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Everything posted by [GM] Razgrom
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1. When you enter, talk to Ridsh to start. 2. After conservation kill 2 monsters are agressive to you. 3.After they are killed, there is a particle appeared at the right and "Crush it". 4. After clicking the particle, go follow the railway.Talk to Dien, then Device, then again Dien. 5. There is a 3 x particles appeared at the right and "Crush it". 6. After destroy them, go back to the blocked railway and continue to follow it. Then talk to Dien, after which the transition to the next point will be available. 7. Talk to Ridsh. Then find an opening to follow the railway again. Along the way, you will see devices that activate a trigger and summon monsters. Destroy the monsters and continue to follow to the specified point. 8. Now we reached the end of railway. Talk to Dien, to finish the instances. As a reward, you will receive 25 x Mysterious Component
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Technical work is underway on the hosting, we will inform you in advance about when the server will be launched.
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1.Talk to Ashley, to allow you to enter the big door. 2. After entering the door, clear all enemies. 3. When those enemy are gone, click on door above a trigger a cutscene. After cutscene talk to NPC, to have the door open for you. 4. Next step to clear those deadly poisonous gas. 5. After killing all deadly poisonous gas, go to the door on the west and talk to Erst here. Erst tell you to input numbers in the particle on the left side with the passcode: 0315 6. Use a passcode 7. After the cutscene, go to the south-easternmost part of the map and kill all deadly poisonous gas. 8. After killing all enemies, enter all 4 rooms. 9. After talk to all NPCs, return to Ashley. After talking go to the central room. 10. Click the particles in the door for them to appear. 11. After short cutscene, talk to Ashley to continue. 12. After the cutscene, talk to Ashley again to enter the final room. 13. When enter, walk near the monster. After a message, you will need push the buttons. 14. After defeating the boss, Ashley appear. Instance complete
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Update! 1) Now these NPCs (15 Ep.) are working on the official branch: - Verus Equipment, click - Verus Enchants, click - Verus Weapon Enchant, click *note - NPC has been split to improve functionality. 2) Additional bugs for the new client were also fixed.
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1. Talk to Ingrata W. - First, you will need to determine the type that you will improve with your weapons: Melee(physical) or Ranged . - You will need 15 x Charleston Components to exchange. Weapons for enchantment: Robot's Mechanical Arm Pile Bunker Pile Bunker S Pile Bunker T Pile Bunker P Tornado Axe Giant Blade *Note: - If you have enough resources, you can enchant your weapon again. - If you see empty fields, then there is the same enchant. 1st slot: 2d slot:
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Greetings dear adventurers! The holidays are over, the New Year events + increased rates are also over. What changes will be included in this update: 1) Now the Temple of Demon God works as in the official branch. You can see it here, click. 2) Now the Charleston Crisis Instance works as in the official branch (current version 1) . You can see it here, click. 3) Geffen Magic Tournament has been updated and now works on the official branch, bugs fixed. Have a nice day!
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Preparation: 1. Base Level >= 45 2. You or your Spouse-To-Be must not be Adopted ('Baby' character) 3. You will also need: *note - additional store added to the church. Ceremony: 1. Talk to Wedding Staff. - Enter your name 2. Then talk to Bishop - The groom must enter the bride's name. *note - if you make a mistake in the name, then after a couple of minutes you can start preparing again. This will be written in the chat. 3. If you did everything right, then congratulations! - Afterwards, you both will be in your formal wear, and won't be able to attack or use skills for an hour. - You will also receive wedding rings, with which you can use various skills in the future. Adoption: 1. Parents and the future child should be in the same group. 2. The parents should wear the ring. 3. Use cmd @adopt + nickname player (future child). 4. ?haracter who is adopted will receive restrictions: - Child's HP and SP are only 75% of Max HP and Max SP. - Adopted characters cannot increase a stat past 80 base or 117 base if 3rd job. - Carrying capacity of adopted characters are lowered by 1200 compared to a normal character. - Adopted characters cannot Rebirth/Transcend (but can change to their respective Third Class upon reaching 99/50, missing out on Transcendent skills and the additional status points) - Adopted Blacksmiths' and Alchemists' Forge and Brewing skills rates are decreased by 50%. *note: - You can only have one child. If you divorce, the bond with the child will still remain. - 1 character can only be adopted 1 time. - As for sharing the experience, it is not necessary for one of the parents to die. There is a @noexp command. Divorce: 1. Let's go Niflheim 2. You must have 2 500 000 z. 3. Talk to Deviruchi *note: - If you get married again, then do not forget that you will not be able to adopt a child. - If you divorce, the bond with the child will still remain.
