Found a total of 1654 record(s) across 83 page(s). Displaying result(s) 1321-1340.
Elemental Buster Wind (Skill ID#5391 / EM_ELEMENTAL_BUSTER_WIND)
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| Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Magical / AoE | Skill Target | Caster | |||||||||||||||||||||||||||||||||
| Description | Elemental Buster Max Lv.: 10 Requirement: Summon Elemental: Diluvio Lv.1, Ardor Lv.1, Procella Lv.1, Serpens Lv. 1, Terremotus Lv. 1 and Elemental Spirit Mastery Lv.5 Skill Form: Active Type: Magical / AoE Element: Property Elemental Target: Caster Cost: 15 AP Description: Deals magical damage, that has the property corresponding to active high elemental summoned, to all target within 13x13 cells around the user. Can only be used when high elemental is summoned. This skill deals additional damage against Dragon and Formless race monsters. This skill additionally increases damage, depending on your Base Level and SPL. [Lv 1]: MATK 3200% / 3350%(Dragon, Formless) [Lv 2]: MATK 5850% / 6150%(D, F) [Lv 3]: MATK 8500% / 8950%(D, F) [Lv 4]: MATK 11150% / 11750%(D, F) [Lv 5]: MATK 13800% / 14550%(D, F) [Lv 6]: MATK 16450% / 17350%(D, F) [Lv 7]: MATK 19100% / 20150%(D, F) [Lv 8]: MATK 21750% / 22950%(D, F) [Lv 9]: MATK 24400% / 25750%(D, F) [Lv10]: MATK 27050% / 28550%(D, F) |
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Elemental Buster Earth (Skill ID#5392 / EM_ELEMENTAL_BUSTER_GROUND)
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| Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Magical / AoE | Skill Target | Caster | |||||||||||||||||||||||||||||||||
| Description | Elemental Buster Max Lv.: 10 Requirement: Summon Elemental: Diluvio Lv.1, Ardor Lv.1, Procella Lv.1, Serpens Lv. 1, Terremotus Lv. 1 and Elemental Spirit Mastery Lv.5 Skill Form: Active Type: Magical / AoE Element: Property Elemental Target: Caster Cost: 15 AP Description: Deals magical damage, that has the property corresponding to active high elemental summoned, to all target within 13x13 cells around the user. Can only be used when high elemental is summoned. This skill deals additional damage against Dragon and Formless race monsters. This skill additionally increases damage, depending on your Base Level and SPL. [Lv 1]: MATK 3200% / 3350%(Dragon, Formless) [Lv 2]: MATK 5850% / 6150%(D, F) [Lv 3]: MATK 8500% / 8950%(D, F) [Lv 4]: MATK 11150% / 11750%(D, F) [Lv 5]: MATK 13800% / 14550%(D, F) [Lv 6]: MATK 16450% / 17350%(D, F) [Lv 7]: MATK 19100% / 20150%(D, F) [Lv 8]: MATK 21750% / 22950%(D, F) [Lv 9]: MATK 24400% / 25750%(D, F) [Lv10]: MATK 27050% / 28550%(D, F) |
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Elemental Buster Poison (Skill ID#5393 / EM_ELEMENTAL_BUSTER_POISON)
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| Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Magical / AoE | Skill Target | Caster | |||||||||||||||||||||||||||||||||
| Description | Elemental Buster Max Lv.: 10 Requirement: Summon Elemental: Diluvio Lv.1, Ardor Lv.1, Procella Lv.1, Serpens Lv. 1, Terremotus Lv. 1 and Elemental Spirit Mastery Lv.5 Skill Form: Active Type: Magical / AoE Element: Property Elemental Target: Caster Cost: 15 AP Description: Deals magical damage, that has the property corresponding to active high elemental summoned, to all target within 13x13 cells around the user. Can only be used when high elemental is summoned. This skill deals additional damage against Dragon and Formless race monsters. This skill additionally increases damage, depending on your Base Level and SPL. [Lv 1]: MATK 3200% / 3350%(Dragon, Formless) [Lv 2]: MATK 5850% / 6150%(D, F) [Lv 3]: MATK 8500% / 8950%(D, F) [Lv 4]: MATK 11150% / 11750%(D, F) [Lv 5]: MATK 13800% / 14550%(D, F) [Lv 6]: MATK 16450% / 17350%(D, F) [Lv 7]: MATK 19100% / 20150%(D, F) [Lv 8]: MATK 21750% / 22950%(D, F) [Lv 9]: MATK 24400% / 25750%(D, F) [Lv10]: MATK 27050% / 28550%(D, F) |
