[GM] Razgrom

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Everything posted by [GM] Razgrom

  1. [GM] Razgrom

    Dev. blog 04-06-22

    Greetings to all adventurers! Very soon we will publish the patch note 2.5, the approximate update time is the end of June. It is possible that we will take one more month to spare in order to complete the key points.
  2. [GM] Razgrom

    Tech work 30.03.22!

    We have successfully moved to a new hosting! Full Client and GRF updated! Changing guild emblems will be available in patch 2.5. Click
  3. [GM] Razgrom

    Tech work 30.03.22!

    The server is out for maintenance! Moves to a new host. Follow the news in this thread.
  4. [GM] Razgrom

    2 years anniversary!

    Greetings to all adventurers! For us, this is a very important date. Our team wants to say thank you to all the players who take part in our project and help to become better! What to expect from our project in the future? It's in our interests to develop quality updates similar to Korean servers. Today, if you have a lot of money, you can buy anything, even 4 classes and 19 episodes, but no one is responsible for the quality of these works. This is a very lengthy process. Today the main task of our team is to develop a server with 3 classes. - We have been testing our project for a very long time. Almost 2 years have passed and we all continue to improve it. To date, we have fixed a huge number of errors and bugs. Project Goals: - Episode 17.2 ( in the coming months ) - Correct balance for 3 classes, formulas are fully used with Korean updates. - Correct pvp rebalance ( in the coming months ) - New Unique mechanics and ***Unique achievements ( after rebooted! ) - Finalization of current updates, new events, new content, etc. ( in the coming months ) Very soon all our goals will be achieved. **Unique mechanics: For our part, we have worked out the mechanics, which implies an active **RMT system for all players. The withdrawal will be available in the personal panel of the account. ***Unique achievements: Rewards for players who will be among the first to complete the task! Closer to winter we are planning a global release. The server will be completely *rebooted! *Note - Old players with the role ( Old poring / King poring / Streamer ) will receive a bonus. Follow the news!
  5. [GM] Razgrom

    Dev. blog 24-02-22

    We are working on a very serious update. This will be the final update for 3 classes. Therefore, soon you will be able to enjoy the game to the fullest. - Follow the news) A small fan video from Gravity about the new episode.
  6. [GM] Razgrom

    Happy New Year!

    Greetings to all adventurers! With a great pleasure we congratulate you on a New Year! Let the destiny be favorable to you in the New Year, problems far from you and the life be fun and happy!
  7. [GM] Razgrom

    Tech work 22.12.21!

    1. If you are an old player, then just download the updated grf, replace it in your client and run the game through our patcher. 2. For new players, the client has been updated. Click Server Online!
  8. [GM] Razgrom

    Tech work 22.12.21!

    At 22-00, the server will be turned off to update the event. A few more costumes will also be added to the store.
  9. [GM] Razgrom

    Patch 2.4

    Server Online!
  10. [GM] Razgrom

    Patch 2.4

    Greetings to all adventurers! New Year's holidays are ahead, which means it's time to launch events and delight you with updates. It took us a little longer than usual to make this update... *This update may include several additional updates, they will be published in this branch. Events: click What's new in this patch? 1. First of all, we want to thank our players who report bugs! The following skills have been fixed and now working correctly: Poem of Bragi Circle of Nature Swing Dance Auto Shadow Spell 2. The NPC Malangdo "costume enchant" is now updated and you can use the NPC for your needs! click 3. The castle donation system has been redesigned: The Siege Chapter NPC at the top of the cat's hand is removed, and the role of the nearby Gatekeeper NPC is expanded. You can go to the 1st, 2nd, and Abyss Corridors of each Guild Dungeon using the Gate Manager NPC. Each dungeon consumes 50,000/100,000/500,000 Zeny. The Ajit pre-investment content of the Gate Manager NPC is removed. Guild members who occupy the Ajit can use Gate Manager NPC for free. The investment audit ticket, the top certificate of the cat's hand will be deleted. Malangdo thank you ticket vending machine, event manager Namis NPC will be deleted. The drop list of some monsters in the Abyssal Corridor has been added and changed. 4. The pet database has been updated, move on to new features! click 5. New equipment for beginners has been introduced. Have time to get it before we install 17.2 Noblesse 16.1 Imperial 16.2 Grace 17.1 6. Shop Added new items and lots of costumes. All the old costumes that we used not under the original id remain in the game, but they cannot be enchanted through the malangdo system! They also received the prefix WTR 7. Now there are even more suits in the MVP . click Work in progress: Episode 17.2. New events. New dungeons. Date and time of the update: 18.12.2021 22-00
  11. [GM] Razgrom

    Patch 2.4

    1. If you are an old player, then just download the updated grf, replace it in your client and run the game through our patcher. 2. For new players, the client has been updated. Click
  12. [GM] Razgrom

    Winter Events 1.9

    New year is coming, which means it's time to start assignments. This year there are even more tasks and even more rewards! During the event, Teleporter NPCs are located in major cities and Eden Group that will teleport players to Al De Baran for free to participate in the event: /navi prontera 164/173 /navi payon 192/99 /navi alberta 125/73 /navi geffen 129/57 /navi morocc 168/87 /navi moc_para01 40/20 /navi yuno 148/181 /navi rachel 111/134 !Note: All quests are daily events. In addition to rewards, you will receive boxes with delicious loot and a unique hat + costumes. Monsters that inhabit the whole world, from which you can knock out resources to complete quests, as well as tasty loot. @mi2 20073 / 20074 for help Siroma can be found exclusively in the Ice dungeon / Lutie (WTR config). Task where you need to collect words. You will need to knock out envelopes from the event monsters. To collect the costumes, you will need to collect 50 x Warm Cotton . They can be obtained from event monsters (Siroma). Initial Quest Level Requirement: 50 1. Making a Snowflake Bouquet - the main quest, without which the event will not begin /navi aldebaran 174/164 2. Making a Snowman /navi aldebaran 172/162 The associated daily quest is unlocked. 3. A Warm Winter /navi aldebaran 124/238 The associated daily quest is unlocked. 4. Festival Card Exchange /navi aldebaran 217/212 The associated daily quest is unlocked. 5. Snowman Contest - a unique quest with a quest hat. /navi aldebaran 122/112 The associated daily quest is unlocked.
  13. [GM] Razgrom

    Grace Equipment

    This equipment was introduced before episode 17.2 to make it easier for beginners to get started. You will be able to purchase equipment for episode items Mysterious Component . The equipment is universal for all classes, but the type of armor is different. Therefore, you will see exclusively armor only for your class. It can also be refined immediately to +9 for 20 x Cor Core . You can also enchant equipment . /navi sp_cor 136/156 Item Description Price/ Grace Breath MaxHP + 10%. If refine rate is 7 or higher, reduces variable casting time by 20%. If refine rate is 9 or higher, MaxHP + 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: reduces delay after skill by 10%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by 15%. If the sum of refine rate of Grace Breath Armor, Grace Attack Manteau and Grace Attack Boots is 27 or higher: reduces delay after skill by additional 10%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by additional 15%. Class: Armor Defense: 130 Weight: 0 Required Level: 150 Usable Jobs: Rune Knight 20 Grace Knight Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases critical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: ASPD + 1, increases critical damage by 5%, increases Ignition Break damage by 15%. If the sum of refine rate of Grace Knight Armor, Grace Attack Manteau and Grace Attack Boots is 27 or higher: ASPD + 1, increases critical damage by additional 5%, increases Ignition Break damage by additional 15%. Class: Armor Defense: 130 Weight: 0 Required Level: 150 Usable Jobs: Rune Knight 20 Grace Spear Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: ASPD + 1, increases long ranged physical damage by 5%, increases Cannon Spear damage by 15%. If the sum of refine rate of Grace Spear Armor, Grace Attack Manteau and Grace Attack Boots is 27 or higher: ASPD + 1, increases long ranged physical damage by additional 5%, increases Cannon Spear damage by additional 15%. Class: Armor Defense: 130 Weight: 0 Required Level: 150 Usable Jobs: Royal Guard 20 Grace Genesis Matk + 100. If refine rate is 7 or higher, increases holy property magical damage by 10%. If refine rate is 9 or higher, increases holy property magical damage by additional 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: Matk + 25, reduces delay after skill by 10%, increases Genesis Ray damage by 15%. If the sum of refine rate of Grace Genesis Armor, Grace Magic Manteau and Grace Magic Boots is 27 or higher: Matk + 25, reduces delay after skill by additional 10%, increases Genesis Ray damage by additional 15%. Class: Armor Defense: 130 Weight: 0 Required Level: 150 Usable Jobs: Royal Guard 20 Grace Sharp Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: reduces delay after skill by 10%, increases critical damage by 5%, increases Sharp Shooting damage by 15%. If the sum of refine rate of Grace Sharp Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher: reduces delay after skill by additional 10%, increases critical damage by additional 5%, increases Sharp Shooting damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Ranger 20 Grace Aimed Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: reduces delay after skill by 10%, Atk + 2%, increases Aimed Bolt damage by 15%. If the sum of refine rate of Grace Aimed Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher: reduces delay after skill by additional 10%, Atk + 3%, increases Aimed Bolt damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Ranger 20 Grace Severe Atk + 100. If refine rate is 7 or higher, reduces variable casting time by 20%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Severe Rainstorm damage by 15%. If the sum of refine rate of Grace Severe Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher: increases long ranged physical damage by additional 5%, Atk + 3%, increases Severe Rainstorm damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Minstrel, Wanderer 20 Grace Reverb Matk + 100. If refine rate is 7 or higher, increases neutral property magical damage by 10%. If refine rate is 9 or higher, increases neutral property magical damage by additional 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Reverberation damage by 15%. If the sum of refine rate of Grace Reverb Suit, Grace Magic Manteau and Grace Magic Boots is 27 or higher: reduces variable casting time by additional 5%, Matk + 3%, increases Reverberation damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Minstrel, Wanderer 20 Grace Adora Matk + 100. If refine rate is 7 or higher, increases holy property magical damage by 10%. If refine rate is 9 or higher, increases holy property magical damage by additional 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Adoramus damage by 15%. If the sum of refine rate of Grace Adora Robe, Grace Magic Manteau and Grace Magic Boots is 27 or higher: reduces variable casting time by additional 5%, Matk + 3%, increases Adoramus damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Archbishop 20 Grace Duple Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases critical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: ASPD + 1, Atk + 2%, increases Duple Light damage by 15%. If the sum of refine rate of Grace Duple Robe, Grace Attack Manteau and Grace Attack Boots is 27 or higher: ASPD + 1, Atk + 3%, increases Duple Light damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Archbishop 20 Grace Tornado Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases physical damage against all size enemies by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: ASPD + 1, reduces delay after skill by 10%, increases Axe Tornado damage by 15%. If the sum of refine rate of Grace Tornado Armor, Grace Attack Manteau and Grace Attack Boots is 27 or higher: ASPD + 1, reduces delay after skill by additional 10%, increases Axe Tornado damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Mechanic 20 Grace Vulcan Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: ASPD + 1, increases long ranged physical damage by 5%, increases Vulcan Arm damage by 15%. If the sum of refine rate of Grace Vulcan Armor, Grace Attack Manteau and Grace Attack Boots is 27 or higher: ASPD + 1, increases long ranged physical damage by additional 5%, increases Vulcan Arm damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Mechanic 20 Grace Cart Cannon Atk + 100. If refine rate is 7 or higher, reduces variable casting time by 20%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: reduces variable casting time by 5%, Atk + 2%, increases Cart Cannon damage by 15%. If the sum of refine rate of Grace Cart Cannon Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, reduces variable casting time by additional 5%, Atk + 3%, increases Cart Cannon damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Genetic 20 Grace Cart Tornado Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases physical damage against all size enemies by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: ASPD + 1, Atk + 2%, increases Cart Tornado damage by 15%. If the sum of refine rate of Grace Cart Tornado Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Cart Tornado damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Genetic 20 Grace Rolling Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: reduces delay after skill by 10%, Atk + 2%, increases Rolling Cutter damage by 15%. If the sum of refine rate of Grace Rolling Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Rolling Cutter damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Guillotine Cross 20 Grace Assassin Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases critical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: ASPD + 1, increases critical damage by 5%, Atk + 2%. If the sum of refine rate of Grace Assassin Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, ASPD + 1, increases critical damage by additional 5%, Atk + 3%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Guillotine Cross 20 Grace Fatal Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases physical damage against all size enemies by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: reduces delay after skill by 10%, Atk + 2%, increases Fatal Menace damage by 15%. If the sum of refine rate of Grace Fetal Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Fatal Menace damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Shadow Chaser 20 Grace Stalker Matk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, increases fire property magical damage by 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: ASPD + 1, Matk + 2%, increases Meteor Storm damage by 30%. If the sum of refine rate of Grace Stalker Suit, Grace Magic Manteau and Grace Magic Boots is 27 or higher, ASPD + 1, Matk + 3%, increases Meteor Storm damage by additional 30%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Shadow Chaser 20 Grace Picky Atk + 100. If refine rate is 7 or higher, reduces variable casting time by 20%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: reduces delay after skill by 10%, Atk + 2%, increases Picky Peck damage by 15%. If the sum of refine rate of Grace Picky Robe, Grace Attack Manteau and Grace Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Picky Peck damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Summoner (Doram) 20 Grace Catnip Matk + 100. If refine rate is 7 or higher, reduces variable casting time by 20%. If refine rate is 9 or higher, increases neutral property magical damage by 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Catnip Meteor damage by 15%. If the sum of refine rate of Grace Catnip Robe, Grace Magic Manteau and Grace Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Catnip Meteor damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Summoner (Doram) 20 Grace Trip Atk + 100. If refine rate is 7 or higher, Atk + 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Round Trip damage by 15%. If the sum of refine rate of Grace Trip Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, increases long ranged physical damage by additional 5%, Atk + 3%, increases Round Trip damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Rebellion 20 Grace Fire Rain Atk + 100. If refine rate is 7 or higher, Atk + 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: ASPD + 1, Atk + 2%, increases Fire Rain damage by 15%. If the sum of refine rate of Grace Fire Rain Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Fire Rain damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Rebellion 20 Grace Crimson Matk + 100. If refine rate is 7 or higher, reduces variable casting time by 20%. If refine rate is 9 or higher, increases fire property magical damage by 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Crimson Rock damage by 15%. If the sum of refine rate of Grace Crimson Robe, Grace Magic Manteau and Grace Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Crimson Rock damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Warlock 20 Grace Frost Matk + 100. If refine rate is 7 or higher, reduces variable casting time by 20%. If refine rate is 9 or higher, increases water property magical damage by 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Jack Frost damage by 15%. If the sum of refine rate of Grace Frost Robe, Grace Magic Manteau and Grace Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Jack Frost damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Warlock 20 Grace Psychic Matk + 100. If refine rate is 7 or higher, reduces variable casting time by 20%. If refine rate is 9 or higher, increases neutral property magical damage by 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Psychic Wave damage by 15%. If the sum of refine rate of Grace Psychic Robe, Grace Magic Manteau and Grace Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Psychic Wave damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Sorcerer 20 Grace Dust Matk + 100. If refine rate is 7 or higher, reduces variable casting time by 20%. If refine rate is 9 or higher, increases water property magical damage by 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Diamond Dust damage by 15%. If the sum of refine rate of Grace Dust Robe, Grace Magic Manteau and Grace Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Diamond Dust damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Sorcerer 20 Grace Sun Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, Atk + 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: ASPD + 1, Atk + 2%, increases Solar Burst damage by 15%. If the sum of refine rate of Grace Sun Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Solar Burst damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Star Emperor 20 Grace Moon Atk + 100. If refine rate is 7 or higher, increases physical damage against all size enemies by 10%. If refine rate is 9 or higher, Atk + 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: increases physical damage against all size enemies by 5%, Atk + 2%, increases Full Moon Kick damage by 15%. If the sum of refine rate of Grace Moon Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, increases physical damage against all size enemies by additional 5%, Atk + 3%, increases Full Moon Kick damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Star Emperor 20 Grace Ninja Matk + 100. If refine rate is 7 or higher, reduces variable casting time by 20%. If refine rate is 9 or higher, increases all property magical damage by 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 15%. If the sum of refine rate of Grace Ninja Suit, Grace Magic Manteau and Grace Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Kagerou, Oboro 20 Grace Kunai Atk + 100. If refine rate is 7 or higher, Atk + 10%. If refine rate is 9 or higher, increases long ranged physical damage by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Kunai Splash damage by 15%. If the sum of refine rate of Grace Kunai Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, increases long ranged physical damage by additional 5%, Atk + 3%, increases Kunai Splash damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Kagerou, Oboro 20 Grace Eswhoo Matk + 100. If refine rate is 7 or higher, increases shadow property magical damage by 10%. If refine rate is 9 or higher, increases shadow property magical damage by 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Eswhoo damage by 15%. If the sum of refine rate of Grace Eswhoo Robe, Grace Magic Manteau and Grace Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Eswhoo damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Soul Reaper 20 Grace Explosion Matk + 100. If refine rate is 7 or higher, increases shadow property magical damage by 10%. If refine rate is 9 or higher, increases shadow property magical damage by 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Curse Explosion damage by 15%. If the sum of refine rate of Grace Explosion Robe, Grace Magic Manteau and Grace Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Curse Explosion damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Soul Reaper 20 Grace Knuckle Atk + 100. If refine rate is 7 or higher, MaxSP + 20%. If refine rate is 9 or higher, increases physical damage against all size enemies by 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: reduces delay after skill by 10%, Atk + 2%, increases Knuckle Arrow damage by 15%. If the sum of refine rate of Grace Knuckle Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Knuckle Arrow damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Sura 20 Grace Tiger MaxSP + 10%. If refine rate is 7 or higher, MaxHP + 5%. If refine rate is 9 or higher, MaxHP + 5%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: MaxHP + 5%, Atk + 2%, increases Tiger Cannon damage by 15%. If the sum of refine rate of Grace Tiger Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, MaxHP + 5%, Atk + 3%, increases Tiger Cannon damage by additional 15%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Sura 20 Grace SN Suit Atk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, MaxHP + 10%. When equipped with Grace Attack Manteau, Grace Attack Boots and Grace Attack Ring: MaxHP + 5%, Atk + 2%, increases critical damage by 5%. If the sum of refine rate of Grace Super Novice Suit, Grace Attack Manteau and Grace Attack Boots is 27 or higher, MaxHP + 5%, Atk + 3%, increases critical damage by additional 5%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Super Novice 20 Grace SN Robe Matk + 100. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 7%). If refine rate is 9 or higher, MaxHP + 10%. When equipped with Grace Magic Manteau, Grace Magic Boots and Grace Magic Ring: MaxHP + 5%, Matk + 2%, has a chance to auto-cast Psychic Wave level 1 when dealing normal melee physical damage. If the sum of refine rate of Grace Super Novice Robe, Grace Magic Manteau and Grace Magic Boots is 27 or higher, MaxHP + 5%, Matk + 3%, increases Psychic Wave damage by 10%. Class: Armor Defense: 100 Weight: 0 Required Level: 150 Usable Jobs: Super Novice 20 Grace ATK Boots Atk + 20, Hit + 20. If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds. If refine rate is 9 or higher, increases long ranged physical damage by 10%. Class: Shoes Defense: 30 Weight: 0 Required Level: 150 Usable Jobs: All 20 Grace MATK Boots Matk + 20, Flee + 20. If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds. If refine rate is 9 or higher, increases all property magical damage by 10%. Class: Shoes Defense: 30 Weight: 0 Required Level: 150 Usable Jobs: All 20 Grace ATK Manteau Increases attack speed (reduces delay after attack by 7%). If refine rate is 7 or higher, reduces delay after skill by 5%. If refine rate is 9 or higher, increases physical damage against all size enemies by 10%. Class: Garment Defense: 30 Weight: 0 Required Level: 150 Usable Jobs: All 20 Grace MATK Manteau Reduces variable casting time by 10%. If refine rate is 7 or higher, reduces delay after skill by 5%. If refine rate is 9 or higher, increases all property magical damage by 10%. Class: Garment Defense: 30 Weight: 0 Required Level: 150 Usable Jobs: All 20 Grace ATK Ring Increases attack speed (reduces delay after attack by 7%). Reduces variable casting time by 10%. Increases critical damage by 10%. Class: Accessory (Right) Defense: 10 Weight: 0 Required Level: 150 Usable Jobs: All 20 Grace MATK Ring Increases attack speed (reduces delay after attack by 7%). Reduces variable casting time by 10%. Increases magical damage against all property enemies by 10%. Class: Accessory (Right) Defense: 10 Weight: 0 Required Level: 150 Usable Jobs: All 20 Enchantment List: Item Slot 1 Slot 2 Price Grace Physical Modification Permit (Armor) Fire element resistant +1~5% Water element resistant +1~5% Earth element resistant +1~5% Wind element resistant +1~5% All elemental resistant, expect neutral +1~5% Skill SP Cost -1~5% HP +1~5% SP +1~5% Increases Physical damage against small size monster +1~5% Increases Physical damage against medium size monster +1~5% Increases Physical damage against large size monster +1~5% Reduces damage from monsters of one of the races +1~5% 10 Grace Magical Modification Permit (Armor) Fire element resistant +1~5% Water element resistant +1~5% Earth element resistant +1~5% Wind element resistant +1~5% All elemental resistant, expect neutral +1~5% Skill SP Cost -1~5% HP +1~5% SP +1~5% Increases Magical damage against small size monster +1~5% Increases Magical damage against medium size monster +1~5% Increases Magical damage against large size monster +1~5% Reduces damage from monsters of one of the races +1~5% 10 Grace Physical Modification Permit (Garment) Increases Physical damage against neutral element monster +1~5% Increases Physical damage against fire element monster +1~5% Increases Physical damage against water element monster +1~5% Increases Physical damage against earth element monster +1~5% Increases Physical damage against wind element monster +1~5% Increases Physical damage against poison element monster +1~5% Increases Physical damage against shadow element monster +1~5% Increases Physical damage against holy element monster +1~5% Increases Physical damage against ghost element monster +1~5% Increases Physical damage against undead element monster +1~5% Increases Physical damage against small size monster +1~5% Increases Physical damage against medium size monster +1~5% Increases Physical damage against large size monster +1~5% Increases Physical damage againts monsters one of the races +1~5% 10 Grace Magical Modification Permit (Garment) Increases Magical damage against neutral element monster +1~5% Increases Magical damage against fire element monster +1~5% Increases Magical damage against water element monster +1~5% Increases Magical damage against earth element monster +1~5% Increases Magical damage against wind element monster +1~5% Increases Magical damage against poison element monster +1~5% Increases Magical damage against shadow element monster +1~5% Increases Magical damage against holy element monster +1~5% Increases Magical damage against ghost element monster +1~5% Increases Magical damage against undead element monster +1~5% Increases Magical damage against small size monster +1~5% Increases Magical damage against medium size monster +1~5% Increases Magical damage against large size monster +1~5% Increases Magical damage againts monsters one of the races +1~5% 10
  14. [GM] Razgrom