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So, the Old year is coming to an end. This was quite difficult both in real life and for our project. In the new year, our team wants to wish you good health and good luck in all your activities. Thank you for staying with us! In the first half of the new year, there will be an update of episode 17.1, taking into account the new dungeons. WTR team
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Abyss Glast Heim A new floor has been introduced for adventurers, so be careful! 1) Monster Table: Sprite Monster Description Medium / Demi-Human / Dark 3 Medium / Demi-Human / Dark 3 Medium / Demon / Wa?te??r 3 Medium / Formless / Earth 3 Medium / Demi-Human / Undead 2 Medium / Demon / Wa?te??r 3 Medium / Demon / Fire 3 Medium / Demon / Wind 2 Large / Demon / Dark 3 (MVP) Large / Undead / Undead 3 (MVP) 2) New equipment has been introduced, it can be knocked out of a certain monster. Sprite Item Description Royal Knight's Broadsword [2] Atk + 20 per 2 refine rate. If refine rate is 7 or higher, increases critical damage by 10%. If refine rate is 9 or higher, weapon can't be destroyed. Class: Two-handed Sword Attack: 280 Weight: 400 Weapon Level: 4 Required Level: 175 Jobs: Swordsman third classes Royal Knight's Lance [2] Increases long ranged physical damage by 3% per 2 refine rate. If refine rate is 7 or higher, Atk + 5%. If refine rate is 9 or higher, increases physical damage against all race monsters by 15%. Class: Two-handed Spear Attack: 205 Weight: 100 Weapon Level: 4 Required Level: 175 Jobs: Swordsman third classes Prisoner's Diary [2] MaxHP + 5%, MaxSP + 5%. Atk + 20 per 2 refine rat. If refine rate is 7 or higher, increases physical and magical damage against Undead and Demon race monsters by 10%. If refine rate is 9 or higher, increases physical and magical damage against Undead and Demon race monsters by additional 15%. If refine rate is 11 or higher, increases physical and magical damage against Undead and Shadow property monsters by 15%. Class: Book Attack: 210 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Sage classes, Priest classes, Star Gladiator classes Hellfire Staff [2] Can't be destroyed. Int + 5, Matk + 180. Matk + 15 per 2 refine rate. If refine rate is 7 or higher, increases Fir?e and Eart?h property magical damage by 5%. If refine rate is 9 or higher, increases Fir?e and Eart?h property magical damage by additional 10%. Class: Staff Attack: 110 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Mage classes, Acolyte classes, Soul Linker classes Icicle Staff [2] Can't be destroyed. Int + 5, Matk + 180. Matk + 15 per 2 refine rate. If refine rate is 7 or higher, increases Water and Holy property magical damage by 5%. If refine rate is 9 or higher, increases Water and Holy property magical damage by additional 10%. Class: One-handed Staff Attack: 110 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Mage classes, Acolyte classes, Soul Linker classes Blue Flame Cane [2] Can't be destroyed. Int + 7, Matk + 300. Matk + 1% per 2 refine rate. If refine rate is 7 or higher, increases Fir?e, Eart?h , Water and Holy property magical damage by 5%. If refine rate is 9 or higher, increases Fir?e, Eart?h , Water and Holy property magical damage by additional 10%. If refine rate is 11 or higher, reduces damage taken from all size enemies by 20%. If refine rate is 13 or higher, reduces delay after skill by 15%. Class: Two-handed Staff Attack: 110 Weight: 80 Weapon Level: 4 Required Level: 175 Jobs: Mage classes, Acolyte classes, Soul Linker classes 3) New cards were introduced. Sprite Item Description Contaminated Raydric card Atk + 5%. When equipped with Raydric Card, reduces damage taken from Neutral property by 10%, Atk + 5%. Class: Card Compound on: Armor Weight: 1 Contaminated Raydric Archer Card Increases long ranged physical damage by 10%. When equipped with Powerful Archer Skeleton Card (The Room of Consciousness Instance), increases long ranged physical damage by additional 5%. Class: Card Compound on: Weapon Weight: 1 Frozen Gargoyle Card Def + 20. Reduces physical and magical damage taken from medium and large size monsters by 25%. Increases physical and magical damage taken from small size enemies by 5%. Class: Card Compound on: Shield Weight: 1 Contaminated Sting Card Def + 100. Def + 25 per 3 refine rate. When equipped with Sting Card, Def + 150, Mdef + 20. Class: Card Compound on: Armor Weight: 1 Prison Breaker Card Reduces damage taken from Poison, Earth , Wind , Shadow and Undead property by 30%. Increases damage taken from Holy, Ghost and Fire property by 100%. Class: Card Compound on: Garment Weight: 1 Ice Ghost Card Increases magical damage against Wa?te??r property enemies by 15%. When equipped with Curupira Card, increases magical damage against Wa?te??r property enemies by additional 8%. Class: Card Compound on: Weapon Weight: 1 Flame Ghost Card Increases magical damage against Fire property enemies by 15%. When equipped with Fruit Pom Spider Card, increases magical damage against Fire property enemies by additional 8%. Class: Card Compound on: Weapon Weight: 1 Contaminated Wanderer Card Increases physical damage against medium and large size monsters by 30%. Class: Card Compound on: Weapon Weight: 1 Contaminated Spider Queen Card Increases Wate?r and Earth property magical damage by 100%. Increases damage taken from all property by 30%. Class: Card Compound on: Garment Weight: 1 Contaminated Dark Lord Card ASPD + 1. When equipped with Dark Lord Card, increases Fire property magical damage by 15%, increases Meteor Storm damage by 15%. Class: Card Compound on: Accessory (Right) Weight: 1 4) In the process of hunting monsters, you can knock out a weapon with an enchantment: 5) Daily quests Level Requirement: 175 NPC: /navi glast_01 191/273