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P.F.I (Skill ID#5401 / NW_P_F_I)
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| Max Level | 10 | Can select | no | Source | |
| Skill form | Passive | Skill type | Skill Target | ||
| Description | P.F.I Max Lv.: 10 Skill Form: Passive Description: Increases P.ATK, when a Gun class weapon is equipped. [Lv 1]: P.ATK +3 [Lv 2]: P.ATK +4 [Lv 3]: P.ATK +5 [Lv 4]: P.ATK +6 [Lv 5]: P.ATK +7 [Lv 6]: P.ATK +8 [Lv 7]: P.ATK +9 [Lv 8]: P.ATK +10 [Lv 9]: P.ATK +11 [Lv10]: P.ATK +12 |
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Grenade Mastery (Skill ID#5402 / NW_GRENADE_MASTERY)
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| Max Level | 10 | Can select | no | Source | |
| Skill form | Passive | Skill type | Skill Target | ||
| Description | Grenade Mastery Max Lv.: 10 Skill Form: Passive Description: By learning about Grenades, CON is increased and the damage of Grenade-type skills is increased. [Lv 1]: CON +1 [Lv 2]: CON +2 [Lv 3]: CON +3 [Lv 4]: CON +4 [Lv 5]: CON +5 [Lv 6]: CON +6 [Lv 7]: CON +7 [Lv 8]: CON +8 [Lv 9]: CON +9 [Lv10]: CON +10 |
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Intensive Aim (Skill ID#5403 / NW_INTENSIVE_AIM)
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| Max Level | 1 | Can select | no | Source | |||||
| Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||
| Description | Intensive Aim Max Lv.: 1 Requirement: P.F.I Lv.1 Skill Form: Active Type: Supportive Target: Caster Description: Switches to Intensive Aim state. Movement is not possible in Intensive Aim state and an Aiming Count is accumulated by 1 every 0.5 seconds. The Aiming Count can be accumulated up to 10 and if the caster leaves the standing cell due to certain effects such as being Knockback, the Intensive Aim state is canceled and the Aiming Count is reset. Increases ATK, HIT and CRIT while your are in Intensive Aim state. [Lv 1]: ATK +150 / HIT+250 / CRIT +30 |
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Grenade Fragment (Skill ID#5404 / NW_GRENADE_FRAGMENT)
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| Max Level | 7 | Can select | no | Source | |||||||||||||||||
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| Description | Grenade Fragment Max Lv.: 7 Requirement: Grenade Mastery Lv.1 Skill Form: Active Type: Supportive Target: Caster Description: Applies elemental powder on the surface of a Throwing Grenade, endowing elemental damage to it for 300 sec. When using skill Lv 7, the status is canceled. [Lv 1]: Endows water property [Lv 2]: Endows wind property [Lv 3]: Endows earth property [Lv 4]: Endows fire property [Lv 5]: Endows shadow property [Lv 6]: Endows holy property [Lv 7]: Removes Status |
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The Vigilante at Night (Skill ID#5405 / NW_THE_VIGILANTE_AT_NIGHT)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Enemies around the caster | ||||||||||||||||||||||||||||||||||||||||||||