    Imperial Equipment

    This equipment was introduced before episode 17.2 to make it easier for beginners to get started. You will be able to purchase equipment for episode tokens . The equipment is universal for all classes, but the type of armor is different. Therefore, you will see exclusively armor only for your class. It can also be refined immediately to +9 . You can also enchant equipment . Einbech -> /navi rebel_in 99/51 Item Description Price/ Imperial Breath MaxHP + 7%. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, MaxHP + 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by 10%. If the sum of refine rate of Imperial Breath Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: reduces delay after skill by additional 10%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by additional 15%. Class: Armor Defense: 120 Weight: 0 Required Level: 125 Usable Jobs: Rune Knight 10 Imperial Knight Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases critical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, increases critical damage by 5%, increases Ignition Break damage by 10%. If the sum of refine rate of Imperial Knight Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: ASPD + 1, increases critical damage by additional 5%, increases Ignition Break damage by additional 15%. Class: Armor Defense: 120 Weight: 0 Required Level: 125 Usable Jobs: Rune Knight 10 Imperial Spear Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, increases long ranged physical damage by 5%, increases Cannon Spear damage by 10%. If the sum of refine rate of Imperial Spear Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: ASPD + 1, increases long ranged physical damage by additional 5%, increases Cannon Spear damage by additional 15%. Class: Armor Defense: 120 Weight: 0 Required Level: 125 Usable Jobs: Royal Guard 10 Imperial Genesis Matk + 75. If refine rate is 7 or higher, increases holy property magical damage by 7%. If refine rate is 9 or higher, increases holy property magical damage by additional 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: Matk + 25, reduces delay after skill by 5%, increases Genesis Ray damage by 10%. If the sum of refine rate of Imperial Genesis Armor, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher: Matk + 25, reduces delay after skill by additional 10%, increases Genesis Ray damage by additional 15%. Class: Armor Defense: 120 Weight: 0 Required Level: 125 Usable Jobs: Royal Guard 10 Imperial Sharp Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, increases critical damage by 5%, increases Sharp Shooting damage by 10%. If the sum of refine rate of Imperial Sharp Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: reduces delay after skill by additional 10%, increases critical damage by additional 5%, increases Sharp Shooting damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Ranger 10 Imperial Aimed Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Aimed Bolt damage by 10%. If the sum of refine rate of Imperial Aimed Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: reduces delay after skill by additional 10%, Atk + 3%, increases Aimed Bolt damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Ranger 10 Imperial Severe Atk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Severe Rainstorm damage by 10%. If the sum of refine rate of Imperial Severe Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: increases long ranged physical damage by additional 5%, Atk + 3%, increases Severe Rainstorm damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Minstrel, Wanderer 10 Imperial Reverb Matk + 75. If refine rate is 7 or higher, increases neutral property magical damage by 7%. If refine rate is 9 or higher, increases neutral property magical damage by additional 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Reverberation damage by 10%. If the sum of refine rate of Imperial Reverb Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher: reduces variable casting time by additional 5%, Matk + 3%, increases Reverberation damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Minstrel, Wanderer 10 Imperial Adora Matk + 75. If refine rate is 7 or higher, increases holy property magical damage by 7%. If refine rate is 9 or higher, increases holy property magical damage by additional 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Adoramus damage by 10%. If the sum of refine rate of Imperial Adora Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher: reduces variable casting time by additional 5%, Matk + 3%, increases Adoramus damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Archbishop 10 Imperial Duple Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases critical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, Atk + 2%, increases Duple Light damage by 10%. If the sum of refine rate of Imperial Duple Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: ASPD + 1, Atk + 3%, increases Duple Light damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Archbishop 10 Imperial Tornado Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases physical damage against all size enemies by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, reduces delay after skill by 5%, increases Axe Tornado damage by 10%. If the sum of refine rate of Imperial Tornado Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: ASPD + 1, reduces delay after skill by additional 10%, increases Axe Tornado damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Mechanic 10 Imperial Vulcan Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, increases long ranged physical damage by 5%, increases Vulcan Arm damage by 10%. If the sum of refine rate of Imperial Vulcan Armor, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher: ASPD + 1, increases long ranged physical damage by additional 5%, increases Vulcan Arm damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Mechanic 10 Imperial Cart Cannon Atk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces variable casting time by 5%, Atk + 2%, increases Cart Cannon damage by 10%. If the sum of refine rate of Imperial Cart Cannon Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, reduces variable casting time by additional 5%, Atk + 3%, increases Cart Cannon damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Genetic 10 Imperial Cart Tornado Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases physical damage against all size enemies by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, Atk + 2%, increases Cart Tornado damage by 10%. If the sum of refine rate of Imperial Cart Tornado Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Cart Tornado damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Genetic 10 Imperial Rolling Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Rolling Cutter damage by 10%. If the sum of refine rate of Imperial Rolling Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Rolling Cutter damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Guillotine Cross 10 Imperial Assassin Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases critical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, increases critical damage by 5%, Atk + 2%. If the sum of refine rate of Imperial Assassin Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, ASPD + 1, increases critical damage by additional 5%, Atk + 3%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Guillotine Cross 10 Imperial Fatal Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases physical damage against all size enemies by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Fatal Menace damage by 10%. If the sum of refine rate of Imperial Fetal Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Fatal Menace damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Shadow Chaser 10 Imperial Stalker Matk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, increases fire property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: ASPD + 1, Matk + 2%, increases Meteor Storm damage by 25%. If the sum of refine rate of Imperial Stalker Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, ASPD + 1, Matk + 3%, increases Meteor Storm damage by additional 25%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Shadow Chaser 10 Imperial Picky Atk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Picky Peck damage by 10%. If the sum of refine rate of Imperial Picky Robe, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Picky Peck damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Summoner (Doram) 10 Imperial Catnip Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases neutral property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Catnip Meteor damage by 10%. If the sum of refine rate of Imperial Catnip Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Catnip Meteor damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Summoner (Doram) 10 Imperial Trip Atk + 75. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Round Trip damage by 10%. If the sum of refine rate of Imperial Trip Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, increases long ranged physical damage by additional 5%, Atk + 3%, increases Round Trip damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Rebellion 10 Imperial Fire Rain Atk + 75. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, Atk + 2%, increases Fire Rain damage by 10%. If the sum of refine rate of Imperial Fire Rain Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Fire Rain damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Rebellion 10 Imperial Crimson Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases fire property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Crimson Rock damage by 10%. If the sum of refine rate of Imperial Crimson Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Crimson Rock damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Warlock 10 Imperial Frost Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases water property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Jack Frost damage by 10%. If the sum of refine rate of Imperial Frost Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Jack Frost damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Warlock 10 Imperial Psychic Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases neutral property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Psychic Wave damage by 10%. If the sum of refine rate of Imperial Psychic Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Psychic Wave damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Sorcerer 10 Imperial Dust Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases water property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Diamond Dust damage by 10%. If the sum of refine rate of Imperial Dust Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Diamond Dust damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Sorcerer 10 Imperial Sun Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, Atk + 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: ASPD + 1, Atk + 2%, increases Solar Burst damage by 10%. If the sum of refine rate of Imperial Sun Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Solar Burst damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Star Emperor 10 Imperial Moon Atk + 75. If refine rate is 7 or higher, increases physical damage against all size enemies by 7%. If refine rate is 9 or higher, Atk + 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: increases physical damage against all size enemies by 5%, Atk + 2%, increases Full Moon Kick damage by 10%. If the sum of refine rate of Imperial Moon Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, increases physical damage against all size enemies by additional 5%, Atk + 3%, increases Full Moon Kick damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Star Emperor 10 Imperial Ninja Matk + 75. If refine rate is 7 or higher, reduces variable casting time by 15%. If refine rate is 9 or higher, increases all property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 10%. If the sum of refine rate of Imperial Ninja Suit, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Kagerou, Oboro 10 Imperial Kunai Atk + 75. If refine rate is 7 or higher, Atk + 7%. If refine rate is 9 or higher, increases long ranged physical damage by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Kunai Splash damage by 10%. If the sum of refine rate of Imperial Kunai Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, increases long ranged physical damage by additional 5%, Atk + 3%, increases Kunai Splash damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Kagerou, Oboro 10 Imperial Eswhoo Matk + 75. If refine rate is 7 or higher, increases shadow property magical damage by 7%. If refine rate is 9 or higher, increases shadow property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Eswhoo damage by 10%. If the sum of refine rate of Imperial Eswhoo Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Eswhoo damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Soul Reaper 10 Imperial Explosion Matk + 75. If refine rate is 7 or higher, increases shadow property magical damage by 7%. If refine rate is 9 or higher, increases shadow property magical damage by 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Curse Explosion damage by 10%. If the sum of refine rate of Imperial Explosion Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Curse Explosion damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Soul Reaper 10 Imperial Knuckle Atk + 75. If refine rate is 7 or higher, MaxSP + 15%. If refine rate is 9 or higher, increases physical damage against all size enemies by 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Knuckle Arrow damage by 10%. If the sum of refine rate of Imperial Knuckle Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, reduces delay after skill by additional 10%, Atk + 3%, increases Knuckle Arrow damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Sura 10 Imperial Tiger MaxSP + 7%. If refine rate is 7 or higher, MaxHP + 4%. If refine rate is 9 or higher, MaxHP + 4%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: MaxHP + 5%, Atk + 2%, increases Tiger Cannon damage by 10%. If the sum of refine rate of Imperial Tiger Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, MaxHP + 5%, Atk + 3%, increases Tiger Cannon damage by additional 15%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Sura 10 Imperial SN Suit Atk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, MaxHP + 7%. When equipped with Imperial Attack Manteau, Imperial Attack Boots and Imperial Attack Ring: MaxHP + 5%, Atk + 2%, increases critical damage by 5%. If the sum of refine rate of Imperial Super Novice Suit, Imperial Attack Manteau and Imperial Attack Boots is 27 or higher, MaxHP + 5%, Atk + 3%, increases critical damage by additional 5%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Super Novice 10 Imperial SN Robe Matk + 75. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%). If refine rate is 9 or higher, MaxHP + 7%. When equipped with Imperial Magic Manteau, Imperial Magic Boots and Imperial Magic Ring: MaxHP + 5%, Matk + 2%, has a chance to auto-cast Psychic Wave level 1 when dealing normal melee physical damage. If the sum of refine rate of Imperial Super Novice Robe, Imperial Magic Manteau and Imperial Magic Boots is 27 or higher, MaxHP + 5%, Matk + 3%, increases Psychic Wave damage by 7%. Class: Armor Defense: 90 Weight: 0 Required Level: 125 Usable Jobs: Super Novice 10 Imperial ATK Boots Atk + 15, Hit + 15. If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds. If refine rate is 9 or higher, increases long ranged physical damage by 7%. Class: Shoes Defense: 25 Weight: 0 Required Level: 125 Usable Jobs: All 10 Imperial MATK Boots Matk + 15, Flee + 15. If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds. If refine rate is 9 or higher, increases all property magical damage by 7%. Class: Shoes Defense: 25 Weight: 0 Required Level: 125 Usable Jobs: All 10 Imperial ATK Manteau Increases attack speed (reduces delay after attack by 5%). If refine rate is 7 or higher, reduces delay after skill by 5%. If refine rate is 9 or higher, increases physical damage against all size enemies by 7%. Class: Garment Defense: 25 Weight: 0 Required Level: 125 Usable Jobs: All 10 Imperial MATK Manteau Reduces variable casting time by 7%. If refine rate is 7 or higher, reduces delay after skill by 5%. If refine rate is 9 or higher, increases all property magical damage by 7%. Class: Garment Defense: 25 Weight: 0 Required Level: 125 Usable Jobs: All 10 Imperial ATK Ring Increases attack speed (reduces delay after attack by 5%). Reduces variable casting time by 7%. Increases critical damage by 7%. Class: Accessory (Right) Defense: 8 Weight: 0 Required Level: 125 Usable Jobs: All 10 Imperial MATK Ring Increases attack speed (reduces delay after attack by 5%). Reduces variable casting time by 7%. Increases magical damage against all property enemies by 7%. Class: Accessory (Right) Defense: 8 Weight: 0 Required Level: 125 Usable Jobs: All 10 Enchantment List: Item Slot 1 Price Imperial Physical Modification Permit (Armor) Fire element resistant +1~5% Water element resistant +1~5% Earth element resistant +1~5% Wind element resistant +1~5% All elemental resistant, expect neutral +1~5% Skill SP Cost -1~5% HP +1~5% SP +1~5% 5 Imperial Magical Modification Permit (Armor) Fire element resistant +1~5% Water element resistant +1~5% Earth element resistant +1~5% Wind element resistant +1~5% All elemental resistant, expect neutral +1~5% Skill SP Cost -1~5% HP +1~5% SP +1~5% 5 Imperial Physical Modification Permit (Garment) Increases Physical damage against neutral element monster +1~5% Increases Physical damage against fire element monster +1~5% Increases Physical damage against water element monster +1~5% Increases Physical damage against earth element monster +1~5% Increases Physical damage against wind element monster +1~5% Increases Physical damage against poison element monster +1~5% Increases Physical damage against shadow element monster +1~5% Increases Physical damage against holy element monster +1~5% Increases Physical damage against ghost element monster +1~5% Increases Physical damage against undead element monster +1~5% 5 Imperial Magical Modification Permit (Garment) Increases Magical damage against neutral element monster +1~5% Increases Magical damage against fire element monster +1~5% Increases Magical damage against water element monster +1~5% Increases Magical damage against earth element monster +1~5% Increases Magical damage against wind element monster +1~5% Increases Magical damage against poison element monster +1~5% Increases Magical damage against shadow element monster +1~5% Increases Magical damage against holy element monster +1~5% Increases Magical damage against ghost element monster +1~5% Increases Magical damage against undead element monster +1~5% 5
  15. [GM] Razgrom