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Nogg Road / Magma dungeon. A new floor has been introduced for adventurers, so be careful! You can get there through the second floor. 1) Monster Table: Sprite Monster Description Medium / Demon / Neutral 2 Large / Demon / Dark 3 Medium / Dragon / Neutral 2 Medium / Dragon / Neutral 2 Small / Brute / Neutral 2 Medium / Formless / Dark 2 Large / Formless / Neutral 2 (MVP) Medium / Demon / Fire 3 2) New equipment has been introduced, it can be knocked out from each monster. Sprite Item Description Lava Leather Armor [1] Atk + 100. If refine rate is 7 or higher, Def + 100. If refine rate is 9 or higher, additional Def + 50. When equipped with Lava Leather Manteau and Lava Leather Boots, Atk + 2%. If refine rate of each is 7 or higher, Atk + 3%. If the sum of refine rate is 27 or higher, reduces delay after skill by 20%. Class: Armor Defense: 85 Weight: 150 Required Level: 175 Jobs: All Lava Leather Robe [1] Matk + 100. If refine rate is 7 or higher, additional Matk + 50. If refine rate is 9 or higher, additional Matk + 25. When equipped with Lava Leather Hood and Lava Leather Sandals, Matk + 2%. If refine rate of each is 7 or higher, Matk + 3%. If the sum of refine rate is 27 or higher, increases Fire property magical damage by 15%. Class: Armor Defense: 55 Weight: 75 Required Level: 175 Jobs: All Lava Leather Suit [1] Atk + 100. If refine rate is 7 or higher, additional Atk + 50. If refine rate is 9 or higher, increases critical damage by 10%. When equipped with Lava Leather Muffler and Lava Leather Shoes, Atk + 2%. If refine rate of each is 7 or higher, Atk + 3%. If the sum of refine rate is 27 or higher, increases critical damage by 20%. Class: Armor Defense: 70 Weight: 100 Required Level: 175 Jobs: All Lava Leather Manteau [1] Hit + 10. If refine rate is 7 or higher, additional Hit + 5. If refine rate is 9 or higher, additional Hit + 5. If refine rate is 11 or higher, reduces delay after skill by 3%. When equipped with Lava Leather Boots, Hit + 5. Class: Garment Defense: 50 Weight: 40 Required Level: 175 Jobs: All Lava Leather Muffler [1] Cri + 5. If refine rate is 7 or higher, additional Cri + 5. If refine rate is 9 or higher, increases critical damage by 5%. If refine rate is 11 or higher, Atk + 3%. When equipped with Lava Leather Shoes, increases critical damage by 5%. Class: Garment Defense: 35 Weight: 35 Required Level: 175 Jobs: All Lava Leather Hood [1] Reduces variable casting time by 10%. If refine rate is 7 or higher, reduces variable casting time by additional 10%. If refine rate is 9 or higher, reduces variable casting time by additional 10%. If refine rate is 11 or higher, increases Fire property magical damage by 5%. When equipped with Lava Leather Sandals, reduces variable casting time by 5%. Class: Garment Defense: 25 Weight: 30 Required Level: 175 Jobs: All Lava Leather Boots [1] Atk + 2%. If refine rate is 7 or higher, Atk + 25. If refine rate is 9 or higher, additional Atk + 15. Class: Shoes Defense: 50 Weight: 60 Required Level: 175 Jobs: All Lava Leather Sandals [1] Increases fire property magical damage by 3%. If refine rate is 7 or higher, Matk + 25. If refine rate is 9 or higher, additional Matk + 15. Class: Shoes Defense: 25 Weight: 50 Required Level: 175 Jobs: All Lava Leather Shoes [1] Cri + 5. If refine rate is 7 or higher, increases physical damage against all size enemies by 5%. If refine rate is 9 or higher, increases critical damage by 5%. Class: Shoes Defense: 40 Weight: 50 Required Level: 175 Jobs: All 3) New cards were introduced. Sprite Item Description Rigid Blazer Card Reduces physical and magical damage taken from Neutral property enemies by 15%. Reduces physical and magical damage taken from Demon race monsters by 15%. Class: Card Compound on: Shield Weight: 1 Rigid Nightmare Terror Card MaxSP + 5%. When equipped with Nightmare Terror Card, Atk + 10%. When equipped with Nightmare Card, MaxSP + 10%. Class: Card Compound on: Shoes Weight: 1 Rigid Sky Deleter Card MaxHP + 5%. When equipped with Bungisngis Card, additional MaxHP + 5%. Class: Card Compound on: Headgear Weight: 1 Rigid Earth Deleter Card MaxSP + 2%. MaxSP + 1% per 2 refine rate. Class: Card Compound on: Headgear Weight: 1 Rigid Explosion Card Reduces physical and magical damage taken from Fire property enemies by 15%. Reduces physical and magical damage taken from Dragon race monsters by 15%. Class: Card Compound on: Shield Weight: 1 Rigid Kaho Card Increases magical damage against Earth property enemies by 10%. When equipped with Fire Frilldora Card, increases magical damage against earth property enemies by additional 8%. Class: Card Compound on: Weapon Weight: 1 Rigid Lava Golem Card Increases magical damage against Neutral property enemies by 3%. If refine rate is 7 or higher, increases magical damage against Neutral property enemies by 5%. If refine rate is 9 or higher, increases magical damage against Neutral property enemies by 7%. Class: Card Compound on: Weapon Weight: 1 Rigid Muspellskoll Card Reduces physical and magical damage taken from Dragon, Demon race monsters and Brute race enemies by 30%. Class: Card Compound on: Shield Weight: 1 4) In the process of hunting monsters, you can knock out equipment with a random (1~2) enchantment: 4.1 MVP drops equipment with two options for elite enchantment at once. 4.2 Also, each monster has a chance to knock out an Magma Essence with which you can enchant or reroll your enchant. Also a chance to get 1 option, after which you will no longer be able to enchant! Note* But the main condition is that the armor has 2 options! 5) Daily quests Level Requirement: 175 NPC: /navi yuno_fild03 38/146
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Quest Prerequisite(s): illusion (main), step 59. *note - you can create an instance one day after completing the main quest. 1. Talk to Rebellion to creare instances. 2. Once inside the instance, talk to Elena to begin the instances. There would be 4 marks on the minimap that have bombs in them. 3. When you arrived at 1 of the boxes, click it and clear all enemies that spawned, then talk to the NPC beside it. 4. When the old markings are replaced with the new one, go there and talk to Elyumina. Portal will open to the boss fight. 5. Kill the boss and talk to Elena. As a reward, you will receive 1 x Cor Core and 5 x Mysterious Component . *monster table Sprite Item Description Large / Formless / Neutral 3 EL A17T (MVP) Card Adds a low chance of casting Level 3 Hell Inferno when performing a Physical attack. Class: Card Compounds On: Accessory Weight: 1 Medium / Formless / Neutral 4 E EA1L Card Fire Magic damage +3% If upgrade level is +9 or higher, Additional Fire Magic damage +2% If upgrade level is +11 or higher, Additional Fire Magic damage +5% Class: Card Compounds On: Weapon Weight: 1 Large / Formless / Neutral 2 E EA2S Card HP Recovery +50% Class: Card Compounds On: Accessory Weight: 1
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Quest Prerequisite(s): illusion (main), step 43. *note - you can create an instance one day after completing the main quest. 1. Talk to Operation Officer to create instances. 2. Follow the map and kill waves of monsters. *note - don't go to restricted areas - they will kill you immediately. 3. After killing the boss, talk to Operation Officer. As a reward, you will receive 1 x Cor Core + 5 x Mysterious Component + exp. *monster table Sprite Item Description Medium / Demi-Human / Wind 4 Miguel (MVP) Card Critical Damage +20% Increases Damage taken from all races by 10% Class: Card Compounds On: Shoes Weight: 1
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Greetings adventurer! We have a bonus program open to our players who want to participate in the streaming service. Write us a request.