| Description | The Vigilante at Night Max Lv.: 5 Requirement: P.F.I Lv.3, Intensive Aim Lv.1 Skill Form: Active Type: Ranged Physical / AoE Target: Enemies around the caster Recovery: 2 AP Description: Gatling Gun / Shotgun exclusive skill. Fires around the caster without mercy, inflicting ranged physical damage to the surrounding enemies around the caster. If a Gatling Gun is equipped, ignores physical defense of targets and attacks 7 times. If a Shotgun is equipped, attacks 4 times. If you have an Aiming Count(AC) active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according to the caster`s BaseLv and CON. Consumes 10 Bullets. [Lv 1]: ATK(Gatling Gun) 300+(AC x100)% / 9x9 ATK(Shotgun) 1500+(AC x200)% / 5x5 [Lv 2]: ATK(Gatling Gun) 600+(AC x200)% / 9x9 ATK(Shotgun) 2200+(AC x400)% / 5x5 [Lv 3]: ATK(Gatling Gun) 900+(AC x300)% / 9x9 ATK(Shotgun) 2900+(AC x600)% / 5x5 [Lv 4]: ATK(Gatling Gun) 1200+(AC x400)%/ 11x11 ATK(Shotgun) 3600+(AC x800)% / 7x7 [Lv 5]: ATK(Gatling Gun) 1500+(AC x500)%/ 11x11 ATK(Shotgun) 4300+(AC x1000)% / 7x7 |
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Only One Bullet (Skill ID#5406 / NW_ONLY_ONE_BULLET)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||||||||||||||||||||||
| Description | Only One Bullet Max Lv.: 5 Requirement: P.F.I Lv.3, Intensive Aim Lv.1 Skill Form: Active Type: Ranged Physical Target: 1 Character Recovery: 2 AP Description: Rifle / Revolver exclusive skill. Fires a single shot to the target, inflicting ranged physical damage. If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster`s Critical chance. If a Revolver is equipped, ignores physical defense of the target. If you have an Aiming Count(AC) active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according to the caster`s BaseLv and CON. Consumes 1 Bullet. [Lv 1]: ATK(Rifle) 4200+(AC x350)% ATK(Revolver) 4600+(AC x350)% [Lv 2]: ATK(Rifle) 7200+(AC x700)% ATK(Revolver) 8000+(AC x700)% [Lv 3]: ATK(Rifle) 10200+(AC x1050)% ATK(Revolver) 11400+(AC x1050)% [Lv 4]: ATK(Rifle) 13200+(AC x1400)% ATK(Revolver) 14800+(AC x1400)% [Lv 5]: ATK(Rifle) 16200+(AC x1750)% ATK(Revolver) 18200+(AC x1750)% |
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Spiral Shooting (Skill ID#5407 / NW_SPIRAL_SHOOTING)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Enemy and enemies near it | ||||||||||||||||||||||||||||||
| Description | Spiral Shooting Max Lv.: 5 Requirement: P.F.I Lv.3, Intensive Aim Lv.1 Skill Form: Active Type: Ranged Physical / AoE Target: Enemy and enemies near it Recovery: 2 AP Description: Grenade Launcher / Rifle exclusive skill. Fires a bullet with increased rotational power at a target, inflicting ranged physical damage to the target and enemies within it`s range. If a Grenade Launcher(GL) is equipped attacks 2 times. If a Rifle is equipped, inflicts half of the total Critical Damage based on the caster`s Critical chance. If you have an Aiming Count(AC) active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according to the caster`s BaseLv and CON. Consumes 6 Bullets. [Lv 1]: ATK(GL) 2900+(AC x150)%/ 9x9 ATK(Rifle)4200+(AC x150)%/ 5x5 [Lv 2]: ATK(GL) 4600+(AC x300)%/ 9x9 ATK(Rifle)7000+(AC x300)%/ 5x5 [Lv 3]: ATK(GL) 6300+(AC x450)%/ 9x9 ATK(Rifle)9800+(AC x450)%/ 5x5 [Lv 4]: ATK(GL) 8000+(AC x600)%/ 11x11 ATK(Rifle)12600+(AC x600)%/ 7x7 [Lv 5]: ATK(GL) 9700+(AC x750)%/ 11x11 ATK(Rifle)15400+(AC x750)%/ 7x7 |
