(AC x200)% / 5x5 [Lv 2]: ATK(Gatling Gun) 600+(AC x200)% / 9x9 ATK(Shotgun) 2200+(AC x400)% / 5x5 [Lv 3]: ATK(Gatling Gun) 900+(AC x300)% / 9x9 ATK(Shotgun) 2900+(AC x600)% / 5x5 [Lv 4]: ATK(Gatling Gun) 1200+(AC x400)%/ 11x11 ATK(Shotgun) 3600+(AC x800)% / 7x7 [Lv 5]: ATK(Gatling Gun) 1500+(AC x500)%/ 11x11 ATK(Shotgun) 4300+(AC x1000)% / 7x7 |
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Only One Bullet (Skill ID#5406 / NW_ONLY_ONE_BULLET)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||||||||||||||||
| Description | Only One Bullet Max Lv.: 5 Requirement: P.F.I Lv.3, Intensive Aim Lv.1 Skill Form: Active Type: Ranged Physical Target: 1 Character Recovery: 2 AP Description: Rifle / Revolver exclusive skill. Fires a single shot to the target, inflicting ranged physical damage. If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster`s Critical chance. If a Revolver is equipped, ignores physical defense of the target. If you have an Aiming Count(AC) active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according to the caster`s BaseLv and CON. Consumes 1 Bullet. [Lv 1]: ATK(Rifle) 4200+(AC x350)% ATK(Revolver) 4600+(AC x350)% [Lv 2]: ATK(Rifle) 7200+(AC x700)% ATK(Revolver) 8000+(AC x700)% [Lv 3]: ATK(Rifle) 10200+(AC x1050)% ATK(Revolver) 11400+(AC x1050)% [Lv 4]: ATK(Rifle) 13200+(AC x1400)% ATK(Revolver) 14800+(AC x1400)% [Lv 5]: ATK(Rifle) 16200+(AC x1750)% ATK(Revolver) 18200+(AC x1750)% |
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Spiral Shooting (Skill ID#5407 / NW_SPIRAL_SHOOTING)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Enemy and enemies near it | ||||||||||||||||||||||||
| Description | Spiral Shooting Max Lv.: 5 Requirement: P.F.I Lv.3, Intensive Aim Lv.1 Skill Form: Active Type: Ranged Physical / AoE Target: Enemy and enemies near it Recovery: 2 AP Description: Grenade Launcher / Rifle exclusive skill. Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it`s range. If a Grenade Launcher(GL) is equipped attacks 2 times. If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster`s Critical chance. If you have an Aiming Count(AC) active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according to the caster`s BaseLv and CON. Consumes 6 Bullets. [Lv 1]: ATK(GL) 2900+(AC x150)%/ 9x9 ATK(Rifle)4200+(AC x150)%/ 5x5 [Lv 2]: ATK(GL) 4600+(AC x300)%/ 9x9 ATK(Rifle)7000+(AC x300)%/ 5x5 [Lv 3]: ATK(GL) 6300+(AC x450)%/ 9x9 ATK(Rifle)9800+(AC x450)%/ 5x5 [Lv 4]: ATK(GL) 8000+(AC x600)%/ 11x11 ATK(Rifle)12600+(AC x600)%/ 7x7 [Lv 5]: ATK(GL) 9700+(AC x750)%/ 11x11 ATK(Rifle)15400+(AC x750)%/ 7x7 |
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Magazine for One (Skill ID#5408 / NW_MAGAZINE_FOR_ONE)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||||||||||||||||
| Description | Magazine for One Max Lv.: 5 Requirement: P.F.I Lv.3, Intensive Aim Lv.1 Skill Form: Active Type: Ranged Physical Target: 1 Character Recovery: 2 AP Description: Gatling Gun / Revolver exclusive skill. Fires multiple bullets at one target, inflicting ranged physical damage to the target. If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets. If a Revolver is equipped, attacks 6 times and consumes 6 Bullets. If a Revolver is equipped, inflicts half of the total Critical Damage based on the caster`s Critical chance. If you have an Aiming Count(AC) active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according to the caster`s BaseLv and CON. [Lv 1]: ATK(Gatling Gun) 750+(AC x100)% ATK(Revolver) 1100+(AC x100)% [Lv 2]: ATK(Gatling Gun) 1250+(AC x200)% ATK(Revolver) 1900+(AC x200)% [Lv 3]: ATK(Gatling Gun) 1750+(AC x300)% ATK(Revolver) 2700+(AC x300)% [Lv 4]: ATK(Gatling Gun) 2250+(AC x400)% ATK(Revolver) 3500+(AC x400)% [Lv 5]: ATK(Gatling Gun) 2750+(AC x500)% ATK(Revolver) 4300+(AC x500)% |
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Wild Fire (Skill ID#5409 / NW_WILD_FIRE)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Ground | ||||||||||||||||||||||||