    Noblesse Equipment

    This equipment was introduced before episode 17.2 to make it easier for beginners to get started. You will be able to purchase equipment for episode tokens . The equipment is universal for all classes, but the type of armor is different. Therefore, you will see exclusively armor only for your class. It can also be refined immediately to +9 . Prontera -> /navi prt_cas 165/260 Item Description Price/ Noblesse Breath MaxHP + 5%. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, MaxHP + 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: reduces delay after skill by 5%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by 10%. If the sum of refine rate of Noblesse Breath Armor, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher: reduces delay after skill by additional 5%, MaxHP + 5%, increases Dragon Breath and Dragon Breath - Water by additional 10%. Class: Armor Defense: 100 Weight: 0 Required Level: 100 Usable Jobs: Rune Knight 10 Noblesse Knight Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases critical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: ASPD + 1, increases critical damage by 5%, increases Ignition Break damage by 10%. If the sum of refine rate of Noblesse Knight Armor, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher: ASPD + 1, increases critical damage by additional 5%, increases Ignition Break damage by additional 10%. Class: Armor Defense: 100 Weight: 0 Required Level: 100 Usable Jobs: Rune Knight 10 Noblesse Spear Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases long ranged physical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: ASPD + 1, increases long ranged physical damage by 5%, increases Cannon Spear damage by 10%. If the sum of refine rate of Noblesse Spear Armor, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher: ASPD + 1, increases long ranged physical damage by additional 5%, increases Cannon Spear damage by additional 10%. Class: Armor Defense: 100 Weight: 0 Required Level: 100 Usable Jobs: Royal Guard 10 Noblesse Genesis Matk + 50. If refine rate is 7 or higher, increases holy property magical damage by 5%. If refine rate is 9 or higher, increases holy property magical damage by additional 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: Matk + 25, reduces delay after skill by 5%, increases Genesis Ray damage by 10%. If the sum of refine rate of Noblesse Genesis Armor, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher: Matk + 25, reduces delay after skill by additional 5%, increases Genesis Ray damage by additional 10%. Class: Armor Defense: 100 Weight: 0 Required Level: 100 Usable Jobs: Royal Guard 10 Noblesse Sharp Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases long ranged physical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: reduces delay after skill by 5%, increases critical damage by 5%, increases Sharp Shooting damage by 10%. If the sum of refine rate of Noblesse Sharp Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher: reduces delay after skill by additional 5%, increases critical damage by additional 5%, increases Sharp Shooting damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Ranger 10 Noblesse Aimed Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases long ranged physical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Aimed Bolt damage by 10%. If the sum of refine rate of Noblesse Aimed Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher: reduces delay after skill by additional 5%, Atk + 3%, increases Aimed Bolt damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Ranger 10 Noblesse Severe Atk + 50. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Severe Rainstorm damage by 10%. If the sum of refine rate of Noblesse Severe Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher: increases long ranged physical damage by additional 5%, Atk + 3%, increases Severe Rainstorm damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Minstrel, Wanderer 10 Noblesse Reverb Matk + 50. If refine rate is 7 or higher, increases neutral property magical damage by 5%. If refine rate is 9 or higher, increases neutral property magical damage by additional 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Reverberation damage by 10%. If the sum of refine rate of Noblesse Reverb Suit, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher: reduces variable casting time by additional 5%, Matk + 3%, increases Reverberation damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Minstrel, Wanderer 10 Noblesse Adora Matk + 50. If refine rate is 7 or higher, increases holy property magical damage by 5%. If refine rate is 9 or higher, increases holy property magical damage by additional 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Adoramus damage by 10%. If the sum of refine rate of Noblesse Adora Robe, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher: reduces variable casting time by additional 5%, Matk + 3%, increases Adoramus damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Archbishop 10 Noblesse Duple Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases critical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: ASPD + 1, Atk + 2%, increases Duple Light damage by 10%. If the sum of refine rate of Noblesse Duple Robe, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher: ASPD + 1, Atk + 3%, increases Duple Light damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Archbishop 10 Noblesse Tornado Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases physical damage against all size enemies by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: ASPD + 1, reduces delay after skill by 5%, increases Axe Tornado damage by 10%. If the sum of refine rate of Noblesse Tornado Armor, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher: ASPD + 1, reduces delay after skill by additional 5%, increases Axe Tornado damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Mechanic 10 Noblesse Vulcan Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases long ranged physical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: ASPD + 1, increases long ranged physical damage by 5%, increases Vulcan Arm damage by 10%. If the sum of refine rate of Noblesse Vulcan Armor, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher: ASPD + 1, increases long ranged physical damage by additional 5%, increases Vulcan Arm damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Mechanic 10 Noblesse Cart Cannon Atk + 50. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: reduces variable casting time by 5%, Atk + 2%, increases Cart Cannon damage by 10%. If the sum of refine rate of Noblesse Cart Cannon Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, reduces variable casting time by additional 5%, Atk + 3%, increases Cart Cannon damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Genetic 10 Noblesse Cart Tornado Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases physical damage against all size enemies by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: ASPD + 1, Atk + 2%, increases Cart Tornado damage by 10%. If the sum of refine rate of Noblesse Cart Tornado Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Cart Tornado damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Genetic 10 Noblesse Rolling Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases long ranged physical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Rolling Cutter damage by 10%. If the sum of refine rate of Noblesse Rolling Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, reduces delay after skill by additional 5%, Atk + 3%, increases Rolling Cutter damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Guillotine Cross 10 Noblesse Assassin Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases critical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: ASPD + 1, increases critical damage by 5%, Atk + 2%. If the sum of refine rate of Noblesse Assassin Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, ASPD + 1, increases critical damage by additional 5%, Atk + 3%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Guillotine Cross 10 Noblesse Fatal Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases physical damage against all size enemies by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Fatal Menace damage by 10%. If the sum of refine rate of Noblesse Fetal Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, reduces delay after skill by additional 5%, Atk + 3%, increases Fatal Menace damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Shadow Chaser 10 Noblesse Stalker Matk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, increases fire property magical damage by 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: ASPD + 1, Matk + 2%, increases Meteor Storm damage by 20%. If the sum of refine rate of Noblesse Stalker Suit, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher, ASPD + 1, Matk + 3%, increases Meteor Storm damage by additional 20%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Shadow Chaser 10 Noblesse Picky Atk + 50. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases long ranged physical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Picky Peck damage by 10%. If the sum of refine rate of Noblesse Picky Robe, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, reduces delay after skill by additional 5%, Atk + 3%, increases Picky Peck damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Summoner (Doram) 10 Noblesse Catnip Matk + 50. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral property magical damage by 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Catnip Meteor damage by 10%. If the sum of refine rate of Noblesse Catnip Robe, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Catnip Meteor damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Summoner (Doram) 10 Noblesse Trip Atk + 50. If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases long ranged physical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Round Trip damage by 10%. If the sum of refine rate of Noblesse Trip Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, increases long ranged physical damage by additional 5%, Atk + 3%, increases Round Trip damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Rebellion 10 Noblesse Fire Rain Atk + 50. If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases long ranged physical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: ASPD + 1, Atk + 2%, increases Fire Rain damage by 10%. If the sum of refine rate of Noblesse Fire Rain Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Fire Rain damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Rebellion 10 Noblesse Crimson Matk + 50. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases fire property magical damage by 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Crimson Rock damage by 10%. If the sum of refine rate of Noblesse Crimson Robe, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Crimson Rock damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Warlock 10 Noblesse Frost Matk + 50. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases water property magical damage by 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Jack Frost damage by 10%. If the sum of refine rate of Noblesse Frost Robe, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Jack Frost damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Warlock 10 Noblesse Psychic Matk + 50. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases neutral property magical damage by 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Psychic Wave damage by 10%. If the sum of refine rate of Noblesse Psychic Robe, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Psychic Wave damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Sorcerer 10 Noblesse Dust Matk + 50. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases water property magical damage by 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Diamond Dust damage by 10%. If the sum of refine rate of Noblesse Dust Robe, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Diamond Dust damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Sorcerer 10 Noblesse Sun Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, Atk + 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: ASPD + 1, Atk + 2%, increases Solar Burst damage by 10%. If the sum of refine rate of Noblesse Sun Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, ASPD + 1, Atk + 3%, increases Solar Burst damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Star Emperor 10 Noblesse Moon Atk + 50. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, Atk + 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: increases physical damage against all size enemies by 5%, Atk + 2%, increases Full Moon Kick damage by 10%. If the sum of refine rate of Noblesse Moon Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, increases physical damage against all size enemies by additional 5%, Atk + 3%, increases Full Moon Kick damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Star Emperor 10 Noblesse Ninja Matk + 50. If refine rate is 7 or higher, reduces variable casting time by 10%. If refine rate is 9 or higher, increases all property magical damage by 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Flaming Petals, Freezing Spear and Wind Blade damage by 10%. If the sum of refine rate of Noblesse Ninja Suit, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Flaming Petals, Freezing Spear and Wind Blade damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Kagerou, Oboro 10 Noblesse Kunai Atk + 50. If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases long ranged physical damage by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: increases long ranged physical damage by 5%, Atk + 2%, increases Kunai Splash damage by 10%. If the sum of refine rate of Noblesse Kunai Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, increases long ranged physical damage by additional 5%, Atk + 3%, increases Kunai Splash damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Kagerou, Oboro 10 Noblesse Eswhoo Matk + 50. If refine rate is 7 or higher, increases shadow property magical damage by 5%. If refine rate is 9 or higher, increases shadow property magical damage by 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Eswhoo damage by 10%. If the sum of refine rate of Noblesse Eswhoo Robe, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Eswhoo damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Soul Reaper 10 Noblesse Explosion Matk + 50. If refine rate is 7 or higher, increases shadow property magical damage by 5%. If refine rate is 9 or higher, increases shadow property magical damage by 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: reduces variable casting time by 5%, Matk + 2%, increases Curse Explosion damage by 10%. If the sum of refine rate of Noblesse Explosion Robe, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher, reduces variable casting time by additional 5%, Matk + 3%, increases Curse Explosion damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Soul Reaper 10 Noblesse Knuckle Atk + 50. If refine rate is 7 or higher, MaxSP + 10%. If refine rate is 9 or higher, increases physical damage against all size enemies by 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: reduces delay after skill by 5%, Atk + 2%, increases Knuckle Arrow damage by 10%. If the sum of refine rate of Noblesse Knuckle Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, reduces delay after skill by additional 5%, Atk + 3%, increases Knuckle Arrow damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Sura 10 Noblesse Tiger MaxSP + 5%. If refine rate is 7 or higher, MaxHP + 3%. If refine rate is 9 or higher, MaxHP + 3%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: MaxHP + 5%, Atk + 2%, increases Tiger Cannon damage by 10%. If the sum of refine rate of Noblesse Tiger Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, MaxHP + 5%, Atk + 3%, increases Tiger Cannon damage by additional 10%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Sura 10 Noblesse SN Suit Atk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, MaxHP + 5%. When equipped with Noblesse Attack Manteau, Noblesse Attack Boots and Noblesse Attack Ring: MaxHP + 5%, Atk + 2%, increases critical damage by 5%. If the sum of refine rate of Noblesse Super Novice Suit, Noblesse Attack Manteau and Noblesse Attack Boots is 27 or higher, MaxHP + 5%, Atk + 3%, increases critical damage by additional 5%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Super Novice 10 Noblesse SN Robe Matk + 50. If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 3%). If refine rate is 9 or higher, MaxHP + 5%. When equipped with Noblesse Magic Manteau, Noblesse Magic Boots and Noblesse Magic Ring: MaxHP + 5%, Matk + 2%, has a chance to auto-cast Psychic Wave level 1 when dealing normal melee physical damage. If the sum of refine rate of Noblesse Super Novice Robe, Noblesse Magic Manteau and Noblesse Magic Boots is 27 or higher, MaxHP + 5%, Matk + 3%, increases Psychic Wave damage by 5%. Class: Armor Defense: 70 Weight: 0 Required Level: 100 Usable Jobs: Super Novice 10 Noblesse ATK Boots Atk + 10, Hit + 10. If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds. If refine rate is 9 or higher, increases long ranged physical damage by 5%. Class: Shoes Defense: 20 Weight: 0 Required Level: 100 Usable Jobs: All 10 Noblesse MATK Boots Matk + 10, Flee + 10. If refine rate is 7 or higher, reduces fixed casting time by 0.5 seconds. If refine rate is 9 or higher, increases all property magical damage by 5%. Class: Shoes Defense: 20 Weight: 0 Required Level: 100 Usable Jobs: All 10 Noblesse ATK Manteau Increases attack speed (reduces delay after attack by 3%). If refine rate is 7 or higher, reduces delay after skill by 5%. If refine rate is 9 or higher, increases physical damage against all size enemies by 5%. Class: Garment Defense: 20 Weight: 0 Required Level: 100 Usable Jobs: All 10 Noblesse MATK Manteau Reduces variable casting time by 5%. If refine rate is 7 or higher, reduces delay after skill by 5%. If refine rate is 9 or higher, increases all property magical damage by 5%. Class: Garment Defense: 20 Weight: 0 Required Level: 100 Usable Jobs: All 10 Noblesse ATK Ring Increases attack speed (reduces delay after attack by 3%). Reduces variable casting time by 5%. Increases critical damage by 5%. Class: Accessory (Right) Defense: 5 Weight: 0 Required Level: 100 Usable Jobs: All 10 Noblesse MATK Ring Increases attack speed (reduces delay after attack by 3%). Reduces variable casting time by 5%. Increases magical damage against all property enemies by 5%. Class: Accessory (Right) Defense: 5 Weight: 0 Required Level: 100 Usable Jobs: All 10
  16. [GM] Razgrom

    Halloween 2021

    While we are working on major updates, we don't forget about the holidays. Increased rates are included on weekends!
  17. [GM] Razgrom