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Magazine for One (Skill ID#5408 / NW_MAGAZINE_FOR_ONE)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical | Skill Target | 1 Character | ||||||||||||||||||||||||||||||||||||||||
| Description | Magazine for One Max Lv.: 5 Requirement: P.F.I Lv.3, Intensive Aim Lv.1 Skill Form: Active Type: Ranged Physical Target: 1 Character Recovery: 2 AP Description: Gatling Gun / Revolver exclusive skill. Fires multiple bullets at one target, inflicting ranged physical damage to the target. If a Gatling Gun is equipped, attacks 10 times and consumes 10 Bullets. If a Revolver is equipped, attacks 6 times and consumes 6 Bullets. If a Revolver is equipped, inflicts half of the total Critical Damage based on the caster`s Critical chance. If you have an Aiming Count(AC) active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according to the caster`s BaseLv and CON. [Lv 1]: ATK(Gatling Gun) 750+(AC x100)% ATK(Revolver) 1100+(AC x100)% [Lv 2]: ATK(Gatling Gun) 1250+(AC x200)% ATK(Revolver) 1900+(AC x200)% [Lv 3]: ATK(Gatling Gun) 1750+(AC x300)% ATK(Revolver) 2700+(AC x300)% [Lv 4]: ATK(Gatling Gun) 2250+(AC x400)% ATK(Revolver) 3500+(AC x400)% [Lv 5]: ATK(Gatling Gun) 2750+(AC x500)% ATK(Revolver) 4300+(AC x500)% |
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Wild Fire (Skill ID#5409 / NW_WILD_FIRE)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Ground | ||||||||||||||||||||||||||||||||||||||||||
| Description | Wild Fire Max Lv.: 5 Requirement: P.F.I Lv.3, Intensive Aim Lv.1 Skill Form: Active Type: Ranged Physical / AoE Target: Ground Recovery: 2 AP Description: Shotgun / Grenade Launcher exclusive skill. Fires a bullet towards the ground, inflicting range physical damage to targets within the range. If a Shotgun is equipped, inflicts more damage than a Grenade Launcher but within a narrower area. If a Grenade Launcher(GL) is equipped, inflicts damage in a wider area than a Shotgun. If you have an Aiming Count(AC) active, the skill consumes all the Aiming Count and skill damage is increased according to the amount of Aiming Count consumed. Damage additionally increases according to the caster`s BaseLv and CON. Consumes 5 Bullets. [Lv 1]: ATK(Shotgun) 4700+(AC x500)% / 5x5 ATK(GL) 4500+(AC x500)% / 9x9 [Lv 2]: ATK(Shotgun) 7900+(AC x1000)% / 5x5 ATK(GL) 7500+(AC x1000)% / 9x9 [Lv 3]: ATK(Shotgun) 11100+(AC x1500)% / 5x5 ATK(GL) 10500+(AC x1500)% / 9x9 [Lv 4]: ATK(Shotgun) 14300+(AC x2000)% / 7x7 ATK(GL) 13500+(AC x2000)% / 11x11 [Lv 5]: ATK(Shotgun) 17500+(AC x2500)% / 7x7 ATK(GL) 16500+(AC x2500)% / 11x11 |
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Basic Grenade (Skill ID#5410 / NW_BASIC_GRENADE)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Ground | ||||||||||||||||||||||||||||||
| Description | Basic Grenade Max Lv.: 5 Requirement: Grenade Mastery Lv.3 Skill Form: Active Type: Ranged Physical / AoE Target: Ground Recovery: 2 AP Description: Throws a grenade towards the ground, inflicting ranged physical damage to targets within the range. Damage additionally increases according to the caster`s BaseLv, CON and Grenade Mastery(GM) skill level. Consumes 1 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. [Lv 1]: ATK 3600+(GM Lv x50)% / 3x3 [Lv 2]: ATK 5700+(GM Lv x50)% / 3x3 [Lv 3]: ATK 7800+(GM Lv x50)% / 3x3 [Lv 4]: ATK 9900+(GM Lv x50)% / 5x5 [Lv 5]: ATK 12000+(GM Lv x50)% / 5x5 |