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Quest Prerequisite(s): Terra Gloria ( main) Quest Menu: if you get lost at some stage, use the quest menu, all NPCs are highlighted and the navigator works. 1?. In the Prontera Castle use? ( /navi prt_cas_q 21/39 ). Talk to Nihel.M Heine. 2.Lets go Einbech ( /navi einbech 218/80 ), talk to Rebellion. Follow the navigator... *note - if you are lost, then the next point ( /navi einbroch 302/329 ). 3. Talk to Tes on Pub cat ( /navi pub_cat 90/103 ). 4. Talk to Rebellion ( /navi ein_fild05 158/289 ) 5. Talk to Elena ( /navi sp_rudus 184/360 ) 6. Talk to Rookie ( /navi sp_rudus 193/284 ). 7. Then you need to go around three points to explore the surrounding area. 8. After taking to the 3 NPCs, go back to Rookie to report the findings. 9. After taking to Rookie, You will need to find out what is on the other side. The first quest that you will be given, you will need to kill monsters of 10 of each type. Now you have access to the other side, you can safely move back and forth. 10. After killing the said monsters, go back to Elena ( /navi sp_rudus 184/360 ). As a reward, you will receive 15 x Cor Core + Exp. 11. Return to Tes on Pub cat ( /navi pub_cat 90/103 ). 12. After talking to Tes, talk to NPC at his right side. 13. Talk to Tes again inside the room for a conversation with Erst and other guests. 14. Then talk to Kaya ( Vice President of Rekenber) 15. After talking to Kaya, go outside and talk to Tes. 16. After that, go to Lighthalzen ( /navi lighthalzen 56/270 ) and talk to Republick Guard. 17. Then talk to Rekenber Guard Oscar to create instances. 1) Create a party! 2) To understand how to pass the instances, click 18. After you have passed the instance, go back to the Tes on Pub cat ( /navi pub_cat 90/103 ). As a reward, you will receive Exp. 19. Talk again, as a reward, you will receive Exp + 25 Mysterious Component 20. After talking to Tes, go back south and you will find Wilde. Go to the pathway behind him. 21. Talk to Lazy on Pub Cat ( /navi pub_cat 106/69 ). 22. Talk to Lazy again. 23. Talk to Kaya. 24. Talk to Lazy again. 25. After they agree to cooperate with each other, you will now go to Einbroch Airport ( /navi einbroch 42/208 ) to go back to Lighthalzen. Talk to Lazy. 26. After the long talk, you will be warped directly at Lighthalzen. Lets go to next point ( /navi lighthalzen 259/215 ) and talk to Lazy. 27. After talking you will be directly warped to the slums. Open quest menu and click on the task, select npc (Lazy), follow the navigator. *note - if you are lost, then the next point ( /navi lighthalzen 336/266 ). 28. After talking, you will be directly warped back where you talk to Lazy before. Talk to Lazy again and follow the navigator. *note - if you are lost, then the next point ( /navi lighthalzen 108/163 ). 29. After talking, head to the Rekenber Headquarters. Talk to Staff ( /navi lhz_in01 107/137 ). 30. After talking, go to the next point, talk to Staff ( /navi lhz_in01 163/258 ). 30. After talking, go to the lab, talk to Laboratory Staff ( /navi rgsr_in 161/85 ). 31. After talking, go to the next point, talk to Staff ( /navi rgsr_in 12/46 ). 32. After talking, head to the Rekenber Headquarters. Talk to Secretary ( /navi lhz_in01 80/210 ). 33. After talking, go to the next point, talk to Staff ( /navi lhz_in01 32/264 ). 34. After talking. Lets go to the nearest teleport service and go to Einbroch. Then go next point and talk to Kaya ( /navi ein_fild01 95/146 ). As a reward, you will receive 20 x Cor Core + Exp. 35. Return to Tes on Pub cat in Einbroch ( /navi pub_cat 90/103 ). 36. After talking lets go to next point and talk to Rebellion ( /navi ein_fild03 278/269 ). 37.After talking, you will need to go around the area around, and check if someone is watching you. 38. After checking three points, talk again with Rebellion to create instances. 1) Create a party! 2) To understand how to pass the instances, click. 39. After you have passed the instance, you need to return to the room of the Dien, she forgot something there. Lets go Einbech ( /navi einbech 215/81 ). 40. Goback to their hideout and talk to a Rebellion there. Then go Dien's room and find the cabinet to 'take it'. 41.After getting the item, go back the area ( /navi ein_fild03 286/267 ). 42. Go to the end of the railway and give the item to Dien ( /navi sp_os 252/359 ). 'It seems to be a picture from their past'. 43. Then talk to Erst to create instances. 1) Create a party! 2) To understand how to pass the instances, click. 44. After you have passed the instance, talk Advanced Team ( /navi sp_cor 168/61 ), to to continue quest. 45. Then talk to Kaya. 46. Talk to Tes. 47. After the cutscene, Tes will ask you to continue talking at a safe place ( /navi sp_cor 122/141 ). 48. After the conversation, talk to Ashley ( /navi sp_cor 135/147 ). 'At this stage, the line is divided into two more tasks, so let's go through in order'. 49. Talk to Kaya ( /navi sp_cor 137/146 ). Side Quest Part 1. 50. Talk to Worker ( /navi sp_cor 132/144 ). Side Quest Part 2. Side Quest Part 2. 51. Talk to Researcher ( /navi sp_cor 224/77 ). 52. Talk to Worker ( /navi sp_cor 151/180 ). 53. Talk to Worker ( /navi sp_cor 70/263 ). 54. Lets go Rudus ( /navi sp_rudus 225/351 ). Check step 4. 