| Description | Wild Fire Max Lv.: 5 Requirement: P.F.I Lv.3, Intensive Aim Lv.1 Skill Form: Active Type: Ranged Physical / AoE Target: Ground Recovery: 2 AP Description: Shotgun / Grenade Launcher exclusive skill. Fires a bullet towards the ground, inflicting range physical damage to targets within the range. If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area. If a Grenade Launcher(GL) is equipped, inflicts damage in a wider area than a Shotgun. If you have an Aiming Count(AC) active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according to the caster`s BaseLv and CON. Consumes 5 Bullets. [Lv 1]: ATK(Shotgun) 4700+(AC x500)% / 5x5 ATK(GL) 4500+(AC x500)% / 9x9 [Lv 2]: ATK(Shotgun) 7900+(AC x1000)% / 5x5 ATK(GL) 7500+(AC x1000)% / 9x9 [Lv 3]: ATK(Shotgun) 11100+(AC x1500)% / 5x5 ATK(GL) 10500+(AC x1500)% / 9x9 [Lv 4]: ATK(Shotgun) 14300+(AC x2000)% / 7x7 ATK(GL) 13500+(AC x2000)% / 11x11 [Lv 5]: ATK(Shotgun) 17500+(AC x2500)% / 7x7 ATK(GL) 16500+(AC x2500)% / 11x11 |
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Hasty Fire in the Hole (Skill ID#5411 / NW_HASTY_FIRE_IN_THE_HOLE)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Ground | ||||||||||||||||||||||||
| Description | Hasty Fire in the Hole Max Lv.: 5 Requirement: Basic Grenade Lv.3 Skill Form: Active Type: Ranged Physical / AoE Target: Ground Recovery: 3 AP Description: Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range. The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells. Damage additionally increases according to the caster`s BaseLv, CON and Grenade Mastery(GM) skill level. Consumes 3 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. [Lv 1]: ATK 3000+(Grenade Mastery Lv x20)% [Lv 2]: ATK 4500+(Grenade Mastery Lv x20)% [Lv 3]: ATK 6000+(Grenade Mastery Lv x20)% [Lv 4]: ATK 7500+(Grenade Mastery Lv x20)% [Lv 5]: ATK 9000+(Grenade Mastery Lv x20)% |
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Wild Shot (Skill ID#5500 / NW_WILD_SHOT)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Enemy and enemies near it | ||||||||||||||||||||||||
| Description | Wild Shot Max Lv.: 5 Requirement: Only One Bullet Lv.3 Spiral Shooting Lv.3 Magazine for One Lv.3 Skill Form: Active Type: Ranged Physical / AoE Target: Enemy and enemies near it Recovery: 2 AP Description: Revolver / Rifle exclusive skill. Fires mercilessly around the target, inflicts long ranged physical damage to the target and surrounding enemies around the target for 7 hits. If Hidden Card status is active, the skill will deal more damage. Can inflict half of the total Critical Damage based on the caster`s Critical chance. Damage additionally increases according to the caster`s BaseLv and CON. Consumes 5 Bullets. [Lv 1]: ATK 1050% ATK 1110%(Hidden Card: Revolver) / 5x5 ATK 1150%(Hidden Card: Rifle) / 7x7 [Lv 2]: ATK 1230% ATK 1350%(Hidden Card: Revolver) / 5x5 ATK 1430%(Hidden Card: Rifle) / 7x7 [Lv 3]: ATK 1410% ATK 1590%(Hidden Card: Revolver) / 5x5 ATK 1710%(Hidden Card: Rifle) / 7x7 [Lv 4]: ATK 1590% ATK 1830%(Hidden Card: Revolver) / 7x7 ATK 1990%(Hidden Card: Rifle) / 9x9 [Lv 5]:ATK 1770% ATK 2070%(Hidden Card: Revolver) / 7x7 ATK 2270%(Hidden Card: Rifle) / 9x9 |
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Midnight Fallen (Skill ID#5501 / NW_MIDNIGHT_FALLEN)
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| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Ground | ||||||||||||||||||||||||