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Hasty Fire in the Hole (Skill ID#5411 / NW_HASTY_FIRE_IN_THE_HOLE)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Ground | ||||||||||||||||||||||||||||||
| Description | Hasty Fire in the Hole Max Lv.: 5 Requirement: Basic Grenade Lv.3 Skill Form: Active Type: Ranged Physical / AoE Target: Ground Recovery: 3 AP Description: Throws 3 grenades towards the ground in a row, inflicting ranged physical damage to targets within the range. The thrown grenade explodes 3 times with an interval of 0.3 seconds, the first explosion has an AoE of 5x5 cells, the second explosion 7x7 cells, and the third explosion 9x9 cells. Damage additionally increases according to the caster`s BaseLv, CON and Grenade Mastery(GM) skill level. Consumes 3 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. [Lv 1]: ATK 3000+(Grenade Mastery Lv x20)% [Lv 2]: ATK 4500+(Grenade Mastery Lv x20)% [Lv 3]: ATK 6000+(Grenade Mastery Lv x20)% [Lv 4]: ATK 7500+(Grenade Mastery Lv x20)% [Lv 5]: ATK 9000+(Grenade Mastery Lv x20)% |
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Grenades Dropping (Skill ID#5412 / NW_GRENADES_DROPPING)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Ground | ||||||||||||||||||||||||||||||
| Description | Grenades Dropping Max Lv.: 5 Requirement: Hasty Fire in the Hole Lv.3 Skill Form: Active Type: Ranged Physical / AoE Target: Ground Recovery: 5 AP Description: Throws a bundle of grenades towards the sky and drops them at random locations around the ground every 0.25 seconds for 4 seconds, inflicting ranged physical damage to targets within range 3 times. Damage additionally increases according to the caster`s BaseLv, CON and Grenade Mastery(GM) skill level. Consumes 15 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. [Lv 1]: ATK 1400+(Grenade Mastery Lv x30)% Fall Area: 11x11 / Explosion Area: 3x3 [Lv 2]: ATK 2250+(Grenade Mastery Lv x30)% Fall Area: 11x11 / Explosion Area: 3x3 [Lv 3]: ATK 3100+(Grenade Mastery Lv x30)% Fall Area: 11x11 / Explosion Area: 3x3 [Lv 4]: ATK 3950+(Grenade Mastery Lv x30)% Fall Area: 9x9 / Explosion Area: 5x5 [Lv 5]: ATK 4800+(Grenade Mastery Lv x30)% Fall Area: 9x9 / Explosion Area: 5x5 |
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Auto Firing Launcher (Skill ID#5413 / NW_AUTO_FIRING_LAUNCHER)
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| Max Level | 5 | Can select | no | Source | |||||||||||||||||||
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| Description | Auto Firing Launcher Max Lv.: 5 Requirement: Grenades Dropping Lv.3 Skill Form: Active Type: Supportive Target: Caster Description: Activates the Automatic Grenade Launcher status. Has a chance to auto-cast Basic Grenade(BG), Hasty Fire in the Hole(HF) and Grenades Dropping(GD) when inflicting normal physical damage. The maximum skill level that the caster learned will be auto-cast and they won`t recover any AP from auto-casting. [Lv 1]: 6% BG / 120 sec [Lv 2]: 7% BG / 150 sec [Lv 3]: 8% BG / 3% HF / 180 sec [Lv 4]: 9% BG / 5% HF / 210 sec [Lv 5]: 10% BG / 7% HF / 3% GD / 240 sec |
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Hidden Card (Skill ID#5414 / NW_HIDDEN_CARD)
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| Max Level | 10 | Can select | no | Source | |||||||||||||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Supportive | Skill Target | Caster | ||||||||||||||||||||||||||||||||||||||||||||