55. Talk to Discarded Person ( /navi sp_rudus 15/280 ). He will ask you to check 5 points and find a bracelet. 56. Then you find the bracelet, return to Kaya ( /navi sp_cor 137/146 ). As a reward, you will receive 20 x Cor Core + exp. Side Quest Part 1. 57. Talk to Rebellion ( /navi sp_cor 108/130 ). 58. Right after, talk to Elena. 59. Then go to the next point and talk to Elena ( /navi sp_cor 180/169 ) again to create instances. 1) Create a party! 2) To understand how to pass the instances, click. 60. After you have passed the instance, talk to Elena again outside. As a reward, you will receive 5 x Cor Core + 1 x Broken Weapon 61. Talk to Gonie ( /navi sp_cor 136/210 ). 62. Talk to Rookie. 63. Lets go to next point and talk to Rookie ( /navi sp_cor 255/284 ) again. 64. Talk to Rebellion ( /navi sp_cor 113/130 ). After the conversation, the main quest is now finished!
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- 17.1 main quest
- 등장 일루시온!
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Quest Prerequisite(s): illusion (main) 1. "Mercenary vs Mercenary". Talk to Yuslan, needs your help to exterminate the monsters. As a reward, you will receive 1 x Cor Core + 5 Mysterious Component + Exp 1.1. Lets go sp_os, kill 15 monsters of each type: 2. "Retrieving Identification Bracelets". Talk to Ashley, needs your help to exterminate the monsters and collect id bracelets. As a reward, you will receive 1 x Cor Core + 5 Mysterious Component + Exp 2.1.Lets go sp_rudus, kill 20 monsters: 3. "Helping Farm Worker". Talk to Farm worker, need your help in caring for the garden. As a reward, you will receive 1 x Cor Core + 5 Mysterious Component + Exp 3.1 Open the quest menu, open the task, there it will be written how to care for plants today. 4."My name is morning" Lets go sp_rudus, talk to NPC. There is a very interesting story associated with this child, you could find out about it in the quest chain. In this quest you will need to please the baby every day and bring him gifts so that he can eat. As a reward, you will receive 1 x Cor Core + 5 Mysterious Component + Exp 4.1 Talk to Morning. 4.2. You will need to bring from the list what the Morning asks for: 10 x Jellopy 10 x Tree Root 10 x Grasshopper's Leg 10 x Clover 10 x Feather Of Birds 10 x Rat Tail 10 x Venom Canine 10 x Yoyo Tail 10 x Tooth of Bat 10 x Bear's Footskin
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1. After you have completed the main quest. Talk to the Rebellion to call Elyumina. Weapons can be obtained for 50 x Unknown Parts + 1 Broken Weapon . NPC will give you 1 x OS weapon randomly. - Unknown Parts сan be knocked out at locations: sp_os / sp_rudus2 - Broken Weapon сan be knocked out at Instances from (MVP): Os Mission / Cor Mission Sprite Item Description AC-B44-OS [2] Matk +135 Bow Atk +5% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases the damage of Triangle Shot by 15%. If upgrade level is +11 or higher, Bow Atk +10%. Attack: 190 Weight: 60 Weapon Level: 4 Requires Level: 130 Usable By: Shadow Chaser Beam Claymore-OS [2] This item is indestructible in battle. Crit+5 If upgrade level is +7 or higher, Aspd +7%. If upgrade level is +9 or higher, Increases critical damage on targets by +15%. If upgrade level is +11 or higher, Increases damage on Small and Medium size targets by 20%. Class: Two-Handed Sword Attack: 250 Weight: 180 Weapon Level: 4 Requires Level: 130 Usable By: Swordman Jobs Blasti-OS [2] Indestructible. Decreases Damage taken from Medium and Large monsters by additional 10% If upgrade level is +7 or higher, Decreases Damage taken from Medium and Large monsters by additional 15%. If upgrade level is +9 or higher, Long-ranged Physical damage +15%. If upgrade level is +11 or higher, Reduces the global delay of skills by -10% . Class: Two-Handed Axe Attack: 400 Weight: 450 Weapon Level: 4 Requires Level: 130 Usable By: Mechanic Boost Lance-OS [2] Aspd +3% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Banishing Point damage +20% If upgrade level is +11 or higher, Banishing Point damage additional +15% Class: One-Handed Spear Attack: 190 Weight: 100 Weapon Level: 4 Requires Level: 130 Usable By: Royal Guard Burning Knuckle-OS [2] Atk +3%. If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases the damage of Rampage Blast by an additional +15%. If upgrade level is +11 or higher, Increases physical damage on Medium and Large size targets by an additional +20%. Class: Knuckle Attack: 175 Weight: 90 Weapon Level: 4 Requires Level: 130 Usable By: Sura Cannon Rapier-OS [2] Random chance to auto cast Fire Ball when dealing physical damage, Lv. of Fire Ball is equal to Refine Level (up to Refine Level 10).", Matk +150. If upgrade level is +7 or higher, Aspd +7%. If upgrade level is +9 or higher, Increases the damage of Fire Ball by an additional +30%. If upgrade level is +11 or higher/lower, Adds an additional chance of casting Level 3 Hell Inferno on the target when performing a physical attack. Class: One-Handed Sword Attack: 160 Weight: 80 Weapon Level: 4 Requires Level: 130 Usable By: Novice, Swordman Jobs, Merchant Jobs, Thief Jobs Circuit Board-OS [2] Atk +3% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases damage on Small and Medium targets by an additional 20%. If upgrade level is +11 or higher, Critical Damage +20% Class: Book