| Description | Midnight Fallen Max Lv.: 5 Requirement: The Vigilante at Night Lv.3 Magazine for One Lv.3 Wild Fire Lv.3 Skill Form: Active Type: Ranged Physical / AoE Target: Ground Recovery: 2 AP Description: Shotgun / Gatling Gun and Grenade Launcher(GL) exclusive skill. Bombs a designated area, inflicts long ranged physical damage to all targets within range for 3 hits. Skill damage ignores the target`s physical DEF. If Hidden Card status is active, the skill will deal more damage. Damage additionally increases according to the caster`s BaseLv and CON. Consumes 5 Bullets. [Lv 1]: ATK 3200% ATK 3600%(Hidden Card: Shotgun) / 5x5 ATK 3400%(Hidden Card: Gatling Gun) / 7x7 ATK 3540%(Hidden Card: GL) / 9x9 [Lv 2]: ATK 4000% ATK 4800%(Hidden Card: Shotgun) / 5x5 ATK 4400%(Hidden Card: Gatling Gun) / 7x7 ATK 4680%(Hidden Card: GL) / 9x9 [Lv 3]: ATK 4800% ATK 6000%(Hidden Card: Shotgun) / 5x5 ATK 5400%(Hidden Card: Gatling Gun) / 7x7 ATK 5820%(Hidden Card: GL) / 9x9 [Lv 4]: ATK 5600% ATK 7200%(Hidden Card: Shotgun) / 7x7 ATK 6400%(Hidden Card: Gatling Gun) / 9x9 ATK 6960%(Hidden Card: GL) / 11x11 [Lv 5]:ATK 6400% ATK 8400%(Hidden Card: Shotgun) / 7x7 ATK 7400%(Hidden Card: Gatling Gun) / 9x9 ATK 8100%(Hidden Card: GL) / 11x11 |
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Grenades Dropping (Skill ID#5412 / NW_GRENADES_DROPPING)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Ground | ||||||||||||||||||||||||
| Description | Grenades Dropping Max Lv.: 5 Requirement: Hasty Fire in the Hole Lv.3 Skill Form: Active Type: Ranged Physical / AoE Target: Ground Recovery: 5 AP Description: Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range 3 times. Damage additionally increases according to the caster`s BaseLv, CON and Grenade Mastery(GM) skill level. Consumes 15 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. [Lv 1]: ATK 1400+(Grenade Mastery Lv x30)% Fall Area: 11x11 / Explosion Area: 3x3 [Lv 2]: ATK 2250+(Grenade Mastery Lv x30)% Fall Area: 11x11 / Explosion Area: 3x3 [Lv 3]: ATK 3100+(Grenade Mastery Lv x30)% Fall Area: 11x11 / Explosion Area: 3x3 [Lv 4]: ATK 3950+(Grenade Mastery Lv x30)% Fall Area: 9x9 / Explosion Area: 5x5 [Lv 5]: ATK 4800+(Grenade Mastery Lv x30)% Fall Area: 9x9 / Explosion Area: 5x5 |
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Auto Firing Launcher (Skill ID#5413 / NW_AUTO_FIRING_LAUNCHER)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||
| Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||||||||||||||||
| Description | Auto Firing Launcher Max Lv.: 5 Requirement: Grenades Dropping Lv.3 Skill Form: Active Type: Supportive Target: Caster Description: Activates the Automatic Grenade Launcher status. Has a chance to auto-cast Basic Grenade(BG), Hasty Fire in the Hole(HF) and Grenades Dropping(GD) when inflicting normal physical damage. The maximum skill level that the caster learned will be auto-cast and they won`t recover any AP from auto-casting. [Lv 1]: 6% BG / 120 sec [Lv 2]: 7% BG / 150 sec [Lv 3]: 8% BG / 3% HF / 180 sec [Lv 4]: 9% BG / 5% HF / 210 sec [Lv 5]: 10% BG / 7% HF / 3% GD / 240 sec |
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Mission Bombard (Skill ID#5415 / NW_MISSION_BOMBARD)
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| Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Ground | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description | Mission Bombard Max Lv.: 10 Requirement: Grenade Mastery Lv.5 Grenades Dropping Lv.3 Skill Form: Active Type: Ranged Physical / AoE Target: Ground Cost: 35 AP Description: Drops a large bomb in the range of 9x9 cells on the target cell and continuously drops small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage. Damage additionally increases according to the caster`s BaseLv, CON and Grenade Mastery(GM) skill level. Consumes 15 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. [Lv 1]: ATK 6800+(GM Lv x100)% Explosion: ATK 1000+(GM Lv x30)% [Lv 2]: ATK 8600+(GM Lv x100)% Explosion: ATK 1200+(GM Lv x30)% [Lv 3]: ATK 10400+(GM Lv x100)% Explosion: ATK 1400+(GM Lv x30)% [Lv 4]: ATK 12200+(GM Lv x100)% Explosion: ATK 1600+(GM Lv x30)% [Lv 5]: ATK 14000+(GM Lv x100)% Explosion: ATK 1800+(GM Lv x30)% [Lv 6]: ATK 15800+(GM Lv x100)% Explosion: ATK 2000+(GM Lv x30)% [Lv 7]: ATK 17600+(GM Lv x100)% Explosion: ATK 2200+(GM Lv x30)% [Lv 8]: ATK 19400+(GM Lv x100)% Explosion: ATK 2400+(GM Lv x30)% [Lv 9]: ATK 21200+(GM Lv x100)% Explosion: ATK 2600+(GM Lv x30)% [Lv10]: ATK 23000+(GM Lv x100)% Explosion: ATK 2800+(GM Lv x30)% |
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