    Malangdo Costume Enchants

    WTR: If we suddenly missed a costume, write to us and we will definitely add it. As new costumes, boxes and stones are added, we will update this in the game as well as update this theme. *Note - In order to enchant the desired costume, remove all the extra costumes. 1. Designer Heidam Here you can exchange costumes (see below in the table) for boxes with stones. WTR config: The exchange of fruits for costumes is disabled, as on the official KRO. We have revised the distribution of costumes and now you can buy them in a CS, knock them out from bosses, get them from events, for raising the level of the achievement system or by crafting. 2. Gregio Grumani Will help you enchant the stone with the effect in the last slot of the costume. If necessary, you can replace the stones again. 3. Aver De Dosh Here you can enchant a costume with the type Upper - 1st slot / Middle - 2d slot / Bottom - 3d slot - 50% chance. If necessary, you can replace the stones again. 4. Lace La Zard Here you can enchant a costume with a Garment type - 50% chance. There is a new opportunity to enchant the second slot after the first one. These stones have a prefix ( Dual ). If necessary, you can replace the stones again. Costume Enchant Stone Box 4 Item Description Location Strenght Stone STR +1 Upper Agility Stone AGI +1 Upper Vitality Stone VIT +1 Upper Intelligence Stone INT +1 Upper Dexterity Stone DEX +1 Upper Lucky Stone LUK +1 Upper Attack Stone ATK +1% Middle Magical Stone MATK +1% Middle Hit Stone HIT +1 Lower Evasion Stone FLEE +1 Lower Recovery Stone Increases restoration gained from restorative items by 2% Upper Recovery Skill Stone Increases Healing skills by 3%. Upper Recovery Stone Restores 10 HP to the user every 10 seconds Middle HP Stone HP +1% Middle SP Stone SP +1% Middle Recovery Stone Restores SP by 1 when defeating enemy Lower Large Stone Increases physical damage on Large size targets by 1% Upper Medium Stone Increases physical damage on Medium size targets by 1% Upper Small Stone Increases physical damage on Small size targets by 1% Upper ASPD Stone ASPD +1 Garment Costume List 4 Chick Hat Captain's Hat Little Angel Doll Darkness Helm White Cat Hood Rabbit Ear Hat Crown of the Sword Master Robo Eyes Angel Spirit Pigeon on Shoulder Rudra Wings Costume Enchant Stone Box 5 Item Description Location ASPD Stone ASPD +1 Garment Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Strenght Stone STR +1 Upper Agility Stone AGI +1 Upper Health Stone VIT +1 Upper Intelligence Stone INT +1 Upper Dexterity Stone DEX +1 Upper Lucky Stone LUK +1 Upper Strenght Stone STR +1 Middle Agility Stone AGI +1 Middle Vitality Stone VIT +1 Middle Intelligence Stone INT +1 Middle Dexterity Stone DEX +1 Middle Lucky Stone LUK +1 Middle HP Stone HP +1% Middle SP Stone SP +1% Middle HP Stone HP +1% Lower Large Stone Increases physical damage on Large size targets by 1% Upper Medium Stone Increases physical damage on Medium size targets by 1% Upper Small Stone Increases physical damage on Small size targets by 1% Upper Recovery Stone Increases restoration gained from restorative items by 2% Upper Recovery Skill Stone Increases Healing skills by 3% Upper Recovery Stone Restores 10 HP to the user every 10 seconds Middle Recovery Stone Restores SP by 1 when defeating enemy Lower Hit Stone HIT +1 Lower Evasion Stone FLEE +1 Lower Costume list 5 Whikebine's Ears Whisper Tall Hat Test Subject Aura Poring Mascot Evil Marching Hat Rabbit Headdress Banshee Master Kiss (Halloween WTR event) Deviruchi Balloon ( achievement 5Lv ) Bankruptcy Mask Snowman Hat ( New Year's WTR Event ) Celines Ribbon Gold Statue of Baby Angel Wings of Happiness Costume Enchant Stone Box 6 Item Description Location HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment ASPD Stone ASPD +1 Garment Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Strenght Stone STR +1 Upper Agility Stone AGI +1 Upper Vitality Stone VIT +1 Upper Intelligence Stone INT +1 Upper Dexterity Stone DEX +1 Upper Lucky Stone LUK +1 Upper Strenght Stone STR +1 Middle Agility Stone AGI +1 Middle Vitality Stone VIT +1 Middle Intelligence Stone INT +1 Middle Dexterity Stone DEX +1 Middle Lucky Stone LUK +1 Middle HP Stone HP +1% Middle SP Stone SP +1% Middle HP Stone HP +1% Lower Large Stone Increases physical damage on Large size targets by 1% Upper Medium Stone Increases physical damage on Medium size targets by 1% Upper Small Stone Increases physical damage on Small size targets by 1% Upper Recovery Stone Increases restoration gained from restorative items by 2% Upper Recovery Skill Stone Increases Healing skills by 3% Upper Recovery Stone Restores 10 HP to the user every 10 seconds Middle Recovery Stone Restores SP by 1 when defeating enemy Lower Hit Stone HIT +1 Lower Evasion Stone FLEE +1 Lower Costume list 6 3D Glasses Worg in Mouth Large Ribbon Muffler Snownow Hat ( New Year's WTR Event ) Soft Sheep Hat Great Devil Wings Costume Enchant Stone Box 7 Item Description Location HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower STR convert Stone STR +3 INT -3 When equipped with STR convert Stone(Lower) give the following ability: INT +3 DEX +3 Middle STR convert Stone STR +3 DEX -3 When equipped with STR convert Stone(Middle) give the following ability: INT +3 DEX +3 Lower AGI convert Stone AGI +3 LUK -3 When equipped with AGI convert Stone(Lower) give the following ability: LUK +3 STR +3 Middle AGI convert Stone AGI +3 STR -3 When equipped with AGI convert Stone(Middle) give the following ability: LUK +3 STR +3 Lower VIT convert Stone VIT 3 AGI -3 When equipped with VIT convert Stone(Lower) give the following ability: AGI +3 LUK +3 Middle VIT convert Stone VIT 3 LUK -3 When equipped with VIT convert Stone(Middle) give the following ability: AGI +3 LUK +3 Lower INT convert Stone INT +3 DEX -3 When equipped with INT convert Stone(Lower) give the following ability: DEX +3 VIT +3 Middle INT convert Stone INT +3 VIT -3 When equipped with INT convert Stone(Middle) give the following ability: DEX +3 VIT +3 Lower DEX convert Stone DEX +3 VIT -3 When equipped with DEX convert Stone(Lower) give the following ability: VIT +3 AGI +3 Middle DEX convert Stone DEX +3 AGI -3 When equipped with DEX convert Stone(Middle) give the following ability: VIT +3 AGI +3 Lower LUK convert Stone LUK +3 STR -3 When equipped with LUK convert Stone(Lower) give the following ability: STR +3 INT +3 Middle LUK convert Stone LUK +3 INT -3 When equipped with LUK convert Stone(Middle) give the following ability: STR +3 INT +3 Lower HP Stone HP +1% Middle SP Stone SP +1% Middle HP Stone HP +1% Lower Recovery Stone Increases restoration gained from restorative items by 2% Upper Recovery Skill Stone Increases Healing skills by 3% Upper Recovery Stone Restores SP by 1 when defeating enemy Lower Defense Stone DEF +20 When equipped with Magic Defense Stone(Lower) give the following ability: HIT +5 FLEE +5 Middle Magic Defense Stone MDEF +4 When equipped with Defense Stone(Mid) give the following ability: HIT +5 FLEE +5 Lower Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Costume list 7 Hair of The Strong Lolita Ten Gallon Hat Love Cheeks Secret Zipper Sleeping Eclipse Family Under Rim Glasses(Red) Very Cute Doll Hat Sombrero Costume Enchant Stone Box 8 Item Description Location Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Kyrie Stone Enables use of Lv1 Kyrie Eleison Lower ASPD Stone ASPD +1 Upper Greed Stone Enables use of Lv1 Greed A very useful stone on the KRO, but there is an @autoloot cmd on our server Lower HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Reload Stone Decreases After Skill Delay by 1% When equipped with middle and lower Reload Stone give the following ability: Decreases After Skill Delay by 2% Upper Reload Stone Decreases After Skill Delay by 1% When equipped with upper and lower Reload Stone give the following ability: Decreases After Skill Delay by 2% Middle Reload Stone Decreases After Skill Delay by 1% When equipped with upper and middle Reload Stone give the following ability: Decreases After Skill Delay by 2% Lower Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Twinkle Effect Upper Ghost Effect Middle STR convert Stone STR +3 INT -3 When equipped with STR convert Stone(Lower) give the following ability: INT +3 DEX +3 Middle STR convert Stone STR +3 DEX -3 When equipped with STR convert Stone(Middle) give the following ability: INT +3 DEX +3 Lower AGI convert Stone AGI +3 LUK -3 When equipped with AGI convert Stone(Lower) give the following ability: LUK +3 STR +3 Middle AGI convert Stone AGI +3 STR -3 When equipped with AGI convert Stone(Middle) give the following ability: LUK +3 STR +3 Lower VIT convert Stone VIT 3 AGI -3 When equipped with VIT convert Stone(Lower) give the following ability: AGI +3 LUK +3 Middle VIT convert Stone VIT 3 LUK -3 When equipped with VIT convert Stone(Middle) give the following ability: AGI +3 LUK +3 Lower INT convert Stone INT +3 DEX -3 When equipped with INT convert Stone(Lower) give the following ability: DEX +3 VIT +3 Middle INT convert Stone INT +3 VIT -3 When equipped with INT convert Stone(Middle) give the following ability: DEX +3 VIT +3 Lower DEX convert Stone DEX +3 VIT -3 When equipped with DEX convert Stone(Lower) give the following ability: VIT +3 AGI +3 Middle DEX convert Stone DEX +3 AGI -3 When equipped with DEX convert Stone(Middle) give the following ability: VIT +3 AGI +3 Lower LUK convert Stone LUK +3 STR -3 When equipped with LUK convert Stone(Lower) give the following ability: STR +3 INT +3 Middle LUK convert Stone LUK +3 INT -3 When equipped with LUK convert Stone(Middle) give the following ability: STR +3 INT +3 Lower Stamina Stone Max HP + 100 If Base Lv is 120 or higher Max HP + 2% Lower Magic Stone SP +50 If Base Lv is 120 or higher Max SP + 2% Lower Detoxify Stone Enables use of Lv1 Detoxify Lower Status Recovery Stone Enables use of Lv1 Status Recovery Lower Defense Stone DEF +20 When equipped with Magic Defense Stone(Lower) give the following ability: HIT +5 FLEE +5 Middle Magic Defense Stone MDEF +4 When equipped with Defense Stone(Mid) give the following ability: HIT +5 FLEE +5 Lower Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Costume list 8 Angel Fluttering Gemini-S58 Eyes(Blue) Pecopeco Cap Face Crusher Hill Wind Mask Analyze Eye Charleston's Antenna Little Aquarium Straight Pony ( lots of colors ) Cowlick ( lots of colors ) Loose Wave Twin ( lots of colors ) Flying Galapago Green Hat Water Spellcaster Floral Waltz Pope Crown Pink Cupid Wings Costume Enchant Stone Box 9 Item Description Location SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Kyrie Stone Enables use of Lv1 Kyrie Eleison Lower ASPD Stone ASPD +1 Upper Greed Stone Enables use of Lv1 Greed Lower HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper Shrink Effect This item will just resize the body Doesn't work on pvp and gvg locations Middle Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Reload Stone Decreases After Skill Delay by 1% When equipped with middle and lower Reload Stone give the following ability: Decreases After Skill Delay by 2% Upper Reload Stone Decreases After Skill Delay by 1% When equipped with upper and lower Reload Stone give the following ability: Decreases After Skill Delay by 2% Middle Reload Stone Decreases After Skill Delay by 1% When equipped with upper and middle Reload Stone give the following ability: Decreases After Skill Delay by 2% Lower Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Electric Effect Middle Green Floor Effect Lower STR convert Stone STR +3 INT -3 When equipped with STR convert Stone(Lower) give the following ability: INT +3 DEX +3 Middle STR convert Stone STR +3 DEX -3 When equipped with STR convert Stone(Middle) give the following ability: INT +3 DEX +3 Lower AGI convert Stone AGI +3 LUK -3 When equipped with AGI convert Stone(Lower) give the following ability: LUK +3 STR +3 Middle AGI convert Stone AGI +3 STR -3 When equipped with AGI convert Stone(Middle) give the following ability: LUK +3 STR +3 Lower VIT convert Stone VIT 3 AGI -3 When equipped with VIT convert Stone(Lower) give the following ability: AGI +3 LUK +3 Middle VIT convert Stone VIT 3 LUK -3 When equipped with VIT convert Stone(Middle) give the following ability: AGI +3 LUK +3 Lower INT convert Stone INT +3 DEX -3 When equipped with INT convert Stone(Lower) give the following ability: DEX +3 VIT +3 Middle INT convert Stone INT +3 VIT -3 When equipped with INT convert Stone(Middle) give the following ability: DEX +3 VIT +3 Lower DEX convert Stone DEX +3 VIT -3 When equipped with DEX convert Stone(Lower) give the following ability: VIT +3 AGI +3 Middle DEX convert Stone DEX +3 AGI -3 When equipped with DEX convert Stone(Middle) give the following ability: VIT +3 AGI +3 Lower LUK convert Stone LUK +3 STR -3 When equipped with LUK convert Stone(Lower) give the following ability: STR +3 INT +3 Middle LUK convert Stone LUK +3 INT -3 When equipped with LUK convert Stone(Middle) give the following ability: STR +3 INT +3 Lower Stamina Stone Max HP + 100 If Base Lv is 120 or higher Max HP + 2% Lower Magic Stone SP +50 If Base Lv is 120 or higher Max SP + 2% Lower Item Appraisal Stone Enables use of Lv1 Item Appraisal Lower Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Costume list 9 White Lily Pumpkin Hat (Halloween WTR event) Niflheim Bunny Hat (Halloween WTR event) Crow Tengu Mask Blessing of Angel Eremes Scarf ( New Year's WTR Event ) Small Porings Headband Costume Enchant Stone Box 10 Item Description Location SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Kyrie Stone Enables use of Lv1 Kyrie Eleison Lower ASPD Stone ASPD +1 Upper HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper Greed Stone Enables use of Lv1 Greed Lower Shadow Effect Doesn't work on pvp and gvg locations Middle Minor Cast Stone Fixed Cast Time reduced by 0.3 seconds Garment Lex Aeterna Stone 1% chance to autocast Lv1 Lex Aeterna on attacker when receiving physical attack Middle Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Pink Glow Effect Middle Blue Aura Effect Middle STR convert Stone STR +3 INT -3 When equipped with STR convert Stone(Lower) give the following ability: INT +3 DEX +3 Middle STR convert Stone STR +3 DEX -3 When equipped with STR convert Stone(Middle) give the following ability: INT +3 DEX +3 Lower AGI convert Stone AGI +3 LUK -3 When equipped with AGI convert Stone(Lower) give the following ability: LUK +3 STR +3 Middle AGI convert Stone AGI +3 STR -3 When equipped with AGI convert Stone(Middle) give the following ability: LUK +3 STR +3 Lower VIT convert Stone VIT 3 AGI -3 When equipped with VIT convert Stone(Lower) give the following ability: AGI +3 LUK +3 Middle VIT convert Stone VIT 3 LUK -3 When equipped with VIT convert Stone(Middle) give the following ability: AGI +3 LUK +3 Lower INT convert Stone INT +3 DEX -3 When equipped with INT convert Stone(Lower) give the following ability: DEX +3 VIT +3 Middle INT convert Stone INT +3 VIT -3 When equipped with INT convert Stone(Middle) give the following ability: DEX +3 VIT +3 Lower DEX convert Stone DEX +3 VIT -3 When equipped with DEX convert Stone(Lower) give the following ability: VIT +3 AGI +3 Middle DEX convert Stone DEX +3 AGI -3 When equipped with DEX convert Stone(Middle) give the following ability: VIT +3 AGI +3 Lower LUK convert Stone LUK +3 STR -3 When equipped with LUK convert Stone(Lower) give the following ability: STR +3 INT +3 Middle LUK convert Stone LUK +3 INT -3 When equipped with LUK convert Stone(Middle) give the following ability: STR +3 INT +3 Lower Stamina Stone Max HP + 100 If Base Lv is 120 or higher Max HP + 2% Lower Magic Stone SP +50 If Base Lv is 120 or higher Max SP + 2% Lower Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Costume list 10 Loyal Servant of Devil Morocc Khalitzburg Knight Helm Louise Red Hat ( New Year's WTR Event ) Gold Tones Wild Poring Rider Valhalla Idol Monochrome Ribbon Hat Laser of Eagle Little Devil Wings Poring Bag Dwarf Beard Mad Hatter Costume Enchant Stone Box 11 Item Description Location Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper ASPD ASPD +1 Garment ASPD ASPD +1 Upper Minor Cast Stone Fixed Cast Time reduced by 0.3 seconds Garment White Body Effect Middle Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Crimson Wave Effect Middle Water Field Effect Lower Heal Stone Enables use of Lv1 Heal Lower Teleport Stone Enables use of Lv1 Teleport Lower Steal Stone Enables use of Lv1 Steal Lower STR convert Stone STR +3 INT -3 When equipped with STR convert Stone(Lower) give the following ability: INT +3 DEX +3 Middle STR convert Stone STR +3 DEX -3 When equipped with STR convert Stone(Middle) give the following ability: INT +3 DEX +3 Lower AGI convert Stone AGI +3 LUK -3 When equipped with AGI convert Stone(Lower) give the following ability: LUK +3 STR +3 Middle AGI convert Stone AGI +3 STR -3 When equipped with AGI convert Stone(Middle) give the following ability: LUK +3 STR +3 Lower VIT convert Stone VIT 3 AGI -3 When equipped with VIT convert Stone(Lower) give the following ability: AGI +3 LUK +3 Middle VIT convert Stone VIT 3 LUK -3 When equipped with VIT convert Stone(Middle) give the following ability: AGI +3 LUK +3 Lower INT convert Stone INT +3 DEX -3 When equipped with INT convert Stone(Lower) give the following ability: DEX +3 VIT +3 Middle INT convert Stone INT +3 VIT -3 When equipped with INT convert Stone(Middle) give the following ability: DEX +3 VIT +3 Lower DEX convert Stone DEX +3 VIT -3 When equipped with DEX convert Stone(Lower) give the following ability: VIT +3 AGI +3 Middle DEX convert Stone DEX +3 AGI -3 When equipped with DEX convert Stone(Middle) give the following ability: VIT +3 AGI +3 Lower LUK convert Stone LUK +3 STR -3 When equipped with LUK convert Stone(Lower) give the following ability: STR +3 INT +3 Middle LUK convert Stone LUK +3 INT -3 When equipped with LUK convert Stone(Middle) give the following ability: STR +3 INT +3 Lower Stamina Stone Max HP + 100 If Base Lv is 120 or higher Max HP + 2% Lower Magic Stone SP +50 If Base Lv is 120 or higher Max SP + 2% Lower Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Costume list 11 Valkyrie Circlet Steampunk Hat Cat Ears Hat Wings of Uriel Wings of Sword Pig Nose Magical Feather Poring Soap Pipe Eremes Scarf(Black) ( New Year's WTR Event ) Eleanor Wig Hair Bun ( lots of colors ) Roll Twin ( lots of colors ) Long Pony ( lots of colors ) Assassin's Skull Mask Vampire's Familiar Ghostring Tall Hat Queen Anz's Revenge Costume Enchant Stone Box 12 Item Description Location Double Attack Stone Enables use of Lv3 Double Attack Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment Shrink Effect This item will just resize the body Doesn't work on pvp and gvg locations Lower HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper ASPD ASPD +1 Garment ASPD ASPD +1 Upper Minor Cast Stone Fixed Cast Time reduced by 0.3 seconds Garment Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower STR convert Stone STR +3 INT -3 When equipped with STR convert Stone(Lower) give the following ability: INT +3 DEX +3 Middle STR convert Stone STR +3 DEX -3 When equipped with STR convert Stone(Middle) give the following ability: INT +3 DEX +3 Lower AGI convert Stone AGI +3 LUK -3 When equipped with AGI convert Stone(Lower) give the following ability: LUK +3 STR +3 Middle AGI convert Stone AGI +3 STR -3 When equipped with AGI convert Stone(Middle) give the following ability: LUK +3 STR +3 Lower VIT convert Stone VIT 3 AGI -3 When equipped with VIT convert Stone(Lower) give the following ability: AGI +3 LUK +3 Middle VIT convert Stone VIT 3 LUK -3 When equipped with VIT convert Stone(Middle) give the following ability: AGI +3 LUK +3 Lower INT convert Stone INT +3 DEX -3 When equipped with INT convert Stone(Lower) give the following ability: DEX +3 VIT +3 Middle INT convert Stone INT +3 VIT -3 When equipped with INT convert Stone(Middle) give the following ability: DEX +3 VIT +3 Lower DEX convert Stone DEX +3 VIT -3 When equipped with DEX convert Stone(Lower) give the following ability: VIT +3 AGI +3 Middle DEX convert Stone DEX +3 AGI -3 When equipped with DEX convert Stone(Middle) give the following ability: VIT +3 AGI +3 Lower LUK convert Stone LUK +3 STR -3 When equipped with LUK convert Stone(Lower) give the following ability: STR +3 INT +3 Middle LUK convert Stone LUK +3 INT -3 When equipped with LUK convert Stone(Middle) give the following ability: STR +3 INT +3 Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 12 Scratching Cat Black and White Temptation Blue Wings of Fairy Thanatos Sword Archangel's Wings Chatty Parrot Clock Casque Rune Helm Shaving Foam Piggyback Black Cat Warm Cat Muffler Costume Enchant Stone Box 13 Item Description Location Double Attack Stone Enables use of Lv3 Double Attack Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment Shrink Effect This item will just resize the body Doesn't work on pvp and gvg locations Lower HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper ASPD ASPD +1 Garment ASPD ASPD +1 Upper Minor Cast Stone Fixed Cast Time reduced by 0.3 seconds Garment Sura Stone Increase Rampage Blast damage by 15%. When equipped with Champion Stone (Upper), increases Rampage Blast damage by 10%. When equipped with Champion Stone (Middle), reduces fixed casting time of Zen by 40%. When equipped with Champion Stone (Lower), when using Rampage Blast , has 30% chance to auto-cast Zen . Garment Ranger Stone Increases Arrow Storm damage by 10%. When equipped with Sniper Stone (Upper), increases Arrow Storm damage by 15%. When equipped with Sniper Stone (Middle), reduces variable casting time by 10%. When equipped with Sniper Stone (Lower), when using Wind Walker , increases long ranged physical damage by 5% for 60 seconds. Garment Sorcerer Stone Increases Psychic Wave damage by 10%. When equipped with Professor Stone (Upper), increases Psychic Wave damage by 15%. When equipped with Professor Stone (Middle), reduces cooldown of Warmer by 15 seconds. When equipped with Professor Stone (Lower), reduces cooldown of Psychic Wave by 2 seconds. Garment Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Champion Stone ATK + 2 for each level of Iron Hand user learned. Upper Champion Stone HIT + 2 for each level of Dodge user learned. Middle Champion Stone Increases Chain Combo damage by 20%. Lower Sniper Stone ATK + 2 for each level of Steel Crow user learned. Upper Sniper Stone Reduces fixed casting time of Sharp Shooting by 0.5 second. Middle Sniper Stone Increases Arrow Shower damage by 20%. Lower Professor Stone Reduces delay after attack by 1% for each level of Advanced Book user learned. Upper Professor Stone Reduces fixed casting time of Double Casting by 0.4 seconds. Middle Professor Stone Increase Fire Bolt , Cold Bolt and Lightning Bolt damage by 20%. Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 13 Pope Ribbon Drooping Pope(Casual) Believer's Mask (Halloween WTR event) Brown Stole Costume Teddy Bear Hood ( New Year's WTR Event ) Mouton Life(Blue) Fire Muffler Sitting Pope Costume Enchant Stone Box 14 Item Description Location Double Attack Stone Enables use of Lv3 Double Attack Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment Shrink Effect This item will just resize the body Doesn't work on pvp and gvg locations Lower HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper ASPD ASPD +1 Garment ASPD ASPD +1 Upper Minor Cast Stone Fixed Cast Time reduced by 0.3 seconds Garment Rune Knight Stone Increase Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%. When equipped with Lord Knight Stone (Upper), increases Dragon Beath (Fire) and Dragon Beath (Water) damage by 10%. When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Beath (Fire) and Dragon Beath (Water) by 10%. When equipped with Lord Knight Stone (Lower), reduces delay after skills by 5%. Garment Genetic Stone Increase Cart Cannon damage by 10%. When equipped with Creator Stone (Upper), increases Cart Cannon damage by 15%. When equipped with Creator Stone (Middle), reduces cooldown of Howling of Mandragora by 3 seconds. When equipped with Creator Stone (Lower), increases long ranged physical damage by 5%. Garment Warlock Stone Increase Crimson Rock damage by 10%. When equipped with High Wizard Stone (Upper), increases Crimson Rock damage by 15%. When equipped with High Wizard Stone (Middle), reduces fixed casting time of all skills by 0.1 second for each 2 level of Soul Drain user learned. When equipped with High Wizard Stone (Lower), increases fire magic damage by 5%. Garment Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Lord Knight Stone ATK + 2 for each level of Spear Mastery user learned Upper Lord Knight Stone Increases Spiral Pierce damage by 15% Middle Lord Knight Stone Increases attack speed (reduces delay after attack by 1%) for each level of Cavalry Mastery user learned Lower Creator Stone ATK + 2 for each level of Learning Potion user learned Upper Creator Stone Increases heal effectiveness by 2% for each level of Potion Pitcher user learned Middle Creator Stone Increases Acid Terror damage by 20% Lower High Wizard Stone MATK + 2 for each level of Mystical Amplification user learned. Upper High Wizard Stone Increases Meteor Storm damage by 20% Middle High Wizard Stone Increases Fire Pillar damage by 20% Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 14 Moon Eyepatch Shiba Inu Cyber Cat Ear Headphone(Red) Wings of Michael King Sura Headband Alice Wig Black Khalitzburg Knight Helm Wanderer's Sakkat Costume Enchant Stone Box 15 Item Description Location Double Attack Stone Enables use of Lv3 Double Attack Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment Shrink Effect This item will just resize the body Doesn't work on pvp and gvg locations Lower HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper ASPD ASPD +1 Garment ASPD ASPD +1 Upper Minor Cast Stone Fixed Cast Time reduced by 0.3 seconds Garment Shadow Chaser Stone Increases Triangle Shot damage by 15%. When equipped with Stalker Stone (Upper), increases Triangle Shot damage by 15%. When equipped with Stalker Stone (Middle), increases long ranged physical damage by 10%. When equipped with Stalker Stone (Lower), reduces SP consumption of Triangle Shot by 10%. Garment Mechanic Stone Increases Axe Tornado damage by 15%. When equipped with Whitesmith Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Whitesmith Stone (Middle), reduces Axe Tornado cooldown by 1 second. When equipped with Whitesmith Stone (Lower), increases Axe Tornado damage by 15%. Garment Wanderer Minstrel Stone Increases Severe Rainstorm damage by 15%. When equipped with Clown Gypsy Stone (Upper), increases Severe Rainstorm damage by 15%. When equipped with Clown Gypsy Stone (Middle), reduces Severe Rainstorm cooldown by 1 second. When equipped with Clown Gypsy Stone (Lower), reduces fixed casting time by 0.5 seconds. Garment Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Stalker Stone ATK + 2 for each level of Plagiarism user learned. Upper Stalker Stone HIT + 2 for each level of Vulture's Eye user learned. Middle Stalker Stone Increases Raid damage by 20%. Lower Whitesmith Stone ATK + 2 for each level of Weaponry Research user learned. Upper Whitesmith Stone HIT + 3 for each level of Skin Tempering user learned. Middle Whitesmith Stone Increases Cart Termination damage by 20%. Lower Clown Gypsy Stone ATK + 2 for each level of Music Lessons or Dance Lessons user learned. Upper Clown Gypsy Stone Increases Musical Strike or Throw Arrow damage by 20%. Middle Clown Gypsy Stone Increases Arrow Vulcan damage by 20%. Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 15 Drooping Argiope Chain Puppet (Halloween WTR event) Chilly Breath Magic Circle Giant Cat Bag Ghost Holiday Sorcerer Hood Blinking Thin Eyes Floating Ice Celestial Circle Baby Penguin Fluffy Heart Earmuffs White Cat Blessing Sky Lantern Flying Drone Elephangel Costume Enchant Stone Box 16 Item Description Location Double Attack Stone Enables use of Lv3 Double Attack Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment Shrink Effect This item will just resize the body Doesn't work on pvp and gvg locations Lower HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper ASPD ASPD +1 Garment ASPD ASPD +1 Upper Minor Cast Stone Fixed Cast Time reduced by 0.3 seconds Garment ArchBishop Stone Increases Adoramus damage by 15%. When equipped with High Priest Stone (Upper), increases Adoramus damage by 15%. When equipped with High Priest Stone (Middle), reduces cooldown of Adoramus by 1 second. When equipped with High Priest Stone (Lower), reduces fixed casting time by 0.5 second. Garment Royal Guard Stone Increases Banishing Point damage by 15%. When equipped with Paladin Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Paladin Stone (Middle), reduces cooldown of Cannon Spear by 0.5 second. When equipped with Paladin Stone (Lower), increases Banishing Point damage by 15%. Garment Guillotine Cross Stone Increases Rolling Cutter damage by 15%. When equipped with Assassin Cross Stone (Upper), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Assassin Cross Stone (Middle), increases Cross Ripper Slasher damage by 15%. When equipped with Assassin Cross Stone (Lower), increases Rolling Cutter damage by 15%. Garment Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower High Priest Stone Increases heal effectiveness by 1% for each level of Meditation user learned. Upper High Priest Stone Increases critical damage by 2% for each level of Mace Mastery user learned. Middle High Priest Stone Increases Magnus Exorcismus damage by 20%. Lower Paladin Stone MaxHP + 1% for each level of Faith user learned. Upper Paladin Stone Increases long ranged physical damage by 1% for 2 levels of Spear Mastery user learned. Middle Paladin Stone Increases Holy Cross damage by 20%. Lower Assassin Cross Stone ATK + 2 for each level of Katar Mastery user learned. Upper Assassin Cross Stone HIT + 2 for each level of Left Hand Mastery user learned. Middle Assassin Cross Stone Increases Sonic Blow damage by 20%. Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 16 Buddhist Priest Crown Vampire Hairband (Halloween WTR event) Sepia Cap Orange Halloween Hat (Halloween WTR event) Black Witch Hat (Halloween WTR event) Birdcage of Paradise Pink Butterfly Wings Digital Space Pumpkin Poring Bag (Halloween WTR event) White Rabbit Ears Hopping Rabbit Bouquet Hat Poring Muffler Happy Rabbit Ribbon Autumn Headband Costume Enchant Stone Box 17 Item Description Location Double Attack Stone Enables use of Lv3 Double Attack Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment Shrink Effect This item will just resize the body Doesn't work on pvp and gvg locations Lower HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper ASPD ASPD +1 Garment ASPD ASPD +1 Upper Minor Cast Stone Fixed Cast Time reduced by 0.3 seconds Garment Sura Stone II Increases Knuckle Arrow damage by 15%. When equipped with Champion Stone II (Upper), increases Tiger Cannon damage by 15%. When equipped with Champion Stone II (Middle), MaxHP + 10%. When equipped with Champion Stone II (Lower), increases Tiger Cannon damage by 15%. Garment Sorcerer Stone II Increases Diamond Dust damage by 15%. When equipped with Professor Stone II (Top), increases Diamond Dust damage by 10%. When equipped with Professor Stone II (Middle), increases Earth Grave damage by 20%. When equipped with Professor Stone II (Bottom), reduces cooldown of Varetyr Spear by 1 second. Garment Shadow Chaser Stone II Increases Fatal Menace damage by 15%. When equipped with Stalker Stone II (Upper), increases Fatal Menace damage by 10%. When equipped with Stalker Stone II (Middle), reduces SP consumption of Fatal Menace by 10%. When equipped with Stalker Stone II (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Garment Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Champion Stone II Increases Chain Crush Combo damage by 15%. Upper Champion Stone II Increases Combo Finish damage by 15%. Middle Champion Stone II ATK + 2 for each level of Divine Protection user learned. Lower Professor Stone II Increases Earth Spike and Heaven's Drive damage by 20% Upper Professor Stone II Increases Fire Bolt , Cold Bolt and Lightning Bolt damage by 20%. Middle Professor Stone II MATK + 2 for each level of Auto Spell user learned. Lower Stalker Stone II ATK + 2 for each level of Snatcher user learned. Upper Stalker Stone II Increases Back Stab damage by 15%. Middle Stalker Stone II HIT + 1 for each level of Improve Dodge user learned. Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 17 Rabbit Knit Hat ( New Year's WTR Event ) Diabolic Headphone (Halloween WTR event) Backside Ribbon Bell ( New Year's WTR Event ) Fallen Angel Wings Snow Bear Hood ( New Year's WTR Event ) Princess Ribbon Crown Poporing Muffler Sleeping Sheep Protect Cloth ( achievement 10Lv ) Lunatic Shawl Costume Enchant Stone Box 18 Item Description Location Double Attack Stone Enables use of Lv3 Double Attack Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment Shrink Effect This item will just resize the body Doesn't work on pvp and gvg locations Lower Water Field Effect Lower Electric Effect Middle Soul Reaper Stone Increases Eswhoo damage by 20%. When equipped with Soul Linker Stone (Upper), increases Eswhoo damage by 20%. When equipped with Soul Linker Stone (Middle), increases Espa damage by 20%. When equipped with Soul Linker Stone (Lower), reduces fixed casting time by 0.5 seconds. Garment Star Emperor Stone Increases Falling Star , Solar Burst and Full Moon Kick damage by 20%. When equipped with Star Gladiator Stone (Upper), increases Solar Burst damage by 15%. When equipped with Star Gladiator Stone (Middle), increases Falling Star damage by 15%. When equipped with Star Gladiator Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Garment Kagerou Stone Increases Swirling Petal damage by 25%. When equipped with Ninja Stone (Upper), increases Cross Slash damage by 25%. When equipped with Ninja Stone (Middle), increases Kunai Explosion damage by 25%. When equipped with Ninja Stone (Lower), has a 1% chance to restore 1% of damage as SP when dealing physical damage. Garment Oboro Stone Increases Flaming Petals damage by 20%. When equipped with Ninja Stone (Upper), increases Exploding Dragon , Snow Flake Draft and First Wind damage by 30%. When equipped with Ninja Stone (Middle), increases Freezing Spear and Wind Blade damage by 20%. When equipped with Ninja Stone (Lower), reduces variable casting time by 15%. Garment Rebellion Stone Increases Hammer of God and Round Trip damage by 20%. When equipped with Gunslinger Stone (Upper), increases Round Trip damage by 15%. When equipped with Gunslinger Stone (Middle), increases Hammer of God damage by 20%. When equipped with Gunslinger Stone (Lower), increases Banishing Buster damage by 25%. Garment Doram Stone Increases Picky Peck and Catnip Meteor damage by 20%. When equipped with Doram Stone (Upper), increases Lunatic Carrot Beat and Silvervine Stem Spear damage by 20%. When equipped with Doram Stone (Middle), reduces cooldown of Spirit of Savage by 1 second. When equipped with Doram Stone (Lower), reduces cooldown of Catnip Meteor by 1 second. Garment Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Pink Glow Effect Middle Blue Aura Effect Middle Green Floor Effect Lower Crimson Wave Effect Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Reload Stone Decreases After Skill Delay by 1% When equipped with middle and lower Reload Stone give the following ability: Decreases After Skill Delay by 2% Upper Reload Stone Decreases After Skill Delay by 1% When equipped with upper and lower Reload Stone give the following ability: Decreases After Skill Delay by 2% Middle Reload Stone Decreases After Skill Delay by 1% When equipped with upper and middle Reload Stone give the following ability: Decreases After Skill Delay by 2% Lower Soul Linker Stone MATK + 2 for each level of Happy Break user learned. Upper Soul Linker Stone Increases Esma damage by 20%. Middle Soul Linker Stone Reduces variable casting time by 2% for each level of Kaahi user learned. Lower Star Gladiator Stone ATK + 2 for each level of Peaceful Break user learned. Upper Star Gladiator Stone Reduces fixed casting time of Solar, Lunar and Stellar Perception and Solar, Lunar and Stellar Opposition by 50%. Middle Star Gladiator Stone Increases attack speed (reduces delay after attack by 1%) for each level of Solar, Lunar and Stellar Courier user learned. Lower Ninja Stone ATK + 2 and MATK + 2 for each level of Ninja Mastery user learned. Upper Ninja Stone Increases Throw Huuma Shuriken damage by 20%. Middle Ninja Stone Increases Exploding Dragon , Snow Flake Draft and First Wind damage by 20%. Lower Gunslinger Stone ATK + 2 for each level of Snake Eyes user learned. Upper Gunslinger Stone Increases Desperado damage by 20%. Middle Gunslinger Stone Increases long ranged physical damage by 1% for 2 levels of Chain Action user learned. Lower Doram Stone ATK + 7 and MATK + 7 for each level of Scratch user learned. Upper Doram Stone Increases Lunatic Carrot Beat damage by 20%. Middle Doram Stone Increases Silvervine Stem Spear damage by 20%. Lower Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Costume list 18 Black Rabbit Bonnet Twin Margaret Heart Chocolate Bag Wing of Heart Punkish Cat Ears Cat Coffee Cup Cat Heart Smiling Eyes Costume Enchant Stone Box 19 Item Description Location Double Attack Stone Enables use of Lv3 Double Attack Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment Shrink Effect This item will just resize the body Doesn't work on pvp and gvg locations Lower HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper ASPD ASPD +1 Garment ASPD ASPD +1 Upper Minor Cast Stone Fixed Cast Time reduced by 0.3 seconds Garment Ranger Stone II Increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Upper), increases Aimed Bolt damage by 15%. When equipped with Sniper Stone II (Middle), reduces variable casting time of Aimed Bolt by 1 second. When equipped with Sniper Stone II (Lower), reduces cooldown of Unlimits by 45 seconds. Garment Mechanic Stone II Increases Arm Cannon damage by 15%. When equipped with Whitesmith Stone II (Upper), increases long ranged physical damage by 10%. When equipped with Whitesmith Stone II (Middle), increases Vulcan Arm damage by 20%. When equipped with Whitesmith Stone II (Lower), increases Knuckle Boost damage by 20%. Garment ArchBishop Stone II Increases Judex damage by 15%. When equipped with High Priest Stone II (Upper), increases Judex damage by 15%. When equipped with High Priest Stone II (Middle), reduces SP consumption of Judex by 10%. When equipped with High Priest Stone II (Lower), increases Holy property magical damage by 10%. Garment Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Sniper Stone II Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned. Upper Sniper Stone II Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned. Middle Sniper Stone II ATK + 2 for each level of True Sight user learned. Lower Whitesmith Stone II Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power Thrust user learned. Upper Whitesmith Stone II Increases Cart Termination damage by 15%. Middle Whitesmith Stone II Increases long ranged physical damage by 1% for each level of Maximize Power user learned. Lower High Priest Stone II Increases Magnus Exorcismus damage by 15%. Upper High Priest Stone II Increases Holy property magical damage by 1% for each level of Assumptio user learned. Middle High Priest Stone II Reduces variable casting time by 1% for 2 levels of Kyrie Eleison user learned. Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 19 Love Fragment Full Bloom Cherry Tree Nyan Fork Pretty Bear Cat Ears Ribbon Panda Rabbit Open Air Headset Mobile Pursuit System Mecha Cat Ears Cyber Income Kishu Inu Fox Doll Pigtail Red Hood Garnet Tiara Peony Hair Ornament Shark Head Costume Enchant Stone Box 20 Item Description Location Double Attack Stone Enables use of Lv3 Double Attack Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment Greed Stone Enables use of Lv1 Greed Lower HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper ASPD ASPD +1 Garment ASPD ASPD +1 Upper Water Field Effect Lower Warlock Stone II Increases Comet damage by 15%. When equipped with High Wizard Stone II (Upper), increases Comet damage by additional 15%. When equipped with High Wizard Stone II (Middle), reduces fixed casting time of all skills by 0.1 seconds for each 2 levels of Mystical Amplification user learned. When equipped with High Wizard Stone II (Lower), increases Neutral property magical damage by 5%. Garment Royal Guard Stone II Increases Ray of Genesis damage by 15%. When equipped with Paladin Stone II (Upper), reduces fixed casting time by 0.1 seconds for each 2 levels of Auto Guard user learned. When equipped with Paladin Stone II (Middle), increases Holy property magical damage by 5%. When equipped with Paladin Stone II (Lower), increases Ray of Genesis damage by additional 15%. Garment Guillotine Cross Stone II Increases critical damage by 15%, if user learned Katar Mastery level 10, enables to use Double Attack level 3 (If user has higher level, that level will be triggered instead). When equipped with Assassin Cross Stone II (Upper), Atk + 5%, increases critical damage by 15%. When equipped with Assassin Cross Stone II (Middle), increases Counter Slash damage by 20%. When equipped with Assassin Cross Stone II (Lower), reduces delay after skill by 5% Garment Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower High Wizard Stone II Increases Meteor Storm damage by 20%. Upper High Wizard Stone II Increases Neutral property magical damage by 2% for each level of Gravitational Field user learned. Middle High Wizard Stone II MATK + 2 for each level of Soul Drain user learned. Lower Paladin Stone II Reduces variable casting time by 1% for each level of Faith user learned. Upper Paladin Stone II Increases Pressure damage by 20%. Middle Paladin Stone II Increases Holy property magical damage by 1% for each level of Grand Cross user learned. Lower Assassin Cross Stone II Reduces delay after skill by 1% for each level of Soul Destroyer user learned. Upper Assassin Cross Stone II Increases Sonic Blow damage by 20%. Middle Assassin Cross Stone II Increases physical damage against all size enemies by 2% for each level of Advanced Katar Mastery user learned. Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 20 Bear Doll Large Foxtail Witch's Broom (Halloween WTR event) Numerous Stars Floating Yin-Yang Beads Black Death King's Stole Twin Cannon Picnic Basket Poring on Shoulder Yawata Seal Savage Baby on Shoulders Baby Panda Pretty White Bear Ears Whitch's Cat Hat Costume Magic Helm Beach Ball Costume Enchant Stone Box 21 Item Description Location Double Attack Stone Enables use of Lv3 Double Attack Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment Greed Stone Enables use of Lv1 Greed Lower HP Absrorbtion Stone 1% chance to absorb 1% physical damage into HP Garment HP Absrorbtion Stone 1% chance to absorb 3% physical damage into HP Upper ASPD ASPD +1 Garment ASPD ASPD +1 Upper Water Field Effect Lower Rune Knight Stone II Increases Ignition Break damage by 15%. When equipped with Lord Knight Stone II (Upper), increases Sonic Wave damage by 20%. When equipped with Lord Knight Stone II (Middle), increases Ignition Break damage by 10%. When equipped with Lord Knight Stone II (Lower), increases Hundred Spear damage by 30%. Garment Genetic Stone II Increases Crazy Weed damage by 20%. When equipped with Creator Stone II (Upper), reduces cooldown of Cart Tornado by 0.7 seconds. When equipped with Creator Stone II (Middle), increases Spore Explosion damage by 20%. When equipped with Creator Stone II (Lower), reduces fixed casting time of all skills by 0.1 seconds for 2 levels of Acid Demonstration user learned. Garment Wanderer Minstrel Stone II Increases Reverberation damage by 15%. When equipped with Clown Gypsy Stone II (Upper), increases Reverberation damage by 10%. When equipped with Clown Gypsy Stone II (Middle), reduces SP consumption of Reverberation and Metallic Sound by 20%. When equipped with Clown Gypsy Stone II (Lower), increases Metallic Sound damage by 20%. Garment Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Attack Stone ATK +1% When equipped with middle and lower Attack Stone give the following ability: ATK +2% Upper Attack Stone ATK +1% When equipped with upper and lower Attack Stone give the following ability: ATK +2% Middle Attack Stone ATK +1% When equipped with upper and middle Attack Stone give the following ability: ATK +2% Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Lord Knight Stone II Increases long ranged physical damage by 1% for each level of Spiral Pierce user learned. Upper Lord Knight Stone II Increases Bowling Bash damage by 20%. Middle Lord Knight Stone II Increases Spiral Pierce damage by 20%. Lower Creator Stone II Increases physical damage against all size enemies by 1% for each level of Bio Cannibalize user learned. Upper Creator Stone II Increases Acid Demonstration damage by 25%. Middle Creator Stone II Increases long ranged physical damage by 1% for 2 levels of Acid Demonstration user learned. Lower Clown Gypsy Stone II Increases Arrow Vulcan damage by 15%. Upper Clown Gypsy Stone II Increases neutral property magical damage by 1% for each level of Musical Strike or Throw Arrow user learned. Middle Clown Gypsy Stone II Increases Musical Strike and Throw Arrow damage by 15%. Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 21 Drooping Nine Tail Monochrome Cap Pocketwatch Hair Ornament Night Sky of Memory One Wing Santa's Bag ( New Year's WTR Event ) Ice Wings Giant Black Cat Bag Sakura Wings Always Watching Wolf Masquerade Poring Traffic Light Flower Glasses Little Fawn Ears Royal Guard Necklace Golden Angel's Stole Under Glasses (Blue) Blinking Red Eyes Angora Rabbit Hat Rose Gothic Bonnet Runaway Accelerator Cat's Paw Knitted Hat Little Garden Frill Collar Baby Polar Bear Standing Mic Half Rim Glasses Blinking Purple Eyes Romance Rose Lost Time Magic Heir Happy Cat Costume Enchant Stone Box 22 Item Description Location Double Attack Stone Enables use of Lv3 Double Attack Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment Greed Stone Enables use of Lv1 Greed Lower ASPD ASPD +1 Garment ASPD ASPD +1 Upper Water Field Effect Lower Class Stone Garment Box Contains Class Stones (Garment). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Garment). Garment Class Stone Garment Box 2 Contains Class Stones 2 (Garment). It also contains Star Emperor and Soul Reaper Stone (Garment). Garment Range Stone Increases long ranged physical damage by 3% When equipped with middle and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Upper Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Range Stone Increases long ranged physical damage by 3% When equipped with upper and middle Range Stone give the following ability: Increases long ranged physical damage by 6% Lower Melee Stone Increases Melee Physical Damage by 3% When equipped with middle and lower Melee Stone give the following ability: Increases Melee Physical Damage by 6% Upper Melee Stone Increases Melee Physical Damage by 3% When equipped with upper and lower Melee Stone give the following ability: Increases Melee Physical Damage by 6% Middle Melee Stone Increases Melee Physical Damage by 3% When equipped with upper and middle Melee Stone give the following ability: Increases Melee Physical Damage by 6% Lower Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with middle and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Upper Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and lower EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Middle Experience Stone Increases the experience gained from defeating a monsters by 2% When equipped with upper and middle EXP Stone give the following ability: Increases the experience gained from defeating a monsters by 3% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Class Stone Upper Box Contains Class Stones (Upper). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Upper). Upper Class Stone Mid Box Contains Class Stones (Middle). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Middle). Middle Class Stone Lower Box Contains Class Stones (Lower). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Lower). Lower Class Stone Upper Box 2 Contains Class Stones 2 (Upper). It also contains Star Emperor and Soul Reaper Stone (Upper). Upper Class Stone Mid Box 2 Contains Class Stones 2 (Middle). It also contains Star Emperor and Soul Reaper Stone (Middle). Middle Class Stone Lower Box 2 Contains Class Stones 2 (Lower). IIt also contains Star Emperor and Soul Reaper Stone (Lower). Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 22 Wild Cat Knit Cap Black Glasses Blue Pajamas Hat Eyes of Darkness (Halloween WTR event) Halloween Hat (Halloween WTR event) Lude Hood (Halloween WTR event) Eyes of Ifrit Pink Fur Hat ( New Year's WTR Event ) Gift of Snow ( New Year's WTR Event ) Large Ribbon Muffler(Red) Black Shiba Inu Hat Spiritual Blessings Ulysses Butterfly Wings Veil of Blessing Leaf Umbrella Lotus Corolla Crow on Shoulder Fairy Feathers Lady Tanee Dancing Butterfly Sunglass Baseball Cap Pencil in Mouth (Blue) Honeynut Donut Unicorn Tree Frog Hood Imperial Glory Giant White Rabbit Snow Powder ( New Year's WTR Event ) Costume Enchant Stone Box 23 Item Description Location Melee Stone (Dual) Increases Melee Physical Damage by 4% When equipped with Upper Melee Stone give the following ability: Increases Melee Physical Damage by 2% When equipped with Mid Melee Stone give the following ability: Increases Melee Physical Damage by 2% When equipped with Lower Melee Stone give the following ability: Increases Melee Physical Damage by 2% Garment Magic Power Stone (Dual) Increases all property magical damage by 4% When equipped with Upper Magic Power Stone give the following ability: Increases all property magical damage by 2% When equipped with Mid Magic Power Stone give the following ability: Increases all property magical damage by 2% When equipped with Lower Magic Power Stone give the following ability: Increases all property magical damage by 2% Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment Variable Cast Stone (Dual) Decreases Variable Casting Time of all skills by 5% When equipped with Variable Cast Stone (Garment) give the following ability: Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment ASPD ASPD +1 Upper ASPD (Dual) ASPD +1 Garment HP Absrorbtion Stone (Dual) 1% chance to absorb 1% physical damage into HP Garment Water Field Effect Lower Guillotine Cross Stone Ctrl + F Garment Guillotine Cross Stone II Ctrl + F Garment Warlock Stone Ctrl + F Garment Warlock Stone II Ctrl + F Garment Class Stone Garment Box Contains Class Stones (Garment). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Garment). Garment Class Stone Garment Box2 Contains Class Stones 2 (Garment). It also contains Star Emperor and Soul Reaper Stone (Garment). Garment Range Stone Increases long ranged physical damage by 3% When equipped with middle and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Upper Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Range Stone Increases long ranged physical damage by 3% When equipped with upper and middle Range Stone give the following ability: Increases long ranged physical damage by 6% Lower Melee Stone Increases Melee Physical Damage by 3% When equipped with middle and lower Melee Stone give the following ability: Increases Melee Physical Damage by 6% Upper Melee Stone Increases Melee Physical Damage by 3% When equipped with upper and lower Melee Stone give the following ability: Increases Melee Physical Damage by 6% Middle Melee Stone Increases Melee Physical Damage by 3% When equipped with upper and middle Melee Stone give the following ability: Increases Melee Physical Damage by 6% Lower Magic Power Stone Increases all property magical damage by 3% When equipped with middle and lower Magic Power Stone give the following ability: Increases all property magical damage by 6% Upper Magic Power Stone Increases all property magical damage by 3% When equipped with upper and lower Magic Power Stone give the following ability: Increases all property magical damage by 6% Middle Magic Power Stone Increases all property magical damage by 3% When equipped with upper and middle Magic Power Stone give the following ability: Increases all property magical damage by 6% Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Assassin Cross Stone Ctrl + F Upper Assassin Cross Stone Ctrl + F Middle Assassin Cross Stone Ctrl + F Lower Assassin Cross Stone II Ctrl + F Upper Assassin Cross Stone II Ctrl + F Middle Assassin Cross Stone II Ctrl + F Lower High Wizard Stone Ctrl + F Upper High Wizard Stone Ctrl + F Middle High Wizard Stone Ctrl + F Lower High Wizard Stone II Ctrl + F Upper High Wizard Stone II Ctrl + F Middle High Wizard Stone II Ctrl + F Lower Class Stone Upper Box Contains Class Stones (Upper). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Upper). Upper Class Stone Upper Box2 Contains Class Stones 2 (Upper). It also contains Star Emperor and Soul Reaper Stone (Upper). Upper Class Stone Mid Box Contains Class Stones (Middle). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Middle). Middle Class Stone Mid Box2 Contains Class Stones 2 (Middle). It also contains Star Emperor and Soul Reaper Stone (Middle). Middle Class Stone Lower Box Contains Class Stones (Lower). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Lower). Lower Class Stone Lower Box2 Contains Class Stones 2 (Lower). IIt also contains Star Emperor and Soul Reaper Stone (Lower). Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 23 Boitata Hat Adventurer's Hat Sakura Coronet Full Bloom Hairpin Baldur's Wings Yellow Heart Cap Sting's Silk Ribbon Gioia Partner Carefree Face Amulet Paper Doll Adventure Bag Costume Enchant Stone Box 24 Item Description Location Range Stone (Dual) Increases long ranged physical damage by 4%. When equipped with Range Stone (Upper), increases long ranged physical damage by additional 2%. When equipped with Range Stone (Middle), increases long ranged physical damage by additional 2%. When equipped with Range Stone (Lower), increases long ranged physical damage by additional 2%. Garment Minor Cast Stone (Dual) Reduces fixed casting time of all skills by 0.1 seconds. When equipped with Minor Cast Stone (Garment), reduces fixed casting time of all skills by additional 0.3 seconds. Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone (Dual) 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment ASPD ASPD +1 Upper ASPD (Dual) ASPD +1 Garment HP Absrorbtion Stone (Dual) 1% chance to absorb 1% physical damage into HP Garment Water Field Effect Lower Rune Knight Stone Ctrl + F Garment Rune Knight Stone II Ctrl + F Garment Warlock Stone Ctrl + F Garment Warlock Stone II Ctrl + F Garment Royal Guard Stone Ctrl + F Garment Royal Guard Stone II Ctrl + F Garment Rune Knight Stone Increases critical damage by 2% per each level of Dragon Training user learned. When equipped with Rune Knight Stone (Garment), reduces variable casting time by 10%. When equipped with Rune Knight Stone II (Garment), increases Hundred Spears damage by 15%. Upper Rune Knight Stone Increases melee and long ranged physical damage by 1% per 2 levels of Rune Mastery user learned. When equipped with Rune Knight Stone (Garment), increases Dragon Breath and Dragon Breath - Water damage by 15%. When equipped with Rune Knight Stone II (Garment), increases Sonic Wave damage by 15%. Middle Rune Knight Stone Increases Wind Cutter damage by 5% per each level of Enchant Blade user learned. When equipped with Rune Knight Stone (Garment), MaxHP/MaxSP + 10%. When equipped with Rune Knight Stone II (Garment), increases Ignition Break damage by 15%. Lower Warlock Stone Increases all property magical damage damage by 2% per each level of Soul Expansion user learned. When equipped with Warlock Stone (Garment), increases Soul Expansion damage by 15%. When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%. Upper Warlock Stone Reduces fixed casting time of all skills by 0.1 seconds per each level of Comet user learned. When equipped with Warlock Stone (Garment), increases Crimson Rock damage by 15%. When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%. Middle Warlock Stone Reduces delay after skill by 1% per each level of Chain Lightning user learned. When equipped with Warlock Stone (Garment), increases Chain Lightning damage by 15%. When equipped with Warlock Stone II (Garment), increases Comet damage by 15%. Lower Royal Guard Stone Reduces fixed casting time of all skills by 0.1 seconds per each level of Inspiration user learned. When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%. When equipped with Royal Guard Stone II (Garment), increases Genesis Ray damage by 15%. Upper Royal Guard Stone Increases long ranged physical damage and all property magical damage damage by 2% per each level of Piety user learned. When equipped with Royal Guard Stone (Garment), increases Banishing Point damage by 15%. When equipped with Royal Guard Stone II (Garment), reduces SP consumption of Genesis Ray by 15%. Middle Royal Guard Stone Increases Overbrand damage by 5% per each level of Moonslasher user learned. When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%. When equipped with Royal Guard Stone II (Garment), increases magical damage against all size enemies by 15%. Lower Class Stone Garment Box Contains Class Stones (Garment). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Garment). Garment Class Stone Garment Box II Contains Class Stones 2 (Garment). It also contains Star Emperor and Soul Reaper Stone (Garment). Garment Range Stone Increases long ranged physical damage by 3% When equipped with middle and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Upper Range Stone Increases long ranged physical damage by 3% When equipped with upper and lower Range Stone give the following ability: Increases long ranged physical damage by 6% Middle Range Stone Increases long ranged physical damage by 3% When equipped with upper and middle Range Stone give the following ability: Increases long ranged physical damage by 6% Lower Lord Knight Stone Ctrl + F Upper Lord Knight Stone Ctrl + F Middle Lord Knight Stone Ctrl + F Lower Lord Knight Stone II Ctrl + F Upper Lord Knight Stone II Ctrl + F Middle Lord Knight Stone II Ctrl + F Lower High Wizard Stone Ctrl + F Upper High Wizard Stone Ctrl + F Middle High Wizard Stone Ctrl + F Lower High Wizard Stone II Ctrl + F Upper High Wizard Stone II Ctrl + F Middle High Wizard Stone II Ctrl + F Lower Paladin Stone Ctrl + F Upper Paladin Stone Ctrl + F Middle Paladin Stone Ctrl + F Lower Paladin Stone II Ctrl + F Upper Paladin Stone II Ctrl + F Middle Paladin Stone II Ctrl + F Lower Class Stone Upper Box Contains Class Stones (Upper). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Upper). Upper Class Stone Upper Box2 Contains Class Stones 2 (Upper). It also contains Star Emperor and Soul Reaper Stone (Upper). Upper Class Stone Mid Box Contains Class Stones (Middle). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Middle). Middle Class Stone Mid Box2 Contains Class Stones 2 (Middle). It also contains Star Emperor and Soul Reaper Stone (Middle). Middle Class Stone Lower Box Contains Class Stones (Lower). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Lower). Lower Class Stone Lower Box2 Contains Class Stones 2 (Lower). It also contains Star Emperor and Soul Reaper Stone (Lower). Lower Magical Stone MATK 1% When equipped with middle and lower Magical Stone give the following ability: MATK +2% Upper Magical Stone MATK 1% When equipped with upper and lower Magical Stone give the following ability: MATK +2% Middle Magical Stone MATK 1% When equipped with upper and middle Magical Stone give the following ability: MATK +2% Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 24 Kindergartener's Hat Flower Summer Hat Wrapping Ribbon Whale Cap Chicken Cherry Ribbon Sailor's White Lapel Feather Stola Teddy Bear Samba Carnival Giant Shark Triple Ice Cream Costume Enchant Stone Box 25 Item Description Location Reload Stone (Dual) Reduces delay after skill by 5% Garment Creative Stone (Dual) CRIT +5 Garment Critical Stone Increases critical damage by 20% When equipped with upper / middle / lower Critical Stone give the following ability: Critical +10 Garment Cast Stone Fixed Cast Time reduced by 0.5 seconds Garment SP Absrorbtion Stone (Dual) 1% chance to absorb 1% physical damage into SP Garment SP Absrorbtion Stone 1% chance to absorb 1% physical damage into SP Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 10% When equipped with upper / middle / lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 5% Garment ASPD (Dual) ASPD +1 Garment ASPD ASPD +1 Upper HP Absrorbtion Stone (Dual) 1% chance to absorb 1% physical damage into HP Garment Water Field Effect Lower Wanderer Minstrel Stone Ctrl + F Garment Wanderer Minstrel Stone II Ctrl + F Garment Genetic Stone Ctrl + F Garment Genetic Stone II Ctrl + F Garment Sorcerer Stone Ctrl + F Garment Sorcerer Stone II Ctrl + F Garment Wanderer Minstrel Stone Decreases variable casting time by 1% per each level of Lessons user learned. When equipped with Wanderer Minstrel Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage. When equipped with Wanderer Minstrel Stone II (Garment), increases Metallic Sound damage by 15%. Upper Wanderer Minstrel Stone Reduces cooldown of Severe Rainstorm and Metallic Sound by 0.1 seconds per each level of Circle of Nature user learned. When equipped with Wanderer Minstrel Stone (Garment), increases physical damage against all size enemies by 15%. When equipped with Wanderer Minstrel Stone II (Garment), increases all property magical damage by 15%. Middle Wanderer Minstrel Stone Reduces fixed casting time by 0.1 seconds per each level of Frigg's Song user learned. When equipped with Wanderer Minstrel Stone (Garment), increases Severe Rainstorm damage by 15%. When equipped with Wanderer Minstrel Stone II (Garment), increases Reverberation damage by 15%. Lower Genetic Stone Increases long ranged physical damage by 2% per each level of Cart Cannon user learned. When equipped with Genetic Stone (Garment), increases Acid Demonstration damage by 15%. When equipped with Genetic Stone II (Garment), increases Spore Explosion damage by 15%. Upper Genetic Stone Decreases variable casting time by 2% per each level of Cart Remodeling user learned. When equipped with Genetic Stone (Garment), increases Cart Cannon damage by 15%. When equipped with Genetic Stone II (Garment), increases Cart Tornado damage by 15%. Middle Genetic Stone Reduces fixed casting time by 0.1 seconds per each level of Sword Training user learned. When equipped with Genetic Stone (Garment), increases Acid Demonstration damage by 15%. When equipped with Genetic Stone II (Garment), increases Cart Tornado damage by 15%. Lower Sorcerer Stone Decreases fixed casting time by 0.1 seconds per each level of Striking user learned. When equipped with Sorcerer Stone (Garment), reduces cooldown of Killing Cloud by 2 seconds. When equipped with Sorcerer Stone II (Garment), increases Earth Grave damage by 15%. Upper Sorcerer Stone Decreases variable casting time by 2% per each level of Diamond Dust user learned. When equipped with Sorcerer Stone (Garment), increases Psychic Wave damage by 15%. When equipped with Sorcerer Stone II (Garment), increases Varetyr Spear damage by 15%. Middle Sorcerer Stone Increases all property magical damage by 2% per each level of Earth Grave user learned. When equipped with Sorcerer Stone (Garment), increases Poison Buster damage by 15%. When equipped with Sorcerer Stone II (Garment), increases Diamond Dust damage by 15%. Lower Class Stone Garment Box Contains Class Stones (Garment). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Garment). Garment Class Stone Garment Box Contains Class Stones 2 (Garment). It also contains Star Emperor and Soul Reaper Stone (Garment). Garment Reload Stone Decreases After Skill Delay by 1% When equipped with middle and lower Reload Stone give the following ability: Decreases After Skill Delay by 2% Upper Reload Stone Decreases After Skill Delay by 1% When equipped with upper and lower Reload Stone give the following ability: Decreases After Skill Delay by 2% Middle Reload Stone Decreases After Skill Delay by 1% When equipped with upper and middle Reload Stone give the following ability: Decreases After Skill Delay by 2% Lower Clown Gypsy Stone Ctrl + F Upper Clown Gypsy Stone Ctrl + F Middle Clown Gypsy Stone Ctrl + F Lower Clown Gypsy Stone II Ctrl + F Upper Clown Gypsy Stone II Ctrl + F Middle Clown Gypsy Stone II Ctrl + F Lower Creator Stone Ctrl + F Upper Creator Stone Ctrl + F Middle Creator Stone Ctrl + F Lower Creator Stone II Ctrl + F Upper Creator Stone II Ctrl + F Middle Creator Stone II Ctrl + F Lower Professor Stone Ctrl + F Upper Professor Stone Ctrl + F Middle Professor Stone Ctrl + F Lower Professor Stone II Ctrl + F Upper Professor Stone II Ctrl + F Middle Professor Stone II Ctrl + F Lower Class Stone Upper Box Contains Class Stones (Upper). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Upper). Upper Class Stone Upper Box2 Contains Class Stones 2 (Upper). It also contains Star Emperor and Soul Reaper Stone (Upper). Upper Class Stone Mid Box Contains Class Stones (Middle). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Middle). Middle Class Stone Mid Box2 Contains Class Stones 2 (Middle). It also contains Star Emperor and Soul Reaper Stone (Middle). Middle Class Stone Lower Box Contains Class Stones (Lower). It also contains Kagerou, Oboro, Rebellion and Doram Stone (Lower). Lower Class Stone Lower Box2 Contains Class Stones 2 (Lower). It also contains Star Emperor and Soul Reaper Stone (Lower). Lower Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with middle and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Upper Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and lower Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Middle Variable Cast Stone Decreases Variable Casting Time of all skills by 3% When equipped with upper and middle Variable Cast Stone give the following ability: Decreases Variable Casting Time of all skills by 6% Lower Critical Stone Increases critical damage by 3% When equipped with middle and lower Critical Stone give the following ability: Increases critical damage by 6% Upper Critical Stone Increases critical damage by 3% When equipped with upper and lower Critical Stone give the following ability: Increases critical damage by 6% Middle Critical Stone Increases critical damage by 3% When equipped with upper and middle Critical Stone give the following ability: Increases critical damage by 6% Lower Costume list 25 Lady Feather Hat (Halloween WTR event) Gothic Pumpkim Head (Halloween WTR event) Barrel Helm Rabbit Hopping Black Witch's Cloak (Halloween WTR event) White Cat on Shoulder Avenger (Halloween WTR event) General DaeHyon's Sword
  18. [GM] Razgrom