Attack: 180 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Priest, Sage, Taekwon Master Electric Fox-OS [2] This item is indestructible in battle. Matk +350 Matk +5% If upgrade level is +7 or higher, Increases damage dealt by Silvervine Stem Spear by an additional 20%. If upgrade level is +9 or higher, Reduces the variable casting time of skills by 10%. Increases Earth , Fire , Water , Wind , Ghost , and Neutral Magic damage on targets by an additional 15%. If upgrade level is +11 or higher, Increases damage dealt by Catnip Meteor by an additional 30%. Class: One-Handed Staff Attack: 250 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Doram HR-S55-OS [2] Atk +3% If upgrade level is +7 or higher, Long-ranged Physical damage +7% If upgrade level is +9 or higher, Hammer of God damage +20% If upgrade level is +11 or higher, Hammer of God cooldown -5 sec. Type: Rifle Attack: 250 Weight: 100 Weapon Level: 4 Requires Level: 130 Usable By: Gunslinger Kuroiro-OS [2] Matk +150 Physical/Magic damage +5% on Shadow and Undead enemies. If upgrade level is +7 or higher, Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%. If upgrade level is +9 or higher, Increases damage dealt by Kunai Splash by an additional 20%. If upgrade level is +11 or higher, Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%. Class: Dagger Attack: 150 Weight: 90 Weapon Level: 4 Requires Level: 130 Usable By: Ninja Meuchler-OS [2] Atk +3% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Cross Ripper Slasher damage +15% If upgrade level is +11 or higher, Damage +20% on Small and Medium enemies. Class: Katar Attack: 190 Weight: 130 Weapon Level: 4 Requires Level: 130 Usable By: Glt Cross MH-P89-OS [2] Atk +3% If upgrade level is +7 or higher, Increases long-ranged physical damage on targets by an additional 7%. If upgrade level is +9 or higher, Reduces the cooldown of Severe Rainstorm by 2 seconds. If upgrade level is +11 or higher, Increases the damage of Severe Rainstorm by 15%. Class: Bow Attack: 170 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Minstrel, Wanderer Rutilus Stick-OS [2] This item is indestructible in battle. Matk +175 Magic damage +5% on Neutral and Earth enemies. If upgrade level is +7 or higher, Reduces the variable casting time of skills by 7%. If upgrade level is +9 or higher, Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds. If upgrade level is +11 or higher, Reduces the global delay of skills by 10%. Class: One-Handed Staff Attack: 80 Weight: 90 Weapon Level: 4 Requires Level: 130 Usable By: Novice, Acolyte, Mage, Soul Linker Saphir Hall-OS [2] Atk + 3%, This item is indestructible in battle. If upgrade level is +7 or higher, reduces the variable casting time of skills by 7%. If upgrade level is +9 or higher, increases the damage of Cart Cannon by 20%. If upgrade level is +11 or higher, Increases long-ranged damage on targets by 15%. Class: Mace Attack: 185 Weight: 80 Weapon Level: 4 Requires Level: 130 Usable By: Genetic Ultio-OS [2] Matk + 170 Matk + 3% This item is indestructible in battle. If upgrade level is +7 or higher, Aspd +7%. If upgrade level is +9 or higher, increases the damage of Adoramus by 20%. If upgrade level is +11 or higher, increases the damage of Holy property magical attacks on targets by 15%. Class: Mace Attack: 150 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Arch Bishop Virtual Bow-OS [2] Atk +3% If upgrade level is +7 or higher, Increases long-ranged physical damage on targets by an additional 7%. If upgrade level is +9 or higher, Increases the damage of Arrow Storm by 30%. If upgrade level is +11 or higher, Increases the damage of Arrow Storm by an additional +20%. Class: Bow Attack: 200 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Ranger 2. Talk to Rebellion ( /navi sp_cor 108/130 ). After the exchange, you will randomly receive one of the devices . - Cor Cores сan be knocked out at locations: sp_os / sp_rudus / sp_rudus2 / sp_rudus3 - Chance to obtain Modification Device: Normal: 75% High-grade: 20% Finest: 5% - If you get unwanted options. You can re-enchant to overwrite it with 100% success. You can do as much as you want as long as you have enough Cor Core or money to exchange Weapon Modification Device. 3. We are not currently using the Lapine system, so we have NPC for enchanting weapons. Table Physical: Table Magical:
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1. After you have completed the main quest. Talk to the Rebellion to call Elyumina. Equipment can be obtained for 50 x Cor Cores - Cor Cores сan be knocked out at locations: sp_os / sp_rudus / sp_rudus2 / sp_rudus3 Sprite Item Description Illusion Armor Type A [1] Atk +100. Additional Atk +10 per 2 upgrade levels of the item. If upgrade level is +7 or higher, Aspd +10%. If equipped with Illusion Engine Wing Type A, Atk +50. If equipped with Illusion Engine Wing Type B, Reduces the global delay of skills by -10%. Class: Armor Defense: 105 Weight: 100 Requires Level: 130 Usable By: All Jobs Illusion Armor Type B [1] Matk +100. Additional Matk +10 per 2 upgrade levels of the item. If upgrade level is +7 or higher, reduces the variable casting time of skills by 10%. If equipped with Illusion Engine Wing Type A, Aspd +10%. If equipped with Illusion Engine Wing Type B, Matk +50. Class: Armor Defense: 