| Description | Hidden Card Max Lv.: 10 Requirement: P.F.I Lv.5, Intensive Aim Lv.1 Skill Form: Active Type: Supportive Target: Caster Cost: 150 AP Description: Takes an elixir that maximizes Night Watch`s shooting ability. It increases long range physical damage and P.ATK for 300 seconds. [Lv 1]: Long Range Damage +10% / P.ATK +3 [Lv 2]: Long Range Damage +20% / P.ATK +6 [Lv 3]: Long Range Damage +30% / P.ATK +9 [Lv 4]: Long Range Damage +40% / P.ATK +12 [Lv 5]: Long Range Damage +50% / P.ATK +15 [Lv 6]: Long Range Damage +60% / P.ATK +18 [Lv 7]: Long Range Damage +70% / P.ATK +21 [Lv 8]: Long Range Damage +80% / P.ATK +24 [Lv 9]: Long Range Damage +90% / P.ATK +27 [Lv10]: Long Range Damage +100% / P.ATK +30 |
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Mission Bombard (Skill ID#5415 / NW_MISSION_BOMBARD)
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| Max Level | 10 | Can select | no | Source | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Skill form | Active | Skill type | Ranged Physical / AoE | Skill Target | Ground | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description | Mission Bombard Max Lv.: 10 Requirement: Grenade Mastery Lv.5 Grenades Dropping Lv.3 Skill Form: Active Type: Ranged Physical / AoE Target: Ground Cost: 35 AP Description: Drops a large bomb in the range of 9x9 cells on the target cell and continuously drops small bombs in the range of 5x5 cells once every 0.25 seconds for 10 seconds to inflict ranged physical damage. Damage additionally increases according to the caster`s BaseLv, CON and Grenade Mastery(GM) skill level. Consumes 15 Throwing Grenade and the element of the Grenade changes based on Grenade Fragment. [Lv 1]: ATK 6800+(GM Lv x100)% Explosion: ATK 1000+(GM Lv x30)% [Lv 2]: ATK 8600+(GM Lv x100)% Explosion: ATK 1200+(GM Lv x30)% [Lv 3]: ATK 10400+(GM Lv x100)% Explosion: ATK 1400+(GM Lv x30)% [Lv 4]: ATK 12200+(GM Lv x100)% Explosion: ATK 1600+(GM Lv x30)% [Lv 5]: ATK 14000+(GM Lv x100)% Explosion: ATK 1800+(GM Lv x30)% [Lv 6]: ATK 15800+(GM Lv x100)% Explosion: ATK 2000+(GM Lv x30)% [Lv 7]: ATK 17600+(GM Lv x100)% Explosion: ATK 2200+(GM Lv x30)% [Lv 8]: ATK 19400+(GM Lv x100)% Explosion: ATK 2400+(GM Lv x30)% [Lv 9]: ATK 21200+(GM Lv x100)% Explosion: ATK 2600+(GM Lv x30)% [Lv10]: ATK 23000+(GM Lv x100)% Explosion: ATK 2800+(GM Lv x30)% |
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Talisman Mastery (Skill ID#5416 / SOA_TALISMAN_MASTERY)
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| Max Level | 10 | Can select | no | Source | |
| Skill form | Passive | Skill type | Skill Target | ||
| Description | Talisman Mastery Max Lv.: 10 Skill Form: Passive Description: Increases the insight of talisman, increases S.MATK and effectiveness of skills that use talisman. [Lv 1]: S.MATK +1 [Lv 2]: S.MATK +2 [Lv 3]: S.MATK +3 [Lv 4]: S.MATK +4 [Lv 5]: S.MATK +5 [Lv 6]: S.MATK +6 [Lv 7]: S.MATK +7 [Lv 8]: S.MATK +8 [Lv 9]: S.MATK +9 [Lv10]: S.MATK +10 |
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Soul Mastery (Skill ID#5417 / SOA_SOUL_MASTERY)
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| Max Level | 10 | Can select | no | Source | |||||
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| Description | Soul Mastery Max Lv.: 10 Skill Form: Passive Description: Increase your SPL by practicing the art of guiding souls. [Lv 1]: SPL +1 [Lv 2]: SPL +2 [Lv 3]: SPL +3 [Lv 4]: SPL +4 [Lv 5]: SPL +5 [Lv 6]: SPL +6 [Lv 7]: SPL +7 [Lv 8]: SPL +8 [Lv 9]: SPL +9 [Lv10]: SPL +10 |
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