    Create Juice

    Quest items: 1 x Meat 1. Lets go to the second floor of the inn in Prontera ( /navi prontera 207/189 ) 2. Talk to Morrison 3. Then talk to Marianne. 4. Lets go to the fruit juice workshop in Payon ( /navi payon 155/324 ), talk to Marx Hansen... 5. Now, you can make juice from Apples, Bananas, Carrots and Grapes. Recipe: 1 Fruit + Empty bottle + 3 zeny
  19. [GM] Razgrom

    Patch 2.3

    The client has been updated, you need to install a new one ( click ). Server online!
  20. [GM] Razgrom

    Patch 2.3

    Greetings to all adventurers! A lot of time has passed since the last update. We continue to develop our project. A lot of work in real life, and was also given to the project for further stable work with new content. What's new in this patch? We do not forget about the old episodes and continue to improve them on the original Korean server. Sky Fortress Instance (click) has been completely redesigned, and all past mistakes have been taken into account. We have also almost finished working with episode 17.1 and are ready to switch to 17.2. In episode 17.1, the following functionality was finalized: Einbech Dungeon 3 - Daily quests + Enchantment of weapons (click) Ancient Odin Temple - Daily quests + Enchantment of equipment (click) Abyss Lake Underground Cave F4 - Daily quests + Enchantment of equipment (click) Abyss Glast Heim - Daily quests (click) Nogg Road F3 - Daily quests (click) Work in progress: Pets. Recycling an NPC that enchants costumes. New equipment items before switching to episode 17.2. Date and time of the update: 03.09.21 22-00
  21. [GM] Razgrom

    Dev. blog 28-05-21

    After a short pause, we have started new updates, very soon there will be a patch 2.3. It will include: 1) 17.1 Enchants 2) 17.1 Daily instances quests 3) Rework 16.1 Sky Fortress instances. 4) The system of additional options has been completely redesigned.
  22. [GM] Razgrom

    Ex. Super novice class quest.

    Once you've reached level 99/99 , it's time to move on... 1) Lets go Aldebaran 2)Talk to Esseray 3) Lets go Comodo. After arriving in Comodo, head north through the portal. Talk to Fishing Novice: - Yes, right. 4) Then talk again Why not? The test will start, you will need to kill 1000 monsters, which you will choose according to the quest. 5) Аfter completing the quest return to Fishing Novice. He will continue to test you, so he will ask you what monsters you have killed. 6) Then tap on it until it continues to talk to you. He needs your help. - Yes, I will. 7) To find his brother, we go to the airport of the city of Yuno We need the direction of the airship Schwartzwald Republick. 8) After you get on the airship, go down and find his brother. If you pay 300,000, you get a Undershirt, and if you pay 1,000,000, you get a whole set. 9) Return to Fishing Novice. Congratulations, now you have a new class! Do not forget to talk to him again and pick up the equipment, if you have paid the proper fee.
  23. [GM] Razgrom

    Global Patch 2.2.

    The conditions of teleportation have changed, now the fee is charged starting from the 100th level+.
  24. [GM] Razgrom

    Global Patch 2.2.