105 Weight: 100 Requires Level: 130 Usable By: All Jobs Illusion Engine Wing Type A [1] Max HP +1000. Max HP +100 per 2 upgrade levels of the item. If upgrade level is +7 or higher, Aspd +5%. If equipped with Illusion Leg Type A, Increases critical damage on targets by 10%. If equipped with Illusion Leg Type B, Reduces the variable casting time of skills by -10%. Class: Garment Defense: 50 Weight: 90 Requires Level: 130 Usable By: All Jobs Illusion Engine Wing Type B [1] Max HP +1000. Max HP +100 per 2 upgrade levels of the item. If upgrade level is +7 or higher, Reduces the variable casting time of skills by -5%. If equipped with Illusion Leg Type A, Increases long-ranged physical damage on targets by an additional 5%. If equipped with Illusion Leg Type B, Increases all Elemental Magic damage on targets by 10%. Class: Garment Defense: 50 Weight: 90 Requires Level: 130 Usable By: All Jobs Illusion Leg Type A [1] Max SP +200 Max SP +20 per 2 upgrade levels of the item. If upgrade level is +7 or higher, Increases long-ranged physical damage on targets by an additional 5%. If equipped with Illusion Armor Type A, ATK +5%. If equipped with Illusion Armor Type B, Aspd +5%. Class: Shoes Defense: 20 Weight: 50 Requires Level: 130 Usable By: All Jobs Illusion Leg Type B [1] Max SP +200 Max SP +20 per 2 upgrade levels of the item. If upgrade level is +7 or higher, Increases all Elemental Magic damage on targets by 5%. If equipped with Illusion Armor Type A, Max SP +5%. If equipped with Illusion Armor Type B, Matk +5%. Class: Shoes Defense: 20 Weight: 50 Requires Level: 130 Usable By: All Jobs Illusion Booster R [1] Class: Accessory Position: Right Accessory Weight: 10 Requires Level: 130 Usable By: All Jobs Atk 5% Illusion Booster L [1] Class: Accessory Position: Left Accessory Weight: 10 Requires Level: 130 Usable By: All Jobs Atk +5% Illusion Battle Chip R [1] Class: Accessory Position: Right Accessory Weight: 10 Requires Level: 130 Usable By: All Jobs Matk +5% Illusion Booster L [1] Class: Accessory Position: Left Accessory Weight: 0 Requires Level: 130 Usable By: All Jobs Matk +5% 2. Talk to Rebellion ( /navi sp_cor 108/130 ). After the exchange, you will randomly receive one of the modules. - Mysterious Component сan be knocked out at locations: sp_os / sp_rudus2 Module Orb Orb Effect Location Max Count Defense Def + 25 If upgrade level is +7 or higher, additional Def + 10. If upgrade level is +9 or higher, additional Def + 10. Illusion Armor Type A [1] Illusion Armor Type B [1] Illusion Engine Wing Type A [1] Illusion Engine Wing Type B [1] Illusion Leg Type A [1] Illusion Leg Type B [1] 3 Mdefense Mdef + 2 If upgrade level is +7 or higher, additional Mdef + 3. If upgrade level is +9 or higher, additional Mdef + 3. Illusion Armor Type A [1] Illusion Armor Type B [1] Illusion Engine Wing Type A [1] Illusion Engine Wing Type B [1] Illusion Leg Type A [1] Illusion Leg Type B [1] 3 Vit Luk Stat +3 Illusion Booster R [1] Illusion Booster L [1] Illusion Battle Chip R [1] Illusion Battle Chip L [1] 3 Str Agi Stat +3 Illusion Booster R [1] Illusion Battle Chip R [1] 3 Int Dex Stat +3 Illusion Booster L [1] Illusion Battle Chip L [1] 3 HP recovery Natural HP recovery +20% Illusion Booster R [1] Illusion Battle Chip R [1] 2 SP recovery Natural SP recovery +20% Illusion Booster L [1] Illusion Battle Chip L [1] 2 Spell Attack Speed Fatal Expert Archer Matk + 18 Reduces the variable casting time of skills by 10%. Aspd + 10% Crit + 4 Increases critical damage on targets by 10%. Increases long-ranged damage on targets by 10% Illusion Booster R [1] Illusion Booster L [1] Illusion Battle Chip R [1] Illusion Battle Chip L [1] 1 Stamina / Vital Spirit / Mental Heal Max HP + 5% If upgrade level is +7 or higher, Max HP + 500. If upgrade level is +9 or higher, additional Max HP + 750. Max SP + 5% If upgrade level is +7 or higher, Max SP + 100. If upgrade level is +9 or higher, additional Max SP + 150. Increases the recovery rate of recovery skills by 5%. If upgrade level is +7 or higher, increases the recovery rate of recovery skills by an additional 5%. If upgrade level is +9 or higher, increases the recovery rate of recovery skills by an additional 5%. Illusion Leg Type A [1] Illusion Leg Type B [1] 2 Attack Power Magic Power Sharpshooter Atk + 5% If upgrade level is +7 or higher, Atk + 25. If upgrade level is +9 or higher, additional Atk + 25. Matk + 5% If upgrade level is +7 or higher, Matk + 25. If upgrade level is +9 or higher, additional Matk + 25. Increases long-ranged damage on targets by 3%. If upgrade level is +7 or higher, increases long-ranged damage on targets by an additional 2%. If upgrade level is +9 or higher, increases long-ranged damage on targets by an additional 2%. Illusion Armor Type A [1] Illusion Armor Type B [1] 2 Swift / Faster Caster Critical Aspd + 1 If upgrade level is +7 or higher, Aspd + 3%. If upgrade level is +9 or higher, additional Aspd + 3%. Reduces the variable casting time of skills by 5%. If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 3%. If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 3%. Crit + 10 If upgrade level is +7 or higher, increases critical damage on targets by 5%. If upgrade level is +9 or higher, increases critical damage on targets by an additional 5%. Illusion Engine Wing Type A [1] Illusion Engine Wing Type B [1] 2 Delay After Skill Reduces the global delay of skills by 5%. If upgrade level is +7 or higher, reduces the global delay of skills by an additional 5%. If upgrade level is +9 or higher, reduces the global delay of skills by an additional 5%. Illusion Armor Type A [1] Illusion Armor Type B [1] 1 Fixed Casting Reduces the fixed casting time of skills by 0.3 seconds. If upgrade level is +7 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds. If upgrade level is +9 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds. Illusion Leg Type A [1] Illusion Leg Type B [1] 1 Above All Reduces damage taken from physical and magical attacks of all property enemies by 5%. If upgrade level is +7 or higher, reduces damage taken from physical and magical attacks of all size enemies by 5%. If upgrade level is +9 or higher, reduces damage taken from physical and magical attacks of all race enemies by 5% (Players excluded). Illusion Engine Wing Type A [1] Illusion Engine Wing Type B [1] 1 Drain Life Magic Healing Adds a 2% chance of restoring 2% of damage as HP when performing a physical attack. Adds a 2% chance of buffing the user for 10 seconds when performing a magical attack; Restores 400 HP every 0.5 seconds. Illusion Booster R [1] Illusion Battle Chip R [1] 1 Drain Soul Magic Soul Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack. Adds a 1% chance of buffing the user for 10 seconds when performing a magical attack; Restores 80 SP every 0.5 seconds. Illusion Booster L [1] Illusion Battle Chip L [1] 1 Unlimited Vital Adds a chance of buffing the user with Undying Stamina for 10 seconds when receiving a physical or a magical attack; Vit + 50 HP + 400 every 0.5 seconds SP - 20 every second Illusion Leg Type A [1] Illusion Leg Type B [1] 1 Spell Buster Adds a chance of buffing the user with Magic Storm for 10 seconds when performing a magical attack; Int + 50 Matk + 15% Atk - 15% Illusion Leg Type A [1] Illusion Leg Type B [1] 1 Firing Shot Adds a chance of buffing the user with Shooter Under Fire for 10 seconds when performing a physical attack; Dex + 50 Increases long-ranged damage on targets by 10%. SP - 20 every second. Illusion Leg Type A [1] Illusion Leg Type B [1] 1 Overpower Adds a chance of buffing the user with Boiling Fighting Spirit for 10 seconds when performing a physical attack; Str + 50 Atk + 15% Matk - 15% Illusion Leg Type A [1] Illusion Leg Type B [1] 1 Fatal Flash Adds a chance of buffing the user with Lethal Speed Maniac for 10 seconds when performing a physical attack; Agi + 50 Increases critical damage on targets by 10%. HP - 300 every second. Illusion Leg Type A [1] Illusion Leg Type B [1] 1 Lucky Strike Adds a chance of buffing the user with Windfall for 10 seconds when performing a magical attack; Luk + 50 Increases the damage of all property magical attacks on targets by 10%. HP - 300 every second. Illusion Leg Type A [1] Illusion Leg Type B [1] 1 3. After you have received the module, talk to RS26. Сhoose what you want to enchant. - Each equipment can be enchanted up to 3 slots. - Caution! : Once equipment has been enchanted. It can't be initialized anymore. But since you can choose your desired module before enchantment. So choose them wisely! The most rare chant can be improved only 1 time!
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This task belongs to beginners who have a story to tell about our server without lies. - If you have already left a review about us, then the second time there is no point in doing it, because it will be deleted. - If you have already left a review on RMS about other servers, then your new review about us will also be deleted and does not count. 1) First, we need go to the site and register click 2) Inside your profile, in the column about me, write the nickname + "wtr player". 2) Then you need to go to the page of our server click 3) At the bottom, select Write a review. Then fill in all the fields + write a review. - The review must be complete without messages like "-------------- good" it will be deleted too. 4) Write to the administrator in any way that you left a review or leave a note in this thread. After verification, you will be given a bonus. 200 x Cash Shop Point + 1 x Costume from the shop.
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Everything is very simple! Once you are logged in with your account, go to the shop - vote for us. You will receive 2 bonuses for each vote. You can vote once a day. - Credits can be spent in our store.
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Turning on the server is postponed until 12-00 P.M.
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Guys, our hosting informs that technical work is underway. We are currently shutting down the server so that there are no crashes every 5 minutes. According to hosting information, technical work will be completed at 12-00 A.M. server time. If the crashes continue again, we will shutdown the server again and wait for them to finish their work. We apologize for any inconvenience caused.
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The rules have been updated, please read point 5! click
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Server will be turned off for technical work at 21-00 server time.