    Greetings to all adventurers! It's been a long time since our last update. Finally, we have completed work on improving the 3 classes. They are now in line with the latest Korean server update. Next, there are already 4 classes, but the goal of our project is to stabilize the best possible balance in 3 classes before we go further. *Up to this point, we had our own balance so that the players could play in comfort while the technical work was going on. After this patch, older players will receive special shadow gear for one of their accounts. Newbies will be able to purchase it separately. What's new in this patch, let's start in order: 1) Empowered bosses - The green aura now grants 90% protection against incoming damage to bosses. Hunting bosses will become more competitive. 2) Due to the fact that the project is already one year old, tickets (+ 7) have been added to the Shop, which can be used in our special zone. 3) New shadow gear has been added to the Shop that will greatly affect your future. 4) A new test area where you can test the work of your skills and your stat build. There you can find monsters, for any size, race or element. In the first week after the patch, you can use the reset tool as much as you need! 5) Ex.Super Novice has been updated, now you can successfully take a profession and play on this class. An article on how to get a profession will be here. Global changes belong to the following classes: - The UI has been improved. - At the moment, the bonuses are being adjusted, which go separately from the characteristics, therefore, if you have not noticed a significant increase in damage, then this statistic item is adjusted. 1. Rune Knight 1.1. Dragon Breath / Dragon Breath - Water - Improves base level modifier. 1.2. Dragon Training - Improves the influence on Dragon Breath and Dragon Breath - Water. 1.3. Sonic Wave - Improves damage formula. - Reduces cooldown to 1.75 seconds, reduces delay after skill to 0.5 seconds. 1.4. Storm Blast - Improves damage formula. 1.5. Wind Cutter - Increases cooldown to 0.3 seconds based on level 5, reduces delay after skill to 0.5 seconds. - Reduces SP consumption to 35 based on level 5. 1.6.Ignition Break - Reduces area of effect from 11x11 cells to 9x9 cells, critical trigger chance is improved from the half of user's cri to user's cri. - Improves damage formula. 1.7 Also gold has been added, which can now be purchased for making runes. 2. Royal Guard 2.1. Reflect Damage - Changes the skill name to "Reflect Damage Reduction". - Changes the skill effect from reflect damage taken to reduce damage taken from melee reflect damage by (10 x skill level)%. 2.2. Shield Spell - Level-specific effect will be unified into only 1 effect, changes the skill effect as below. Level 1 : Recovers 3% of user's MaxHP every 3 seconds for 90 seconds. Level 2 : Recovers 3% of user's MaxSP every 5 seconds for 90 seconds. Level 3 : Atk + 150 and Matk + 150 for 90 seconds. 2.3. Banding - Changes the skill effect. - Can only be used when in party, increases user's Def depends on number of party member within 11x11 cells around around the user, Def + 15 + (3 x skill level) per 1 party member. 2.4. Hesperus Lit - Removes cast condition. - Improves damage formula. - When using under Inspiration state, increases damage. 2.5. Earth Drive - Removes target's defense reduction and attack speed reduction inflicting effect, removes shield destruction chance. - Improves damage formula, replaces shield weight and shield refine rate factors with skill level and user's Str and Vit factors. - Changes skill property from forced earth property to depend on weapon property instead. 2.6. Vanishing Point - Improves damage formula. 2.7. Cannon Spear - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies around the target. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5). - Increases SP consumption to 50 based on level 5, reduces cast range to 7 cells. - Has a chance to trigger critical. Critical chance is the half of user's Cri. 2.8. Moonslasher - Removes immobilize / sit inflicting effect, instead increases Overbrand damage for (2 x skill level) seconds. 2.9. Overbrand - Changes the skill logic. The skill becomes self cast, no longer require to cast on ground, removes knock-back inflicting effect. - Improves damage formula. If using after Moonslasher, increases damage. 2.10. Genesis Ray - Removes HP consumption, increases SP consumption to 120 based based on level 10. - Changes skill logic, the skill becomes self cast, no longer require to cast on ground. - Improves damage formula. - Reduces cooldown to 2 seconds. - When Inspiration is active, increases damage. 2.11. Inspiration - Increases duration to (30 + (30 x skill level)) seconds. - Removes EXP cost and buff dispelling on casting. - Removes self damage on each attack, changes to can be used with Banding and Prestige (However Banding and Prestige can't be used together). - Changes the skill formula: Hit + (12 x skill level), All Status + (6 x skill level), MaxHP + (4 x skill level)%, Atk + (40 x skill level), Matk + (40 x skill level). - Reduces cooldown to 180 seconds based on level 5. 3. Mechanic 3.1. Arm Cannon - Reduces fixed casting time to 0.1 seconds based on level 5. - Reduces variable casting time to 2 seconds based on level 5. - Reduces cooldown to 0.3 seconds based on level 5. - Improves damage formula, regardless of target size, improves base level modifier. - Cast range is 9 cells regardless of skill level. Area of effect : 3x3 cells (level 1~3) / 5x5 cells (level 4~5). 3.2. Knuckle Boost - Reduces variable casting time to 0.5 seconds based on level 5. - Increases SP consumption to 25 based on level 5. - Improves damage formula. - Improves base level modifier. 3.3. Axe Tornado - Removes bonus damage when equipping wind property weapon, removes damage penalty on outer area of effect. - Removes HP consumption, increases SP consumption to 45 based based on level 5. - Improves damage formula. 3.4. Power Swing - Improves damage formula, improves base level modifier, corrects the base level modifier to affects the entire skill damage, reduces the influence of user's Str and Dex factors in the skill formula by half. - Removes Axe Boomerang auto-casting. 3.5. Vulcan Arm - Improves damage formula. New damage formula, improves base level modifier. - Unifies cooldown to 0.1 seconds regardless of skill level, adds variable casting time by 0.2 seconds. - Increases SP consumption to 15 based on level 3, increases area of effect from 3x3 cells to 5x5 cells. 4. Genetic 4.1. Pharmacy (Prepare Potion) - "Homunculus Supplement" can be crafted with this skill, using Homunculus Supplement will increase intimacy of Homunculus. Requires Potion Creation Guide and learning Bioethics skill to craft Homunculus Supplement. Recipe : Seed of Life 1 ea + Yellow Herb 1 ea + Empty Bottle 1 ea. On our project 1 = 10 - Special Pharmacy - Adds new 3 buff potions and 3 recovery potions. Golden X Reduces damage taken from melee reflect damage by 100% for 30 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Yggdrasilberry 10 ea + Gold 5 ea. Red Herb Activator Increases melee physical damage and long ranged physical damage by 15% for 500 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Red Herb 45 ea + Yggdrasil Seed 5 ea. Blue Herb Activator Increases all property magical damage by 15% for 500 seconds. Weight : 3 Recipe : Empty Test Tube 10 ea + Blue Herb 15 ea + Yggdrasil Seed 5 ea. Concentrated Red Syrup Potion Recovers about 675 HP Require Level : 120 Weight : 0.2 Recipe : Empty Test Tube 10 ea + Empty Potion Bottle 5 ea + Red Syrup 15 ea. Concentrated Blue Syrup Potion Recovers about 360 SP Require Level : 120 Weight : 0.2 Recipe : Empty Test Tube 10 ea + Empty Potion Bottle 5 ea + Blue Syrup 15 ea. Concentrated Golden Syrup Potion Recovers about 2750 HP Require Level : 180 Weight : 0.2 Recipe : Empty Test Tube 10 ea + Empty Potion Bottle 5 ea + White Syrup 10 ea + Yellow Syrup 10 ea. Edit: Red Syrup, Yellow Syrup, White Syrup and Blue Syrup sold in Black Marketeer8 (moremerch 67 15) 4.2. Potion Pitcher - Increases effectiveness when using on Homunculus by 3 times. 4.3. Cart Tornado - Improves damage formula. New damage formula. 4.4. Cart Cannon - Improves damage formula. New damage formula, doubles the influence of user's Int factor. 4.5. Blood Sucker - Reworks skill, consumes 5 ea of Blood Sucker Plant Seed to give a buff to 1 party member, target gains % chance to restore (skill level)% of damage as HP when dealing physical damage. Skill duration : ((-20) + (60 x skill level)) seconds. 4.6. Spore Explosion - Removes primary damage (Main single target damage). Secondary damage (Splash damage) remains. New damage formula. - Adds the debuff that affected target will take more damage from long ranged physical damage by 10% (reduces to 5% on boss monsters) for 5 seconds. Homunculus 4.7. Homunculus - The experience required on level 1~99 is greatly reduced. - Increases bonus HP and SP gained from raising base level of basic homunculus. - Increases bonus HP and SP gained from evolving homunculus. - Increases bonus HP and SP gained from raising base level of homunculus S. - Increases bonus HP and SP gained from changing homunculus to homunculus S. (The HP and SP increasing effects only apply to new homunculi that are created after this update). 4.8. Call Homunculus - Consumes 1 Seed of Life to summon vaporized Homunculus. - Homuculus last for 1800 seconds. 4.9. Vaporize - Adds 20 seconds cooldown. 4.10. Homunculus Resurrection - Adds 20 seconds cooldown. 4.11. Homunculus Sera : Needle of Paralyze - Improves damage formula. 4.12. Homunculus Sera : Poison Mist - Replaces blind inflicting effect with "Mist Poison" effect - Mist Poison : Target's Flee is 0 for the duration. - Improves damage formula. New damage formula. Damage interval is unified to 1 second regardless of skill level. - Increases additional damage depend on homunculus's Dex. - Changes duration to (3 x skill level) seconds. - When recast the skill. The old one will be removed and the new one will be placed on casting area. 4.13. Homunculus Sera : Pain Killer - Increases duration to (300 + (30 x skill level)) seconds, removes attack speed penalty. - Can be cast on owner only. 4.14. Homunculus Dieter : Lava Slide - Reduces area of effect to 7x7 cells. removes attack count limit, removes Burning inflicting effect. - Improves damage formula. New damage formula, damage interval is reduces to 1 second. - Changes duration to (5 + skill level) seconds. - When recast the skill. The old one will be removed and the new one will be placed on casting area. 4.15. Homunculus Dieter : Pyroclastic - Increases bonus attack damage depend on skill level by 100 based on level 10, increases duration to (300 + (30 x skill level)) seconds. - removes Hammer Fall auto-casting. 4.16. Homunculus Eleanor : Midnight Frenzy - Improves damage formula. New damage formula, adds Def ignoring effect. 4.17. Homunculus Eira : Eraser Cutter - Improves damage formula. New damage formula, increases the influence of Int in skill damage formula. - Reduces casting time to 1.5 seconds. 4.18. Homunculus Eira : Xeno Slasher - Reduces casting time to 1.5 seconds. 4.19. Homunculus Bayeri : Stahl Horn - Removes knock-back inflicting effect. - Improves damage formula. - Increases the influence of Vit in skill damage formula. 4.20. Homunculus Bayeri : Stein Wand - Adds cooldown by 20 seconds based on level 5. - Additional effect : Cast "Rock Wall" on self and the owner. Last for (100 + (100 x skill level)) seconds. - Rock Wall : Increases Def by (100 x skill level) and Mdef by (30 x skill level). 4.21. Homunculus Bayeri : Heilige Stange - Reduces casting time to 1.5 seconds. - Improves damage formula. 5. Guillotine Cross 5.1. Enchant Deadly Poison - When reconnecting (moving to certain maps). The skill effect no longer be removed. 5.2. Soul Destroyer - Increases cooldown seconds to 0.25 seconds, reduces delay after skill from to 1 seconds regardless of skill level, reduces cast range to 4 cells. - Improves damage formula. 5.3. Rolling Cutter - Increase the spin counter duration from 5 seconds to 10 seconds. 5.4. Cross Ripper Slasher - Reduces cooldown to 0.2 seconds based on level 5, reduces delay after skill to 0.3 seconds. 5.5. Cross Impact - Reduces cooldown to 0.35 seconds based on level 5. - Improves damage formula. 5.6. Counter Slash - Removes knock-back inflicting effect. 5.7. Dark Claw - Increases duration from 10 seconds to 20 seconds, reduces effectiveness on boss monsters by half. 6. Shadow Chaser 6.1. Shadow Spell - Increases Matk by (5 x skill level) for the skill duration. 6.2. Triangle Shot - Improves damage formula. New damage formula, improves base level modifier. - Removes knock-back inflicting effect, removes variable casting time, adds cooldown by 2 seconds. - Reduces delay after skill to 0.35 seconds. 6.3. Fatal Menace - Improves damage formula. New damage formula, damage is increased depend on user's Agi. 7. Warlock 7.1. Gravitational Field - Reduces damage display to (2 x skill level) hits, increases damage to (100 x skill level)%Matk per hit. 7.2. Mystical Amplification - Increases SP consumption to 80 based on level 10, reworks skill from one-time buff to continuous buff. Skill duration : 60 seconds on every level. - Reduces magical amplification bonus from (10 x skill level)% to (5 x skill level)%. 7.3. Soul Expansion - Improves damage formula. 7.4. Comet - Removes partner benefits. Removes Red Gemstone consumption. - Reduces SP consumption are reduced to 50+(20 x skill level). - Fixed casting time is 2 seconds regardless of skill level. - Reduces variable casting time are reduced to 6/7/8/9/10 seconds (level 1~5) - Reduces cooldown to 20 seconds. - Reduces delay after skill to 1.5 seconds. - Removes Burning inflicting effect. - Inflicts new status effect "Magical Intoxication" on target for 20 seconds. Target under this effect will take more damage from all property by 50%. - Reduces number of hit to 10 hits. - Reduces area of effect to 13x13 cells. - Removes damage variation depends on distance from the center. The skill will deal the same damage to all over the area. - Improves damage formula. 7.5. Tetra Vortex - Improves damage formula. 7.6. Freezing Spell - Increases mind slot per skill level from 4 to 8 (however the maximum number of memorized spell is 7 spells). 7.7 Reading Spell Book - Becomes passive skill. Enables player to use new type of spell books. The player can click on spell books to memorize skill directly. - Old type of spell books can't be used anymore. New type of spell books which are consumable type item are provided. - There are 10 spells available. Lord of Vermilion, Meteor Storm, Storm Gust, Drain Life, Jack Frost, Earth Strain, Crimson Rock, Chain Lightning, Comet, Tetra Vortex. 7.8 Release - Removes the effect on level 1 (release 1 elemental ball on target). Level 1 will release the memorized skill only. 7.9 Summon Fire Ball / Summon Water Ball / Summon Ball Lightning / Summon Stone - Reduces max level from 5 to 2. Level 2 will summon 5 balls instantly. (If you have 2 active Water Balls and then cast level 2 Summon Fire Ball. 2 Water Balls will be replaced with 5 Fire Balls) - Changes skill damage formula. 7.10 Earth Strain - Improves skill damage formula. - Reduces cooldown to 7 seconds. Reduces delay after skill to 0.5 seconds. - Removes equipment divesting effect. 7.11 Frost Misty - Becomes target skill. Deals damage on target enemy and nearby enemies. Can be cast on ground. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5) - Inflicts new status effect "Frost" on target. Target under Frost effect will take more damage from Jack Frost for 10 seconds. (Frost will apply to all type of target, include players) - Changes damage from 7 split hits to (skill level) cumulative hits. 7.12 Jack Frost - Becomes target skill. Deals damage on target enemy and nearby enemies. Requires target to cast. Area of effect : 7x7 (level 1~2) / 9x9 (level 3~4) / 11x11 (level 5) - No longer deal more damage on target under Freezing status. - The skill will deal more damage on target under Frost status instead. - Improves skill damage formula. - Removes Frozen inflicting effect. - Adds 4 seconds cooldown. 7.13 Crimson Rock - Reduces delay after skill to 0.5 seconds. - Improves skill damage formula. - Removes Stun inflicting effect. 7.14 Hell Inferno - Becomes multi-target skill. Deals damage on target enemy and nearby enemies. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~5) - Improves skill damage formula. - Shadow damage : Changes damage display to 3 split hits. - Removes Burning inflicting effect. - Adds 3 seconds cooldown. Reduces delay after skill to 0.5 seconds - Increases SP consumption are increased to 58+(6 x skill level) 8. Sorcerer 8.1. Psychic Wave - When user equips staff or book, each hit will deal damage twice. 8.2. Diamond Dust - Improves damage formula, adjusts the influence of skill level, user's Int and Frost Weapon skill level. 8.3. Varetyr Spear - Improves damage formula, adjusts the influence of skill level, user's Int, Striking skill level and Lightning Loader skill level. 8.4. Earth Grave - Improves damage formula, adjusts the influence of skill level, user's Int and Seismic Weapon skill level. 8.5. Spell Fist - Removes limited attack count, each attack consumes 20 SP. Ends the skill effect if user has 0 SP. - Increases duration to (30 + (15 x skill level)) seconds, reduces base damage from 500% to 200%. 8.6. Killing Cloud - Removes Red Gemstone consumption, the skill duration is 5 seconds. New damage formula. - Replaces poison inflicting effect with new effect "Cloud Poison". Target will be inflicted by Cloud Poison for 5 seconds. - Cloud Poison : target will take more damage from poison property by (5 x skill level)%. 8.7. Poison Burst - Reworks skill. The skill deals daamge to the target and nearby enemies within 7x7 cells around the target. Deals more damage to the target affected by Cloud Poison. - Damage is increased depend on user's Int, improves base level modifier. 8.8. Striking - Can be used on party member, changes bonus Atk that depends on level of weapon to (20 x skill level). Removes bonus from Sage's endowment skills. - Removes critical chance bonus, adds new effect that will increase Perfect Hit by (20 + (10 x skill level). - Increases duration to 90 seconds. 9. Archbishop 9.1. Judex - Improves damage formula. 9.2. Adoramus - Improves damage formula. - If user consumes Ancilla, changes the skill property to Neutral for the Ancilla duration. 10. Sura 10.1. Rising Dragon - Increases duration to (100 + (20 x skill level) seconds. - Changes MaxHP/MaxSP bonus to (skill level)%, removes HP draining on skill duration and HP/SP recovery penalty. 10.2. Sky Blow - Improves damage formula. 10.3. Dragon Combo - Improves damage formula, increases cast range from 1 cell to 2 cells. 10.4. Fallen Empire - Removes immobilize inflicting effect, removes bonus damage from target's carrying weight (size for monsters). - Improves damage formula. - Increases cast range from 1 cell to 2 cells. 10.5. Tiger Cannon - Changes the skill logic. The skill becomes self cast, no longer require target. The skill will deal damage to the surrounding enemies. - Weapon property will apply to every damage that hit the enemies (Currently the skill deal pseudo-neutral property damage to main target then deal neutral property damage that has the same value as main damage to surrounding enemies). -Area of effect : 5x5 cells (level 1~5) / 7x7 cells (level 6~10) around the user. - Reduces cooldown to 3 seconds. 10.6. Flash Combo - Removes Sky Blow from the skills chain and reduces inaction time according to this change. - Reduces cooldown to 3 seconds based on level 5. 10.7. Rampage Blast - Reduces sphere consumption to 3. 10.8. Lightning Ride - Reduces sphere consumption from (skill level) to 2 - The number of hit still be the same as skill level. - Reduces variable casting time to 1 second, reduces cooldown to 0.5 seconds. - Damage formula : (40 x skill level))%Atk. When equipping knuckle, increases damage to (90 x skill level))%Atk. 10.9. Lion's Howl - Reduces SP consumption to 70, reduces sphere consumption to 3. - Reduces area of effect. Area of effect : 5x5 (level 1~2) / 7x7 (level 3~4) / 9x9 (level 5). Removes fear inflicting effect. - Improves damage formula, improves base level modifier. 11. Ranger 11.1. Focused Arrow Strike - Increases cast range to 11 cells. - Improves damage formula. - Changes from dealing damage to all enemies in straight line to dealing damage to nearby enemies within 5x5 cells around the target, reduces SP consumption to 24. -The half of user's Cri chance is added to the skill base cri chance. 11.2. Aimed Bolt - Fixes number of hit to be 5 hits regardless of target's size, fixes arrow consumption to 3 ea. - When Fear Breeze is active, increases damage per hit. 11.3. Arrow Storm - Adds fixed casting time by 0.3 seconds, reduces variable casting time to 2 seconds. - Unifies cooldown to 3.2 seconds regardless of skill level, increases SP consumption to 60 based on level 10. - Reduces arrow consumption to 5, changes area of effect to 9x9 cells. - Improves damage formula. When Fear Breeze is active, increases damage. 11.4. No Limits - Removes fixed 1 Def and 1 Mdef penalty. - Increases duration 150 seconds. 12. Wanderer & Minstrel 12.1. Severe Rainstorm - Improves damage formula. More DPS ,when equipping musical instrument or whip. The skill deal 12 hits damage. - Reduces arrow consumption to 10. 12.2. Reverberation - Reduces arrow consumption to 5, reduces area of effect to 5x5 cells regardless of skill level. - Increases SP consumption to 80 based on level 5.
  25. [GM] Razgrom

    Reset Stats/Skills

    Usually, this service can be purchased for donat or event points. But now there is an opportunity to do it in a different way. For the first classes and expanded to level 50 - free. For all classes, for the game currency zeny.

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